• Title/Summary/Keyword: Learning Space

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Users and Librarians' Perceptions and Needs Analysis on the University Library Space (대학도서관 공간에 대한 이용자와 사서의 인식 및 수요 분석)

  • Jung, Youngmi
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.1
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    • pp.223-242
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    • 2020
  • Innovation in university library spaces is challenging to effectively support the education of the university's future learning and innovation capabilities, including creativity, critical thinking, communication and collaboration. The purpose of this study is to investigate the perception and need of library space from the perspective of users and librarians, and to suggest the direction of space innovation through this. For this study, we designed each questionnaire for users and librarians, and collected responses from 363 users and 186 librarians in the university library to analyze their needs and perceptions about their library space. The librarian's need for the space was analyzed by the size of the library and the demographic factors of the librarian. The user's need was analyzed by the user's attributes. In addition, we analyzed the differences between librarians and users for the need for space and space services. The results of this paper may be useful for reference when planning a new library or building a space based on user.

Layered Classifier System by Classification of Environment

  • Kim, Ji-Yoon;Lee, Dong-Wook;Sim, Kwee-Bo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1517-1520
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    • 2003
  • Generally, the environment we want to apply classifier system to is composed of several state spaces. So in this paper, we propose the layered classifier system having multifarious rule bases. From sensor's inputs, the lower layer of the layered classifier system learns strategies for each environmental state space. The higher layer learns how to allot each rule base of the strategy for environmental state space properly. To evaluate the proposed architecture of classifier system, we designed virtual environment having multifarious state spaces and from the analysis of the experimental results, we affirm that layered classifier system could find better strategies during a little time than other established classifier system's findings.

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Steering the Dynamics within Reduced Space through Quantum Learning Control

  • Kim, Young-Sik
    • Bulletin of the Korean Chemical Society
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    • v.24 no.6
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    • pp.744-750
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    • 2003
  • In quantum dynamics of many-body systems, to identify the Hamiltonian becomes more difficult very rapidly as the number of degrees of freedom increases. In order to simplify the dynamics and to deduce dynamically relevant Hamiltonian information, it is desirable to control the dynamics to lie within a reduced space. With a judicious choice for the cost functional, the closed loop optimal control experiments can be manipulated efficiently to steer the dynamics to lie within a subspace of the system eigenstates without requiring any prior detailed knowledge about the system Hamiltonian. The procedure is simulated for optimally controlled population transfer experiments in the system of two degrees of freedom. To show the feasibility of steering the dynamics to lie in a specified subspace, the learning algorithms guiding the dynamics are presented along with frequency filtering. The results demonstrate that the optimal control fields derive the system to the desired target state through the desired subspace.

Recognition of Virtual Written Characters Based on Convolutional Neural Network

  • Leem, Seungmin;Kim, Sungyoung
    • Journal of Platform Technology
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    • v.6 no.1
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    • pp.3-8
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    • 2018
  • This paper proposes a technique for recognizing online handwritten cursive data obtained by tracing a motion trajectory while a user is in the 3D space based on a convolution neural network (CNN) algorithm. There is a difficulty in recognizing the virtual character input by the user in the 3D space because it includes both the character stroke and the movement stroke. In this paper, we divide syllable into consonant and vowel units by using labeling technique in addition to the result of localizing letter stroke and movement stroke in the previous study. The coordinate information of the separated consonants and vowels are converted into image data, and Korean handwriting recognition was performed using a convolutional neural network. After learning the neural network using 1,680 syllables written by five hand writers, the accuracy is calculated by using the new hand writers who did not participate in the writing of training data. The accuracy of phoneme-based recognition is 98.9% based on convolutional neural network. The proposed method has the advantage of drastically reducing learning data compared to syllable-based learning.

Multi-Agent Control Strategy using Reinforcement Leaning (강화학습을 이용한 다중 에이전트 제어 전략)

  • 이형일
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.937-944
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    • 2003
  • The most important problems in the multi-agent system are to accomplish a gnat through the efficient coordination of several agents and to prevent collision with other agents. In this paper, we propose a new control strategy for succeeding the goal of a prey pursuit problem efficiently Our control method uses reinforcement learning to control the multi-agent system and consider the distance as well as the space relationship among the agents in the state space of the prey pursuit problem.

