• Title/Summary/Keyword: Lenticular display

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A Multi-View Images Interleaving for Slanted Parallax Barrier based Display Device (사선형 시차 장벽 기반 입체 디스플레이 장치를 위한 다중 시점 영상 생성)

  • Jung, Kyung-Boo;Park, Jong-Il;Choi, Byung-Uk
    • Journal of Broadcast Engineering
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    • v.17 no.3
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    • pp.491-502
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    • 2012
  • Flat panel-based parallax barrier or lenticular based 3D display devices that have been developed recently are designed to feel depth. In order to see a three-dimensional(3D) image by the display device, a multi-view image displayed on the flat panel must be regenerated from images of multi-views using a subsampling method. Previous subsampling methods are focused on reducing crosstalk. In this paper, we focus on a misalignment that is occurred on manufacture process of slanted parallax barrier based autostereoscopic display device. Therefore, we propose a interleaving method that considers tilt of slanted parallax barrier, aperture size, and distance between an autostereoscopic display device and a viewer to see a 3D image regardless of a viewer position.

3D Gaze Estimation and Interaction Technique (3차원 시선 추출 및 상호작용 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu;Sohn, Kwang-Hoon;Kwon, Yong-Moo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.431-440
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    • 2006
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

Analysis of Eye Response to Low Brightness 3D Displays and Increase Brightness in 3D RPTV using Long Life, High Power DPR System

  • Li, Kenneth
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.763-764
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    • 2008
  • 3D displays requires multiplexing of left and right pictures on the same screen so that they can be viewed independently by the view using various schemes, including LCD shutters, polarizers, narrow band filters, and lenticular lenses on the screen. All these methods reduce the effective screen brightness by as much as 10X. The eye responses to the lower brightness are analyzed and found to compensate partially giving a lower perceived brightness. This paper presents such eye response analysis and a low cost approach to increasing brightness in a RPTV using the long life DPR system, increasing the screen brightness by over 2.5 times, while maintaining acceptable lamp lifetime.

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Printed 3D Multi-View Images

  • Kim, Sung-Sik;Son, Kwang-Hun;Saveljev, V. V.;Son, Jung-Young
    • Journal of the Optical Society of Korea
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    • v.5 no.1
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    • pp.29-31
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    • 2001
  • The technique to produce full-parallax 3D multi-view still pictures is described. The matrix of source views (from 6x6 to 15x15 views) is built from computer-generated images or from the natural images taken by a photo-camera. The matrix is processed in specially designed software and the resulting multi-view picture is generated. To display the large size (up to 0.4 m x 0.6 m) multi-view picture, the crossed lenticular screens of two types were used.

Next Generation Non-Glasses 3D Stereoscopic Monitors and Spatial Information (차세대 무안경 3D 입체 모니터와 공간정보)

  • Lee, Seun-Geun;Jeon, Young-Jae;Lee, Dong-Cheon
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.81-85
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    • 2010
  • Recently, 3D stereo movies, 3D TV broadcasting, and stereoscopic monitors become hot issue. Worldwide engagement in an intense competition for stereo viewing technology just begins. Photogrammetry is the originator of dealing obtaining stereo imagery, processing and display. Non-glasses stereo monitors will replace existing monitors in near future. This study introduces real 3D stereo viewing methods of geospatial data on the non-glasses stereoscopic monitors.

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Comparison of Subpixel Interlacing Methods for Autostereoscopic Display (무안경 입체 디스플레이를 위한 서브 픽셀 인터레이싱 기법 비교 분석)

  • Hong, Jong-Ui;Ko, Dong-kyun;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.927-928
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    • 2015
  • 무안경 3D 입체 디스플레이 장치는 패럴렉스 배리어(parallax barrier)와 렌티률러 렌즈(Lenticular lens)의 기반의 장치로 구분된다. 무안경 업체 디스플레이 장치를 통하여 입체영상을 디스플레이하기 위해서는 다중 시점(multi-view) 촬영 영상들의 서브픽셀 인터레이싱 방법을 통하여 하나의 영상으로 합성되어야 한다. 본 연구는 렌티큘러 렌즈 기반의 입체 디스플레이 장치에서 렌티큘러 렌즈의 속성에 따라 적응적으로 서브픽셀 인터레이싱 될 수 있는 기법을 제안하기 위한 사전 연구로서 기존에 발표된 서브픽셀 인터레이싱 기법의 종류를 분류하고 각 기법의 특성을 분석하고자 한다.

