• Title/Summary/Keyword: Learning Media

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The Design and Implementation of a Multimedia Title : A Model for Studying ′Creatures and Environment′ in the Curriculum of Nature for Elementary Schools (초등학교 자연과 ‘생물과 환경’ 학습을 위한 멀티미디어 타이틀의 설계 및 구현)

  • 강준식;이지영
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.7-12
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    • 2000
  • This paper is an attempt to design and implement a multimedia title for the lesson of' Creatu Environment' which appears in the textbook of the second semester for the fourth graders. The title make the most use do multimedia features so that students my be able to reach the best result of activities. The title adopts the Cocktail program developed by Hite-Media Co. It is designed to resolve that are associated with sequential and letter-centered simplicity. As a result, students can interact on the other and the amount of their lessons. The title can effectively combines visual and aural (i. e. information to bring in motivations and participations in learning activities. This title is believed to help students to solve many classroom questions and to try individual learning. Finally, it is hoped that the title helps students to understand the ultimate go subject. 'Environment does affect the life of plants'.

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The Effects of SW Education Using EPL and Coding robot on the Computational thinking and Problem solving (EPL 및 코딩 로봇 활용 SW교육이 컴퓨팅 사고력과 문제해결력에 미치는 효과)

  • Oh, Ji Hun;Jang, Dae Won;Chung, Il Yong
    • Smart Media Journal
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    • v.10 no.3
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    • pp.60-67
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    • 2021
  • This study attempted to examine the effects of SW education using EPL and coding robots on computing thinking and problem-solving skills among various teaching and learning methods of software education. To this end, a survey was conducted on 350 students from middle schools A and B in Gwangju and Jeollanam-do, and the difference in mean was analyzed through t-verification and one-way analysis of variance in order to investigate the relationship between variables. Based on the research results obtained through this, we will identify the effects, strengths, and weaknesses of SW education using EPL and coding robots, provide basic data and information for efficient teaching and learning methods of SW education, and further suggest better directions in terms of academic and practical aspects.

A Blocking Algorithm of a Target Object with Exposed Privacy Information (개인 정보가 노출된 목표 객체의 블로킹 알고리즘)

  • Jang, Seok-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.43-49
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    • 2019
  • The wired and wireless Internet is a useful window to easily acquire various types of media data. On the other hand, the public can easily get the media data including the object to which the personal information is exposed, which is a social problem. In this paper, we propose a method to robustly detect a target object that has exposed personal information using a learning algorithm and effectively block the detected target object area. In the proposed method, only the target object containing the personal information is detected using a neural network-based learning algorithm. Then, a grid-like mosaic is created and overlapped on the target object area detected in the previous step, thereby effectively blocking the object area containing the personal information. Experimental results show that the proposed algorithm robustly detects the object area in which personal information is exposed and effectively blocks the detected area through mosaic processing. The object blocking method presented in this paper is expected to be useful in many applications related to computer vision.

The Effect of Digital Technologies on Adolescent Mental Health: The Role of Parenting Style and Peer Attachment (청소년의 컴퓨터 및 인터넷 이용이 정신건강에 미치는 영향: 양육방식과 또래애착의 조절효과)

  • Park, Jaeyoung;Han, Chihun;Oh, Joohyun
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.1-13
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    • 2019
  • This study examined the effect of digital technologies on adolescent mental health; attention deficit, aggression, depression. Furthermore, we investigated the role of parenting style and peer attachment as they might have effects on digital technologies. Using two-wave longitudinal data, we conducted longitudinal analysis from the Korean Children and Youth Panel Survey done in 2015 and 2016. Results showed that computer and internet usage for learning purpose has a positive effect on mental health, while computer games and social media have negative effects. Also, the positive effects of learning on depression indicated stronger in adolescents who felt less affection from their parents. On the other hand, the negative effects of computer games and social media could be moderated by both parenting style and peer attachment. Implications of these results and directions for future research are discussed.

Image Stitching focused on Priority Object using Deep Learning based Object Detection (딥러닝 기반 사물 검출을 활용한 우선순위 사물 중심의 영상 스티칭)

  • Rhee, Seongbae;Kang, Jeonho;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.882-897
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    • 2020
  • Recently, the use of immersive media contents representing Panorama and 360° video is increasing. Since the viewing angle is limited to generate the content through a general camera, image stitching is mainly used to combine images taken with multiple cameras into one image having a wide field of view. However, if the parallax between the cameras is large, parallax distortion may occur in the stitched image, which disturbs the user's content immersion, thus an image stitching overcoming parallax distortion is required. The existing Seam Optimization based image stitching method to overcome parallax distortion uses energy function or object segment information to reflect the location information of objects, but the initial seam generation location, background information, performance of the object detector, and placement of objects may limit application. Therefore, in this paper, we propose an image stitching method that can overcome the limitations of the existing method by adding a weight value set differently according to the type of object to the energy value using object detection based on deep learning.

A Study on the Performance of Enhanced Deep Fully Convolutional Neural Network Algorithm for Image Object Segmentation in Autonomous Driving Environment (자율주행 환경에서 이미지 객체 분할을 위한 강화된 DFCN 알고리즘 성능연구)

  • Kim, Yeonggwang;Kim, Jinsul
    • Smart Media Journal
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    • v.9 no.4
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    • pp.9-16
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    • 2020
  • Recently, various studies are being conducted to integrate Image Segmentation into smart factory industries and autonomous driving fields. In particular, Image Segmentation systems using deep learning algorithms have been researched and developed enough to learn from large volumes of data with higher accuracy. In order to use image segmentation in the autonomous driving sector, sufficient amount of learning is needed with large amounts of data and the streaming environment that processes drivers' data in real time is important for the accuracy of safe operation through highways and child protection zones. Therefore, we proposed a novel DFCN algorithm that enhanced existing FCN algorithms that could be applied to various road environments, demonstrated that the performance of the DFCN algorithm improved 1.3% in terms of "loss" value compared to the previous FCN algorithms. Moreover, the proposed DFCN algorithm was applied to the existing U-Net algorithm to maintain the information of frequencies in the image to produce better results, resulting in a better performance than the classical FCN algorithm in the autonomous environment.

