• Title/Summary/Keyword: Low Bitrate

Search Result 56, Processing Time 0.027 seconds

Video coding based on wavelet transform for very low bitrate channel (웨이브릿 변환을 사용한 초저속 전송 매체용 비디오 코딩)

  • 오황석;이흥규
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.21 no.4
    • /
    • pp.822-833
    • /
    • 1996
  • The video coding for very low bit rate has recently received considerable attention, but conventional block based transform coding schemes suffer from the blocking effect for the constraints of bit rates. In this paper, we present a video coding sysem suing multi-resolution motion estimation/compensation with variable size block(VMRME/C) and multi-resolution vector quantization(MRVQ) in wavelet transform domain for very low bit rate coding. It is shown that the presented scheme has better performance in the peak signal-to-nose ratio(RSNR) by 0.2-0.6 dB as well as subjective quality than that of conventional block based transform video coding techniques(especially, H. 263 which is DCT based video coding).

  • PDF

An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
    • /
    • v.11 no.3 s.32
    • /
    • pp.363-378
    • /
    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

Performance Comparison of HEVC and H.264/AVC Standards in Broadcasting Environments

  • Dissanayake, Maheshi B.;Abeyrathna, Dilanga L.B.
    • Journal of Information Processing Systems
    • /
    • v.11 no.3
    • /
    • pp.483-494
    • /
    • 2015
  • High Efficiency Video Coding (HEVC) is the most recent video codec standard of the ITU-T Video Coding Experts Group and the ISO/IEC Moving Picture Experts Group. The main goal of this newly introduced standard is for catering to high-resolution video in low bandwidth environments with a higher compression ratio. This paper provides a performance comparison between HEVC and H.264/AVC video compression standards in terms of objective quality, delay, and complexity in the broadcasting environment. The experimental investigation was carried out using six test sequences in the random access configuration of the HEVC test model (HM), the HEVC reference software. This was also carried out in similar configuration settings of the Joint Scalable Video Module (JSVM), the official scalable H.264/AVC reference implementation, running on a single layer mode. According to the results obtained, the HM achieves more than double the compression ratio compared to that of JSVM and delivers the same video quality at half the bitrate. Yet, the HM encodes two times slower (at most) than JSVM. Hence, it can be concluded that the application scenarios of HM and JSVM should be judiciously selected considering the availability of system resources. For instance, HM is not suitable for low delay applications, but it can be used effectively in low bandwidth environments.

Low-complexity patch projection method for efficient and lightweight point-cloud compression

  • Sungryeul Rhyu;Junsik Kim;Gwang Hoon Park;Kyuheon Kim
    • ETRI Journal
    • /
    • v.46 no.4
    • /
    • pp.683-696
    • /
    • 2024
  • The point cloud provides viewers with intuitive geometric understanding but requires a huge amount of data. Moving Picture Experts Group (MPEG) has developed video-based point-cloud compression in the range of 300-700. As the compression rate increases, the complexity increases to the extent that it takes 101.36 s to compress one frame in an experimental environment using a personal computer. To realize real-time point-cloud compression processing, the direct patch projection (DPP) method proposed herein simplifies the complex patch segmentation process by classifying and projecting points according to their geometric positions. The DPP method decreases the complexity of the patch segmentation from 25.75 s to 0.10 s per frame, and the entire process becomes 8.76 times faster than the conventional one. Consequently, this proposed DPP method yields similar peak signal-to-noise ratio (PSNR) outcomes to those of the conventional method at reduced times (4.7-5.5 times) at the cost of bitrate overhead. The objective and subjective results show that the proposed DPP method can be considered when low-complexity requirements are required in lightweight device environments.

Fast Intraframe Coding for High Efficiency Video Coding

  • Huang, Han;Zhao, Yao;Lin, Chunyu;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.8 no.3
    • /
    • pp.1093-1104
    • /
    • 2014
  • The High Efficiency Video Coding (HEVC) is a new video coding standard that can provide much better compression efficiency than its predecessor H.264/AVC. However, it is computationally more intensive due to the use of flexible quadtree coding unit structure and more choices of prediction modes. In this paper, a fast intraframe coding scheme is proposed for HEVC. Firstly, a fast bottom-up pruning algorithm is designed to skip the mode decision process or reduce the candidate modes at larger block size coding unit. Then, a low complexity rough mode decision process is adopted to choose a small candidate set, followed by early DC and Planar mode decision and mode filtering to further reduce the number of candidate modes. The proposed method is evaluated by the HEVC reference software HM8.2. Averaging over 5 classes of HEVC test sequences, 41.39% encoding time saving is achieved with only 0.77% bitrate increase.

