• Title/Summary/Keyword: Lighting design

Search Result 1,055, Processing Time 0.025 seconds

The Planning of the Storehouse affiliated with Rural Housing for the Elderly - Focused on the Cases in Chungcheongnam-do - (농촌 고령자주택의 창고용부속사 계획 - 충청남도 지역의 사례를 중심으로 -)

  • Lee, Youn-Jae
    • Korean Institute of Interior Design Journal
    • /
    • v.26 no.1
    • /
    • pp.114-123
    • /
    • 2017
  • The objective of this paper is to investigate problems associated with the storehouse affiliated with rural housing for the elderly engaged in farming activities, and to suggest improvements with the examples of storehouse floor plans. The elderly in rural area still engage in farming even though they are suffering from aging problems. Therefore, the planning of storehouse which has relevance to agriculture is very important. The methods employed were a field survey and interviews with residents. 12 houses belonging to elderly people (60's and over) were selected by the convenient sampling in Cheonan, Chungcheongnam-do. The results are as follows. First, at least more than 3 storehouses have to be planned to store the goods separatedly according to their kinds and characteristics. Second, storehouses should be placed near or directly connected with the main house to support the accessibility of the elderly. Third, the open space has to be planned in front of the storehouse to park a truck for loading goods directly. Fourth, the storage equipments such as shelves should be planned inside of the storehouse for the space efficiency and user convenience. Fifth, the width of the door should be wide enough to carry agricultural products and goods. It is recommended to use double hinged doors or double pocket doors. Besides, the thresholds of the doors should be removed and, rather than using direct lighting system, it is better to use indirect lightings and task lightings together to minimize glare and to provide enough illumination.

A Study on the Lighting Characteristics Appeared Exhibition Space by Richard Meier and Kuma Kengo's Work (리차드 마이어와 쿠마 켄고의 전시공간에 나타나는 빛의 표현 특징에 관한 연구)

  • Koh, Kwang-Yong;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
    • /
    • v.26 no.1
    • /
    • pp.91-100
    • /
    • 2017
  • This study aims to comparatively analyze the characteristics of light expression shown in the exhibition spaces of architects Richard Meier and Kuma Kengo, who constructed the element of invisible light into visible forms within space, using diverse techniques and components. As for the methodology therefor, it was attempted to conduct theoretical consideration of light, to experience the spaces of light by producing diverse spaces with architectural space components, that is, space, form, material, structure, and color, and to find out what space characteristics are perceived by perceivers from the interaction of the components. As for the research scope, this study intended to identify the concepts and characteristics of light and compare light in spaces, focusing on works of Richard Meier who constructed functional and mechanical spaces based on Le Corbusier's architectural language in the West and works of Kuma Kengo who claimed regionalism architecture in the East. In particular, this study intended to comparatively analyze the methods of using materials according to the filtering of light that appears different between the two architects in case that light enters into their exhibition spaces, and the effects of light production that arise from the differences, thereby pointing out the characteristics of diverse light expressions within the spaces of modern architecture. On this, this study investigated methodological differences of the two architects, who are based on East and West thoughts, in expressing light in spaces in various forms through brightness and darkness, light transmission and shadows appearing according to the nature of light, and color and materials. It is hoped that this study will provide an opportunity for promoting better understanding about other architectural cultures as well as understanding the characteristics of light in exhibition spaces.

Design of the 140W level-small sized LED Power Control Circuit (140W 급-저면적 LED 전원 제어 회로 설계)

  • An, Ho-Myoung;Lee, Juseong;Kim, Byungcheul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.11 no.5
    • /
    • pp.586-592
    • /
    • 2018
  • In this paper, HIC with various functions is proposed for the design 140W LED power control circuit. The proposed HIC integrates constant voltage/constant current circuit, short circuit protection circuit, internal constant voltage circuit, and dimmer circuit, thereby reducing the horizontal length of the PCB by 16% comparing with the conventional system. Through various experiments, we verified the performance of each block implemented inside of HIC with numerical results. (Constant voltage variation ratio: 2.9%, dimmer circuit duty variation within 5%, stable short protection at 720 mA) Since the PCB area can be significantly reduced by applying the proposed HIC. It is possible to reduce the PCB manufacturing time which takes up most of the manufacturing time, however, It is expected that the faulted power module can be replaced without replacing the whole PCB, so that maintenance / repair can be made easier.

