• Title/Summary/Keyword: Lego Mindstorm

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Development of The Embedded Software Learning program Using LEGO Mindstorms (레고 마인드스톰을 활용한 임베디드 SW 학습프로그램 개발)

  • Kim, Myung-Jung;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.157-160
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    • 2014
  • 본 논문에서는 최근 주목받고 있는 임베디드 시스템 개발을 위한 소프트웨어 교육의 필요성을 살펴보고 이를 위해 레고 마인드스톰 EV3 교구를 활용한 학습프로그램을 개발하여 제안하고자 한다.

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SVG Based Realtime Drawing Using NXT Robot (NXT 로봇을 이용한 SVG 기반 실시간 드로잉)

  • Jang, ho-yeon;Ryoo, seung-taek;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.146-151
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    • 2009
  • A reward of the work which used physical computing in fields artistic modern installation is becoming large. But the example that used a robot cannot try to easily look it up on a tool of the drawing which isn't robot use for interaction. I will mention it about a user and a drawing system design and the developmental process which I can communicate with at these papers. I used a Mindstorm NXT system to have been said in Lego companies in the robot which composed working environment, and I classified it to virtual environments that I forecasted environmental actual drawing this, and I did simulate. I used an Icommand library to control a NXT system, and drawing used a processing library in actual environments for the purpose of in order to to express to virtual environment. I got image information, and I expressed to a vector method SVG file to bases for line drawing. This system can have already made it according to demand of a user as real-time communication is possible by bluetooth working together. These figures can work to one performance not being stopping to the results of already in processes doing drawing.

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Real-Time Functional Reactive Program Translator for Embedded Systems (임베디드 시스템을 위한 실시간 함수형 반응적 프로그램 변환기)

  • Lee, Dong-Ju;Woo, Gyun
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.481-488
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    • 2006
  • FRP(Functional Reactive Programming) is a kind of embedded language in Haskell, it declaratively program reactive system based on two essential high-order types named behavior and events. This Paper design and implementation RT-FRP(Real-time Functional Reactive Programming) translator for using FRP in embedded systems with many constraints. The RT-FRP translator generates a C Program from an RT-FRP program according to the operational semantics of the RT-FRP language. To show the effectiveness of the RT-FRP translator, we loaded and executed the test program generated by the translator onto a real embedded system, LEGO Mindstorm. According to the experimental result, the reactive system software can be programmed more concisely using RT-FRP than using an imperative counter part although the size of the binary code is rather increased.

A Study on the Extended Design of Intelligent Brick System Toy (인텔리전트 브릭 시스템 완구의 디자인 확장성에 관한 연구)

  • Kwon, Hyo-Jeong;Kim, Chee-Yong
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.69-75
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    • 2006
  • 디지털 테크놀로지의 비약적인 발전으로 우리는 연령과 계층을 막론하고 실생활 측면에서 사용자 환경의 변화, 디자인 시각의 변화 등 많은 변화의 사례들을 인지할 수 있다. 그 중에서도 최근 유아들의 전유물이었던 완구 시장이 학생, 성인들 대상으로 마케팅이 확장되면서 기존에 없었던 보다 지능적인 시스템과 다양한 콘텐츠를 보유하고 혁신적인 인터페이스를 갖춘 디지털 인텔리전트 브릭(Digital Intelligent Brick)완구가 시장을 빠르게 확대해 나가고 있다. 이처럼 아날로그 브릭에서 디지털 브릭으로의 새로운 변화를 주도한 대표적인 예로는 MIT와 공동연구로 개발된 로보틱스 인벤션 시스템(Robotics Invention System)인 레고(Lego)의 '마인드스톰'을 들 수 있다. 인텔리전트 브릭 시스템 완구는 Stud와 Tube의 Elements로 이루어진 기본적이고 반복적인 재료의 속성에서 시스템의 무한한 가변성과 사용자의 다양한 조건에 맞춘 인터페이스를 적용함으로써 창의적 결과물로의 확장성을 나타내고 있다. 본 연구에서는 디지털 테크놀로지를 기반으로 한 사용자중심 콘텐츠 속성을 지닌 인텔리전트 브릭 시스템에서의 시스템 구조 가변성 및 인터페이스 디자인의 확장성, 그리고 사용자 인터랙션 측면에 관하여 분석해 보고자 한다. 이를 토대로 인텔리전트 브릭 시스템이 향후 디지털 디자인 산업의 다양한 측면에서 보다 적극적으로 활용될 수 있는 기초를 제시하는 데 본 연구의 목적이 있다고 할 것이다.

