• Title/Summary/Keyword: Line Drawing

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Progressive Reconstruction of 3D Objects from a Single Freehand Line Drawing (Free-Hand 선화로부터 점진적 3차원 물체 복원)

  • 오범수;김창헌
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.3_4
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    • pp.168-185
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    • 2003
  • This paper presents a progressive algorithm that not only can narrow down the search domain in the course of face identification but also can fast reconstruct various 3D objects from a sketch drawing. The sketch drawing, edge-vertex graph without hidden line removal, which serves as input for reconstruction process, is obtained from an inaccurate freehand sketch of a 3D wireframe object. The algorithm is executed in two stages. In the face identification stage, we generate and classify potential faces into implausible, basis, and minimal faces by using geometrical and topological constraints to reduce search space. The proposed algorithm searches the space of minimal faces only to identify actual faces of an object fast. In the object reconstruction stage, we progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order of faces. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. Furthermore, it allows the designer to change viewpoint during sketching. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.

A Propensity of Formative Presentation by Line Drawing (라인드로잉에 의한 디자인 조형의 표현성향)

  • 우흥룡
    • Archives of design research
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    • v.11 no.2
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    • pp.95-103
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    • 1998
  • During design thinking and developing, its idea into the real world, and we are under pattern recognition and gestalt principles of perceptual organization. Generally originality is a part of creativity which consists an integral factor of the designing. This is a study on the measure system for an ability of originality in design. It is reorganized that the OTLD(Originality Test of Line Drawing) is a measuring system for personal originality. In order to catch the development the thoughts, we presented 10 picture planes as stimuli (each picture plane contained 3-18 dots), recorded the tape displaying eye-mark trajectories and outputting the trajectories with EMR(Eye Mark Recorder), then found the process of visual sensation and perception. From the results of this study, we examined the relationships between connections and complexity of the objects on the picture plane, which could be transformed into some objective measuring parameters. We would suggest this OLTD as a measurement system for an ability of originality in design fields, but we couldn't find any reliability and validity for fine art fields.

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The Effects of Pedagogical Agents Realism on Persona Effect and Cognitive Load Factors in Cross-use of Printed Resources and Mobile Device (인쇄자료를 활용한 모바일 학습에서 에이전트의 사실성 수준이 의인화 효과 및 인지부하요인에 미치는 영향)

  • Ryu, Jee-Heon;Yu, Jee-Hee
    • The Journal of Korean Association of Computer Education
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    • v.15 no.1
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    • pp.55-64
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    • 2012
  • The purpose of this study is to identify how realism of pedagogical agent can have impacts on persona effect and cognitive load factors. Eighty-two college students participated, and the independent variables of this study were the degree of image details and presence of gesture. The degree of image details were picture, illustration, and line-drawing. The $3{\times}2$ factorial design was applied. There was a significant interaction effect on the engaging of agent persona instrument. When the learners were under the condition of line-drawing agent without gesture, they showed the highest score on engaging of the agent persona instrument. Regarding the cognitive load factors, when learners under the condition of line-drawing showed the highest score of self-evaluation.

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The development of automatic optical aligner with using the image processing (Image Processing을 이용한 자동 광 정렬 장치 개발)

  • Um, Chul;Kim, Byung-Hee;Kim, Sung-Geun;Choi, Young-Seok
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.536-539
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    • 2002
  • In this paper, we developed the automatic optical fiber aligner by image processing and automatic loading system. Optical fiber is indispensable for optical communication systems that transmit large volumes of data at high speed, but super-precision technology in sub-micron units is required for optical axis adjustment, we have developed 6-axis micro stage system for I/O optical fiber arrays, the initial automatic aligning system/software for a input optical array by the image processing technique, fast I/O-synchronous aligning strategy, the automatic loading/unloading system and the automatic UV bonding mechanism. In order to adjust the alignment it used on PC based motion controller, a $10\mu\textrm{mm}$ repeat-detailed drawing of automatic loading system is developed by a primary line up for high detailed drawing. Also, at this researches used the image processing system and algorithm instead of the existing a primary hand-line up. and fiber input array and waveguide chip formed in line by automatic. Therefore, the developed and manufactured optical aligning system in this research fulfills the great role of support industry for major electronics manufacturers, telecommunications companies, universities, government agencies and other research institutions.

