• Title/Summary/Keyword: Low-Poly Graphics

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A study and development of a VR·PC-based adventure game applying low-poly graphics. (Low-Poly 그래픽을 적용한 VR·PC 기반 어드벤처 게임 연구 및 개발)

  • Kwon, Hye-Young;Kim, Soo-Ah;Kim, Ji-Soo;Kim, Hyun-Ji
    • Annual Conference of KIPS
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    • 2021.11a
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    • pp.1079-1081
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    • 2021
  • Low-Poly는 비교적 적은 수의 Polygon을 가진 3D Computer Graphics의 Polygon Mesh이다. 본 논문의 VR·PC 기반 어드벤처 게임 '하늘섬의 비밀'에 이러한 Low-Poly 그래픽이 적용되어 비현실적이고 감성적인 스토리의 신비로운 분위기를 극대화 하는 효과를 발생시킨다. 또한 Low-Poly 그래픽은 VR 게임에서 현실과 가상세계를 구분하지 못해 생기는 괴리감과 이로 인해 오는 어지러움을 줄이고 사용자의 몰입도를 높여준다.

Design of an 8-bit 230MSPS Analog Flat Panel Interface for TFT-LCD Driver (TFT-LCD 드라이버를 위한 8-bit 230MSPS Analog Flat Panel InterFACE의 설계)

  • Yun, Seong-Uk;Im, Hyeon-Sik;Song, Min-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.2
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    • pp.1-6
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    • 2002
  • In this paper, an Analog Flat Panel interface(AFPI) which supports for UXGa(Ultar extended Graphics Array)-Compatible TFT LCD Driver is designed. The Proposed AFPI is composed of 8-b ADC, Automatic Gain Control(AGC), Low-Jitter PLL. In order to obtain a high speed and low power consumption, an efficient architecture of 8-bit ADC is proposed, whose FR(Folding Rate) is 8, NFB(Number of Folding Block) is 2, and IR (Interpolating Rate) is 16. We can get high SNDR by adopting distributed track and hold circuits. Also a programmable AGC which is possible to control gain and clamp, and a low-jitter PLL are proposed. The chip has been fabricated with 0.25${\mu}{\textrm}{m}$ 1-poly S-metal n-well CMOS technology. The effective chip area is 3.6mm $\times$ 3.2mm and it dissipates about 602㎽ at 2.5V power supply. The INL and DNL are within $\pm$ 1LSB. The measured SNDR is about 43㏈, when the input frequency is 10MHz at 200MHz clock frequency.

A Study on 3D Character Design for Games (About Improvement efficiency with 2D Graphics) (3D Game 제작을 위한 Character Design에 관한 연구 (3D와 2D Graphics의 결합효율성에 관하여))

  • Cho, Dong-Min;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1310-1318
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    • 2007
  • First of all, What was the modeling technique used to model 3D-Game character? It's a technique developed along several years, by experience... here is the bases Low polygons characters I always work in low polygon for two reasons -You can easily modify a low-poly character, change shapes, make morph for facial expressions etc -You can easily animate a low-poly character When the modeling is finished, Second, In these days, Computer hardware technologies have been bring about that expansion of various 3D digital motion pictured information and development. 3D digital techniques can be used to be diversity in Animation, Virtual-Reality, Movie, Advertisement, Game and so on. Besides, as computing power has been better and higher, the development of 3D Animations and Character are required gradually. In order to satisfy the requirement, Research about how to make 3D Game modeling that represents Character's emotions, sensibilities, is beginning to set its appearance. 3D characters in 3D Games are the core for the communications of emotion and the informations through their facial expression and characteristic motions, Sounds to Users. All concerning about 3D motion and facial expression are getting higher with extension of frequency in use. Therefore, in this study we suggest the effective method of modeling for 3D character and which are based on 2D Graphics.

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