• Title/Summary/Keyword: Learning Process

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Modeling of AutoML using Colored Petri Net

  • Yo-Seob, Lee
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.420-426
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    • 2022
  • Developing a machine learning model and putting it into production goes through a number of steps. Automated Machine Learning(AutoML) appeared to increase productivity and efficiency by automating inefficient tasks that occur while repeating this process whenever machine learning is applied. The high degree of automation of AutoML models allows non-experts to use machine learning models and techniques without the need to become machine learning experts. Automating the process of applying machine learning end-to-end with AutoML models has the added benefit of creating simpler solutions, generating these solutions faster, and often generating models that outperform hand-designed models. In this paper, the AutoML data is collected and AutoML's Color Petri net model is created and analyzed based on it.

Vibration Tactile Foreign Language Learning: The Possibility of Embodied Instructional Media

  • JEONG, Yoon Cheol
    • Educational Technology International
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    • v.14 no.1
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    • pp.41-53
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    • 2013
  • On the basis of two premises and embodied cognition theory, the vibration tactile learning is proposed as an effective method for foreign language learning. The premises are: the real nature of language is sound and the source of sound is vibration. According to embodied cognition theory, cognition is inherently connected to bodily sensation rather than metaphysical and independent. As a result, the vibration tactile learning is: people are able to learn foreign language better by listening to sound and experiencing its vibration through touch rather than solely listening to sound. The effectiveness of vibration tactile learning is tested with two instructional media theories: media comparison and media attribute. For the comparison, an experiment is conducted with control and experimental groups. The attributes of vibration tactile media are investigated in points of relationships with the learning process. The experiment results indicate a small effect on the increased mean score. Three kinds of relationships are found between the media attribute and learning process: enforced stimulus, facilitated pronunciation, and assimilation of resonance to sound patterns through touch. Finally, this paper proposes a new theoretical development for instructional media research: an embodied cognition based media research and development.

Optimization of the Water Absorption by Crosslinked Agar-g-Poly(acrylic acid) (Agar 그래프트 폴리아크릴산 겔의 흡수능 최적화)

  • Wuttisela, Karntarat;Panijpan, Bhinyo;Triampo, Wannapong;Triampo, Darapond
    • Polymer(Korea)
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    • v.32 no.6
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    • pp.537-543
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    • 2008
  • Crosslinked agar-g-poly(acrylic acid) (x-agar-g-PAA) super absorbent with a water absorbency ($Q_{H2O}$) of approximately 660 g/g was synthesized by the copolymerization of agar with an acrylic acid monomer. KPS and MBA were used as the initiator and crosslinker, respectively. Grafting was performed in air. Infrared spectroscopy was used to identify the product of copolymerization. The optimum conditions to synthesize the x-agar-g-PAA superabsorbent were 0.1 g of agar, 0.1 g of the KPS initiator, for 15 min; 50% AA monomer, 0.005 g of the MBA crosslinker, for a propagation time of 5 min; and 1 M NaOH for 15 min to allow for saponification. The reaction temperature was $80{^\circ}C$.

Effective Multi-label Feature Selection based on Large Offspring Set created by Enhanced Evolutionary Search Process

  • Lim, Hyunki;Seo, Wangduk;Lee, Jaesung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.7-13
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    • 2018
  • Recent advancement in data gathering technique improves the capability of information collecting, thus allowing the learning process between gathered data patterns and application sub-tasks. A pattern can be associated with multiple labels, demanding multi-label learning capability, resulting in significant attention to multi-label feature selection since it can improve multi-label learning accuracy. However, existing evolutionary multi-label feature selection methods suffer from ineffective search process. In this study, we propose a evolutionary search process for the task of multi-label feature selection problem. The proposed method creates large set of offspring or new feature subsets and then retains the most promising feature subset. Experimental results demonstrate that the proposed method can identify feature subsets giving good multi-label classification accuracy much faster than conventional methods.

Center estimation of the n-fold engineering parts using self organizing neural networks with generating and merge learning (뉴런의 생성 및 병합 학습 기능을 갖는 자기 조직화 신경망을 이용한 n-각형 공업용 부품의 중심추정)

  • 성효경;최흥문
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.11
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    • pp.95-103
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    • 1997
  • A robust center estimation tecnique of n-fold engineering parts is presented, which use self-organizing neural networks with generating and merging learning for training neural units. To estimate the center of the n-fold engineering parts using neural networks, the segmented boundaries of the interested part are approximated to strainght lines, and the temporal estimated centers by thecosine theorem which formed between the approximaged straight line and the reference point, , are indexed as (.sigma.-.theta.) parameteric vecstors. Then the entries of parametric vectors are fed into self-organizing nerual network. Finally, the center of the n-fold part is extracted by mean of generating and merging learning of the neurons. To accelerate the learning process, neural network uses an adaptive learning rate function to the merging process and a self-adjusting activation to generating process. Simulation results show that the centers of n-fold engineering parts are effectively estimated by proposed technique, though not knowing the error distribution of estimated centers and having less information of boundaries.

