• 제목/요약/키워드: Local culture-based products

검색결과 48건 처리시간 0.02초

지역농산물 공동브랜드의 스토리텔링 개발 : 안동 '그대생강'의 사례를 중심으로 (A Study on the Development of Storytelling of Co-Brand for Regional Agricultural Products : Focusing on the case of 'Geudae Ginger' in Andong)

  • 강미혜;김공숙
    • 지역과문화
    • /
    • 제7권1호
    • /
    • pp.153-182
    • /
    • 2020
  • 안동은 전국 최대의 생강 주산지이다. 이 연구는 안동생강의 공동브랜드 '그대생강' 사례를 중심으로 지역농산물 공동브랜드의 스토리텔링 개발 과정을 알아보았다. 그대생강 브랜드의 스토리텔링 개발 과정은 4단계이다. 1단계 자료 조사를 통해 스토리텔링 소재를 수집하였다. 인류에게 오래 동안 약으로 사용되어온 생강은 무엇보다 역사 문화적 이야기 소재가 많다. 2단계로 스토리 자원을 추출하였다. 생강은 두루 이롭게 쓰이면서도 본연의 색과 향기를 잃지 않는 고귀함, 강직함, 정결의 이미지를 가지고 있어 한국 정신문화의 수도 안동의 이미지와 결부시킬 수 있다. 3단계로 스토리텔링을 개발하였다. 핵심 테마를 '격(格)이 다른 안동생강'으로 설정하였고, 핵심 스토리로 ≪안동 생강선생 이야기≫ 시리즈를 기획해 시나리오 1편 <안동 생강선생을 소개 하오>, 2편 <도산십삼차(陶山十三茶)의 탄생>, 3편 <사랑을 이어주는 그대생강>을 개발하였다. 4단계에서는 스토리텔링의 활용 방안을 제안하였다. 스토리텔링 확장을 위한 지역 연계 사업화 프로그램으로 '그대' 생강의 이미지를 활용한 소비자 참여형 스토리텔링의 확산방법 및 생강'선생'의 이미지를 부각한 선생님과 함께 하는 생강 여행 및 생강 축제 등을 제시하였다. 본고는 브랜드 스토리텔링을 통해 격이 다른 안동생강에 대한 정체성을 확립하는데 일조함으로써 그대생강 공동브랜드 활성화의 기틀을 마련하고자 했다. 브랜드 스토리텔링을 통해 안동생강의 효능과 정보, 역사적 사실 등이 널리 알려지고, 생강이 양념이라는 이미지를 벗어나 유용하고 매력적인 지역농산물로 자리매김하며 나아가 안동생강 브랜드 스토리텔링을 문화관광 사업에 활용하여 지역 경제 발전에 도움이 되기를 기대한다.

익산지역 문화 자원을 활용한 패션 문화상품 디자인 개발 (Fashion cultural product design applying cultural resources of Iksan)

  • 김혜경;추미경;홍정화;전희관
    • 복식문화연구
    • /
    • 제22권4호
    • /
    • pp.555-564
    • /
    • 2014
  • This study aims to develop motifs and patterns for fashion cultural product designs in order to promote the Iksan Seodong Festival, which is the most representative festival in Iksan region. The motifs and patterns developed in this study can be used to introduce the distinct traditional culture depicting the legendary Seodong tale. This study used Adobe Illustrator CS4 and Adobe Photoshop CS4 to reconstruct the lotus motifs found from the green-oiled-lotus-motif rafter tile, the atrifact from Iksan Mireuksaji Museum. This lotus motif and the motif based on the Iksan City's logo were applied to a repeating pattern with colorways using the CMYK found from the Iksan city's logo. A total of 24 product designs, including 8 necktie designs, 8 scarf designs, and 8 T-shirts designs, were presented for fashion cultural products. The designs developed in this study can promote not only the local Iksan culture but also the national image of Korea on a global scale.

백제전통문양을 활용한 남성 풀오버 개발 (A design development of men's pullover based upon Baekje traditional patterns)

  • 서서영;박길순
    • 복식문화연구
    • /
    • 제21권4호
    • /
    • pp.494-510
    • /
    • 2013
  • The purpose of this study was to develop unique men's pullovers using the patterns of Baekje tile, brick, and gilt-bronze shoes. As the method of the study, it was reviewed of the literature about Baekje traditional patterns and the knitting techniques. The development of pullover design was used TexPro design CAD program. The manufacture of pullover were knitted by Shima Seiki computerized knitting machines and Brother manual knitting machines. The results of study were as follows. First, the patterns of Baekje tile, brick and gilt-bronze shoes were suited to develop as motif for men's pullover. Second, men's pullover using Baekje traditional patterns were able to maintain the identity of Korean traditional culture and express the originality of design. Third, pullover was chosen three styles and was developed four design. Each pullover design was applied four colorway. Forth, pullover products were made by wool 100% yarn or cotton 47%/acrylic 53% mixed yarn. The patterns were expressed by knitting techniques of floating jacquard and birds-eye jacquard. Luxurious knit fashions were produced. Consequently, through the men's pullover development utilizing Baekje traditional patterns was showed the superiority of the local traditional culture, which is further emphasized by the current globalization. It also confirmed the possibility of the development of high value-added knitted fashion products to meet the needs of modern people to pursue individuality.

