• Title/Summary/Keyword: Lecture Contents

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A case study on the effect of real-time microblogging activities in offline lecture environments (오프라인 강의식 수업에서 실시간 마이크로블로그 활용 학습활동 효과 사례분석)

  • Lim, Keol
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.195-203
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    • 2011
  • In-person lectures have structural issues that active communications in the classroom are limited because of the environments where the instructor usually delivers learning contents in a unilateral manner. Therefore, microcontents activities using real-time microblogging were suggested as complementary measures for the lecture in this study. Fourteen students in K University participated in the learning activity for eight weeks using a microblog during instructions. As a result, it was found that participants' positive learning activities increased by producing and collaborating ideas through real-time microblogging. Based on the results, suggestions were made as follows: strategies for the attention to the class, quality management of microcontents, and the development of blended learning design should be more studied further.

Perceptions of Distance University Learners' Satisfaction on Online Lecture Content by Age Group (우수 온라인 강의콘텐츠에 대한 원격대학 학습자의 연령별 인식)

  • Jung, Hyeryung;Woo, Younghee
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.429-437
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    • 2020
  • In this study, we examine the satisfaction and dissatisfaction factors on the perceptions of online lecture content among open and distance university learners, especially focusing on age groups differences. The result of the study shows that clear differences exist between age groups in regards to the factors which insure excellent course in online learning. For example, young adults in their 20s and 30s determined 'useful for practical life, 'screen sensitive to audiovisual', and 'recently created lectures' as the most influential factors for online learning content satisfaction. However, older age groups in their 40s and above apparently showed a high preference for factors such as 'instructor's enthusiasm and attitude', and 'clear and easy-to-understand explanations.' The findings of the study imply that learners' recognition concerning content satisfaction may differ depending on age groups. Moreover, this study suggests that considering the growing importance of online learning in relation to the COVID-19 pandemic, age groups should be considered in developing online course content.

Design of Learning Management System Interconnection Model (학습관리시스템(LMS) 상호 연동 모형의 설계)

  • Nam, Yun-seong;Choi, Hyung Jin;Hyun, eun-mi;Seo, Hyun-suk
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.45-50
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    • 2009
  • The educational exchange through e-learning is working very well in such case as develop e-learning, development of various learning tools, cooperative practical use of e-learning contents, etc. However because there were no considerations of LMS(Learning Management System) interconnection when each systems were developed, the exchange through e-learning is starting to raise a problem. Especially the exchange through e-learning between university produced problem for a variety of reasons by absence of direct exchange in every case such as communication of students information, communication of lecture information, etc. Hence in this thesis, I will present designed model about efficient LMS interconnection through analysis case of exchange through e-learning and deduce problem. In the first place I define essential part for study such as lecture establishment data, lecture data, user data, class data, student learning tracking to interconnection data, then constituted data interconnection table used view by data interconnection prcess. By experiment result, the accessibility between students and professors was more convenience, and decreased work process by less data exchange. Henceforth there are researches in development of various essential parts for study, considered security of LMS interconnection.

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Applying the Metaverse Platform and Contents in Practical Engineering Education (공학교육 현장에서의 메타버스 플랫폼 및 콘텐츠 활용)

  • Lee, Yongsun;Lee, Taekhee
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.31-43
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    • 2022
  • Recently, metaverse is rapidly expanding its area as a platform that can be applied to various fields. In particular, the function that allows many users to interact in a three-dimensional space allows VR/AR-based educational content to be used as a more advanced concept. Due to the nature of engineering education, it is often based on three-dimensional objects. In the case of a three-dimensional object, it is difficult to explain through two-dimensional videos or documents, and it becomes more difficult to express when the process of changing the object is included. The three-dimensional space of the metaverse can improve this difficulty based on real-time rendering. Another characteristic of engineering education is that there are many invisible elements. Although it is involved in the movement of objects due to electromagnetic fields, magnetic fields, and forces, it is the main reason for increasing learning difficulty because it is invisible. These problems can also help learning because they can be visually represented in the metaverse space. In this paper, the results of the establishment of the metaverse platform for engineering education and the real-time lecture contents produced based on it are described, and the applied results and lecture evaluation are discussed. Lectures using a total of 9 metaverse contents were conducted, and 90% of the positive lecture evaluation results were obtained.