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The Comparative Study of NHPP Software Reliability Model Exponential and Log Shaped Type Hazard Function from the Perspective of Learning Effects (지수형과 로그형 위험함수 학습효과에 근거한 NHPP 소프트웨어 신뢰성장모형에 관한 비교연구)

  • Kim, Hee Cheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.1-10
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    • 2012
  • In this study, software products developed in the course of testing, software managers in the process of testing software test and test tools for effective learning effects perspective has been studied using the NHPP software. The finite failure nonhomogeneous Poisson process models presented and the life distribution applied exponential and log shaped type hazard function. Software error detection techniques known in advance, but influencing factors for considering the errors found automatically and learning factors, by prior experience, to find precisely the error factor setting up the testing manager are presented comparing the problem. As a result, the learning factor is greater than autonomous errors-detected factor that is generally efficient model could be confirmed. This paper, a failure data analysis of applying using time between failures and parameter estimation using maximum likelihood estimation method, after the efficiency of the data through trend analysis model selection were efficient using the mean square error and coefficient of determination.

Design of Programming Learning Process using Hybrid Programming Environment for Computing Education

  • Kwon, Dai-Young;Yoon, Il-Kyu;Lee, Won-Gyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1799-1813
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    • 2011
  • Many researches indicate that programming learning could help improve problem solving skills through algorithmic thinking. But in general, programming learning has been focused on programming language features and it also gave a heavy cognitive load to learners. Therefore, this paper proposes a programming activity process to improve novice programming learners' algorithmic thinking efficiently. An experiment was performed to measure the effectiveness of the proposed programming activity process. After the experiment, the learners' perception on programming was shown to be changed, to effective activity in improving problem solving.

The Camparative study of NHPP Extreme Value Distribution Software Reliability Model from the Perspective of Learning Effects (NHPP 극값 분포 소프트웨어 신뢰모형에 대한 학습효과 기법 비교 연구)

  • Kim, Hee Cheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.1-8
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    • 2011
  • In this study, software products developed in the course of testing, software managers in the process of testing software test and test tools for effective learning effects perspective has been studied using the NHPP software. The finite failure non-homogeneous Poisson process models presented and the life distribution applied extreme distribution which used to find the minimum (or the maximum) of a number of samples of various distributions. Software error detection techniques known in advance, but influencing factors for considering the errors found automatically and learning factors, by prior experience, to find precisely the error factor setting up the testing manager are presented comparing the problem. As a result, the learning factor is greater than automatic error that is generally efficient model could be confirmed. This paper, a numerical example of applying using time between failures and parameter estimation using maximum likelihood estimation method, after the efficiency of the data through trend analysis model selection were efficient using the mean square error.

Development of Educational Programs for PHP using Flash Actionscripts (플래시 액션 스크립트를 이용한 PHP 교육용 프로그램 개발)

  • Kim, Dong-Sik;Lee, Dong-Yeop;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2543-2545
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    • 2003
  • This paper presents a web-based virtual classroom which can be creating efficiencies in the learning process of PHP language. The proposed flash animations which explain the important principles of several topics for PHP language are designed for the learners to easily understand by executing them through simple mouse clicks. The proposed flash animations enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of various educational technologies. Also, internet-based on-line voice presentation and its related texts together with moving images are synchronized for efficient, language learning process. Through the proposed virtual classroom, the learners will be capable of learning the concepts related to PHP language and its coding. The results of this paper are to allow the implementation of an efficient virtual classroom, and are also expected to make a contributions to the activation of internet-based educational systems.

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Problems of Distance Learning in Specialists Training in Modern Terms of The Informative Society During COVID-19

  • Kuchai, Oleksandr;Yakovenko, Serhii;Zorochkina, Tetiana;Оkolnycha, Tetiana;Demchenko, Iryna;Kuchaі, Tetiana
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.143-148
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    • 2021
  • The article considers the training of specialists in education in the conditions of distance learning. It is lights up the advantages of distance learning and determined the characteristic features of distance learning of students training in the implementation of these technologies in the educational process. The article focuses on the main aspects of computerization of studies as a technological breach in methodology, organization and practical realization of educational process and informative culture of a teacher. Information technologies are intensive involved in life of humanity, educational process of schools and higher educational establishments. Intercommunication is examined between the processes of informatization of the society and education.