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An Indexing Technique of Moving Point Objects using Projection (추출 연산을 활용한 이동 점 객체 색인 기법)

  • 정영진;장승연;안윤애;류근호
    • Journal of KIISE:Databases
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    • v.30 no.1
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    • pp.52-63
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    • 2003
  • Spatiotemporal moving objects are changing their Positions and/or shape over time in real world. As most of the indices of moving object are based on the R-tree. they have defects of the R-tree which are dead space and overlap. Some of the indices amplify the defects of the R-tree. In the paper, to solve the problems, we propose the MPR-tree(Moving Point R-tree) using Projection operation which has more effective search than existing moving point indices on time slice query and spatiotemporal range query. The MPR-tree connects positions of the same moving objects over time by using linked list, so it processes the combined query about trajectory effectively. The usefulness of the Projection operation is confirmed during processing moving object queries and in practical use of space from experimentation to compare MPR-tree with existing indices of moving objects. The proposed MPR-tree would be useful in the LBS, the car management using GPS, and the navigation system.

Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.121-124
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    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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Dynamic storage management for mobile platform based on the characteristics of mobile applications (응용프로그램 특성을 고려한 모바일 플랫폼의 동적 메모리 관리기법)

  • You, Yong-Duck;Park, Sang-Hyun;Choi, Hoon
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.561-572
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    • 2006
  • Performance of the mobile devices greatly depends on the efficient resource management because they are usually resource-restricted. In particular, the dynamic storage allocation algorithms very important part of the mobile device's operating system and OS-like software platform. The existing dynamic storage allocation algorithms did not consider application's execution style and the type, life-time, and characteristics of memory objects that the application uses. Those algorithms, as a result, could not manage memory efficiently Therefore, this Paper analyzes the mobile application's execution characteristics and proposes anew dynamic storage allocation algorithm which saves the memory space and improves mobile application's execution speed. The test result shows that the proposed algorithm works 6.5 times faster than the linked-list algorithm[11], 2.5 times faster better than the Doug. Lea's algorithm[12] and 10.5 times faster than the Brent algorithm[14].

Behavior Pattern Analysis and Design of Retrieval Descriptor based on Temporal Histogram of Moving Object Coordinates (이동 객체 좌표의 시간적 히스토그램 기반 행동패턴 분석 및 검색 디스크립터 설계)

  • Lee, Jae-kwang;Lee, Kyu-won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.4
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    • pp.811-819
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    • 2017
  • A behavior pattern analysis algorithm based on descriptors consists of information of a moving object and temporal histogram is proposed. Background learning is performed first for detecting, tracking and analyzing moving objects. Each object is identified using an association of the center of gravity of objects and tracked individually. A temporal histogram represents a motion pattern using positions of the center of gravity and time stamp of objects. The characteristic and behavior of objects are figured out by comparing each coordinates of a position history in the histogram. Behavior information which is comprised with numbers of a start and end frame, and coordinates of positions of objects is stored and managed in the linked list. Descriptors are made with the stored information and the video retrieval algorithm is designed. We confirmed the higher retrieval accuracy compare with conventional methods.

Behavior Pattern Analysis System based on Temporal Histogram of Moving Object Coordinates. (이동 객체 좌표의 시간적 히스토그램 기반 행동패턴분석시스템)

  • Lee, Jae-kwang;Lee, Kyu-won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.571-575
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    • 2015
  • This paper propose a temporal histogram -based behavior pattern analysis algorithm to analyze the movement features of moving objects from the image inputted in real-time. For the purpose of tracking and analysis of moving objects, it needs to be performed background learning which separated moving objects from the background. Moving object is extracted as a background learning after identifying the object by using the center of gravity and the coordinate correlation is performed by the object tracking. The start frame of each of the tracked object, the end frame, the coordinates information and size information are stored and managed by the linked list. Temporal histogram defines movement features pattern using x, y coordinates based on time axis, it compares each coordinates of objects for understanding its movement features and behavior pattern. Behavior pattern analysis system based on temporal histogram confirmed high tracking rate over 95% with sustaining high processing speed 45~50fps through the demo experiment.

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Plant quarantine isolated cultivation system in Korea and results of recorded in 2005-2012 (우리나라 식물검역 격리재배 시스템과 2005-2012년 실적보고)

  • Lee, Siwon;Park, Jungan;Lee, O-Mi;Shin, Yong-Gil
    • Korean Journal of Agricultural Science
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    • v.40 no.4
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    • pp.281-287
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    • 2013
  • In Korea, isolated cultivation has been implemented for 102 genera, including about 250 species, each of which has underwent microscopic inspection, cultivation of bacteria in selective medium, analysis of physiology and biochemistry, enzyme-linked immunosorbent assay (ELISA) and polymerase chain reaction (PCR). The number of isolated microorganisms was 8,307 in the period of 2005-2012, and bulbs and tubers had the greatest diversity of microorganisms, of 5,165 (62.2%), followed by 2,119 (25.0%) sapling, 796 (9.6%) seed, 150 (1.8%) cutting slip, 70 (0.8%) branch graft and 7 (0.1%). The number of cases which were disqualified were 413 (4.97%), after the detection of 47 disease causing species of microorganism. Viruses predominated, with 27 species, followed by 16 fungi, a viroid, a Chromalveolata and 2 further species. Top on the list of detection was Arabis mosaic virus (77 cases), followed by Tobacco rattle virus (70 cases), Lily symptomless virus (46 cases) and Penicillium expansum (46 cases).