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One-Class Support Vector Learning and Linear Matrix Inequalities

  • Park, Jooyoung;Kim, Jinsung;Lee, Hansung;Park, Daihee
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.1
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    • pp.100-104
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    • 2003
  • The SVDD(support vector data description) is one of the most well-known one-class support vector learning methods, in which one tries the strategy of utilizing balls defined on the kernel feature space in order to distinguish a set of normal data from all other possible abnormal objects. The major concern of this paper is to consider the problem of modifying the SVDD into the direction of utilizing ellipsoids instead of balls in order to enable better classification performance. After a brief review about the original SVDD method, this paper establishes a new method utilizing ellipsoids in feature space, and presents a solution in the form of SDP(semi-definite programming) which is an optimization problem based on linear matrix inequalities.

Content-Based Image Retrieval Based on Relevance Feedback and Reinforcement Learning for Medical Images

  • Lakdashti, Abolfazl;Ajorloo, Hossein
    • ETRI Journal
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    • v.33 no.2
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    • pp.240-250
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    • 2011
  • To enable a relevance feedback paradigm to evolve itself by users' feedback, a reinforcement learning method is proposed. The feature space of the medical images is partitioned into positive and negative hypercubes by the system. Each hypercube constitutes an individual in a genetic algorithm infrastructure. The rules take recombination and mutation operators to make new rules for better exploring the feature space. The effectiveness of the rules is checked by a scoring method by which the ineffective rules will be omitted gradually and the effective ones survive. Our experiments on a set of 10,004 images from the IRMA database show that the proposed approach can better describe the semantic content of images for image retrieval with respect to other existing approaches in the literature.

A Study on the Planning of Educational Facilities for the Blind (맹학교(盲學校)의 학습공간(學習空間) 구성(構成)에 관한 연구(硏究))

  • Kim, Jong-Young
    • Journal of the Korean Institute of Educational Facilities
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    • v.1 no.2
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    • pp.57-64
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    • 1994
  • The purpose of this study is to get data of architectural planning in the special school for the Blind. To this end the chilcren's learning activities were analyzed, and their characteristics were noted in relation with the corresponding rooms. The findings may be summarized as follows. i) The pattern of study activities are multivarious. ii) Variety in learning spases is required. And it needs a space which can accommodate simultaneously both static and dynamic study activities. iii) The learning space must be conveniently planned in relation to those facilities for basic life activities such as eating and washing so that the children receive training in those activities as well.

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Improved Neural Network-Based Self-Tuning fuzzy PID Controller for Induction Motor Speed Control (유도전동기 속도제어를 위한 개선된 신경회로망 기반 자기동조 퍼지 PID 제어기 설계)

  • 김상민;한우용;이창구
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.51 no.12
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    • pp.691-696
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    • 2002
  • This paper presents a neural network based self-tuning fuzzy PID control scheme with variable learning rate for induction motor speed control. When induction motor is continuously used long time, its electrical and mechanical Parameters will change, which degrade the Performance of PID controller considerably. This Paper re-analyzes the fuzzy controller as conventional PID controller structure, introduces a single neuron with a back-propagation learning algorithm to tune the control parameters, and proposes a variable learning rate to improve the control performance. Proposed scheme is simple in structure and computational burden is small. The simulation using Matlab/Simulink and the experiment using dSPACE(DS1102) board are performed to verify the effectiveness of the proposed scheme.

Multagent Control Strategy Using Reinforcement Learning (강화학습을 이용한 다중 에이전트 제어 전략)

  • Lee, Hyong-Ill;Kim, Byung-Cheon
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.249-256
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    • 2003
  • The most important problems in the multi-agent system are to accomplish a goal through the efficient coordination of several agents and to prevent collision with other agents. In this paper, we propose a new control strategy for succeeding the goal of the prey pursuit problem efficiently. Our control method uses reinforcement learning to control the multi-agent system and consider the distance as well as the space relationship between the agents in the state space of the prey pursuit problem.