Design of Vehicle Safety Protocol on Visible Light Communication using LED (LED 가시광 통신을 이용한 자동차 안전 프로토콜 설계)

  • Kim, Ho-Jin;Kong, In-Yeup
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.05a
    • /
    • pp.563-565
    • /
    • 2010
  • LED is low power and pro-environment semiconductor element. That can be used not only as the lighting function but also for Visible Light Communication(VLC). The VLC is the communication technology that can send data by blinking a fluorescent or LED using visible spectrum. That velocity of blinking can not be usually recognized by eyesight. Visible Light Communication using LED can be used in many fields. In the field of ITS(Intelligent Transportation System), Under construction on the road, Emitting traffic signs can be applied to transfer the vehicle information. In this paper, Emitting traffic signs in addition to the VLC give information about road condition, safety distance and the lane change. We design Communication protocol to provide safety service and verify protocol by experiment.

  • PDF

Study of apartment plan technology adopting structural element of Hanok (공동주택에 적용 가능한 한옥 평면기술에 관한 연구)

  • Park, Kyung Hyun;Roh, Young-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.10
    • /
    • pp.6366-6371
    • /
    • 2014
  • This study examined the structural elements of Korean-style houses (Hanok) and proposed formula accounting for their similar patterns and regular behavior. The design of modern apartment buildings adopts many aesthetic elements from Hanok but those are only for interior decoration. In this study, the projected Hanok eaves were examined in terms of the length of solar insolation. Leaning pillars toward the inside of the building were analyzed in detail not only for the front and back pillar, side pillar, but also the corner pillar. This study also suggested a design element from the Hanok structure, such as the elevated balcony, porch flooring, and inner garden in porch area. In addition, the new apartment plan improved air circulation, ventilation and natural lighting.

Design Of a Video-Base Fire Detection System Using Texture and Color Spatial Distribution Information (질감 및 색채의 공간 분포 정보를 이용한 비디오 기반 화재감지 시스템)

  • Piao, Feng-Ji;Ryu, Ji-Goo;Moon, Kwang-Seok;Kim, Jong-Nam;Ung, Jang-Dae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.331-334
    • /
    • 2010
  • This paper proposes a new design of a video-base fire detection system using texture and color spatial distribution information. The video sequences used are taken in different days with different lighting conditions having different backgrounds. The time complexity of most previous vision-based fire detection techniques are very high due to lengthy programing. To overcome the problems of lengthy codes and time complexity, in this algorithm, at first we normalize the video image frames by size and color information. Then the spatial distribution of the color information is used to extract the candidate regions, later using visual texture of the fire, we detect the fire regions. The experimental results show an real-time fire detection over thousands of image frames, and have higher detection rate when compared to the conventional fire detection techniques.

  • PDF

A Study on the Development of Wearable Smart Fashion Product - Focused on the Construction of Optimized Functionalities for Particular Needs - (웨어러블 기능성 스마트 패션제품 개발 연구 - 특정사용자를 위한 특수한 기능성 구현을 중심으로 -)

  • Lee, Hyunseung;Lee, Jaejung
    • Fashion & Textile Research Journal
    • /
    • v.21 no.2
    • /
    • pp.133-140
    • /
    • 2019
  • This study developed smart fashion prototypes that provide utilitarian functionality by combining Fashion and Electronics regarding the IT focused convergence tendency in modern industries. A convergence R&D workshop was performed by Fashion design majors and Engineering majors for the study. As a result, 5 functional smart fashion prototypes were developed and the outline of each prototype are as follows. The $1^{st}$ prototype, 'Hidden Camera Detecting Coat' focused on gender-related crimes. The coat uses infrared lighting and LED technologies to provide a function to detect hidden cameras in suspicious public spaces such as toilets. The $2^{nd}$ prototype, 'Heating-massage Suit' targeted patients with musculoskeletal system difficulties. The suit uses heating and vibration technologies to provide a heating massage treatment for patients with ongoing difficulties in their daily lives. The $3^{rd}$ prototype is an air-bag jacket to prevent sexual molestation on public transportation. The jacket extends its volume through pressure sensing, air compressing, motors and 3D-printing technology to secure the wearer's personal preventive space between the user's body and others. The $4^{th}$ prototype is a town wear for people suffering from synesthesia. People with synesthesia inadvertently see colors when exposed to certain sounds. This town wear uses sound sensing, air compressing, motors and 3D-printing technology to provide sound prevention and a comfortable sound playing function. The $5^{th}$ prototype is a set of a vest and a gloves for visually impaired people. The vest and gloves uses DMS, voice playing, vibration technology to provide distance measuring and warning functions.

