• 제목/요약/키워드: Lighting Colour

검색결과 7건 처리시간 0.019초

무용안무와 무대조명의 상호적 관계에 관한 연구 (A Study on the Reciprocal Relationship Between Dance Choreography and Stage Lighting)

  • 장소정
    • 조명전기설비학회논문지
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    • 제29권9호
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    • pp.10-13
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    • 2015
  • Stage lighting plays a significant role in drawing out the mood and images that are intended by the choreographer. It is related to the dancers' movements and affects them both directly and indirectly. This study is on a reciprocal relationship between dance choreography and stage lighting, covering a broad range of functional factors of lighting effects on the dance choreography. Also, the data on preferred lighting colours and their frequency of usage are gathered through surveys by lighting specialists. The data is used to identify the lighting colour in general dance choreography. It is collected to serve the purpose of providing opportunities to acknowledge the needs of various colour changes on the stage. It is hoped that a collaboration of studies related in this subject are continuously promoted and researched in producing high quality dance performances.

무전극 램프의 광특성 측정방식에 대한 고찰 (The Study of Measurement Method for an electrodeless lamp)

  • 이세현;조미령;신상욱;황명근
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 추계학술대회 논문집 전기물성,응용부문
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    • pp.68-71
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    • 2003
  • In this paper, We have investigated the luminous flux, luminous efficacy, spectral energy distribution, colour rendering index, correlated colour temperature of electrodeless QL lamp system as a center method of measurement and side method of measurement. A result of measurement is that center method of measurement and side method of measurement is almost similar. Therefore, Sample that didn't measured because of big size and heavy weight can be measured by center method of measurement.

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K병원 라식센타 인테리어 디자인 (K Hospital Lasik Center Interior Design)

  • 김정신;임오연
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.273-274
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    • 2005
  • The purpose of this design is to find out the design for an ophthalmic hospital focusing on the patient needs and changed healthcare environment. A cellularized hospital system appears variety design. This space needs well-balanced and ease of mind, because of ophthalmic needs a clear description attention. The concept of this design is to give human colour intellect and rich colour-sense. The waiting area wall is finished the graphic design sheet of leaves, which is covered with the fluting glass and indirect lighting. The colour is extracted in nature. The colour techniques of graphic design is gradation, the colour plan select from Y to G-GB. The material is selected within natural colour. The treatment area is functional space and the waiting area is sensitivity space. The hospital design must change with user as a leader.

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Blind Quality Metric via Measurement of Contrast, Texture, and Colour in Night-Time Scenario

  • Xiao, Shuyan;Tao, Weige;Wang, Yu;Jiang, Ye;Qian, Minqian.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권11호
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    • pp.4043-4064
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    • 2021
  • Night-time image quality evaluation is an urgent requirement in visual inspection. The lighting environment of night-time results in low brightness, low contrast, loss of detailed information, and colour dissonance of image, which remains a daunting task of delicately evaluating the image quality at night. A new blind quality assessment metric is presented for realistic night-time scenario through a comprehensive consideration of contrast, texture, and colour in this article. To be specific, image blocks' color-gray-difference (CGD) histogram that represents contrast features is computed at first. Next, texture features that are measured by the mean subtracted contrast normalized (MSCN)-weighted local binary pattern (LBP) histogram are calculated. Then statistical features in Lαβ colour space are detected. Finally, the quality prediction model is conducted by the support vector regression (SVR) based on extracted contrast, texture, and colour features. Experiments conducted on NNID, CCRIQ, LIVE-CH, and CID2013 databases indicate that the proposed metric is superior to the compared BIQA metrics.

The effects of light colour on female rabbit reproductive performance and the expression of key genes in follicular development

