• 제목/요약/키워드: M-learning

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The effectiveness of the ARCS model which is adapted to improve the solution of mathematical problems for the induction of motivation in learners (동기유발을 위한 ARCS이론을 적용한 수업이 수학과 문제해결력 신장에 미치는 영향)

  • 성열욱;김상운
    • Journal of the Korean School Mathematics Society
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    • v.4 no.2
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    • pp.93-102
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    • 2001
  • All men′s achievement and behavior is always based on motivation. It has been reported that learning motivation plays an important role to get the achievement of study to approximately 16 ~ 38%. Therefore, a lot of researchers agree that learning motivation must be required for learning achievement. This study focuses on "How behavior induces learning motivation from learners\ulcorner" I adapted "the Attention, Relevance, Confidence, Satisfaction" which is supported by John. M. Keller in the model of ARCS to the course of teaching-learning in order to improve them systematically. The effectiveness and results of adaptation must be considered to solve the math problems.

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Individual, Cooperative and Collaborative Works with Educational Games of Mathematics for Computers

  • Cannone, Giacomo;Hernandez, Josefa;Palarea, Maria Mercedes;Socas, Martin M.
    • Research in Mathematical Education
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    • v.11 no.2
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    • pp.101-126
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    • 2007
  • We analyze the possibilities of using Information and Communication Technologies as a resource in the teaching/learning of Mathematics and we show the results of concrete experiments carried out with the games: "Adibu", "La ciudad perdida" and "Drood en el planeta siete", with fourteen students and two primary school teachers in a school in Santa Cruz de Tenerife (Spain). Our analysis of the games is made within a global framework in which individual, cooperative and collaborative learning are considered, taking as reference the theoretical frameworks set out by Piaget, Vygotsky, and the principles of collaborative learning (Computer Supported Collaborative Learning).

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Hegelian Learning Organization

  • Chae, Bong-sug
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1998.10a
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    • pp.141-144
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    • 1998
  • This paper complements the work of Courtney et al. in viewing learning organizations as inquiring systems. Hegelian inquiring systems are based on the dialectic. Dialectic can not exist without dialogue. The guarantor of this system is conflict. Hegelian inquiring systems would facilitate multiple and contradictory interpretations of reality. Hegelian synthesis of two opposing models-thesis and antithesis-is the epitome of open systems and double-loop learning. Knowledge gained from the Hegelian inquiring systems may result in an entirely new strategic direction to organizations. This paper reviews some guidelines and principles of Hegelian learning organizations and IT support of it. Also it proposes the immediate deployment of Hegelian learning organizations in the wicked business environments and finally suggests the development of new, flexible information technologies and systems for Hegelian organizations.

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Deep Learning Model Parallelism (딥러닝 모델 병렬 처리)

  • Park, Y.M.;Ahn, S.Y.;Lim, E.J.;Choi, Y.S.;Woo, Y.C.;Choi, W.
    • Electronics and Telecommunications Trends
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    • v.33 no.4
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    • pp.1-13
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    • 2018
  • Deep learning (DL) models have been widely applied to AI applications such image recognition and language translation with big data. Recently, DL models have becomes larger and more complicated, and have merged together. For the accelerated training of a large-scale deep learning model, model parallelism that partitions the model parameters for non-shared parallel access and updates across multiple machines was provided by a few distributed deep learning frameworks. Model parallelism as a training acceleration method, however, is not as commonly used as data parallelism owing to the difficulty of efficient model parallelism. This paper provides a comprehensive survey of the state of the art in model parallelism by comparing the implementation technologies in several deep learning frameworks that support model parallelism, and suggests a future research directions for improving model parallelism technology.

Multimedia Messaging Service Adaptation for the Mobile Learning System Based on CC/PP

  • Kim, Su-Do;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.883-890
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    • 2008
  • It becomes enabled to provide variety of multimedia contents through mobile service with the development of high-speed 3rd generation mobile communication and handsets. MMS (Multimedia Messaging Service) can be displayed in the presentation format which is unified the various multimedia contents such as text, audio, image, video, etc. It is applicable as a new type of ubiquitous learning. In this study we propose to design a mobile learning system by providing profiles which meets the standard of CC/PP and by generating multimedia messages based on SMIL language through the adaptation steps according to the learning environment, the content type, and the device property of learners.

