• Title/Summary/Keyword: MAX-SCALE

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Gray-scale thinning algorithm using local min/max operations (Local min/max 연산에 의한 계조치 세선화 알고리즘)

  • 박중조
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.1
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    • pp.96-104
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    • 1998
  • A new gray-scale thinning algorithm using local min/max operations is proposed. In this method, erosion and dilation properties of local min/max operations are using for generating new rides and detecting ridges in gray scale image, and gray-scale skeletons are gradually obtained by accumulating the detected ridges. This method can be applicable to the unsegmented image in which object are not specified, and the obtained skeletons correspond to the ridges (high gray values) of an input image.

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Detection of ridges and valleys using local min/max operations (Local min/max 연산을 이용한 ridge 및 valley의 검출)

  • 박중조;김경민;정순원;박귀태
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.5
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    • pp.118-126
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    • 1996
  • In object analysis by image processing, finding lines plays a universal role. And these lines can be easily found by detecting ridges and valleys in digital gray scale images. In this paper, a new method of detecting ridges and valleys by using local min/max operations was presented. This method detects ridges and valleys of desired width by using erosion and dilation properties of local min/max operations, and requires no information of ridge or valley direction. Therefore the method is efficient and computationally simple in comparision with the conventional analytical method.

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Atom Probe Tomography: A Characterization Method for Three-dimensional Elemental Mapping at the Atomic Scale

  • Choi, Pyuck-Pa;Povstugar, Ivan
    • Journal of Powder Materials
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    • v.19 no.1
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    • pp.67-71
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    • 2012
  • The present paper gives an overview about the Atom Probe Tomography technique and its application to powder materials. The preparation of needle-shaped Atom Probe specimens from a single powder particle using focused-ion-beam milling is described. Selected experimental data on mechanically alloyed (and sintered) powder materials are presented, giving insight into the atomic-scale elemental redistribution occurring under powder metallurgical processing.

An Implementation of Turbo -Code Decoder using Posteriori Probability Optimization (사후확률 최적화를 이용한 터보코드 복호기 구현)

  • Noh Jin-Soo;Rhee Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.73-79
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    • 2006
  • Due to the powerful correcting performance, turbo codes have been adopted in many communication standards such as W-CDMA(Wideband Code Division Multiple Access), CDMA2000, etc., and implemented by hardware in many kind of fields. Although several hardware structures and improved algorithm have been proposed, these problems such as hardware area, operating speed and power consumption are still a major issue to be solved in practical implementations. In this paper, we designed the turbo-code decoder using MAX -SCALE operation derived from the posterior probability optimization. The proposed circuit has been measured their performance on Matlab and MaxPlusII and implemented on the FPGA As a result, when implementing the proposed algorithm on the FPGA, this circuit only occupies 616 logic elements. And comparing the performance with the MAP(Maxirnum a Posteriori) decoding algorithm, the operating speed was increased by about 40%(56.48MHz) and BER(Bit Error Rate) was increased by 6.12.

An Implementation on the 2D product Iterative decoder using Max- scale architecture (Max-scale 구조를 이용한 2차원 생성코드 반복복호기의 구현)

  • Baek, Chang-Hui;Seong, Hae-Kyung;Rhee, Kang-Hyeon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.755-756
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    • 2006
  • In this paper, We design the high performance 2D product Iterative decoder using three different external value design. We improved the external value operation in two ways to reduce the delay and speed. In this proposed operation, each design has been simulated on Matlab and MaxPlusII, and implemented on the FPGA to measure their performance.

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In-situ HRTEM Studies of Alumina-Aluminum Solid-Liquid Interfaces

  • Oh, Sang-Ho;Scheu, Christina;Ruhle, Manfred
    • Applied Microscopy
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    • v.36 no.spc1
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    • pp.19-24
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    • 2006
  • The alumina-aluminum solid-liquid interfaces were directly observed at atomic scale by heating the alumina single crystal in high-voltage electron microscope (HVEM) owing to the electron beam damage processes, Atomic ordering in the first several layers of the liquid was clearly resolved adjacent to the alumina surface and its relevance to the single crystal growth was examined with the real-time observations.