창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안 (Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries)

  • 서대성
    • 유통과학연구
    • /
    • 제13권1호
    • /
    • pp.27-33
    • /
    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.

서비스디자인 개선을 위한 사례분석 : 감천문화마을을 중심으로 (Case Study for Improving Service Design: Focusing on Gamcheon Culture Village)

  • 딩즈보;송승근
    • 한국콘텐츠학회논문지
    • /
    • 제18권11호
    • /
    • pp.267-276
    • /
    • 2018
  • 본 연구는 해외 관광객들의 문화욕구를 분석하고 감천문화마을에서 제공할 수 있는 문화 서비스 요소를 조사하여 문화 서비스를 개선하는 구체적인 방책을 제시하고 궁극적으로 감천문화마을을 우수한 국제 관광 문화 브랜드를 육성하는 것을 목적으로 한다. 외국관광객들의 문화욕구가 무엇인지 알아보기 위해 도시재생이 진행된 곳 가운데 감천문화마을을 대상으로 사례 연구를 수행하였다. 연구수행 기간은 4개월이었으며 6개국 외국관광객을 대상으로 문헌조사, 인터뷰, 참여관찰을 통해 기초자료를 수집하였다. 자료 분석은 도시재생, 문화욕구, 서비스 디자인 이론을 토대로 내용분석을 실시하였다. 본 연구는 감천문화마을의 5가지 문화 서비스 목표를 제시하였다. 첫째, 현지 특색문화의 전시 및 홍보, 둘째, 문화상품의 개발과 판매, 셋째, 좋은 관광이미지 부각, 넷째, 특이한 먹거리 제공, 다섯째, 문화체험 최적화이다. 본 연구를 통해 감천문화마을에 대한 문화서비스 향상에 도움을 줄 것으로 기대된다.

여수세계박람회와 지역문화의 융합을 기반으로 한 패션문화상품 디자인개발 (Design Development of Fashion Cultural Products based on Convergence of International Exposition Yeosu and Regional Culture)

  • 김선영
    • 복식
    • /
    • 제61권1호
    • /
    • pp.58-68
    • /
    • 2011
  • With Expo 2012 Yeosu to be held in 2012, this study intends to propose designs for fashion cultural products into which the characteristics of local cultures of Yeosu are fused. Using symbols of Expo 2012 Yeosu and cultural symbols of Yeosu City as motifs, this study will develop patterns and then, apply them to neckties, handkerchiefs, and T-shirts. Adobe Illustrator CS2 and Adobe Photoshop CS2 will be used. This study developed basic motifs so that cultural resources using camellia, Odong Island, and the Turtle Ship, which represent Yeosu City, could be well harmonized with the topic of Expo 2012 Yeosu. This paper set three basic motifs of new formative images, using graphic images that were made by omission of forms, simplification, overlap, repetition, and calligraphy of the name of Yeosu holding the event. Each set motif was expanded to three motifs again through change, conversion, and mixture of colors, and three types of repetitive applied patterns were developed through revolution, symmetry, repetition, and reversal of each motif. The modern and refined image for neckties, to which the developed motif was applied, was made by directly applying the repetitive pattern of each motif or by making $45^{\circ}$ revolution. For handkerchiefs, revolution, enlargement, reduction, and gradation were applied to the motif so the pattern could be highlighted to the maximum and finally, a colorful image was developed. For T-shirts, three designs-a half-sleeved box type, a sleeveless round neckline type, and a sleeveless V-neckline tight type-were developed, through which availability of the design was increased. Through enlargement, reduction, revolution, and repetition of each motif, this paper layout the pattern on the whole part of a T-shirt, pursuing a decorative and casual image.

Analysis on Logistics Efficiency of China's Agricultural Products Cold Chain from the Green Perspective

  • Qi, Lu;Chung, Gi-Young;Kim, Hyung-Ho
    • International Journal of Advanced Culture Technology
    • /
    • 제8권2호
    • /
    • pp.192-203
    • /
    • 2020
  • Although the market demand for cold-chain logistics of agricultural products in China is growing rapidly, the technology and scale of cold-chain logistics in China still lag behind the developed countries, resulting in large energy consumption. In our country, many authors have studied the efficiency of cold-chain logistics by using analytic hierarchy process and data envelopment method, but they haven't eliminated the influence of environmental factors and random error factors on the efficiency of cold-chain logistics, and most of them are limited to regional research. Therefore, in this paper, the three-stage DEA method is used. Based on the green logistics idea, firstly, the efficiency of 29 listed logistics enterprises in China is analyzed. Secondly, this paper uses SFA model to exclude the influence of environment and error factors on the analysis results, taking the enterprise's operating years, local GDP and the proportion of cold chain assets as environmental variables. Finally, this paper estimates the efficiency value again by adjusting the input value. The results are as follows: the main reason of high efficiency enterprises is to achieve scale efficiency. So the scale of assets should be maintained or appropriately expanded. At the same time, the economic development and the number of years of enterprise establishment will significantly affect the efficiency of cold-chain logistics. The influence of these environmental variables on the accuracy of the analysis conclusion should be fully considered.

