• Title/Summary/Keyword: Learning Questions

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Design and Implementation of a Web-Based Education-Evaluation System for Setting and Analyzing Questions (문항출제와 문항분석이 가능한 웹기반 교육평가 시스템의 설계 및 구현)

  • Ha, Il-Gyu;Gang, Byeong-Uk
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.511-522
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    • 2002
  • WBI (Web-Based Instruction), a web-based tool for teaching the students at a long distance, makes possible to Interact between learners and instructors, provides a wide variety of learning materials, has an advantage of overcoming spatial constraints. In this paper, as a model of using the web for education, a web-based education-evaluation system has been designed and implemented. Web-based education-evaluation system has to be equipped with both of the online setting question mode and the upload setting question mode, the former makes questions on web and the latter uploads the setted questions on offline with settling a defeat of the existing systems on setting questions. And the system has to be equipped with the function of analyzing the questions that gives teacher several kinds of analysis information and makes possible to feedback to questions by adjusting the difficulty and revising the questions. In this paper, a system that reflects the above requirements has been designed and implemented with PHP script language and MySQL database system.

Design and Implementation of Learning Evaluation Announce Systems using Mobile Learning Device (무선 학습 도구를 이용한 학습평가결과 안내시스템의 설계 및 구현)

  • Hyoung-Seok, Kim;Sun-Gwan, Han
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.81-88
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    • 2006
  • This study was about design and development of the 'Mobile Learning Evaluation Announced System'(MLEAS), which could operate the e-learning and send the result of that to the parents. From this, teachers and parents can communicate with each other dynamically. Especially, this system does not simply present results of students 'learning but provide the extra learning which can make up for students' wrong questions in the base of the evaluation standard. This paper suggests this total learning solution so that parents can perceive the state of their children's learning under the mobile learning environment.

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The Effects of Cooperative Learning Applying Jigsaw II on Learner's Self-Regulated Learning, Achievement, Self-Esteem & Cooperation (협동학습이 학습자의 자기조절학습능력, 학업성취도, 자아존중감 및 협동심에 미치는 영향)

  • Yoon, Hyun-Sang;Kim, Sam-Kon
    • Journal of Fisheries and Marine Sciences Education
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    • v.13 no.2
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    • pp.194-211
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    • 2001
  • This study was conducted to investigate the effects of cooperative learning applying Jigsaw II on learner's self-regulated learning ability, achievements, self-esteem & cooperation. 12 graders were assigned to experimental group(applying Jigsaw II treatment) & control group(applying traditional instructional treatment). Experimental group was trained to ask comprehension & thought-provoking questions on the material when in tutor role & to explain material to group members when acting as tutee. Tutorial sessions followed over 8-week treatment. As a results, Experimental group outperformed control group on ability to construct learner's self-regulated learning ability, achievements, self-esteem & cooperation both during their tutorial interaction & on written measures.

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Development and Use of the Nursing Management Application for Smartphones in Class

  • Kim, Yoon-Jung;Park, Jung-Ha
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.36-41
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    • 2020
  • In this study, a nursing management application for fourth-year students majoring in nursing at university was developed and practically applied in lectures. The application consists of an introduction, learning contents, and quiz contents. Nursing students downloaded and used it on their smartphones, such as iPhones and Android phones. The learning contents of a nursing management application include theoretical contents related to courses on nursing management and quiz contents comprising basic, advanced, and mixed quizzes based on the learning contents. Nursing students had access to this application on their smartphones and studied the contents provided regardless of time and space. Moreover, they were allowed to check their scores as soon as they selected and answered the questions included in the quiz contents. Nursing students used a nursing management application during and after lectures. We confirmed their learning process and learning results anytime and provided relevant feedback.

Engineering Mathematics Teaching Strategy Based on Cooperative Learning

  • Zhu, Wanzhen
    • Research in Mathematical Education
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    • v.14 no.1
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    • pp.11-18
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    • 2010
  • The basic idea of cooperative learning focuses on team reward, equal opportunities for success, cooperation within team and competition among teams, and emphasizes share of sense of achievement through joint efforts so as to realize specific learning objectives. The main strategies of engineering mathematics teaching based on cooperative learning are to establish favorable team and design reasonable team activity plan. During the period of team establishment, attention shall be given to team structure including such elements as team status, role, norm and authority. Team activity plan includes team activity series and team activity task. Team activity task shall be designed to be a chain of questions following a certain principle.

How Student Classroom Engagement Affects Students' Study Results in Mathematics Classroom

  • SI, Hai-xia;YE, Li-jun;ZHENG, Yan-fang
    • Research in Mathematical Education
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    • v.22 no.4
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    • pp.305-318
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    • 2019
  • To improve students' classroom engagement is not only the demand of curriculum revolution, but also the reflection of learning democracy. Students' responses and thinking are the main manifestations of students' participation in classroom learning. To reduce the amount of questions and increase the opportunities and time for students to think, this study, by employing SPSS, makes attempts to analyze the data by using multivariate GLM analysis to explore the effects of students' responses and thinking on learning results. The results indicated the students learning effect will be promoted through reducing the quantity and increasing the quality of question and adding the thinking opportunities.