A motion descriptor design combining the global feature of an image and the local one of an moving object (영상의 전역 특징과 이동객체의 지역 특징을 융합한 움직임 디스크립터 설계)

  • Jung, Byeong-Man;Lee, Kyu-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.898-902
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    • 2012
  • A descriptor which is suitable for motion analysis by using the motion features of moving objects from the real time image sequence is proposed. To segment moving objects from the background, the background learning is performed. We extract motion trajectories of individual objects by using the sequence of the $1^{st}$ order moment of moving objects. The center points of each object are managed by linked list. The descriptor includes the $1^{st}$ order coordinates of moving object belong to neighbor of the per-defined position in grid pattern, the start frame number which a moving object appeared in the scene and the end frame number which it disappeared. A video retrieval by the proposed descriptor combining global and local feature is more effective than conventional methods which adopt a single feature among global and local features.

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A Word Dictionary Structure for the Postprocessing of Hangul Recognition (한글인식 후처리용 단어사전의 기억구조)

  • ;Yoshinao Aoki
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.9
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    • pp.1702-1709
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    • 1994
  • In the postprocessing of Hangul recognition system, the storage structure of contextual information is an important matter for the recognition rate and speed of the entire system. Trie in general is used to represent the context as word dictionary, but the memory space efficiency of the structure is low. Therefore we propose a new structure for word dictionary that has better space efficiency and the equivalent merits of trie. Because Hangul is a compound language, the language can be represented by phonemes or by characters. In the representation by phonemes(P-mode) the retrieval is fast, but the space efficiency is low. In the representation by characters(C-mode) the space efficiency is high, but the retrieval is slow. In this paper the two representation methods are combined to form a hybrid representation(H-mode). At first an optimal level for the combination is selected by two characteristic curves of node utilization and dispersion. Then the input words are represented with trie structure by P-mode from the first to the optimal level, and the rest are represented with sequentially linked list structure by C-mode. The experimental results for the six kinds of word set show that the proposed structure is more efficient. This result is based on the fact that the retrieval for H-mode is as fast as P-mode and the space efficiency is as good as C-mode.

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Current Status of Research in Wnt Signal Transduction (Wnt 신호 전달 연구의 최신 지견)

  • Kim, Wan-Tae;Cha, Bok-Sik;Jho, Eek-Hoon
    • Development and Reproduction
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    • v.11 no.3
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    • pp.141-153
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    • 2007
  • The Wnt signaling pathway regulates cell proliferation and differentiation during development of multicellular organisms and plays pivotal roles in the maintenance of homeostasis in adult tissues. Therefore misregulation of Wnt signaling could be a pathogenesis of diverse human diseases such as cancers. Recently, the list of diseases that may be linked to the misregulation of Wnt signaling has exploded and more people are getting interested in the way of controlling Wnt signaling. There are a lot of review papers, however, since most of them have focused on specific issues for experts in Wnt signaling it may be difficult for new comers to understand the overall background and current status of Wnt signaling. In this review, we present data and interpretations for the overall processes of Wnt signal transduction to understand the past and current status of Wnt signaling.

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A Shipyard Layout Design System by Simulation (시뮬레이션 기반 조선소 레이아웃 설계 시스템 개발)

  • Song, Young-Joo;Lee, Dong-Kun;Woo, Jong-Hun;Shin, Jong-Gye
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.4
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    • pp.441-454
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    • 2008
  • Shipyard design and equipments layout problem, which are directly linked with the productivity of ship production, is an important issue serving as reference data of production plan for later massive production of ships. So far in many cases, design of a shipyard has been relying on the experienced engineers in shipbuilding, resulting in sporadic and poorly organized processes. And thus, economic losses as well as trials and errors in that accord have been pointed out as inevitable problems. This paper extracts a checklist of major elements to fine tune the shipbuilding yard designing process and the input/output data based on the simulation based shipbuilding yard layout designing framework and methodology proposed in existing researches, and executed initial architecture to develop software that integrates all the relevant processes and designing tools. In this course, both user request and design data by the steps are arranged and organized in the proposed layout design template form. In addition, simulation is done based on the parent shipbuilding process planning and scheduling data of the ship product, shipbuilding process and work stage facilities that constitute shipbuilding yard, and design items are verified and optimized with the layout and equipment list showing optimal process planning and scheduling effects. All the contents of this paper are based on simulation based shipbuilding yard layout designing methodology, and initial architecture processes are based on object oriented development methodology and system engineering methods.