• 제목/요약/키워드: M-learning

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Intelligent Mobile Agents in Personalized u-learning

  • Cho, Sung-Jin;Chung, Hwan-Mook
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제10권1호
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    • pp.49-53
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    • 2010
  • e-learning and m-learning have some problems that data transmission frequently discontinuously, communication cost increases, the computation speed of mass data drops, battery limitation in the mobile learning environments. In this paper, we propose the PULIMS for u-learning systems. The proposed system intellectualize the education environment using intelligent mobile agent, supports the customized education service, and helps that learners feasible access to the education information through mobile phone. We can see the fact that the efficience of proposed method is outperformed that of the conventional methods. The PULIMS is new technology that can be used to learn whenever and wherever learners want in Ubiquitous education environment.

스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향 (The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment)

  • 김창희
    • 디지털산업정보학회논문지
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    • 제9권4호
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    • pp.177-188
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    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.

Intelligent Automated Cognitive-Maturity Recognition System for Confidence Based E-Learning

  • Usman, Imran;Alhomoud, Adeeb M.
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.223-228
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    • 2021
  • As a consequence of sudden outbreak of COVID-19 pandemic worldwide, educational institutes around the globe are forced to switch from traditional learning systems to e-learning systems. This has led to a variety of technology-driven pedagogies in e-teaching as well as e-learning. In order to take the best advantage, an appropriate understanding of the cognitive capability is of prime importance. This paper presents an intelligent cognitive maturity recognition system for confidence-based e-learning. We gather the data from actual test environment by involving a number of students and academicians to act as experts. Then a Genetic Programming based simulation and modeling is applied to generate a generalized classifier in the form of a mathematical expression. The simulation is derived towards an optimal space by carefully designed fitness function and assigning a range to each of the class labels. Experimental results validate that the proposed method yields comparative and superior results which makes it feasible to be used in real world scenarios.

An Approach to Linguistic Instruction Based Learning and Its Application to Helicopter Flight Control

  • M.Sugeno;Park, G.K.
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1993년도 Fifth International Fuzzy Systems Association World Congress 93
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    • pp.1082-1085
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    • 1993
  • In this paper, we notice the fact that a human learning process is characterized by a process under a natural language environment, and discuss an approach of learning based on indirect linguistic instructions. An instruction is interpreted through some meaning elements and each trend. Fuzzy evaluation rule are constructed for the searched meaning elements of the given instruction, and the performance of a system to be learned is improved by the evaluation rules. In this paper, we propose a framework of learning based on indirect linguistic instruction based learning using fuzzy theory: FULLINS(FUzzy-Learning based on Linguistic IN-Struction). The validity of FULLINS is shown by applying it to helicopter flight control.

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Impaired Avoidance Learning and Increased hsp70 mRNA Expression in Pentylenetetrazol-treated Zebrafish

  • Kim, Yeon-Hwa;Lee, Yun-Kyoung;Lee, Han-Sol;Jung, Min-Whan;Lee, Chang-Joong
    • Animal cells and systems
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    • 제13권3호
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    • pp.275-281
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    • 2009
  • The effects of pentylenetetrazol (PTZ), a GABA receptor antagonist, were studied on passive avoidance learning and expression of heat shock protein 70 (hsp70), neuroglobin, and fatty acid binding protein-7 (fabp-7) genes. Zebrafish were trained to stay in a dark compartment to avoid a weight dropping in an acryl shuttle box with a central sliding door. In two training sessions of 2 h interval, each consisting of 3 trials, the crossing time was significantly increased from $43.2{\pm}14.4s$ to $149.3{\pm}38.5s$ in the first training session and remained $116.1{\pm}36.0s$ s in the first trial of the second training session in the control. In zebrafish treated with PTZ before the first training session, the crossing time was significantly increased neither in the first nor in the second training session. However, the increased crossing time was maintained in the second training session when 10 mM PTZ was treated three times for 10 min at 30 min intervals between the first and second training session. Quantitative real-time PCR showed that expression level of hsp70 mRNA increased two to eight fold over that of control in the brain at 0-24 h after termination of PTZ treatment. No change in expression of neuroglobin and fabp-7 mRNA was shown in PTZ-treated zebrafish. Our studies suggest that PTZ impairs learning ability in avoidance response and also modifies expression of genes related to the neuroprotection.

