• Title/Summary/Keyword: MPEG-4 system

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Shot Transition Effects for MPEG - 1 Video Stream in Compressed Domain (MPEG-1 비디오 스트림에 대한 압축 영역에서의 장면 전환 효과 처리)

  • Lee, Seung-Cheol;Nang, Jong-Ho
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.109-122
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    • 2000
  • As the full-motion videos in MPEG are widely available nowadays, an editor that could easily edit such kind of media data is required to develop various multimedia applications. In order to concatenate and apply a transition effect to two video streams encoded in MPEG, they should be decoded first since there are dependencies in the frames in MPEG-encoded video stream. Since this decode-edit-encode process requires a huge amount of computing/storage resources, a new editing scheme that could apply various transition effects to MPEG video streams directly while keeping the quality of video data is strongly required. This paper proposes a new editing scheme that could apply three transition effects (such as fade-in, fade-out, and dissolve) to MPEG video streams in a compressed domain. In the proposed scheme, an extension of previous method in which the frames are partially decompressed and transition effects are applied is adopted for I- and P-frames. In addition, a new processing scheme for B-frame that could apply the transition effects in DCT domain directly using an approximation of motion compensation based on the motion vector to reference frames. Since this processing scheme could apply the transition effects in a compressed domain directly, the editing process could be speed-up about $3{\sim}4$ times faster than previous decode-edit-encoding method while keeping the quality of video data as good as the source data. The proposed scheme could be used to build a software-only MPEG video editing system that helps to edit MPEG video data even on a low-cost desk-top computer.

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Design and implementation of protection and management system of digital contents based on MPEG-21 IPMP (MPEG-21 IPMP 기반 디지털 콘텐츠 보호 관리 시스템 설계 및 구현)

  • Ryu Kwang-Hee;Kim Yun-Ki;Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo;Jung Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.149-152
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    • 2006
  • The usage increase of digital contents required solution for protection technology and interoperability of system. MPEG proposed MPEG-21 Multimedia Frameworks. MPEG-21 IPMP is standard that provides the means to enable digital item and rights information to be persistently managed and protected across networks and devices. In this paper, MPEG-21 IPMP based system to protect digital contents designed by four structures of license server, production server, consumption server, tool sewer. License sewer create rights information document using the XML-based REL about multimedia contents of users. Production server makes a digital item by packaging multimedia resource and metadata, which is combined by REL information and IPMP information of multimedia resource. Consumption server takes care of the functions of players that use digital item, and tool server was implement to transmit for missing tool that night occur in all procedures.

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A Digital Watermarking Technique for MPEG Image/Video Compression (MPEG 영상/비디오 압축을 위한 디지털 워터마킹 기법)

  • Yoo Byoung-Seok;Choi Hyun-Jun;Seo Young-Ho;Kim Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5C
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    • pp.406-414
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    • 2005
  • The necessity for a technique to protect intellectual property of a digital content has been increasing, especially for the image/video contents which are the most favorite because of their high information-intensive property. According to this demand, this paper proposed a digital watermarking algorithm, which is recognized as the most promising technique. This algorithm targets MPEG compression system and the watermarking process is to be performed during the compression process. It inserts watermark only in Y components of I-frames. Experimental results showed that the proposed method satisfied both imperceptibility and robustness against various attacks. The PSNR difference between the compressed images(the average compression ratio was about 27:1 with Y:Cb:Cr=4:2:0 color format for TM5-based compression) with and without watermarking was only 1.8dB ($4.2\%$). In each case that the resulting image after an attack was reusable the normalized correlation between the extracted watermark and the original one was above 0.8.

A full-Hardwired Low-Power MPEG4@SP Video Encoder for Mobile Applications (모바일 향 저전력 동영상 압축을 위한 고집적 MPEG4@SP 동영상 압축기)

  • Shin, Sun Young;Park, Hyun Sang
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.392-400
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    • 2005
  • Highly integrated MPEG-4@SP video compression engine, VideoCore, is proposed for mobile application. The primary components of video compression require the high memory bandwidth since they access the external memory frequently. They include motion estimation, motion compensation, quantization, discrete cosine transform, variable length coding, and so on. The motion estimation processor adopted in VideoCore utilizes the small-size local memories such that the video compression system accesses external memory as less frequently as possible. The entire video compression system is divided into two distinct sub-systems: the integer-unit motion estimation part and the others, and both operate concurrently in a pipelined architecture. Thus the VideoCore enables the real-time high-quality video compression with a relatively low operation frequency.

MPEG-DASH based 3D Point Cloud Content Configuration Method (MPEG-DASH 기반 3차원 포인트 클라우드 콘텐츠 구성 방안)

  • Kim, Doohwan;Im, Jiheon;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.660-669
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    • 2019
  • Recently, with the development of three-dimensional scanning devices and multi-dimensional array cameras, research is continuously conducted on techniques for handling three-dimensional data in application fields such as AR (Augmented Reality) / VR (Virtual Reality) and autonomous traveling. In particular, in the AR / VR field, content that expresses 3D video as point data has appeared, but this requires a larger amount of data than conventional 2D images. Therefore, in order to serve 3D point cloud content to users, various technological developments such as highly efficient encoding / decoding and storage, transfer, etc. are required. In this paper, V-PCC bit stream created using V-PCC encoder proposed in MPEG-I (MPEG-Immersive) V-PCC (Video based Point Cloud Compression) group, It is defined by the MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard, and provides to be composed of segments. Also, in order to provide the user with the information of the 3D coordinate system, the depth information parameter of the signaling message is additionally defined. Then, we design a verification platform to verify the technology proposed in this paper, and confirm it in terms of the algorithm of the proposed technology.

