• Title/Summary/Keyword: Lenticular sheet

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Computational Implementation of Asymmetric Integral Imaging by Use of Two Crossed Lenticular Sheets

  • Shin, Dong-Hak;Cho, Myung-Jin;Kim, Eun-Soo
    • ETRI Journal
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    • v.27 no.3
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    • pp.289-293
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    • 2005
  • We propose an asymmetric integral imaging method to adjust the resolution and depth of a three-dimensional image. Our method is obtained by use of two lenticular sheets with different pitches fabricated under the same F/#. The asymmetric integral imaging is the generalized version of integral imaging, including both conventional integral imaging and one-dimensional integral imaging. We present experimental results to test and verify the performance of our method computationally.

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Optimal Design of Lenticular Lens Sheet for the 3D Display on TFT-LCDs (TFT-LCD의 3차원 영상출력을 위한 렌티큘러 렌즈 최적설계)

  • Kim, Il-Joo;Park, Woo-Sang
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.22 no.3
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    • pp.257-261
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    • 2009
  • In this study, we have researched the optimum design method of the lenticular lens sheet for 3D displays on a TFT-LCD panel, to offer a more stable stereoscopic image, improved 3D quality, and a wider viewing zone. Especially, we have defined the viewing zone width (a parameter denoted as Z) to apply it to the optimum design. The results of this new design method have been compared with the existing design method. As a result, it is revealed that the proposed design method improves the stereoscopic image quality by reducing the black matrix zone width.

Design of a lenticular lens array module for stereoscopic vision application (입체영상을 위한 렌티큘러 렌즈 어레이 설계)

  • 김현영;박헌용;이은녕;조성민;심용식;이승걸;오범환;박세근;이일항
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.07a
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    • pp.118-119
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    • 2003
  • 조명각 변조방식에 의한 3차원 디스플레이 모듈의 구성요소는 back light unit(BLU), stripe-patterned LC shutter, lenticular lens sheet이다. 이런 3차원 디스플레이 에서 조명각도의 올바른 변조를 위해서는 stripe-patterned LC shutter, lenticular lens sheet 상호 결합이 가장 중요하다. 그림 1 은 이러한 입체영상 module의 개념도이다. 그림과 같이 LC shutter위에 적절한 렌티큘러 렌즈 어레이를 설치할 때, 줄무늬 모양의 면 광원에서 방출된 빛이 한번은 정확히 오른쪽 눈으로 다음 번에는 왼쪽 눈으로 향하게 하여 양안 시차에 의해 3D영상이 보이도록 하는 것이 이 모듈의 핵심원리이다. (중략)

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Fabrication of Lenticular Lens by Continuous UV Roll Imprinting (UV Roll 임프린팅 공정을 이용한 렌티큘러 렌즈 제작)

  • Myung H.;Cha J.;Kim S.;Kang S.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2005.10a
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    • pp.91-94
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    • 2005
  • With increasing demands for large-scale micro-optical components in the field of digital display, the establishment of large-scale fabrication technology fur polymeric patterns has become a priority. The starting point of any polymer replication process is the mold, and the mold often has flat surface. However, It is very hard to replicate large-scale micro patterns using the flat mold, because the cost of large-scale flat mold was very high, and some uniformity and releasing problems were often occurred in large scale flat molding process. In this study, a UV roll imprinting system to overcome the financial and fabrication issues of large-scale pattern replication process was designed and constructed. As a practical example of the system, a lenticular lens with radius of curvature of $223{\mu}m$ and pitch of $280{\mu}m$, which was used to provide wide viewing angle in projection TV, was designed and fabricated. The roll stamper was fabricated using direct machining process of aluminum roll base. Finally, the shape accuracy and uniformity of roll imprinted lenticular lens sheet were measured and analyzed.