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Location Estimation and Navigation of Mobile Robots using Wireless Sensor Network and Ultrasonic Sensors (무선 센서 네트워크와 초음파 센서를 이용한 이동로봇의 위치 인식과 주행)

  • Chun, Chang-Hee;Park, Jong-Jin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.9
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    • pp.1692-1698
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    • 2010
  • In this paper we use wireless sensor network and ultrasonic sensors to estimate local position of mobile robots, and to navigate it. Ultra sonic sensor is simple and accurate so it is good to use in local estimation and navigation of mobile robots. But to obtain accurate distance of two sensors they need to face each others as possible as they can. To solve this problem we rotate ultra sonic sensor which is attached to robot in 360 degrees and obtain accurate distance. We can estimate precise position of mobile robot by triangulation using obtained distance information. A mobile robot navigates using embedded encoder and compensates its coordinates by ultrasonic sensors. Results of Experiments show proposed method obtains accurate distance between sensors and coordinates of position of robot. And mobile robots can navigate designated path well.

Design and Implementation of A Mobile Robot System for Mapping Unknown Environments (미지의 환경 지도 작성을 위한 이동 로봇 시스템의 설계와 구현)

  • Jeong, Bo-Young;Nam, Sang-Ha;Lee, Jun-Soo;Kim, In-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.307-310
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    • 2011
  • 본 논문에서는 센서 데이터의 불확실성을 고려한 효과적인 점유 격자 지도 작성 방법을 제안하고, Lego Mindstorm NXT Kit과 leJos NXT를 이용하여 개발된 환경 지도 작성을 위한 자율 이동 로봇시스템의 설계와 구현에 대해 소개한다. 그리고 제안된 점유 격자 지도 작성 방법의 효과와 성능을 확인하기 위한 실험 결과도 소개한다.

Solving Escapee-Chaser Game via Model Checking (모델 체킹을 이용한 도망자-추적자 게임 풀이)

  • Park, Sa-Choun;Kwon, Gi-Hwon
    • Journal of Korea Game Society
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    • v.4 no.2
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    • pp.13-20
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    • 2004
  • We have been interested in solving escapee-chaser game. In this game, with avoiding chaser, the escapee must escape from given male. The winning strategies of the escapee are driving the chaser to an intended place and closely evading from chaser by using some walls. According to our experience, some stages of the game are too difficult to solve manually. So we take the model checking method to get a solution of the game. Because the model checking with breadth fist search manner exhaustively searches the all state space of the game, the solution using model checking is best solution, shortest path. Fortunately, during the process of finding solution path, the state space explosion problem didn't occur, and the results of the game solving was applied to embedded system, Lego Mindstorm. Two agents, escapee and chaser, were implemented into robots and several experiments conformed the correctness of our solution.

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Design and Implementation of a Virtual Robot Education System (가상 로봇 교육 시스템 설계 및 구현)

  • Hongyu, Xiong;So, Won-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.108-115
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    • 2011
  • Virtual Robot Education System (VRES), which is for programming education with a Lego Mindstorm NXT robot, is designed and implemented. Through this system, program learners can edit source code, compile, download it into the robot, and run their executive program. In order to observe it, the system includes web cameras and provide monitoring services. Thus, students are able to verify the operation of robot into which they download their program in detail and to debug if necessary. In addition, we design a new simple user-friendly programming language and a corresponding compiler for it. With those tools, learner can more easily create programs for NXT robot and test them than Java language. A educator can control and manage the robot for the subject of a class with direct control mode of our system. Therefore, the proposed system is able to support students to learn robot programming during or after regular classes with web browsers through Internet.