Extended Slip-Weakening Model and Inference of Rupture Velocity (Slip-Weakening 모델의 확장과 단층 파열속도의 추정)

  • Choi, Hang;Yoon, Byung-Ick
    • Journal of the Earthquake Engineering Society of Korea
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    • v.24 no.5
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    • pp.219-232
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    • 2020
  • The slip-weakening model developed by Ohnaka and Yamashita is extended over the breakdown zone by equating the scaling relationships for the breakdown zone and the whole rupture area. For the extension, the study uses the relationship between rupture velocity and radiation efficiency, which was derived in the theory of linear elastic fracture mechanics, and the definition of fmax given in the specific barrier model proposed by Papageorgiou and Aki. The results clearly show that the extended scaling relationship is governed by the ratio of rupture velocity to S wave velocity, and the velocity ratio can be determined by the ratio of characteristic frequencies of a Fourier amplitude spectrum, which are corner frequency, fc, and source-controlled cut-off frequency, fmax, or vice versa. The derived relationship is tested by using the characteristic frequencies extracted from previous studies of more than 130 shallow crustal events (focal depth less than 25 km, MW 3.0~7.5) that occurred in Japan. Under the assumption of a dynamic similarity, the rupture velocity estimated from fmax/fc and the modified integral timescale give quite similar scale-dependence of the rupture area to that given by Kanamori and Anderson. Also, the results for large earthquakes show good agreement to the values from a kinematic inversion in previous studies. The test results also indicate the unavailability of the spectral self-similarity proposed by Aki because of the scale-dependent rupture velocity and the rupture velocity-dependent fmax/fc; however, the results do support the local similarity asserted by Ohnaka. It is also remarkable that the relationship between the rupture velocity and fmax/fc is quite similar to Kolmogorov's hypothesis on a similarity in the theory of isotropic turbulence.

A Feature Map Generation Method for MSFC-Based Feature Compression without Min-Max Signaling in VCM (VCM 의 MSFC 기반 특징 압축을 위한 Min-Max 시그널링을 제외한 특징맵 생성 기법)

  • Dong-Ha Kim;Yong-Uk Yoon;Jae-Gon Kim
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.79-81
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    • 2022
  • MPEG-VCM(Video Coding for Machines)에서는 머신비전(machine vision) 네트워크의 백본(backbone)에서 추출된 이미지/비디오 특징 압축을 위한 표준화를 진행하고 있다. 현재 VCM 표준기술 탐색 과정에서 가장 좋은 압축 성능을 보이는 MSFC(Multi-Scale Feature compression) 기반 압축 네트워크 모델은 추출된 멀티-스케일 특징을 단일-스케일 특징으로 변환하여 특징맵으로 구성하고 이를 VVC 로 압축한다. 본 논문에서는 MSFC 기반 압축 모델에서 Min-Max 값 시그널링을 제외한 최소-최대(Min-Max) 정규화를 포함한 개선된 특징맵 생성 기법을 제시한다. 즉, 제안기법은 VCM 디코더에서의 특징맵 복원을 위한 Min-Max 값을 학습 기반으로 생성함으로써 Min-Max 시그널링의 비트 오버헤드 절감뿐만 아니라 별도의 시그널링 기제를 생략한 보다 단순한 전송 비트스트림 구성을 가능하게 한다. 실험결과 제안기법은 이미지 앵커(Anchor) 대비 BPP-mAP 성능에서 83.24% BD-rate 이득을 보이며, 이는 기존 MSFC 보다 1.74%정도 다소 떨어지지만 별도의 Min-Max 시그널링 없이도 기존의 성능을 유지할 수 있음을 보인다.

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A Design of AI Middleware for Making Interactive Animation Characters (인터랙티브한 애니메이션 캐릭터 제작을 위한 인공지능 미들웨어 설계)

  • Lee, Seung-Sub;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.91-101
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    • 2008
  • Most designers use professional 3D animation tools such as 3DS MAX to manually create animation. This manual method requires a great deal of time and efforts, and does not allow animation characters to interact with one another. In this paper, we design an AI middleware of form as 3DS MAX plug-in to solve these issues. We present an AI expression structure and internal processing method for this middleware, and the method for creating AI character's structure. It creates AI character's structure by drawing figures and lines for representing AI elements. For experiment, we have produced same animations with the traditional method and our method, and measured the task volume in both methods. This result verifies that the task volume is similar or higher than the traditional method in small-scale tasks, but up to 43% of the task volume is reduced in large-scale tasks. Using the method proposed in this paper, we see that characters in an animation interact each other, and task volume in large-scale tasks are reduced.

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