• Title/Summary/Keyword: Leisure Flow

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An Experiential Study of a Week of Korean High School Students on What They Do, Where They Go, and How They Feel Flow (경험표집법을 이용한 고등학생들의 생활경험에 관한 연구: 주된 활동과, 활동 공간, 및 플로우를 중심으로)

  • 최인수;김순옥;황선진;이수진
    • Journal of the Korean Home Economics Association
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    • v.41 no.8
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    • pp.213-227
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    • 2003
  • The purpose of this study is to explore a weekly life of Korean high school students, especially focused on their activities, locations, and flow. The data were collected from 116 high school students by the Experiential Sampling Method, employing a cellular-phone as a signaling device. Students reported, in response to the 6964 random signals, that 43.4% of their time was spent for social/leisure activities. An additional 31% percent of time was used for productive activities and the rest of times belonged to maintenance activities. When engaged in productive activities, they usually reported anxiety, while they felt bored for social/leisure activities and flow for maintenance activities. The most pervasive context of their lives was school (42.8%), followed by home (33.3%), public space (24.6%), and educational institutes (9.2%). In general, they experienced flow for the most of the locations, except educational settings in which they felt anxiety. The flow for productive activities varied by gender, pending on where they had productive activities, while others did not show any significant differences in the activity flow by locations.

Impacts of e-Sports Specialization on Flow Experience and Satisfaction - The case of League of Legends- (e스포츠 전문화 수준이 플로우(Flow)와 관람만족에 미치는 영향 - LOL을 중심으로-)

  • Kim, Joo-Hee
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.61-72
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    • 2019
  • This study has meanings by adapting recreation specialized theory, focusing on outdoor recreation activities, on indoor recreation, e-sports. LoL is leading the e-sports fever now, and this study is targeting its spectators, reflecting and analyzing recent e-sports consumers' leisure feature statistically. For the further research, adapting a theory to various fields to generalize is required. Also, the researches on e-sports leisure need both quantitative and qualitative methods.

The Relationship Between Leisure Competence, Leisure Flow, and Leisure Satisfaction among Leisure Activity Participants for University students (대학생의 여가활동 참여에 따른 여가유능감과 여가 몰입, 여가만족도의 관계)

  • Song, Kang-Young;Lim, Young-Sam;Ahn, Byoung-Wook
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.247-248
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    • 2011
  • 본 연구의 목적은 대학생의 여가유능감과 여가 몰입 및 여가만족간의 관계를 규명하는 데 있다. 서울, 인천, 경기에 소재한 4년제 대학에 재학 중인 남녀학생 308명이다. 자료처리는 통계패키지 SPSS 15.0프로그램과 AMOS 7.0을 이용하여 빈도분석, 탐색적 요인분석, 신뢰도분석, 상관관계 분석, 경로분석을 사용하였다. 결과는 다음과 같다. 첫째, 여가유능감은 여가 몰입에 긍정적인 영향을 미친다. 둘째, 여가유능감은 여가만족에 무의미한 영향을 미친다. 셋째, 여가 몰입은 여가만족에 긍정적인 영향을 미친다.

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A Study on the Flow Analysis according to the change of Surface Roughness Gap in the Leisure Ship (레저선박의 표면조도 간격변화에 따른 유동해석에 관한 연구)

  • Oh, Woo-Jun;Cho, Dea-Hwan;Lee, Dong-Sub;Shon, Chang-Bae;Lee, Gyoung-Woo
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2009.10a
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    • pp.243-244
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    • 2009
  • From large to small vessels of the surface is not smooth. and The surface ship has a surface roughness. Because surface roughness increases the surface resistance and heat transfer, be considered when designing a ship that is an important design factor. Due to surface roughness study on flow around and due to changes in flow and turbulence intensity for the ongoing research is conducted. Roughness of the surface ships from the ship by air as well as machines can be widely applied. In this study, the surface roughness of the leisure marine interval, any change will affect the surface flow, area due to surface roughness for boundary-experimental study was performed.

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Influence of Sailing Yacht Experiences Participants of Flow on Satisfaction and Self-Esteem (요트체험 참가자들의 몰입도가 만족도 및 자아존중감에 미치는 영향)

  • Lee, Jae-Hyung
    • Journal of Navigation and Port Research
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    • v.37 no.6
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    • pp.673-680
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    • 2013
  • The purpose of this study is the Influence of Sailing Yacht Experiences Participants of Flow on Satisfaction and Self-esteem relates to the impact on leisure industry, the popularity of korean culture and yacht basis for the realization is to provide. To achieve this study, Busan, Ulsan, Gyeongnam area residents to target marine leisure and marine leisure experiences Academy experienced subjects participated in a total population of 428 people selected for the survey was conducted, data processing method frequency analysis, reliability analysis, validity analysis, a simple regression analysis, multiple regression analysis was used. Than as a result of research methods and data analysis through the conclusions are as follows. First, sailing yacht experience the flow degree of the participants to influence satisfaction were static. Second, the flow degree of the participants experienced sailing yacht self-esteem(general factors, family factors, work factors, social factors) was found to affect the static. Third, sailing yacht experience satisfaction self-esteem of the participants(general factor, family factors, work factors, social factors) was found to affect the static.

