• Title/Summary/Keyword: Learning Spaces

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The Study on the Efficiency of Smart Learning in the COVID-19

  • Kim, Seong-Kyu;Lee, Mi-Jung;Jang, Eun-Sill;Lee, Young-Eun
    • Journal of Multimedia Information System
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    • v.9 no.1
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    • pp.51-60
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    • 2022
  • This paper raised the need to examine how the online education environment triggered by COVID-19 and the smart learning environment can be established in consideration of the improvement of education and learning through learning analysis. Many studies are being conducted in Korea, and the Ministry of Education is continuously striving to build a smart school by promoting strategies for promoting smart education on the way to a talent powerhouse. Nevertheless, there is no unified definition of smart learning, and it can be seen as customized (individualized) learning using smart devices. However, most of the discussions on the construction of smart schools so far have limitations in that they are limited to physical spaces. Accordingly, the opinions of teachers and learners were not sufficiently reflected in the establishment of the facility. This study intends to study smart learning in various departments. In addition, the subjects students in charge of the co-researcher of this study were analyzed. The total number of subjects was 951, and 434 responded to this study survey. In addition, students were well accepting the online environment, and in the future, regardless of COVID-19, research will be presented to improve mutual communication between professors and students in smart learning.

A Study on the Space Program of the Day-Care Centers in Workshop Area (직장어린이집의 공간구성현황과 개선방향에 관한 연구 - 서울지역을 중심으로 -)

  • Lee Kwang-Ok
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.109-117
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    • 2005
  • The women's roles In 21s1 century in Korea is increasing as the industry, economy is growing and changing rapidly; thus raising the necessity and importance of early learning. Naturally the importance and needs of children's day-care center is increasing both in quantitative and quality matters, there needs for much improvements. This study selected 8 workshop day-care centers in Seoul area, where most day-care centers are located, and analyzed interior spaces; thus presenting the appropriate model of interior space in child day-care center. Starting with, examining theologically, this study focused on the history of child day-care center and the 8 selected day-care centers in Seoul. By analyzing the operation status, blue prints, and picture, this study focused on improving the interior spaces in day-care centers. The presented improvement in spaces are the fellowing, First, half of day-care centers in workshops had independent buildings and most were multi-storey building. Second, running status vary. The open hours and number of teachers were fine but the budgets ratio of the employer and the worker ratio needed improvements. Third, there is need for detailed more improvement In managing area, educational area, and service area. It recommendable for spaces of day-care centers in workshops to be a single-storey building with managing and service space placed In center with educational rooms on each sides, with single hall way.

A Study on the Spatial Organization of Special Classes in Elementary and Middle Schools(2) (특수학급(特殊學級)의 공간구성(空間構成)에 관한 건축계획적(建築計劃的) 연구(硏究)(2) - 학습활동 집단의 공간과의 대응관계를 중심으로 -)

  • Choi, Byung-Kwan
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.5
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    • pp.13-24
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    • 2005
  • This study is the second that aims at offering the basic information on the appropriate spatial organization of the special classes by looking at the relationship between a group of learning activities and a group of playing activities in Elementary and Middle Schools The learning space unit of the special classes should be more flexible for the various learning activities and be prepared in order to correspond to the needs of a territory for different learning appeared according to the degree of handicap, learning ability and the contents of learning. This study dealt with the learning space unit to tackle the problems of special classes. In fact, it is unwise to offer so many different kinds of learning spaces in every school. Due to the manifold and multiple characteristics of handicap, the problem of special classes should be approached by the overall educational system of special educational facilities rather than by a special classes space alone. In this respect, it can be said that this problem should be tackled by reorganization of the special classes in the community through specialization and network system of special class facilities in order to make more effective educational environment.