Performance Analysis of Service Model in Parallel VOD system (병렬 VOD 시스템에서 서비스 모델의 성능분석)

  • Nam, Jeong-Yim;Nam, Ji-Seung
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.1105-1108
    • /
    • 2005
  • Media service model is divided into 3 models that are Client Pull, Server Push, and IPP(Interleaving Pull & Push) model. In most single VOD(Video On Demand) environment, Client Pull model was sufficient to play the movie Because most media contents has a low bitrate and resolution. But according to an increment of the demand of the high definition media, Client Pull model is not sufficient. Parallel VOD environment is made of several of VOD servers and provides the parallel media stream simultaneously for one client. We compared and analyzed the performance of service models with respect to network delay and data size in buffer in the single and parallel VOD environment and we found that IPP service model keeps the least network delay and stable client buffer state in the parallel VOD environment.

  • PDF

Simplified Noise Reduction Method for Low Bitrate Video Compression (저전송률 비디오 압축을 위한 잡음 제거 전처리 방법)

  • 박운기;전병우
    • Proceedings of the IEEK Conference
    • /
    • 2001.09a
    • /
    • pp.543-546
    • /
    • 2001
  • 영상에 포함된 잡음은 시각적인 문제를 일으킬 뿐만 아니라, MPEG이나 H.263과 같은 영상 압축 시스템의 부호화 효율을 떨어뜨린다. 따라서 영상 압축 시스템의 입력으로 이러한 잡음이 포함된 신호가 들어갈 때, 잡음 제거 필터를 사용하여 잡음을 제거한 후 영상 압축을 하는 것이 시각적인 면에서나 압축 효율적인 면에서 매우 효과적이다. 본 논문에서는 이웃한 4개의 화소값을 참조하여 잡음의 존재 여부를 판단하고, 판단 결과를 이용하여 선택적으로 잡음을 제거하는 적응형 십자형 중간값(median) 필터를 제안한다. 제안된 방법을 이용하면 전체 영상에 걸쳐 필터를 이용하는 방법에 비해 계산량이 크게 줄고, 영상의 필터 처리후에 나타나는 뭉개짐(blurring) 현상을 줄일 수 있다. 또한 잡음이 처리된 영상을 시간방향으로 Look-up Table에 따른 IIR필터를 통과시킴으로써 시간상으로 존재하는 잡음을 제거하여 동영상의 주관적 화질을 향상시킬 수 있다.

  • PDF

Audio Quality Enhancement using Perceptual Property at a Low-bitrate Compression (지각적 특성을 이용한 저 비트오율 압축 오디오 음질개선)

  • Cha Hyuk-Geun;Chae Byoung-Koog;Cha Hyung-Tai
    • Proceedings of the Acoustical Society of Korea Conference
    • /
    • autumn
    • /
    • pp.275-278
    • /
    • 2004
  • 본 논문에서는 저 비트오율 압축 시 발생되는 신호 왜곡을 인간의 지각적 특성을 이용하여 음질을 개선하는 알고리즘을 제안한다. 저 비트오율 압축 과정에서 손실된 고주파 영역의 신호를 부가 정보를 사용하지 않고 손실되지 않은 영역의 정보를 사용하여 고주파 영역의 신호를 첨가함으로써 음질을 개선하였다. 비 손실 영역의 순음 및 비 순음 성분을 검출하여 손실영역에 해당 하모닉 성분을 청각 자극 에너지로 스케일 하여 새로운 신호를 첨가한다. 원 신호와 저 비트오율 압축으로 인해 왜곡된 신호, 그리고 본 논문의 알고리즘을 이용하여 개선된 신호를 신호 대 잡음 비를 측정하고 청감 테스트를 통해 음질 개선 효과를 확인하였다.

  • PDF

A Fast Algorithm for Region-Oriented Texture Coding

  • Choi, Young-Gyu;Choi, Chong-Hwan;Cheong, Ha-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.9 no.6
    • /
    • pp.519-525
    • /
    • 2016
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Overview of MPEG Surround (MPEG Surround 표준화 동향 및 기술 분석)

  • Jang In-Seon;Beack Seung-Kwon;Seo Jeong-Il;Jang Dae-Young
    • Journal of Broadcast Engineering
    • /
    • v.11 no.2 s.31
    • /
    • pp.181-190
    • /
    • 2006
  • Technology for compressing low-bitrate multichannel audio coding should be developed owing to the increasing need of consumer for multichannel audio contents and services. To meet this requirement, MPEG has standardized MPEG Surround. In this paper, we introduce status on MPEG Surround standardization and analyze techniques adopted in the current MPEG Surround.