Research Trend on Leisure and Acculturation of Immigrant (이주민 문화적응에 관한 여가연구 동향)

  • Sohn, Young mi;Oh, Sae sook
    • Journal of Leisure Studies
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    • v.10 no.1
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    • pp.1-27
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    • 2012
  • According as the number of immigrants has dramatically increased since last 10years, immigrants' acculturation has become a matter of great importance to Korean society. This study reviews theories on acculturation in leisure studies, specifically marginality vs ethnicity theory, assimilation theory and it's extended models, Berry's box and it's extended models, and cross-cultural vs cultural perspectives on acculturation research. Moreover, It also examines domestic research trend for some aspects such as the number of publishing articles a year, major issues and theories applied to domestic studies, methodology and employees. Finally, some kinds of suggestion for domestic studies in the near future are discussed.

CONSUMPTION-LEISURE CHOICE WITH STOCHASTIC INCOME FLOW

  • Lee, Ho-Seok;Lim, Byung Hwa
    • Journal of the Chungcheong Mathematical Society
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    • v.33 no.1
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    • pp.103-112
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    • 2020
  • This paper investigates the portfolio selection problem with flexible labor choice and stochastic income flow where the unit wage flow is governed by a stochastic process. The agent optimally chooses consumption, investment, and labor supply. We derive the closed-form solution by applying a martingale method even with the stochastic income flow.

Relationship among Flow and Satisfaction of College Physical Education Class and Psychological Well-Being (대학 교양체육수업의 몰입과 만족도 및 심리적 웰빙의 관계)

  • Han, Gun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7051-7059
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    • 2014
  • This study examined the relationship among flow and satisfaction of college physical education class and psychological well-being. An analysis of 264 college students from 3 universities in D and G city revealed the following. First, flow of college physical education class had a positive influence on the satisfaction of college physical education class. Second, the flow of college physical education class did not affect the psychological well-being. Third, the flow of the college physical education class had a positive but indirect influence on the psychological well-being mediated by the satisfaction of the college physical education class. Fourth, there was a moderation effect of the leisure sport participation level on the relationship among flow and satisfaction of the college physical education class and psychological well-being.

Analysis of Flow and Emotional Experience of College Student Among Type of Occupational Balance Using Experience Sampling Methods Based on Smart Phone (스마트폰 기반 경험표집법을 통해 수집된 작업균형유형에 따른 대학생의 몰입과 정서경험 분석)

  • Hong, Seung-Pyo;Yoo, Yeon-Hwan;Kwo, Jae-Sung
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.227-235
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    • 2015
  • The aim of this study was to identify the type of occupational balance of college students and analyze the differences between positive or negative emotions according to degree of flow. The Experience Sampling Methods (ESM) were conducted for 12 college students using smart phones. As a result, in activities of daily living group, apathy showed the highest percentage (34%) and in over work group, flow showed the highest percentage (41%). In occupational balance group, frequency of labor and leisure activities was high but boredom was experience a lot in leisure activities. When the students experienced flow in main activities, mean score of positive emotions showed the highest value. Through this study, we identified the differences of flow experience in occupational performance based on type of occupational balance and confirmed improvement of positive emotions in activities experienced flow.

A Study on the Flow State Scale of English Speaking and Listening in the e-Learning Environment (e-Learning 환경에서 영어 말하기와 듣기 학습자의 몰입경험(flow) 척도개발에 관한 탐색적 연구)

  • Kang, Jung-Hwa;Han, Kum-Ok;Shin, Dong-Ro
    • Journal of Digital Convergence
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    • v.6 no.3
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    • pp.13-22
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    • 2008
  • The purpose of this study is to explore 'Flow Experience' of those studying English speaking and listening in the e-Learning environment. The exploration of flow experience in this study is based on the literature research of Csikszentmihalyi's flow models and other studies. There have been many studies on flow experience focusing on arts, leisure and sports in accordance with Csikszentmihalyi's original theory, however, his flow theory has recently been adapted to the educational field. Nonetheless, it is in the e-learning environment, rather than the face-to-face traditional teaming environment, that there is not enough flow state measurement scale. Therefore, it is important to develop as a stepping stone a flow state scale for those who study English speaking and listening by the cyber-native-speaker on e-Learning environment to improve their satisfaction and achievement.

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