• Title/Summary/Keyword: Learning Spaces

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Analysis of the Recognition and Usage of Indoor Green Space in Middle and High Schools (인식 및 이용실태에 기반한 학교 실내 녹색공간의 효용성 분석 -수도권 중·고등학교를 중심으로-)

  • Junho Park;Juyoung Lee
    • Journal of Environmental Science International
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    • v.32 no.8
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    • pp.573-583
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    • 2023
  • This study was conducted to verify the effectiveness of improving indoor environmental awareness, relieving stress, and improving learning efficiency in school indoor green space, and suggest desirable ways to develop indoor green space in the future. As part of the study, a survey was conducted among 225 individuals across six schools in a metropolitan area with garden and panel-type indoor gardens inside the school building. The survey comprised the current status and use of indoor green spaces, the perception of indoor green spaces, improvement measures in indoor green spaces, and basic properties. Semantic Differential (SD) was used to investigate the impression of school indoor spaces. Resultantly, the more frequent the use of green spaces in the school, the more they feel the positive effects of indoor green spaces, such as improving the school's indoor environment, reducing stress, and improving learning efficiency. In addition, it appears that the more frequent contact with the natural environment, the more they feel the positive effects provided by indoor green space at school. Therefore, it is suggested that educational conditions must be improved by revitalizing various green welfare, including indoor green areas, at the school level.

A Study on the Development of Creative and Cooperative Learning Spaces for University Libraries in Korea (국내 대학도서관 창의·협력 학습공간 조성에 관한 연구)

  • Jung, Youngmi;Lee, Eun-Ju
    • Journal of Korean Library and Information Science Society
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    • v.51 no.1
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    • pp.201-225
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    • 2020
  • In order to respond to changes in college's educational goals and talents, university libraries need to be transformed into spaces that support creative and collaborative learning. Apart from overseas cases, it is necessary to discuss the development of creative and collaborative learning spaces appropriate to the situation of Korean university libraries. This purpose of this study is to provide an effective guide to university libraries planning to develop creative and cooperative learning spaces. To this end, this study conducted a literature review to define the concept of a creative and collaborative learning space in a university library, collected and analyzed cases of creative and collaborative learning space of Korean university libraries, and proposed a model for developing creative and collaborative learning space for university library. Case collection was carried out through field visits to 12 university libraries. In addition, in-depth interviews were conducted with the staffs in charge of the construction and operation of five university libraries selected in consideration of the operating entity, region, and scale. This study is meaningful in that it intensively researched and analyzed the advanced cases of creative and collaborative learning spaces in Korea to derive suggestions that can be used in the field of domestic university libraries.

Teaching & Learning Activities and Spatial Arrangement in Open Education (열린교육의 내용과 시설 공간 구성)

  • Park, Young-Sook
    • Journal of the Korean Institute of Educational Facilities
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    • v.5 no.3
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    • pp.11-16
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    • 1998
  • The size and location of spaces need to be changed for teaching & learning activities in open education. This study is aimed to investigate how school facilities should be rearranged when the open education is implemented in elementary school. Some considerations such as enlargement of classroom, establishment of open space, and provision of various self-learning spaces are proposed for the rearrangement. It is also recommended that (1) a space for research and conference for teachers, (2) a multi-learning space to be utilized by connecting general and special classrooms, and (3) an open space for exclusive use of one grade or two grades be established.

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A Study on the Lighting Environment Considering the Visual Characteristic of the TV Learning in Housing (주거내 TV학습의 시각특성을 고려한 조명환경에 관한 연구)

  • 정진현
    • Journal of the Korean housing association
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    • v.9 no.3
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    • pp.25-32
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    • 1998
  • This study has carried out two steps. Firstly, the questionnaire was carried out in order to extract visual interference factors in the TV learning spaces. Secondly, on the basis of the questionnaire, it has been carried out two experiments in the TV learning space. In the experiment I, the preferable luminance of the characters and the preferable luminance ratios between the characters and backgrounds on the TV screen are extracted. In the experiment II, the preferable luminance distributions on the TV screen and its surrounding surfaces is found out. The data made in this study is expected to utilize in the lighting design on the TV learning spaces as guides.

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Applying Deep Reinforcement Learning to Improve Throughput and Reduce Collision Rate in IEEE 802.11 Networks

  • Ke, Chih-Heng;Astuti, Lia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.1
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    • pp.334-349
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    • 2022
  • The effectiveness of Wi-Fi networks is greatly influenced by the optimization of contention window (CW) parameters. Unfortunately, the conventional approach employed by IEEE 802.11 wireless networks is not scalable enough to sustain consistent performance for the increasing number of stations. Yet, it is still the default when accessing channels for single-users of 802.11 transmissions. Recently, there has been a spike in attempts to enhance network performance using a machine learning (ML) technique known as reinforcement learning (RL). Its advantage is interacting with the surrounding environment and making decisions based on its own experience. Deep RL (DRL) uses deep neural networks (DNN) to deal with more complex environments (such as continuous state spaces or actions spaces) and to get optimum rewards. As a result, we present a new approach of CW control mechanism, which is termed as contention window threshold (CWThreshold). It uses the DRL principle to define the threshold value and learn optimal settings under various network scenarios. We demonstrate our proposed method, known as a smart exponential-threshold-linear backoff algorithm with a deep Q-learning network (SETL-DQN). The simulation results show that our proposed SETL-DQN algorithm can effectively improve the throughput and reduce the collision rates.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

