• Title/Summary/Keyword: Learning Media

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A Study on the Design of Inquiry Instruction Model by Information Literacy Instruction in School Library (학교도서관의 정보활용교육에 의한 탐구수업모형 설계에 관한 연구)

  • Ro, Jin-Young;Byun, Woo-Yeoul;Lee, Byeong-Ki
    • Journal of Korean Library and Information Science Society
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    • v.40 no.1
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    • pp.471-492
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    • 2009
  • Inquiry instruction is a dynamic process that uses questioning and answering to have students actively participate in their own learning. Inquiry instruction is a teaching technique in which teachers do not provide knowledge, but help students discover knowledge by themselves. However, Inquiry instruction currently has problems of lack of connection between inquiry process and school library, lack of collaboration between the media specialist and teacher, and lack of applicable models. Information literacy is the ability to access, evaluate and use information. Information literacy process is closely related to the inquiry process. Thus, this study suggested an elaborative model in inquiry instruction using information literacy process. This research derived the skills, strategies, activities of inquiry instruction model by comparing and analyzing Lippitt's inquiry process with information literacy process(Big6 Skills, Pathways to Knowledge, I-Search, 8Ws, Inquiry Process, Inquiry in the Research Process). Based on the results, this study designed an elaborative model in inquiry instruction using information literacy process.

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Analysis on Library-Aided Instruction's Obstacle Factors based on Human Performance Technology Model (인간수행공학을 적용한 도서관활용수업의 저해요인 분석 연구)

  • Jung, Jong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.40 no.1
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    • pp.433-449
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    • 2009
  • The purpose of this study is to find out the factors which have interrupted Library Assisted Instruction in various schools' libraries and to analyze the factors by the tools and to propose the solutions to the obstacles for the desired Library Assisted Instruction. For doing this, some experimental processes had been made: firstly, to make the analysis model based on HPT for the improvement of the real LAI, secondly, to apply the model to LAI, to draw out the problems and to analyze them, and to propose the solutions. As the results of this study, the 5 solutions are presented; 1) LAIs should have the obvious and concrete teaching&learning objectives. 2) The supporting systems for LAI like the web community ought to be prepared. 3) External motivation systems, that is, teachers and teacher-librarians' performance assessment with LAI participation rate per year, should be developed. 4) The various, practical LAI programs should be developed. 5) The obscure refusal of teachers & teacher-librarians to LAI should be disappeared and the directors of schools should be confident of the LAI's educational, positive effects.

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The Consciousness on Multicultual Education and Policy Implication: A Questionnaire Survey of Teachers, Students, and Parents in Elementary Schools, Daegu City (다문화교육에 대한 의식과 정책적 함의: 대구시 초등학교 교사와 학생, 학부모를 대상으로 한 설문조사 결과를 중심으로)

  • Park, Soon-Ho
    • Journal of the Korean association of regional geographers
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    • v.15 no.4
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    • pp.464-477
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    • 2009
  • This research analyzed reality of multicultural education of Korea and suggested policy implication through a questionnaire survey of teachers, students, and parents in elementary schools, Daegu City. Multicultural policies in Korea mainly helped a member of multicultural family who immigrated into Korea to learn Korean language and culture. Thus, the common people have a few chances to have multicultural education; however they mainly experienced multiculture indirectly through mass media. Therefore they had low level of understanding and satisfaction and their consciousness was narrow. Most of people completely come out in sympathy with that multicultural education should be taught at school. To overcome the current issues of multicultural education, its goals, contents and tasks should be clearly established. Multicultural education is taught from elementary school in holistic approach; however, methods of learning and teaching are different according to a curriculum.

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Improving the PR System of the Disaster Management - Contents Analysis of 'Monthly Publication of the Disaster Analysis & Prospect' in NEMA - (재난관리 효과성 제고를 위한 재난관리 PR체계 개선방안 - 소방방재청 '월간 재난종합상황분석 및 전망' 의 내용 분석 -)

  • Lee, Ye Jong;Lee, Ju Ho;Byun, Sung Soo;Lee, Jae Eun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.577-583
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    • 2009
  • The purpose of this article is improving the PR System of the Disaster Management. For achieving the purpose, this article deals with Monthly Publication of the Disaster Analysis & Prospect pressed by the NEMA and DHS TODAY pressed by the DHS and use to contents analysis as methodology. This study selects sorts, management steps, and learning of disaster which are useful in analyzing contents by the KrKwic program. This study suggests how to improve PR System of disaster management focusing on contents of the PR media.

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A Study Mode of Synchronous & Asynchronous for Multimedia Distance Education System (동기 및 비동기 겸용모드의 멀티미디어 원격교육 시스템 개발에 관한 연구)

  • Kim, Sang-Jin;Kim, Seok-Soo;Park, Gil-Cheol;Hwang, Dae-Joon
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.2985-2995
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    • 1997
  • In this paper, we proposed the "synchronous & asynchronous distance education system" which is able to interact among teachers and students for open education in cyberspace, and it is based telecommunication technology and multimedia technology. Specially, This system gets rid of the nufamiliarity and inconvenient feeling during the distance education. Also it supports the mediation of floor mode, for a group lecture and supports the synchronous mode for face-to-face effective and asynchronous mode for self-learning. The asynchronous mode has the down load function and the consultant mode (between teacher and student). The element technologies of this system consists of application sharing technique, whiteboard, various video window display, audio support, user interface, environment setup, session management, access control, network control and media control for collaborative distance education.