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A Study on a Driving Behavior Imitation Learning Method Based on Active Learning (Active learning 기반 운전자 행동 모방 학습 기법 연구)

  • Huang, Kaisi;Wen, Mingyun;Park, Jisun;Sung, Yunsick;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.485-486
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    • 2019
  • Simulated driving behavior is an important aspect of realistic simulation systems. To simulate natural driving behavior, this paper proposes an imitation learning method based on active learning that combines demonstration and experience. Driving demonstrations are collected from human drivers in a driving simulator. A driving behavior policy is learned from these demonstrations. The driving demonstration dataset is augmented with new demonstrations that the original demonstrations did not contain, in the form of behaviors from another driving behavior policy learned from experience. The final driving behavior policy is learned from an augmented demonstration dataset.

A Study on Deep Reinforcement Learning Framework for DME Pulse Design

  • Lee, Jungyeon;Kim, Euiho
    • Journal of Positioning, Navigation, and Timing
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    • v.10 no.2
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    • pp.113-120
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    • 2021
  • The Distance Measuring Equipment (DME) is a ground-based aircraft navigation system and is considered as an infrastructure that ensures resilient aircraft navigation capability during the event of a Global Navigation Satellite System (GNSS) outage. The main problem of DME as a GNSS back up is a poor positioning accuracy that often reaches over 100 m. In this paper, a novel approach of applying deep reinforcement learning to a DME pulse design is introduced to improve the DME distance measuring accuracy. This method is designed to develop multipath-resistant DME pulses that comply with current DME specifications. In the research, a Markov Decision Process (MDP) for DME pulse design is set using pulse shape requirements and a timing error. Based on the designed MDP, we created an Environment called PulseEnv, which allows the agent representing a DME pulse shape to explore continuous space using the Soft Actor Critical (SAC) reinforcement learning algorithm.

Experience of e-Learning during Lockdown for Students with Intellectual Disabilities

  • Alharthi, Emad M.;Bagadood, Nizar H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.33-38
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    • 2022
  • This study examines the impact of e-learning on the educational level of students with intellectual disabilities from the viewpoint of their teachers. The study sample consisted of seven teachers: two working in primary school, two in middle school, and three in secondary school. The research applied a qualitative approach, using interviews with the participants. The results showed that the following are required for the effective use of e-learning: firstly, appropriate training courses need to be offered to teachers, students, and families and secondly, it is vital students are provided with the appropriate digital devices to maintain contact with their teachers. The study concludes by recommending the development of educational applications and/or programs capable of supporting teachers and students in their use of e-learning.

Distance Learning for Students with Intellectual Disability during the Emerging Coronavirus Pandemic: Opportunities and Challenges from Parents' Perspectives

  • Alnefaie, Adhwaa M.;Bagadood, Nizar H.
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.85-92
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    • 2021
  • Distance learning for students with intellectual disabilities can prove beneficial, particularly if adjusted to their educational characteristics and needs. This study seeks to identify the views of parents living in Saudi Arabia, regarding the opportunities offered by distance learning for students with intellectual disabilities, alongside their challenges during the Covid-19 pandemic. The research employed qualitative methods using semi-structured interviews with six parents of students with intellectual disabilities. The results revealed a number of both opportunities and challenges, including issues related to the family, in addition, the data highlighted difficulties related to the educational process (i.e. a lack of variety of educational methods) and technical issues related to access to the Internet and the insufficient computer skills of both teachers and students. The findings have several important implications for future practice, including the need for training workshops for parents concerning the online platform, as well as further research to determine students' perspectives of their experiences with distance learning.

Merging Collaborative Learning and Blockchain: Privacy in Context

  • Rahmadika, Sandi;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.228-230
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    • 2020
  • The emergence of collaborative learning to the public is to tackle the user's privacy issue in centralized learning by bringing the AI models to the data source or client device for training Collaborative learning employs computing and storage resources on the client's device. Thus, it is privacy preserved by design. In harmony, blockchain is also prominent since it does not require an intermediary to process a transaction. However, these approaches are not yet fully ripe to be implemented in the real world, especially for the complex system (several challenges need to be addressed). In this work, we present the performance of collaborative learning and potential use case of blockchain. Further, we discuss privacy issues in the system.