• Title/Summary/Keyword: M&S (Modeling & Simulation)

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An Underwater Simulator Using X3D and a Motion Chair in a Multi-channel Display Room (다채널 디스플레이에서 X3D와 모션체어를 이용한 수중운동체 시뮬레이터)

  • Hur, Pil-Won;Yang, Jeong-Sam;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.45-57
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    • 2008
  • A submarine good military weapon because of its confidentiality and intimidating power. Therefore, training warfighters how to maneuver submarine is very important. Because submarine is very expensive and has regional and temporal limitations, M&S(Modeling and Simulation) can be a good alternative. However, as the existing M&S systems of submarine generally use expensive commercial software and dedicated hardware, which cause the warfighters to take troubles to visit the secured places, and then to train themselves during limited time slots. Also, many M&S systems have only one-channel display system which reduces the sense of immersiveness. Another problem is that many heterogeneous simulators can hardly be used as an integrated system. To solve these problems, X3D, a platform-independent and open standard graphic file format, is used with the general-purpose PCs. To increase immersiveness, multi-channel display system and a motion chair are used. Finally, HLA/RTI is used to integrate individual components of the simulator. All of these are verified through experiments.

A Study on Implementation of Monitoring System of Distributed Simulation for Underwater Warfare (수중 교전 모의를 위한 HLA/RTI 기반 시뮬레이션의 모니터링 시스템 구축 연구)

  • Hwam, Won K.;Chung, Yongho;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.73-83
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    • 2013
  • This paper presents design and implementation of the monitoring system for the distributed simulation of underwater warfare. As importance of defense modeling and simulation(M&S) has raised, Simulation-Based Acquisition(SBA) was authorized for an obligatory process in the development process of weapon systems. Yet, it requires tremendous resources to develop a large-scale simulation system that describes complex and broad battlefields. Therefore, an approach of the distributed system was devised to develop a new simulation system combining legacy simulators that were developed for confined purpose and sole operations. High-Level Architecture(HLA) of distributed systems is a standardized protocol by IEEE for the distributed simulation system and Run-Time Infrastructure(RTI) is an implementation of HLA to structure efficient distributed systems. The main objective of this paper is to derive appropriate monitoring factors for underwater warfare simulation, design and implementation of the monitoring system to analyze the factors based on HLA/RTI.

M&S PlugIn-Based Architecture Framework Development (M&S PlugIn-Based Architecture Framework 개발)

  • Won, Garng-Yun;Choi, Sang-Yeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.2
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    • pp.53-59
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    • 2009
  • Simulation Based Acquisition(SBA) which pursues to use M&S in manner of integrated collaboration is being applied in defense acquisition. To accomplish SBA efficiently, reusability, reconfiguration and scalability of M&S components are important factors. To avoid constraints caused by coupling of components, PBA is designed to add and configure components easily by enabling independent interface and interaction among the components and provides common development infrastructure also. And PBA framework is implemented to support the development of a simulator which uses the PBA. It is expected that deployment of PBA framework as common development infrastructure can raise efficiency of M&S works.

Economic Impact of HEMOS-Cloud Services for M&S Support (M&S 지원을 위한 HEMOS-Cloud 서비스의 경제적 효과)

  • Jung, Dae Yong;Seo, Dong Woo;Hwang, Jae Soon;Park, Sung Uk;Kim, Myung Il
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.10
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    • pp.261-268
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    • 2021
  • Cloud computing is a computing paradigm in which users can utilize computing resources in a pay-as-you-go manner. In a cloud system, resources can be dynamically scaled up and down to the user's on-demand so that the total cost of ownership can be reduced. The Modeling and Simulation (M&S) technology is a renowned simulation-based method to obtain engineering analysis and results through CAE software without actual experimental action. In general, M&S technology is utilized in Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Multibody dynamics (MBD), and optimization fields. The work procedure through M&S is divided into pre-processing, analysis, and post-processing steps. The pre/post-processing are GPU-intensive job that consists of 3D modeling jobs via CAE software, whereas analysis is CPU or GPU intensive. Because a general-purpose desktop needs plenty of time to analyze complicated 3D models, CAE software requires a high-end CPU and GPU-based workstation that can work fluently. In other words, for executing M&S, it is absolutely required to utilize high-performance computing resources. To mitigate the cost issue from equipping such tremendous computing resources, we propose HEMOS-Cloud service, an integrated cloud and cluster computing environment. The HEMOS-Cloud service provides CAE software and computing resources to users who want to experience M&S in business sectors or academics. In this paper, the economic ripple effect of HEMOS-Cloud service was analyzed by using industry-related analysis. The estimated results of using the experts-guided coefficients are the production inducement effect of KRW 7.4 billion, the value-added effect of KRW 4.1 billion, and the employment-inducing effect of 50 persons per KRW 1 billion.