Types of Virtual Reality-based Safety Education Contents (가상현실 기반 안전교육 콘텐츠 유형 연구)

  • Chang, Sun-Hee;Chang, Hyo-Jin;Kim, Sung-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.434-445
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    • 2021
  • With the development of realistic content technology and related infrastructure, interest in the use of virtual reality content is growing. Accordingly, in the field of safety education, more and more cases of producing virtual reality-based safety education (VR safety education) contents such as experiencing disaster situations realistically by supplementing the shortcomings of existing lecture-style education. This study looked at the characteristics and effects of VR safety education compared to the existing safety education, and analyzed 104 VR safety education contents produced and disclosed to date into nine classifications based on content and form. Based on the degree of relevance between items and the two axes of 'interactionability' and 'vividness of the environment', VR safety education contents could be categorized into three types: tangible lecture type, simulation type, and game type. Through this study, we hope to contribute to the planning and production of quality VR safety education contents by considering the purpose of safety education and the characteristics of types with the expected effects.

Collaborative mentoring in professional development program for mathematics teachers: A case of "PD program of multi-tiered teacher community" (수학교사 연수에서 협력적 멘토링의 실제 -'함께 만들어가는 수학교사 연수'의 사례를 중심으로-)

  • Cho, Hyungmi;Kwon, Oh Nam;Lee, Jiyeon;Yoon, Jeong Eun
    • The Mathematical Education
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    • v.54 no.3
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    • pp.283-298
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    • 2015
  • This research is the case study of collaborative mentoring in the professional development of multi-tiered mathematics teacher community. We observed the procedures of mentoring, and contents of mentoring in PD program. For this purpose, we implemented PD program with participant unit composed of 3 or 4 teachers in the same school and total 25 teachers from 4 elementary schools and 4 high schools. Also there were 1 mentor and 1 sub-mentor to support each school. Observed mentoring processes were all recorded and the participants not only were interviewed several times but also wrote reflection notes after meetings. While mentoring PD program was implemented, mentor and mentee had joint responsibility about lessons implemented by mentee. Furthermore It showed possibility of change of teacher learning culture, learning culture of community. It means that teacher would improve their professionalism more effectively within teacher community instead of individual. 4 reflection contents was founded in collaborative mentring; 1)purpose of mathematics education, 2)motivation and connection between previous lecture and present lecture 3)lack of mathematical contents in lesson 4)discourse between teacher and students.

A Design and Implementation of Study Region Detection System for Real-Time Remote Lecture Video Browsing on PDA Devices (PDA 디바이스에서 실시간 강의 영상 재생을 위한 학습 영역 추출 시스템 설계 및 구현)

  • Han, Eun-Young;Seo, Jung-Hee;Park, Hung-Bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.619-622
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    • 2007
  • PDA provides an opportunity for users to study anytime and anywhere because it is portable and convenient thanks to its relatively small size. However, users may face difficulties to fully recognize the characters provided through lecture videos, due to its low resolution and small scaled screen. This thesis proposes a system of remote lecture in which the size of videos can be adjusted and transmitted on the basis of contents necessary for study, using detection of region-of-interest(ROI) image, and a method of image scaling in a bid to solve such a problem of PDAs. The experiment on 802.11b wireless network shows that the proposed system is able to provide more optimized lecture videos than in existing method.