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Brain Areas Subserving Torrance Tests of Creative Thinking: An Functional Magnetic Resonance Imaging Study

  • Hahm, Jarang;Kim, Kwang Ki;Park, Sun-Hyung;Lee, Hyo-Mi
    • Dementia and Neurocognitive Disorders
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    • v.16 no.2
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    • pp.48-53
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    • 2017
  • Background and Purpose Torrance Tests of Creative Thinking (TTCT) is a well-known and commonly used measure of creativity. However, the TTCT-induced creative hemodynamic brain activity is rarely revealed. The purpose of this study is to elucidate the neural correlates of creative thinking in the setting of a modified version of the figural TTCT adapted for an functional magnetic resonance imaging (fMRI) experiment. Methods We designed a blocked fMRI experiment. Twenty-five participants (11 males, 14 females, mean age $19.9{\pm}1.8$) were asked to complete the partially presented line drawing of the figural TTCT (creative drawing imagery; creative). As a control condition, subjects were asked to keep tracking the line on the screen (line tracking; control). Results Compared to the control condition, creative condition revealed greater activation in the distributed and bilateral brain regions including the left anterior cingulate, bilateral frontal, parietal, temporal and occipital regions as shown in the previous creativity studies. Conclusions The present revealed the neural basis underlying the figural TTCT using fMRI, providing an evidence of brain areas encompassing the figural TTCT. Considering the significance of a creativity test for dementia patients, the neural correlates of TTCT elucidated by this study may be valuable to evaluate the brain function of patients in the clinical field.

A Method for Portrait Drawing using Computer Aided Design (CAD시스템을 이용한 초상화 작성 방법)

  • Park, Sam-Jin;Lee, Su-Hong;Ryu, Gap-Sang;Choe, Du-Seon;Sin, Bo-Seong
    • 연구논문집
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    • s.23
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    • pp.155-164
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    • 1993
  • A drawing technique which use only fine curves and dashed lines is widely adopted in banknotes and post stamps printing. Engraving of the curves and lines are traditionally performed by hand skill which provides low productivity in printing. As an effort for higher productivity and quality, a drawing automation method which can easily produce NC codes and drawings for a mechanical or chemical engraving is proposed. An initial work shows that it is possible to draw a portrait by contolling the width and length of predetermined fine lines according to the gray scale at the end points of each line. User interface functions of a commercial CAD system are heavily employed to exploit the presented method.

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PROGRESSIVE ALGORITHM FOR RECONSTRUCTING A 3D STRUCTURE FROM A 2D SKETCH DRAWING

  • Oh, Beom-Soo;Kim, Chang-Hun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.248-254
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    • 2001
  • This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.

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A Study on Teaching How to Draw Auxiliary Lines in Geometry Proof (보조선 지도법 연구)

  • Yim, Jae-Hoon;Park, Kyung-Mee
    • School Mathematics
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    • v.4 no.1
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    • pp.1-13
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    • 2002
  • The purpose of this study is to investigate the reasons and backgrounds of drawing auxiliary lines in the proof of geometry. In most of proofs in geometry, drawing auxiliary lines provide important clues, thus they play a key role in deductive proof. However, many student tend to have difficulties of drawing auxiliary lines because there seems to be no general rule to produce auxiliary lines. To alleviate such difficulties, informal activities need to be encouraged prior to draw auxiliary lines in rigorous deductive proof. Informal activities are considered to be contrasting to deductive proof, but at the same time they are connected to deductive proof because each in formal activity can be mathematically represented. For example, the informal activities such as fliping and superimposing can be mathematically translated into bisecting line and congruence. To elaborate this idea, some examples from the middle school mathematics were chosen to corroborate the relation between informal activities and deductive proof. This attempt could be a stepping stone to the discussion of how to teach auxiliary lines and deductive reasoning.

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Simulation of Color Pencil Drawing using LIC

  • Yang, Heekyung;Min, Kyungha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.12
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    • pp.3296-3314
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    • 2012
  • We present a novel approach for the simulation of color pencil effects using line integral convolution (LIC) to produce pencil drawings from images. Our key idea is to use a bilateral convolution filter to simulate the various effects of pencil strokes. Our filter resolves the drawbacks of the existing convolution-based schemes, and presents an intuitive control to mimic the properties of pencil strokes. We also present a scheme that determines stroke directions from the shapes to be drawn. Smooth tangent flows are used for the pixels close to feature lines, and partially parallel flows inside regions. The background is rendered using a flow of fixed direction. Using different styles of stroke directions increases the realism of the resulting images. This approach produces convincing pencil drawing effects from photographs.

The Development of PC based Ink-and-wash Drawing System Using Wiimote (위모트를 이용한 PC 기반 수묵화적 드로잉 시스템 개발)

  • Oh, Eun-Byol;Ryoo, Seung-Taek
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.1-10
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    • 2011
  • The general technique of ink-and-wash drawing consists of brush, ink and paper modeling and brush movement, ink diffusion and paper material simulation. In this paper, we suggest the simplified Qing's tank model that can decrease the computational time of ink diffusion and absorption on korean paper. The suggested drawing system is classified the characteristics of ink-and-wash into ink-shade, diffusion, line and paper. Also, the user's movement using motion sensor and IR sensor in wiimote is transmitted to brush position and direction.