PDA기반의 사칙연산학습 운영시스템 설계 및 개발 (Design and Development of Arithmetic Operating Learning Management System based on PDA)

  • 정광식;손경아
    • 컴퓨터교육학회논문지
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    • 제12권3호
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    • pp.53-62
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    • 2009
  • 정보통신 기술의 발달로 다양한 교수매체가 등장함에 따라 교수매체에 적합한 콘텐츠 제공이 학습의 중요한 요소로 주목받고 있는 가운데, 특히 PDA와 같은 이동통신 학습 환경에 대한 학습자 요구가 꾸준히 증가하고 있다. 본 논문은 초등학생들의 수학 학습(사칙연산)을 보조하기 위한 이동 학습단말기로서의 PDA 매체를 이용한 학습콘텐츠 설계 기법, 즉 학습 콘텐츠 내에서의 학습 시퀀싱 모델과 학습 콘텐츠사이의 학습 시퀀싱 모델을 설계하였다. 그리고 이를 PDA에서 구현하고, 이를 지원해주는 학습운영시스템을 설계하고 개발하였다. 또한 PDA를 학습 보조 단말기로 활용할 수 있는 실질적인 학습 서비스를 구현하였다. 대한 요약을 기술하시면 됩니다.

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Understanding Technology-Enhanced Construction Project Delivery: perspective from expansive learning and adaptive expertise

  • Sackey, Enoch;Kwadzo, Dzifa A.M.
    • Journal of Construction Engineering and Project Management
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    • 제7권3호
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    • pp.26-38
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    • 2017
  • The architecture, engineering, and construction (AEC) industry is yet to formulate a holistic strategy to realign the evolving technological infrastructures with organisational ambitions and adaptive knowledge of the workforce. This study attempts to create an understanding of the underlying processes adopted by technology-enhanced construction organisations to disseminate and maintain knowledge within the workforce in order to keep pace with the evolving construction technologies. The study adopted expansive learning and adaptive expertise constructs to help better explain workplace learning support structures for organisational effectiveness in a turbulent situation. The two theories were tailored to empirically evaluate three case study construction organisations that have embarked on technology-enabled organisational changes. The study concluded on the creation of a facilitating workplace learning environment to enable the workforce to adapt into and resolve any inherent contradictions and cognitive ambiguities of the changing organisational conditions. This could ensure that novel and conflicting features of the emerging technologies can be adapted across the myriad multi-functional project activities in order to expand the frontiers of the technological capabilities to address the eminent issues confronting the AEC sector.

A New Application of Unsupervised Learning to Nighttime Sea Fog Detection

  • Shin, Daegeun;Kim, Jae-Hwan
    • Asia-Pacific Journal of Atmospheric Sciences
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    • 제54권4호
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    • pp.527-544
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    • 2018
  • This paper presents a nighttime sea fog detection algorithm incorporating unsupervised learning technique. The algorithm is based on data sets that combine brightness temperatures from the $3.7{\mu}m$ and $10.8{\mu}m$ channels of the meteorological imager (MI) onboard the Communication, Ocean and Meteorological Satellite (COMS), with sea surface temperature from the Operational Sea Surface Temperature and Sea Ice Analysis (OSTIA). Previous algorithms generally employed threshold values including the brightness temperature difference between the near infrared and infrared. The threshold values were previously determined from climatological analysis or model simulation. Although this method using predetermined thresholds is very simple and effective in detecting low cloud, it has difficulty in distinguishing fog from stratus because they share similar characteristics of particle size and altitude. In order to improve this, the unsupervised learning approach, which allows a more effective interpretation from the insufficient information, has been utilized. The unsupervised learning method employed in this paper is the expectation-maximization (EM) algorithm that is widely used in incomplete data problems. It identifies distinguishing features of the data by organizing and optimizing the data. This allows for the application of optimal threshold values for fog detection by considering the characteristics of a specific domain. The algorithm has been evaluated using the Cloud-Aerosol Lidar with Orthogonal Polarization (CALIOP) vertical profile products, which showed promising results within a local domain with probability of detection (POD) of 0.753 and critical success index (CSI) of 0.477, respectively.

무선 학습 도구를 이용한 학습평가결과 안내시스템의 설계 및 구현 (Design and Implementation of Learning Evaluation Announce Systems using Mobile Learning Device)

  • 김형석;한선관
    • 컴퓨터교육학회논문지
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    • 제9권1호
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    • pp.81-88
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    • 2006
  • 본 연구는 정보화 시대를 맞게 이러닝 학습을 실시하고, 그 평가 결과를 모바일 기기를 이용하여 실시간으로 전송하는 학습 평가 결과 전송 시스템을 설계 및 구현하였다. 구현된 시스템으로 학부모와 교사의 효과적이며 유동적인 커뮤니케이션을 할 수 있다. 구현한 시스템은 단순하게 학습 결과만 제시하는 것이 아니라 인터넷학습 문제에 따른 이원 목적 분류표로 연계하여 틀린 문제에 대한 보충 학습 부분을 학부모에게 전송할 수 있도록 하였다. 제안된 시스템을 통하여 학부모가 아동에 대한 학습 상태를 정확히 인지할 수 있는 통합적인 학습 솔루션 환경을 마련하였다.

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User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • 제4권1호
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.