Detecting Similar Designs Using Deep Learning-based Image Feature Extracting Model (딥러닝 기반 이미지 특징 추출 모델을 이용한 유사 디자인 검출에 대한 연구)

  • Lee, Byoung Woo;Lee, Woo Chang;Chae, Seung Wan;Kim, Dong Hyun;Lee, Choong Kwon
    • Smart Media Journal
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    • v.9 no.4
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    • pp.162-169
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    • 2020
  • Design is a key factor that determines the competitiveness of products in the textile and fashion industry. It is very important to measure the similarity of the proposed design in order to prevent unauthorized copying and to confirm the originality. In this study, a deep learning technique was used to quantify features from images of textile designs, and similarity was measured using Spearman correlation coefficients. To verify that similar samples were actually detected, 300 images were randomly rotated and color changed. The results of Top-3 and Top-5 in the order of similarity value were measured to see if samples that rotated or changed color were detected. As a result, the VGG-16 model recorded significantly higher performance than did AlexNet. The performance of the VGG-16 model was the highest at 64% and 73.67% in the Top-3 and Top-5, where similarity results were high in the case of the rotated image. appear. In the case of color change, the highest in Top-3 and Top-5 at 86.33% and 90%, respectively.

Design and Utilization of Connected Data Architecture-based AI Service of Mass Distributed Abyss Storage (대용량 분산 Abyss 스토리지의 CDA (Connected Data Architecture) 기반 AI 서비스의 설계 및 활용)

  • Cha, ByungRae;Park, Sun;Seo, JaeHyun;Kim, JongWon;Shin, Byeong-Chun
    • Smart Media Journal
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    • v.10 no.1
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    • pp.99-107
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    • 2021
  • In addition to the 4th Industrial Revolution and Industry 4.0, the recent megatrends in the ICT field are Big-data, IoT, Cloud Computing, and Artificial Intelligence. Therefore, rapid digital transformation according to the convergence of various industrial areas and ICT fields is an ongoing trend that is due to the development of technology of AI services suitable for the era of the 4th industrial revolution and the development of subdivided technologies such as (Business Intelligence), IA (Intelligent Analytics, BI + AI), AIoT (Artificial Intelligence of Things), AIOPS (Artificial Intelligence for IT Operations), and RPA 2.0 (Robotic Process Automation + AI). This study aims to integrate and advance various machine learning services of infrastructure-side GPU, CDA (Connected Data Architecture) framework, and AI based on mass distributed Abyss storage in accordance with these technical situations. Also, we want to utilize AI business revenue model in various industries.

Skin Disease Classification Technique Based on Convolutional Neural Network Using Deep Metric Learning (Deep Metric Learning을 활용한 합성곱 신경망 기반의 피부질환 분류 기술)

  • Kim, Kang Min;Kim, Pan-Koo;Chun, Chanjun
    • Smart Media Journal
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    • v.10 no.4
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    • pp.45-54
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    • 2021
  • The skin is the body's first line of defense against external infection. When a skin disease strikes, the skin's protective role is compromised, necessitating quick diagnosis and treatment. Recently, as artificial intelligence has advanced, research for technical applications has been done in a variety of sectors, including dermatology, to reduce the rate of misdiagnosis and obtain quick treatment using artificial intelligence. Although previous studies have diagnosed skin diseases with low incidence, this paper proposes a method to classify common illnesses such as warts and corns using a convolutional neural network. The data set used consists of 3 classes and 2,515 images, but there is a problem of lack of training data and class imbalance. We analyzed the performance using a deep metric loss function and a cross-entropy loss function to train the model. When comparing that in terms of accuracy, recall, F1 score, and accuracy, the former performed better.

An Analysis of the Key Factors Affecting Apartment Sales Price in Gwangju, South Korea (광주광역시 아파트 매매가 영향요인 분석)

  • Lim, Sung Yeon;Ko, Chang Wan;Jeong, Young-Seon
    • Smart Media Journal
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    • v.11 no.3
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    • pp.62-73
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    • 2022
  • Researches on the prediction of domestic apartment sales price have been continuously conducted, but it is not easy to accurately predict apartment prices because various characteristics are compounded. Prior to predicting apartment sales price, the analysis of major factors, influencing on sale prices, is of paramount importance to improve the accuracy of sales price. Therefore, this study aims to analyze what are the factors that affect the apartment sales price in Gwangju, which is currently showing a steady increase rate. With 6 years of Gwangju apartment transaction price and various social factor data, several maching learning techniques such as multiple regression analysis, random forest, and deep artificial neural network algorithms are applied to identify major factors in each model. The performances of each model are compared with RMSE (Root Mean Squared Error), MAE (Mean Absolute Error) and R2 (coefficient of determination). The experiment shows that several factors such as 'contract year', 'applicable area', 'certificate of deposit', 'mortgage rate', 'leading index', 'producer price index', 'coincident composite index' are analyzed as main factors, affecting the sales price.