A Case Study of Decreasing Environment Pollution Caused by Energy Consumption of a Dormitory Building Which Only Using Electricity by Efficiently Simulating Applying Residential SOFC (Solid Oxide Fuel Cell)

  • Chang, Han;Lee, In-Hee
    • Architectural research
    • /
    • v.21 no.1
    • /
    • pp.21-29
    • /
    • 2019
  • Recent years in Korea, some new developed buildings are only using electricity as power for heating, cooling, bathing and even cooking which means except electricity, there is no natural gas or other kinds of energy used in such kind of building. In vehicle industry area, scientists already invented electric vehicle as an environment friendly vehicle; after that, in architecture design and construction field, buildings only using electricity appeared; the curiosity of the environment impact of energy consumption by such kind of building lead me to do this research. In general, electricity is known as a clean energy resource reasoned by it is noncombustible energy resource; however, although there is no environmental pollution by using electricity, electricity generation procedure in power plant may cause huge amount of environment pollution; especially, electricity generation from combusting coal in power plant could emit enormous air pollutants to the air. In this research, the yearly amount of air pollution by energy using under traditional way in research target building that is using natural gas for heating, bathing and cooking and electricity for lighting, equipment and cooling is compared with yearly amount of air pollution by only using electricity as power in the building; result shows that building that only uses electricity emits much more air pollutants than uses electricity and natural gas together in the building. According to the amount of air pollutants comparison result between two different energy application types in the building, residential SOFC (Solid oxide fuel cell) is simulated to apply in this building for decreasing environment pollution of the building; furthermore, high load factor could lead high efficiency of SOFC, in the scenario of simulating applying SOFC in the building, SOFC is shared by two or three households in spring and autumn to increase efficiency of the SOFC. In sum, this research is trying to demonstrate electricity is a conditioned environment friendly energy resource; in the meanwhile, SOFC is simulated efficiently applying in the building only using electricity as power to decrease the large amount of air pollutants by energy using in the building. Energy consumption of the building is analyzed by calibrated commercial software Design Builder; the calibrated mathematical model of SOFC is referred from other researcher's study.

Design of Simulated Photovoltaic Power Streetlight for Education using Renewable Energy Utilization and Storage Function (신재생에너지 활용 및 저장기능을 이용한 교육용 모의 태양광발전 가로등 설계)

  • Yoon, Yongho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.2
    • /
    • pp.137-142
    • /
    • 2021
  • A Photovoltaic power streetlight is a system that uses solar energy to charge a secondary battery and then uses it for night lighting through a lamp, and can be configured as a standalone or grid-connected type by installing an LED streetlight at the load end. The energy generated through the solar cell module can be charged to the secondary battery through the charge/discharge control device, and then the LED street light can be turned on and off by comparing the power generation voltage and the charging voltage according to the monitoring of solar radiation, or by setting a specific time after sunset or sunrise. Based on these contents, this paper designed and manufactured a simulated solar power streetlight for education using new and renewable energy utilization and storage functions. Using these educational equipment, students can 1) understand the flow of energy change using renewable energy including sunlight as electric energy, 2) understand new and renewable energy, and cultivate basic design and manufacturing application power of related products, 3) The use of new and renewable energy through power conversion and strengthening of practical training and analysis through hardware production can be instilled.

A Study on User Evaluation of VR Games on Improving Visual Immersion (시각적 몰입감 향상에 관한 VR 게임의 사용자 평가 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.20 no.2
    • /
    • pp.407-413
    • /
    • 2022
  • This study conducted empirical analysis through user experience and questionnaire to find out whether the technical and contextual elements of the 'COVID-19 SABER' VR game produced and developed through initial research affect the improvement of the user's visual immersion. As a result first, the hypotheses regarding the resolution, viewing angle, effect, and design quality of the technical elements were accepted, but the hypotheses regarding the frame rate and the brightness of the lighting were rejected. Next, as for the hypothesis of the contextual elements, the hypothesis about background, directing, color and texture, interest and fun was adopted, and the hypothesis about storytelling was rejected. In summary, it was concluded that in order to increase the visual immersion of VR games, technical elements resolution, viewing angle, effect, design quality, contextual elements background, directing, color and texture, interest and fun must be designed and produced. The results of this study are expected to serve as basic data for the production and development of VR games that can induce and improve user's visual immersion in the future.