  • Xiaoqing, Pan;Xinglong, Wang;Le, Shao;Jie, Yang;Feng, Qin;Jian, Li;Xia, Zhang;Pin, Zhai
    • Journal of Animal Science and Technology
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    • 제64권3호
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    • pp.432-442
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    • 2022
  • The purpose of this study was to analyse the effects of light colour on rabbit reproductive performance and the expression of key follicular development genes. Rabbits (n = 1,068, 5 months old, 3.6-4.4 kg live body weight) were divided randomly into four groups, housed individually in wire mesh cages and exposed to red, green, blue, and white light-emitting diode (LED) light (control). The lighting schedule was 16 L : 8 D-15 d / 150 lx / 6:00 am-22:00 pm (3 d preartificial insemination to 12 d postartificial insemination). Red light and white light affected the conception rate and kindling rate and increased the total litter size at birth (p < 0.05). The effects of red light on litter size at weaning, litter weight at weaning, and individual weight at weaning increased compared with the green and blue groups. The effects of red light on live litter size at birth were increased compared with those in the blue group (p < 0.05). Compared to white light, green and blue light reduced the number of secondary follicles (p < 0.05). Compared to red light, green and blue light reduced the number of tertiary follicles (p < 0.05). Compared with white light, red LED light resulted in greater ovarian follicle stimulating hormone receptor and luteinizing hormone receptor mRNA expression (p < 0.05). Compared with green and blue LED light, red LED light resulted in greater B-cell lymphom-2 mRNA expression (p < 0.05). Compared with green LED light, red LED light inhibited FOXO1 mRNA expression in rabbit ovaries (p < 0.05). Red light can affect the reproductive performance of female rabbits and the expression of key genes for follicular development.

맹학교 학습공간의 물리적 환경 요소 분석을 통한 개선방안 (The Design Recommendations based on the Analysis of Physical Environmental Elements in the Learning Spaces for the Visually Impaired Students)

  • 정회란;천진희
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 1999년도 춘계학술발표대회 논문집
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    • pp.83-86
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    • 1999
  • The purpose of this study is to make interior environment which can support the education effectively through acceptance of the requirements of users about the environmental factors of learning spaces for the visually impaired students. For them, researcher investigated the literature cited and did the field survey. And also, this researcher analyzed user's satisfaction extent for structure, design, and technical environment factors by the evaluation elements. On the basis of the result of analysis, Two rooms which had big problems for physical environment were selected. And then the design recommendations focusing on environmental factors - circulation, furniture arrangement, colour, lighting etc. - were proposed by this researcher on the basis of space user's requriement.

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실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현 (GPU-based dynamic point light particles rendering using 3D textures for real-time rendering)

  • 김병진;이택희
    • 한국컴퓨터그래픽스학회논문지
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    • 제26권3호
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    • pp.123-131
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    • 2020
  • 본 연구는 10만 개 이상의 움직이는 파티클 각각이 발광원으로서 존재할 때 라이팅을 위한 실시간 렌더링 알고리즘을 제안한다. 각 라이트의 영향 범위를 동적으로 파악하기 위해 2개의 3D 텍스처를 사용하며 첫 번째 텍스처는 라이트 색상 두 번째 텍스처는 라이트 방향 정보를 가진다. 각 프레임마다 두 단계를 거친다. 첫 단계는 Compute shader 기반으로 3D 텍스처 초기화 및 렌더링에 필요한 파티클 정보를 갱신하는 단계이다. 이때 파티클 위치를 3D 텍스처의 샘플링 좌표로 변환 후 이 좌표를 기반으로 첫 번째 3D 텍스처엔 해당 복셀에 대해 영향을 미치는 파티클 라이트들의 색상 총합을, 그리고 두 번째 3D 텍스처에 해당 복셀에서 파티클 라이트들로 향하는 방향벡터들의 총합을 갱신한다. 두 번째 단계는 일반 렌더링 파이프라인을 기반으로 동작한다. 먼저 렌더링 될 폴리곤 위치를 기반으로 첫 번째 단계에서 갱신된 3D 텍스처의 정확한 샘플링 좌표를 계산한다. 샘플링 좌표는 3D 텍스쳐의 크기와 게임 월드의 크기가 1:1로 대응하므로 픽셀의 월드좌표를 그대로 샘플링 좌표로 사용한다. 샘플링한 픽셀의 색상과 라이트의 방향벡터를 기반으로 라이팅 처리를 수행한다. 3D 텍스처가 실제 게임 월드와 1:1로 대응하며 최소 단위를 1m로 가정하는데 1m보다 작은 영역의 경우 해상도 제한에 의한 계단 현상 등의 문제가 발생한다. 이러한 문제를 개선하기 위한 텍스처 샘플링 시 보간 및 슈퍼 샘플링을 수행한다. 한 프레임을 렌더링하는데 소요된 시간을 측정한 결과 파티클이 라이트의 개수가 262144개일 때 Forward Lighting 파이프라인에서 146ms, deferred Lighting 파이프라인에서 46ms 가 소요되었으며, 파티클 라이트의 개수가 1024576개일 때 Forward Lighting 파이프라인에서 214ms, Deferred Lighting 파이프라인에서 104ms 가 소요되었다.