A Study on the Planning Characteristics of Contemporary Japanese Middle School Architecture (현대 일본 중학교 건축의 계획특성에 관한 연구)

  • Lee, Jeong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.668-676
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    • 2016
  • This study reviewed the planning characteristics of contemporary Japanese middle school architecture on which related studies are insufficient, aiming to obtain new ideas for planning Korean middle school facilities. Fourteen case schools built after 1990s were selected and analyzed. They were divided into learning-living space and other major spaces. The planning characteristics of the case schools are summarized as follows 1) The case schools were classified into two categories, departmentalized classroom type (D type) and usual with variation type (UV type) by school system. These categories can also be the classification standard for basic architectural characteristics in learning and living space of case schools. 2) D type case schools have departmentalized classrooms, home base, media space and teacher's space for learning-living space. D type case schools are divided into 'attached-to-classroom type' and 'separate type' depending on the adjacency of the home base and departmentalized classroom. 3) UV type case schools have multipurpose space around the classroom for learning-living space and can be divided into two types, i.e., 'directly adjacent' and 'separate', depending on the connectivity to classroom of multipurpose room. 4) Specialized classrooms are designed to have the openness to the public and the own characteristics of school subjects strengthened and show the spatial differentiation with connected ancillary spaces. 5) Libraries are designed as complex zones grouped with computer labs, audio visual rooms and multipurpose halls not as a single room and as open plan not with a closed wall. 6) The gymnasium is the basic sports facility with a martial arts room and outdoor pool, which are for after-school activities as well as physical education class. 7) The terrace, balcony and outdoor stairs are frequently used architectural vocabularies as diverse outdoor spaces with a variety of functions.

Effect of Virtual Reality Training for the Enclosed Space Entry (밀폐공간진입을 위한 가상현실(VR) 훈련의 효과)

  • Chae, Chong-Ju;Lee, Jin-Woo;Jung, Jin-Ki;Ahn, Young-Joong
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.2
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    • pp.232-237
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    • 2018
  • According to the MAIIF report, from 1998 to 2009, 101 incidents involving entering enclosed spaces aboard ships resulted in 93 deaths and 96 casualties. IMO has therefore amended the Recommendations for entering Enclosed Spaces Entry and SOLAS 1974 Convention Chapter 3 Regulation 19, which mandates enclosed spaces entry and rescue drill on a regular basis. The training of entering such enclosed spaces should be practical, recognizing all possible risks of entering enclosed spaces aboard ships, while also considering the safety of trainees during the training. Recently, educational contents utilizing virtual reality (VR) have been applied in various fields to improve education and training effects, and these methods have proven to have advantages in actual and repetitive learning without being limited to physical space. In this study, the effectiveness, characteristics and differentiation of training of entering enclosed spaces aboard ships using VR were compared with traditional class room lectures through quantitative evaluation and questionnaires of training participants. Through the evaluation and questionnaire, it was found that participants using VR understood and learned the required training elements better than the control group, all of whom were trained through the normal class room lecture. Moreover, participants reported to display preference for training with the help of VR. As a result of the study, it was confirmed that the learning effects of VR onboard training can be used as an effective training method, especially by using video and other types of simulators.

Actor-Critic Algorithm with Transition Cost Estimation

  • Sergey, Denisov;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.16 no.4
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    • pp.270-275
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    • 2016
  • We present an approach for acceleration actor-critic algorithm for reinforcement learning with continuous action space. Actor-critic algorithm has already proved its robustness to the infinitely large action spaces in various high dimensional environments. Despite that success, the main problem of the actor-critic algorithm remains the same-speed of convergence to the optimal policy. In high dimensional state and action space, a searching for the correct action in each state takes enormously long time. Therefore, in this paper we suggest a search accelerating function that allows to leverage speed of algorithm convergence and reach optimal policy faster. In our method, we assume that actions may have their own distribution of preference, that independent on the state. Since in the beginning of learning agent act randomly in the environment, it would be more efficient if actions were taken according to the some heuristic function. We demonstrate that heuristically-accelerated actor-critic algorithm learns optimal policy faster, using Educational Process Mining dataset with records of students' course learning process and their grades.