Geospatial Data Display Technique for Non-Glasses Stereoscopic Monitor (무안경식 입체 모니터를 이용한 지형공간 데이터의 디스플레이 기법)

  • Lee, Seun-Geun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.599-609
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    • 2008
  • Development of computer and electronic technology leads innovative progress in spatial informatics and successful commercialization. Geospatial information technology plays an important role in decision making in various applications. However, information display media are two-dimensional plane that limits visual perception. Understanding human visual processing mechanism to percept stereo vision makes possible to implement three-dimensional stereo image display. This paper proposes on-the-fly stereo image generation methods that are involved with various exterior and camera parameters including exposure station, viewing direction, image size, overlap and focal length. Collinearity equations and parameters related with stereo viewing conditions were solved to generate realisitc stereo imagery. In addition stereo flying simulation scenery was generated with different viewing locations and directions. The stereo viewing is based on the parallax principle of two veiwing locations. This study implemented anaglyphic stereogram, polarization and lenticular stereo display methods. Existing display technology has limitation to provide visual information of three-dimensional and dynamic nature of the real world because the 3D spatial information is projected into 2D plane. Therefore, stereo display methods developed in this study improves geospatial information and applications of GIS by realistic stereo visualization.

Optimization of Optical Structure of Lightguide Panel for Uniformity Improvement of Edge-lit Backlight (엣지형 LED 백라이트의 균일도 향상을 위한 도광판의 광구조 최적화)

  • Lee, Jung-Ho;Nahm, Kie-Bong;Ko, Jae-Hyeon;Kim, Joong-Hyun
    • Korean Journal of Optics and Photonics
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    • v.21 no.2
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    • pp.61-68
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    • 2010
  • Optical simulation methods were applied to the edge-lit LED backlight for LCD TV applications in order to optimize the optical structure of the light guide plate(LGP), and thus to improve the uniformity properties by removing the bright spots caused by LED's. The edge-lit LED backlight consisted of three white LED's with a lamp cover, a light guide plate, and a reflection film. When there was no pattern on the entrance side surface of the LGP, the illuminance uniformity was sensitively dependent on the distance d between the LED and the entrance surface. The illuminance uniformity increased with d but its increasing rate slowed down when d was beyond ~ 1.5 mm. When micro-patterns such as a lenticular lens array (LLA) or a serration pattern were formed on the entrance surface, the illuminance uniformity was improved substantially even for the case of very small d. At the same simulation condition, the lightguide with serration pattern showed a better uniformity than that with LLA pattern. Additional improvement could be achieved by changing the refractive index of the micro-patterns. These results suggest that using micro-patterns is a very effective way to reduce the bright spots due to their refracting function for the concentrated incident rays onto the LGP.

The depth quality enhancement algorithm for Autostereoscopic 3D Monitor (무안경 3D 모니터를 위한 Depth 화질 향상 Algorithm)

  • Song, Sung-Ho;Lee, Kyoung-Il;Lee, Dong-Ha;Park, Jong-Cheol;Lee, Jea-Jun;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.133-136
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    • 2012
  • In this paper, we found the many effective ways and apply for improve the 3D quality of Autostereoscopic 3D display products. Autostereoscopic products compared to traditional 3D glasses, the disadvantage is the poor depth of 3D picture quality and it only can see the fixed distance and position. So, for the compensate this disadvantage, we use the Head tracking technology and video placement algorithms and several techniques. In this paper, the will report on how to improve the Parallax Barrier Autostereoscopic 3D quality through the Head tracking of the user identification, video replacement algorithms and crosstalk improving method.

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