SDGs 지속가능한 디자인 교과목 운영 사례연구 - 패션디자인을 중심으로 (A Case Study of Sustainable Design Curriculum for the implement SDGs focus on fashion design major)

  • 신혜경
    • 문화기술의 융합
    • /
    • 제10권1호
    • /
    • pp.325-335
    • /
    • 2024
  • 본 연구에서는 패션디자인학과에서 다양한 디자인 전공 학생들의 융합 교육에 따른 SDGs 지속가능한 디자인 교과목 운영 사례를 연구하였다. 문헌 연구를 통해 교과목 운영의 필요성을 살펴보고, 수업설계, 실행, 운영 결과로 교과목을 분석하였다. 지속가능한 디자인 교과목은 2~4학년 학생의 통합 구성으로 패션디자인 및 다양한 디자인 전공 학생이 수강하여 SDGs 과제에 따른 전공 심화와 주제 중심 통합교육에 따른 융합 역량을 강화하였다. 수업에서의 교육내용은 문제 발견과 해결을 통한 디자이너의 지속가능한 가치 추구를 위해 지역업체에서 개발된 폐페트병 섬유의 업싸이클 디자인을 통한 지속가능 발전 목표를 실현하고 다양한 업싸이클 상품 디자인을 개발하고 평가 지표 및 만족도를 평가하였다. 이를 통해 SDGs의 실현 가치를 이해하고 지역문제 해결을 위한 디자인적 접근을 통한 지속가능한 발전 기여와 다양한 디자인 전공과의 융합교육의 중요성을 인식하였다.

An Exploratory Study on the Balanced Scorecard Model of Social Enterprise

  • Lee, Yoeng-Taak;Moon, Jae-Young
    • International Journal of Quality Innovation
    • /
    • 제9권2호
    • /
    • pp.11-30
    • /
    • 2008
  • The purpose of this study is to develop BSC model of social enterprise. Performance analysis tool of BSC have been brought over from the business world, designed and created from the perspectives of profit-based businesses. The BSC is a strategic performance measurement and management tool designed for the private sector acting as a communication/information and learning system, to measure 'where we are now' and 'where to aim for next'. It prescribes a plan for translating 'vision' and 'strategy' into concrete action across four perspectives at different stages, depending on the business. These perspectives are 'financial', 'customer', 'internal processes' and 'learning and growth', each of which is connected by cause-and-effect relationships that reflect the firm's strategy. Social aims of social enterprise are to accomplish desired outcomes which are to employ vulnerable people and to provide social services. The measurement factors of financial perspective are stable funding, efficiency of budgeting, stakeholders' financial supports, and trade profit. The measurement factors of customer perspective are government, social service users, employees, local communities, sup plier, social activity company, and partnership with external organizations. The measurement factors of internal process perspective are organizational culture, organizational structure/management, internal/external communication, quality of products and services, information sharing. The measurement factors of learning and growth perspective are training and development, management participation, knowledge sharing, leadership of CEO and manager, and learning culture.

한국 패션유통기업의 전략적 제휴 활용에 관한 연구 (A Study on Strategic Alliances of the Korean Fashion Industries)

  • Moon Sook Kim;Yu-Jin Jeon
    • 복식문화연구
    • /
    • 제8권1호
    • /
    • pp.15-29
    • /
    • 2000
  • Nowadays every part no company continues to gain the upper hand of a competitive superiority. Strategic Alliances between companies have been rapidly increased to preoccupy a market. The purpose of this study is to find devices of strategic alliances for the competitive distribution environment of Korean fashion industries. This reseach has been done by the literature review of the related articles, books, and the case studies in domestic markets as well as foreign ones. Strategic alliances are business relationships established by tow or more companies which cooperate out of mutual need and share risk in achieving a common objective. Today the purpose of international strategic alliances is to be competitive in global markets by meeting of exceeding new standards for products and technology use. Various types of alliances are occurred and this situation will be more common and generalized since one parter's weakness is offset by the other's strength. Strategic alliances are characterized by being horizontal, collaborative, and mutually beneficial to all parties. When used in good faith, the strengths gained in a strategic alliance are great. Therefore retailer should find that to gain faithful partners is important and should effort positively to enrich alliances based on a mutual belief. Finally, to become a company for leading the global market, it is necessary that we operate strategic alliances mixed foreign investments and domestic technology with local distributions.

  • PDF