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Research Trends Investigation Using Text Mining Techniques: Focusing on Social Network Services (텍스트마이닝을 활용한 연구동향 분석: 소셜네트워크서비스를 중심으로)

  • Yoon, Hyejin;Kim, Chang-Sik;Kwahk, Kee-Young
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.513-519
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    • 2018
  • The objective of this study was to examine the trends on social network services. The abstracts of 308 articles were extracted from web of science database published between 1994 and 2016. Time series analysis and topic modeling of text mining were implemented. The topic modeling results showed that the research topics were mainly 20 topics: trust, support, satisfaction model, organization governance, mobile system, internet marketing, college student effect, opinion diffusion, customer, information privacy, health care, web collaboration, method, learning effectiveness, knowledge, individual theory, child support, algorithm, media participation, and context system. The time series regression results indicated that trust, support satisfaction model, and remains of the topics were hot topics. This study also provided suggestions for future research.

Analysis of Instruction Design Factors for Information Communication Ethics Education of Primary and Secondary Schools by Using Conjoint (컨조인트 분석을 이용한 초·중등학교 정보통신윤리교육 수업 설계 요소 분석)

  • Park, Chan-Jung
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.9-19
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    • 2007
  • Recently, since the importance of the information communication ethics education for primary and secondary schools has being highlighted, researches and new instructional materials have been published actively. On the other hand, with the advance of e-learning, the various kinds of educational methods which consider the characteristics and the requirement of students are being developed. The educational method for Information Communication Ethics education is no exception. If the practical method for Information Communication Ethics education which considers students' requirements is developed, then a better educational effect can be acquired. In this paper, we decompose instructional design features into 4 components such as goal, model, contents, and media in order to design a better instruction for Information Communication Ethics education. And then, we analyze the relative importance of the instructional design components by using Conjoint method based on our questionnaire result. Finally, we propose an instructional design method for Information Communication Ethics as well as examine the differences among the instructional design components.

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Automatic Selection of Visual Information using Intelligent Content-Based Retrieva (지능형 내용기반검색을 이용한 시각정보 자동추출)

  • 송점동
    • The Journal of Information Technology
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    • v.4 no.2
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    • pp.69-81
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    • 2001
  • In this paper, we examine work in the evolution of content-based retrieval systems that rely on an intelligent infrastructure. Here, we refer to intelligence as the capabilities of the systems to build and maintain situational or world models, utilize dynamic knowledge representations, exploit context and overage advanced reasoning and learning capabilities. We argue that these elements are essential to producing effective systems for retrieving visual information at semantic levels matching those of human perception and cognition. In this paper, we review relevant research on the understanding of human intelligence and construction of intelligent systems in the fields of cognitive psychology, artificial intelligence, semiotics. We also discuss how some of the principal ideas from these fields lead to new opportunities and capabilities for content-based retrieval systems. Finally, we discribe some of our efforts in these directions. In particular, we present MediaNet, a multimedia knowledge presentation framework that facilitate and enable intelligent content-based retrieval.

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Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction (게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로)

  • Kim, Young-Berm;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.131-139
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    • 2020
  • Gamers switch their games to a new when get bored or encounter more attractive ones. Switching cost varies by gamers and depends on how they are satisfied with their current game. This study evaluates the satisfaction with current games as the miltiple basic psychological need in the self-determination theory and suggests 'needs-costs' causality research model that explain the variety of gamer's switching behavior. As the empirical test to domestic mobile gamers, the autonomy fulfillment to current game affect reversely with those of autonomy and relatedness. Those relationships between need satisfaction and perceptual switching cost vary according to their age and game genre preference. The results would be applied to understand gamers' switching behavior.

An Improved AdaBoost Algorithm by Clustering Samples (샘플 군집화를 이용한 개선된 아다부스트 알고리즘)

  • Baek, Yeul-Min;Kim, Joong-Geun;Kim, Whoi-Yul
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.643-646
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    • 2013
  • We present an improved AdaBoost algorithm to avoid overfitting phenomenon. AdaBoost is widely known as one of the best solutions for object detection. However, AdaBoost tends to be overfitting when a training dataset has noisy samples. To avoid the overfitting phenomenon of AdaBoost, the proposed method divides positive samples into K clusters using k-means algorithm, and then uses only one cluster to minimize the training error at each iteration of weak learning. Through this, excessive partitions of samples are prevented. Also, noisy samples are excluded for the training of weak learners so that the overfitting phenomenon is effectively reduced. In our experiment, the proposed method shows better classification and generalization ability than conventional boosting algorithms with various real world datasets.