Cognition Level Analysis for Research-Learning Ethics (연구.학습윤리에 대한 인지도 분석)

  • Hong, Jin-Keun;Lee, Jeong-Gi;Oh, Yu-Sek;Park, Sun-Young;Hah, Jung-Chul
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.173-178
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    • 2012
  • This paper presents research analyzed contents in center of awareness of research ethics and learning ethics of B university students. The presented data get from cognition level questions of research ethics and learning ethics in the purpose of establishing educational directions of research-learning ethics for B university students, and recognize ethics awareness level of students, necessity of ethics education from cognition level analysis. The research results will be useful guideline for ethics educations of B university.

A Method to Resolve the Cold Start Problem and Mesa Effect Using Humanoid Robots in E-Learning (휴머노이드 로봇을 활용한 이러닝 시스템에서 Mesa Effect와 Cold Start Problem 해소 방안)

  • Kim, Eunji;Park, Philip;Kwon, Ohbyung
    • The Journal of Korea Robotics Society
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    • v.10 no.2
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    • pp.90-95
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    • 2015
  • The main goal of e-learning systems is just-in-time knowledge acquisition. Rule-based e-learning systems, however, suffer from the mesa effect and the cold start problem, which both result in low user acceptance. E-learning systems suffer a further drawback in rendering the implementation of a natural interface in humanoids difficult. To address these concerns, even exceptional questions of the learner must be answerable. This paper aims to propose a method that can understand the learner's verbal cues and then intelligently explore additional domains of knowledge based on crowd data sources such as Wikipedia and social media, ultimately allowing for better answers in real-time. A prototype system was implemented using the NAO platform.

An Analysis of the Patterns of Scientific Questions Generation among Elementary Science-Gifted and General Students (초등과학영재와 일반학생의 과학적 의문 생성 패턴 분석)

  • Eom, Ju Gyeong;Lee, Kil-Jae
    • Journal of The Korean Association For Science Education
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    • v.35 no.4
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    • pp.537-548
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    • 2015
  • This study aims to identify and compare the patterns of scientific questions generation among elementary science-gifted and general students when conducting observational tasks. The pattern in generating scientific questions, which is distinguished from other types of scientific questions, is the manner that students generate a variety of types of questions in an inquiry process. To analyze the patterns in generating scientific questions, the task of observing dry grapes in soda pop, candlelight, and dyed celery were selected as suitable tasks. The subjects were 26 science-gifted students participating in a gifted education program and 27 general students in an elementary school in the same city. They were all sixth graders. The results of this study are as follows: First, the patterns of scientific questions generation among gifted students and general students during observational tasks were classified into five patterns: [Pattern 1] single, [Pattern 2] sequential, [Pattern 3] repetitive, [Pattern 4] circulative, [Pattern 5] repetitive, and circulative. Second, gifted students and general students presented all of the five patterns, but the frequency of the patterns indicated differences between the two groups. The gifted students primarily presented [Pattern 3] and [Pattern 5]. On the other hand, the general students mainly presented [Pattern 1], [Pattern 2], and [Pattern 3]. These results suggest that the ways of generating scientific questions are very much as important as the types of questions. Teachers can establish teaching-learning strategies for generating scientific questions appropriate to learner's characteristics.

Next-Generation Chatbots for Adaptive Learning: A proposed Framework

  • Harim Jeong;Joo Hun Yoo;Oakyoung Han
    • Journal of Internet Computing and Services
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    • v.24 no.4
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    • pp.37-45
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    • 2023
  • Adaptive has gained significant attention in Education Technology (EdTech), with personalized learning experiences becoming increasingly important. Next-generation chatbots, including models like ChatGPT, are emerging in the field of education. These advanced tools show great potential for delivering personalized and adaptive learning experiences. This paper reviews previous research on adaptive learning and the role of chatbots in education. Based on this, the paper explores current and future chatbot technologies to propose a framework for using ChatGPT or similar chatbots in adaptive learning. The framework includes personalized design, targeted resources and feedback, multi-turn dialogue models, reinforcement learning, and fine-tuning. The proposed framework also considers learning attributes such as age, gender, cognitive ability, prior knowledge, pacing, level of questions, interaction strategies, and learner control. However, the proposed framework has yet to be evaluated for its usability or effectiveness in practice, and the applicability of the framework may vary depending on the specific field of study. Through proposing this framework, we hope to encourage learners to more actively leverage current technologies, and likewise, inspire educators to integrate these technologies more proactively into their curricula. Future research should evaluate the proposed framework through actual implementation and explore how it can be adapted to different domains of study to provide a more comprehensive understanding of its potential applications in adaptive learning.