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Optical Approach for Increasing the Resolution of Displayed Multi-view Image from Projection Type of Auto-stereoscopic 3D Display System by Adopting a Commercial Spherical Lenticular Lens Sheet (프로젝션 기반 무안경 방식 멀티뷰 3D 디스플레이에서 구면 렌티큐라 렌즈 시트를 이용하여 재생된 입체영상의 해상도를 증가시키는 광학적 접근 방법)

  • Sohn, Young-Sub;Kim, Sung-Kyu;Sohn, Kwanghoon;Lee, Kwang-Hoon
    • Korean Journal of Optics and Photonics
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    • v.23 no.4
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    • pp.147-153
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    • 2012
  • Multi-view 3D displays based on a limited number of pixels have the problem that the stereo-scopic image has a low resolution because of increasing view number. To solve the problem of low resolution, we propose an optical approaching method that focuses the width of a unit pixel by using a commercial spherical shape lenticular lens sheet and increases the effective resolution by increasing the number of sources of light in the multi-view 3D display system based on projection type. The method was performed in such an order that several main derivable parameters were defined, and, through the theoretical and experimental result, the value of the contractible unit pixel width and the scalable effective resolution was derived in a given system environment. As a result, for the case that the ray of light from the projector transmitted the 25 LPI lenticular lens sheet which has the pitch size 1.016 mm, the focused unit pixel width was 0.19 mm and the scalable effective resolution was, at most, 5 times wider than the original one. In addition, the range of depth of focus was 1.496 mm, which shows us the range of thickness tolerances of commercial spherical shape lenticular lens sheet and sufficient optical alignment tolerances.

Wide Viewing Angle Screen Design of High Definition LCD Projection System

  • Na, Man-Ho;Moon, Hee-Jong;Lee, Han-Bae;Park, Man-Hyo;Park, Myung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2000.01a
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    • pp.161-162
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    • 2000
  • We propose multi-layer aspheric lenticular lens for rear projection screen to provide wide viewing angle. Each pitch of lenticular lens sheet is divided by three region and image light from projection optical system is propagated widely on each region due to different focal point. Besides, to improve vertical viewing angle of screen, we propose glass bead embedded screen on observer side of lenticular lens.

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Implementation of Multiview Stereoscopic 3D Display System using Volume Holographic Lenticular Sheet (VHLS 광학판 기반의 다시점 스테레오스코픽 3D 디스플레이 시스템의 구현)

  • 이상우;이맹호;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5C
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    • pp.716-725
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    • 2004
  • In this paper, a new multiview stereoscopic 3D display system using a VHLS(volume holographic lenticular sheet) is suggested. The VHLS, which acts just like an optical direction modulator, can be implemented by recording the diffraction gratings corresponding each directional vector of the multiview stereoscopic images in the holographic recording material by using the angularly multiplexed recording property of the conventional volume hologram. Then, this fabricated VHLS is attached to the panel of a LCD spatial light modulator and used to diffract each of the multiview image loaded in a SLM to the corresponding spatial direction for making a 3D stereo view-zone. Accordingly, in this paper, the operational principle and characteristics of the VHLS are analyzed and an optimized 4-view VHLS is fabricated by using a commercial photopolymer. Then, a new VHLS-based 4-view stereoscopic 3D display system is implemented. Through some experimental results using a 4-view image synthesized with adaptive disparity estimation algorithm, it is suggested that implementation of a new VHLS-based multiview stereoscopic 3D display system can be possible.

Design and Tolerance Analysis of 3-D Stereoscopic Display Modules with Alternating Illumination Angles (조명각 변조 방식의 3차원 입체영상 표시장치설계 및 공차분석)

  • Jeong, Woo-Chul;Ha, Sang-Woo;Park, Hun-Yang;O, Beom-Hwan;Park, Se-Geun;Lee, El-Hang;Lee, Seung-Gol;Park, Sun-Ryoung;Jo, Sung-Min
    • Korean Journal of Optics and Photonics
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    • v.16 no.3
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    • pp.201-208
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    • 2005
  • In order to realize a 3-D stereoscopic display module with alternating illumination angles, several conditions required for a lenticular lens sheet were established, and then both the lens specification and the module structure were designed. Also the performance of the stereoscopic module and its tolerance characteristics were evaluated by simulating the intensity distribution on the observation plane with a finite-ray tracing technique. From the evaluation, it was known that an intersection area between two adjacent lenses should not be filled and that the lateral mismatch between a planar liquid crystal shutter and a lens sheet should be minimized.