Multiplexing of UHDTV Based on MPEG-2 TS (MPEG-2 TS 기반의 UHDTV 다중화)

  • Jang, Euy-Doc;Park, Dong-Il;Kim, Jae-Gon;Lee, Eung-Don;Cho, Suk-Hee;Choi, Jin-Soo
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.205-216
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    • 2010
  • In this paper, a method of MPEG-2 Transport Stream (TS) multiplexing for Ultra HDTV (UHDTV) and its design and implementation as a SW tool is described. In practice, UHD video may be divided into several HD videos and each video is encoded in parallel. Therefore, it is necessary to synchronize and multiplex multiple bitstreams encoding each HD video for transmitting and storing UHD video. In this paper, it is assumed that 4 HD videos partitioning a UHD spatially are encoded as H.264/AVC and two 5.0 channel audios are encoded by AC-3. Therefore, 4 H.264/AVC elementary streams (ESs) and 2 AC-3 ESs is mainly considered in the TS multiplexing of UHD. For the carriage of H.264/AVC and AC-3 over MPEG-2 TS, PES packetization and TS multiplexing are designed and implemented based on the extended specification of the MPEG-2 Systems and ATSC (Digital audio compressed standard), respectively. The implemented UHD TS multiplexing tool emulates real time HW operation in the time unit corresponding to the duration of one TS packet transmission in a given TS rate. In particular, in order to satisfy the timing model, the buffers defined in the TS System Target Decoder (T-STD) are monitored and their statuses are considered in the scheduling of TS multiplexing. For UHD multiplexing, two kinds of multiplexing structures, which are UHD re-multiplexing and UHD program multiplexing, are implemented and their strength and weakness are investigated. The developed UHD TS multiplexing tool is tested and verified in terms of the syntax and semantics conformance and functionalities by using a commercial analyzer and real-time presentation tools.

A Study on MPEG-4 Streaming System Using DTS for QoS(Quality of Service) (DTS를 이용한 MPEG-4 미디어 오브젝트 스트리밍 시스템에 관한 연구)

  • Han, Jong-Min;Jeong, Jin-Hwan;Yoo, Chuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1631-1634
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    • 2002
  • 멀티미디어 서버는 클라이언트가 요청한 멀티미디어 데이터 스트림을 효율적으로 제공하기 위해 사용된다. 현재, 정보통신 기술의 발달로 인해 멀티미디어 서버는 멀티미디어 정보를 온라인으로 서비스 할 수 있게 되었다. 하지만 네트워크 상에서 발생하는 Packet Delay 에 때문에 서버에서 사용자에게 연속적이고 엄격한 실시간 제약이 있는 비디오 전송과 같은 멀티미디어 서비스를 제공하는 것은 매우 힘들다. 따라서, 본 논문에서는 서버에서 필요한 Packet 를 먼저 전송하여 Packet Delay 를 줄이는 방법을 제안하였다. MPEG-4 에서 오브젝트의 AU(Access Unit)들의 디코딩 시간을 표시하는 DTS(Decoding Time Stamp)를 참조하여 생성된 Deadline threshold 를 기준으로 Deadline 이 가장 빠른 AU부터 전송하는 스케줄링 알고리즘을 이용하여 MPEC-4 미디어 오브젝트를 스트리밍한다.

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Authoring Tool for Mobile Contents based on LASeR (LASeR 기반 모바일 콘텐츠 저작 도구)

  • Kim, Sun-Kyung;Kim, Hee-Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.3
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    • pp.31-37
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    • 2008
  • MPEG 4 Part 20 LASeR (ISO/IEC 14496 20) is a specification designed to deliver rich media services in a mobile environment. The specification is an emerging standard that can replace the MPEG 4 BIFS specification designed to deliver PC based heavyweight media contents. The specification describes the representation of scene information in a resource constrained mobile environment. Unlike the BIFS standard designed to deliver heavyweight rich media, the LASeR specification has a restricted description that conforms to the SVG Tiny 1.2 specification. Also, the specification has an advantage of allowing for the efficient conversion of one graphics format to another. In this paper, we present the design and the implementation of a LASeR authoring system that allows for fast and efficient creation of interactive rich media contents in a mobile environment. The Gill interface of the authoring system presented in this paper allows users, who do not have prior knowledge of the scene description language, to conveniently create contents and store the produced scenes using the internal list data structure. The system allows users to navigate scene objects internally stored and to create LASeR XML files in the structured XML format.

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An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

Wavelet picture Compression and Decompression system Using Difference Image (차영상을 이용한 웨이브렛 동영상 압축 및 복원 시스템)

  • 오정태;나지명;김형주;김영민
    • Proceedings of the IEEK Conference
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    • 2000.06b
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    • pp.242-245
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    • 2000
  • In this paper we present new idea to highly compress the images. The previous image is transformed with wavelet and the transformed data are transmitted. The previous image is subtracted from the next image. Then difference values per pixel are scanned to search motion areas and boundaries. In the motion boundaries, motion vectors and error values are transformed with wavelet and transmitted. We also include camera motion estimation and compensation. In this method this system has advantages of more compressive data, better quality of picture and shorter processing time compared to MPEG2, MPEG4.

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