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The Effects of Improvement of Interaction on Teaching and Learning in Nursing Education Using Change Laboratory Method (간호교육에서 변화실험실을 활용한 강의 상호작용 개선이 교수-학습에 미치는 효과)

  • Kim, Jong Kyung;Yang, Young Hee;Lee, Jeong Eun;Song, Hee-Seung
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.385-393
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    • 2017
  • The purpose of this study was to develop and apply the participation-centered lecture model and practice principle developed by the Change Laboratory Method to improve the lecture interaction of nursing education and verify the effect. The experimental group was 91, and control group was 83 students who studied in the 3rd and 4th grade at one College of Nursing, This study developed the detail participatory lecture method on January and February and applied it to the students in March, and April, 2017, In the pre-survey, general characteristics, class attitude, and learning strategies were examined and homogeneity test was conducted. Post-survey was conducted with participation, satisfaction, and performance, The results showed that the experimental group and the control group were homogeneous. The average participation levels of the experimental and control groups were 3.98 and 3.77 respectively(t=2.38, p<.05). However, there was no statistically significant difference in the satisfaction and achievement. Therefore, it was expected to improve the participation and performance of students through the application of the participation-centered lecture. In the future, it will be necessary to prepare and implement effective methods for improvement of teaching methods in each subject.

A Comparative Study on Learner Satisfaction according to Instructional Mode -Case Analysis of Lecture Evaluation of the Same Course by the Same Instructor (수업 유형에 따른 학습자 만족도 비교 연구 -동일 교수자의 동일 강좌 강의평가 사례 분석)

  • Choi, Im-Sook
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.778-787
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    • 2022
  • This study was performed to obtain basic data in relation to instructional design and teaching strategy according to instructional modes. For the purpose of this study, participants evaluated the qualities of the instructions they attended and the results of the evaluation were compared according to 4 instructional modes(content class, online real-time class, online and face-to-face mixed class, and face-to-face class). As a result of the study, there were differences in the evaluation regarding the appropriateness of the course according to instructional modes. That is, satisfaction with lecture progress was lower in the online real-time classes than in content classes, mixed classes, and face-to-face classes. As a result of the descriptive lecture evaluation analysis, in the content class type, students answered that they were satisfied with the easily understandable and interesting explanations. In the case of the online real-time classes, it was found that they were satisfied with thorough preparation and effective communication. In the mixed class type, they said they were satisfied with the systematic class and passionate lecture, and in the face-to-face classes, the pleasure of interaction and the enthusiasm of the instructor were identified as the main reasons for satisfaction. It was analyzed that the satisfaction characteristic commonly derived from the four class types was the enthusiasm of the instructor. The results of this study are expected to provide implications for instructional design and teaching strategy establishment according to each instructional mode.

Development and its Effects of Contents for Blended Learning in Public Practical Center of Technical High School, Busan City (부산광역시 공업계 고등학교 공동 실습소에서 혼합형 학습을 위한 컨텐츠의 개발 및 적용)

  • Park, Jae-Taek;Lee, Sang-Hyuk
    • 대한공업교육학회지
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    • v.32 no.1
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    • pp.93-116
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    • 2007
  • The purpose of this study was to improve the academic achievement at the public practical center of technical high school in Busan. For this study, 1 class(31 students) in the second grade at "B"technical high school were selected and these students were divided into two groups. One is the experiment group which blended learning was applied to and the other is control group which traditional lecture method was applied to. Each group was divided into three sub-groups by the level of learning ability. Non-randomized control-group pretest-posttest design was applied for this experiment planning. The subject of experiment was the unit of "3D Modeling and Making NC code" in the textbook of "Application of Automatic System" applied by the public practical center of technical high school in Busan. On-line contents were developed and applied to the blended learning to control group. In order to analyze the test result, t-test with a significance level of 0.05 was carried out using SPSS 10.0. The results of this study was summarized as follows; First, as a result of the post test performed on the experiment and the control group, there was a significant difference between two groups, that was, the blended learning was more effective than the traditional lecture method in improving academic achievement. Second, blended learning was more effective than the traditional lecture method in the group of high-leveled and middle-leveled, but was little effective on the low-leveled group. Third, blended learning was more effective than the traditional lecture method in the functional domain, but was little effective in the cognitive domain and psychomotor domain.