Method for Supplementing Single-View Resolution of Multiview Autostereoscopic Three-Dimensional Display Using Plate Beam Splitter

  • Kim, Hyun-Woo;Cho, Myungjin;Lee, Min-Chul
    • Journal of information and communication convergence engineering
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    • v.19 no.2
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    • pp.108-113
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    • 2021
  • Multiview autostereoscopic three-dimensional (MA3D) displays have the disadvantage that the single-view resolution decreases as the number of views increases. Furthermore, the resolution of MA3D displays is relatively degraded, even though the resolution of two-dimensional displays has increased recently. Therefore, it is unattractive to consumers, and the single-view resolution enhancement of MA3D displays is required. In this study, we developed a method for supplementing the single-view resolution of MA3D displays using a plate beam splitter that can show two MA3D displays simultaneously. By applying our proposed method, the resolution of a single view can increase, and the visual obstruction by the optical plate, which is a problem for MA3D displays, can be solved. In addition, an MA3D display was optically designed and fabricated using a parallax barrier. Finally, the experimental optical results obtained using the proposed method and the only MA3D display were compared.

Study of Animation 3-Dimensional Motion Picture (애니메이션 입체 영화에 대한 연구)

  • Min, Kyung-Mi
    • Cartoon and Animation Studies
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    • s.9
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    • pp.127-142
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    • 2005
  • Not only in Korea but throughout the entire world millions of people are in contact with images. Images have become a medium through which to transmit anything from simple visualizations of moving images to knowledge and information. The age of the internet has arisen thanks to scientific development, and the internet generation's acquisition of information is continuously becoming faster. The spectators, ufo must choose amongst the excessive amount of available information, are changing along with it just as quickly. The method of visual transmission has changed to match the demands of the fast-changing pace of the new generation. In order to receive an instantaneous selection amongst much information, the primary requisite is attracting one's attention, and then presenting a corresponding feeling of satisfaction. The early stages of film arose from the desire to capture one's actual situation as it realty is. Unsatisfied with the still picture, people developed the motion picture. Research has succeeded in reproducing 3-dimensional images more realistic than the actual image we perceive as a result of the difference in visual perspective of both eyes and their response to rays of light From color film to 3-dimensional pictures, people enjoy the magnificent results of this. All fields within the category of film are continuously studying the human desire to pursue their visual side, namely the pursuit of visual images with a maximum sense of reality. The images that millions of people around the world see now are flat. The screen's depth and optical illusions effectively give a sense of reality while conveying information. However, although the flat screen is able to create a sense of depth using the different visual perspective of each eye for the realization of a cubic effect, there are limitations. Entering the 21s1 century, there is a quickly-arising branch within the field of image media which seeks to overcome these limitations Although 3-dimensional images began in films, entering the latter half of the 20th century, due to development of 3-dimensional images using the mediums of the animation field, cellular phones, advertisement screens, television etc., without restriction is designated as 'image.'. With research having started around 1900 and continuing for over 100 years, we are now able to witness the popularization of 3-dimensional films happening before our very eyes. Within our own country, we can frequently see them at amusement parks and museums. In the future, through the popularization of HDTV etc., there is a good outlook for practical use of 3-dimensional images in televisions with advanced picture qualify as well as in other areas. Together with the international current, research on 3-dimensional films has been activated in Korea and is rising as a main current in the film industry. Within this context, the contents and understanding of 3-dimensional images must keep in step with the pace of technical advancements. In order to accelerate of development of film contents to keep in pace with technical developments, this dissertation presents the techniques and technical aspects of future developments, and shows the need to prepare in advance to make the field grow- and thereby avoid having a lack of experts and being conquered by other nations in the field - rather than only advancing the technical aspects and importing the contents. This dissertation aims to stimulate interest and continual research by progressive-thinking people related to the film industry. Part II looks into the definition and types of 3-dimensional motion pictures, the terminology, the fundamentals of image formation, current market fluctuations, and looks into 3-dimensional techniques which can be borrowed and introduced in 3-dimensional animations. Part III concerns 3-dimensional animated films. It analyzes 3-dimensional production techniques while using the introduction of specific animation techniques in the 2004 production Lee Sun Shin and Nelson - Naval Heroes 3-dimensional animation produced in 2004 by Clay & Puppet Stop-Motion Animation & Computer Graphic. Original Korean title: 해전영웅 이순신과 넬슨. as an example, and it also looks into how current film techniques used in animations can be applied in 3-dimensional films. Additionally, the actual stages of the various fields of 3-dimensional animations are presented. Given the current direction and advancement of 3-dimensional films making use of animations and the possible realization of this field, the author plans to weigh the development of this yet unexploited new market Not looking at the current progress of the field, but rather the direction of the hypothetical types of animation techniques, the author predicts the marketability and possibility of development of each area.

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