Modeling of Transformer Inrush Current on Jeju Power System using EMTP (EMTP를 이용한 제주계통의 여자돌입전류 모델링)

  • Seo, H.C.;Yeo, S.M.;Kim, C.H.;Lyu, Y.S.;Cho, B.S.
    • Proceedings of the KIEE Conference
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    • 2007.11b
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    • pp.95-97
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    • 2007
  • Transformer inrush current can cause the voltage drop by source impedance. The accurate modeling and analysis for inrush current is first step to limit the inrush current and improve the power qualify. This paper presents the modeling of transformer inrush current by EMTP-RV using Jeju power system, Korea. The method to model the hysteresis curve of transformer in EMTP-RV is discussed. Simulations demonstrate the verification of modeling of inrush current by comparing the data recorded in field with simulation values and analyzing the harmonics of inrush current.

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A study on the modeling of STATCON using the EMTP (EMTP를 이용한 STATCON 모델링에 관한 연구)

  • Yoo, I.D.;Han, Y.S.;Cha, J.D.;Cho, K.R.;Kim, H.M.;Lee, H.S.;Lee, K.S.;Moon, G.W.
    • Proceedings of the KIEE Conference
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    • 1997.07c
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    • pp.991-993
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    • 1997
  • This paper presents a novel modeling methodology for STATCON and relevant controller using EMTP. It also provides with an idea for suppressing numerical oscillation that usually occur at switching operation by incorporating resistor component of STATCON into system modeling. Some simulation results validate propriety of methodology the proposed for modeling of system and suppressing numerical oscillation.

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The VR based running performance visualization of the magnetic levitation train (가상현실 기반 자기부상열차 주행성능 가시화)

  • Cha, Moo-Hyun;Lee, Han-Min;Han, Hyung-Suk
    • Proceedings of the KSR Conference
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    • 2006.11a
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    • pp.135-144
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    • 2006
  • To investigate various running performances of the magnetic levitation train systematically, the performance evaluation system based on Modeling & Simulation(M&S) technology is demanded essentially When the VR(virtual reality) techniques are involved, we can not only evaluate the M&S results more effectively and realistically, but also make optimum engineering decision. At the viewpoint of visualization of core engineering data like the train's running performance, there are no many cases of study which provide optimum decision information with the maximized reality and immersion environments through computer user interactions. In this study, the running performance simulation system which provides the VR based 3-dimensional visual information from the M&S results is being developed.

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The Development of Torpedo Defense Experimental Technique based on M&S (M&S 기반 어뢰방어전 모의실험 기술 구현)

  • Nah, Young-In;Lee, Sim-Yong;Yoon, Han-Saem
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.818-823
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    • 2010
  • Exploiting models and simulations are encouraged among the defense acquisition society, as now enforced by the Defense Aquisition Program Administration's regulations. They are useful and, sometimes, inevitable especially in an earlier phase of system development. Computer-simulation-based experimentation technique for the system operational performance analysis for a torpedo defense system is introduced in this paper. Problem definition for the torpedo defense system analysis and engineering efforts for models and simulations development are presented here, including defining measures of performance and effectiveness for the torpedo defense system, conceptual modeling for torpedo engagement and defense simulation, design of experimentation, design of simulator and experimentor, and hardware and software implementation of an analysis support tool - a system operations demonstration and experimentation simulator.

A Study on the Implementation and Operation of an Architecture-Based M&S System for Ministry of National Defense (아키텍처 기반의 국방 Modeling & Simulation 체계 구축 및 운영에 관한 연구)

  • Kim, Hyoung Jin;Park, Chan Uk
    • Informatization Policy
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    • v.18 no.1
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    • pp.73-99
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    • 2011
  • The Korean military has developed and operated computer, network, communication technologies as well as war game models to strengthen the national defense M&S continuously. In particular, lots of projects for developing models for drill/training, analyses, and acquired fields are being conducted in the military. However, it needs to look into the actual conditions and seek for strategies to develop the national defense M&S. First of all, in the field of war games, various national defense architectures have been built, including war and information environment architectures starting from the resource architecture in 2006. However, the function of drill and training is limited, so additional war game architectures are required to be built. To build joint war game architectures available as an effective verification tool to implement plans of the national defense and war architectures, this study examines the actual conditions of the current war game systems and suggested building joint war game architectures.

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THE INVESTIGATION OF UNCERTAINTY FOR THE CFD RESULT VALIDATION (CFD 해석결과 검증을 위한 불확실도 연구)

  • Lee, J.H.;Yang, Y.R.;Shin, S.M.;Myong, R.S.;Cho, T.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03a
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    • pp.79-83
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    • 2008
  • An approach to CFD code validation is developed that gives proper consideration to experimental and simulation uncertainties. The comparison errors include the difference between the data, simulation values and represents the combination of all errors. The uncertainties of modeling and numerical analysis in the CFD prediction were estimated by a Coleman's theory. In this paper, the numerical solutions are calculated by A-type standard uncertainty and Richardson extrapolation Method.

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