A Study on Analyzing the Plan of the Elementary Schools in Japan - focusing on the learning spaces of schools that were prized as excellent facilities - (일본 초등학교의 평면구성에 관한 건축 계획적 연구 - 우량시설 표창 학교의 학습 공간을 중심으로 -)

  • Rieu, Ho-Seop
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.2
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    • pp.25-34
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    • 2007
  • This study analyzed the type of the teaming space of 84 elementary schools which were prized as excellent schools on architectural planning and design in Japan from 1985 to 2005. As a result of the study, more types of learning space appeared at different elementary schools, and there was a tendency to plan as one unit space which include class room, multipurpose space, and others, on the planning of learning space. They intended to be uses for the teaming and living activity as a group of a school year.

Interior Project of INCHEON 'G' Elementary School English Only Zone (인천 'G' 초등학교 영어 전용 구역 구축 프로젝트)

  • Lee, Hyok-Jun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.251-252
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    • 2005
  • The present design, which is English Zone Development Project for 'G' Elementary School at Seo gu, Incheon, contained various booths for experiential learning corners as well as spaces of teaching learning through group study, dramas and role plays, breaking away from the structure and atmosphere of traditional language labs, and at the same time it include a school building as an affiliated space where the whole students can gather for discussion and learning. The general design concept adopted the atmosphere of an exotic street, installing five theme booths (airport, bank, hospital, book/game store and shop) along the wall and applying the image of road to the floor in order to perform role plays. The blackboard and furniture were also designed to produce the atmosphere of street so that elementary students take interest and actively participate in learning.

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Analysis of Environment Coverage in Newspapers and Possibility of Application in NIE(Newspaper In Education) (신문의 환경 보도 분석과 신문활용교육의 가능성)

  • Oh, Kang-Ho;Go, Yeong-Gu
    • Hwankyungkyoyuk
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    • v.17 no.1
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    • pp.67-76
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    • 2004
  • This study is considered how to use newspapers to apply education by the way of analyses of environment coverage in newspapers. Data for the study were gathered by content analyses of KINDS(Korean Integrated News Database System) established by Korean Press Institute. The environment coverage is mainly placed in social and regional magazines of newspapers, and the news story are mainly assigned to straight/feature magazines in type. The news of environment coverage is mostly gathered from data by government-informer, and the news is positive/agreement or negative/disagreement in tenor. The news gathering methods of planning/magazine newspaper serial are scientific and objective, and they are of the firsthand data by news reporter, contributions by experts and interviews. The spaces of the news are specially edited. The environment news is often negative/disagreeable in tenor because the news is mostly of straight ones written by non-experts. Applying newspapers in education is a useful learning method which students could develop thinking power and induce concerning and interest by themselves. From the results of the study, the useful suggestions to apply newspapers to learning are as follows. At first, spaces and types of news must be read in detail. Secondly, it is hopeful that indirect news by not writer himself might be possibly avoided in learning. Thirdly, the themes of news would be picked up in relation with learning contents. Lastly, it suggests that the tenor of news is neutral or, in cases, positive and negative together possibly.

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A Study on the Intelligent Game based on Reinforcement Learning (강화학습 기반의 지능형 게임에 관한 연구)

  • Woo Chong-Woo;Lee Dong-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.17-25
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    • 2006
  • An intelligent game has been studied for some time, and the main purpose of the study was to win against human by enhancing game skills. But some commercial games rather focused on adaptation of the user's behavior in order to bring interests on the games. In this study, we are suggesting an adaptive reinforcement learning algorithm, which focuses on the adaptation of user behavior. We have designed and developed the Othello game, which provides large state spaces. The evaluation of the experiment was done by playing two reinforcement learning algorithms against Min-Max algorithm individually. And the results show that our approach is playing more improved learning rate, than the previous reinforcement learning algorithm.

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