A Study on the Application of Biophilic Design Pattern in Educational space (아동 교육 공간의 바이오필릭 디자인 패턴 적용 분석)

  • Choi, Joo-young;Park, Sung-jun
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.3
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    • pp.3-14
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    • 2020
  • The purpose of this study is to discuss the planning direction of educational spaces to support children's healthy and creative learning based on bio_philic theory. This study analyzed the characteristics of the application of biophilic patterns in children's education space through case analysis. The conclusion of this study is summarized as follows. As a result of the analysis of children's classroom space, the pattern of 'A(Visual connection with nature), F(Dynamic & Diffuse Light), K(Prospect)' shows high application rate, but the pattern of 'C(Non-Rhythmic Sensory Stimuli), G(Connection with Natural Systems), I(Material Connection with Nature)' shows low application rate. In particular, there is a lack of connection with patterns such as hearing, smell, touch, taste stimulation and water experience, and curiosity through exploration of nature about 'B(Non-visual connection with nature), E(Presence of Water), N(Risk/Peril)' changes in nature and ecosystem. In the corridor and rest space, the pattern of 'A(Visual connection with nature), D(Thermal & Airflow Variability), F(Dynamic & Diffuse Light), G(Connection with Natural Systems), K(Prospect)' shows high application rate, but 'B(Non-visual connection with nature)' shows low application rate. In addition, the application of patterns related to the stimulation of curiosity through direct exploration of nature and the exploration of the patterns of 'E(Presence of Water), N(Risk/Peril)' is insufficient. Therefore, in the case of classroom spaces, the active use of nature as it is should be considered within the scope that does not cause visual confusion, and it should provide an area that can be experienced through the five senses. And corridors and rest spaces should be designed to introduce more active natural elements as spaces to recover stress caused by learning. In other words, the characteristics of children's education facilities need to be connected between classroom space, corridor, rest space and external space. This study is meaningful in that it analyzes and derives the application characteristics of 'biophilic design' which affects the 'Attention Restoration' of children's educational spaces through foreign cases.

Explicit Dynamic Coordination Reinforcement Learning Based on Utility

  • Si, Huaiwei;Tan, Guozhen;Yuan, Yifu;peng, Yanfei;Li, Jianping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.792-812
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    • 2022
  • Multi-agent systems often need to achieve the goal of learning more effectively for a task through coordination. Although the introduction of deep learning has addressed the state space problems, multi-agent learning remains infeasible because of the joint action spaces. Large-scale joint action spaces can be sparse according to implicit or explicit coordination structure, which can ensure reasonable coordination action through the coordination structure. In general, the multi-agent system is dynamic, which makes the relations among agents and the coordination structure are dynamic. Therefore, the explicit coordination structure can better represent the coordinative relationship among agents and achieve better coordination between agents. Inspired by the maximization of social group utility, we dynamically construct a factor graph as an explicit coordination structure to express the coordinative relationship according to the utility among agents and estimate the joint action values based on the local utility transfer among factor graphs. We present the application of such techniques in the scenario of multiple intelligent vehicle systems, where state space and action space are a problem and have too many interactions among agents. The results on the multiple intelligent vehicle systems demonstrate the efficiency and effectiveness of our proposed methods.

Layered Classifier System by Classification of Environment

  • Kim, Ji-Yoon;Lee, Dong-Wook;Sim, Kwee-Bo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1517-1520
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    • 2003
  • Generally, the environment we want to apply classifier system to is composed of several state spaces. So in this paper, we propose the layered classifier system having multifarious rule bases. From sensor's inputs, the lower layer of the layered classifier system learns strategies for each environmental state space. The higher layer learns how to allot each rule base of the strategy for environmental state space properly. To evaluate the proposed architecture of classifier system, we designed virtual environment having multifarious state spaces and from the analysis of the experimental results, we affirm that layered classifier system could find better strategies during a little time than other established classifier system's findings.

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A Study of Laboratory Facilities for Technology.Industry Education in the middle school (중학교(中學校) 기술.산업(技術.産業) 교과(敎科) 교육(敎育)을 위한 실험.실습실(實驗.實習室) 시설(施設)에 관(關)한 연구(硏究))

  • Kim, Jong-Bok
    • Journal of the Korean Institute of Educational Facilities
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    • v.7 no.1
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    • pp.57-66
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    • 2000
  • Learning for educating creative thinking and problem solving abilities and for future-oriented method should have appropriate laboratory, experimental equipments and appliances. Technology laboratory model pertinent to experiment or activity for educating creative persons is suggested in the following : (1) It is considered that many problems of current education result from an overcrowded classes. The number of students per laboratory should be $30{\sim}40$ persons. (2) There should be sufficient activity spaces for students. Unlike normal classrooms laboratory should have various tools and materials, information, facility and equipment. (3) Flexible activity spaces for various activities should be provided for groups and individuals. (4) Safety facilities should be provided sufficiently. (5) Learning experiences of collection, analysis and utilization of information should be given. (6) Laboratories should be designed to be a place for self-propelled learning. They should be designed to be able to learn by individuals and small groups after taking into consideration the individual differences as students differ in interest, curiosity and ability.

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