• Title/Summary/Keyword: Learning Media

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BIG DATA ANALYSIS ROLE IN ADVANCING THE VARIOUS ACTIVITIES OF DIGITAL LIBRARIES: TAIBAH UNIVERSITY CASE STUDY- SAUDI ARABIA

  • Alotaibi, Saqar Moisan F
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.297-307
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    • 2021
  • In the vibrant environment, documentation and managing systems are maintained autonomously through education foundations, book materials and libraries at the same time as information are not voluntarily accessible in a centralized location. At the moment Libraries are providing online resources and services for education activities. Moreover, libraries are applying outlets of social media such as Facebook as well as Instagrams to preview their services and procedures. Librarians with the assistance of promising tools and technology like analytics software are capable to accumulate more online information, analyse them for incorporating worth to their services. Thus Libraries can employ big data to construct enhanced decisions concerning collection developments, updating public spaces and tracking the purpose of library book materials. Big data is being produced due to library digitations and this has forced restrictions to academicians, researchers and policy creator's efforts in enhancing the quality and effectiveness. Accordingly, helping the library clients with research articles and book materials that are in line with the users interest is a big challenge and dispute based on Taibah university in Saudi Arabia. The issues of this domain brings the numerous sources of data from various institutions and sources into single place in real time which can be time consuming. The most important aim is to reduce the time that lapses among the authentic book reading and searching the specific study material.

Sports and Culture: Exploration for the Thought of Diversity and Historical Approach

  • CHANG, Deok Seon;KIM, Hae Yu;LEE, Hyuk Jin
    • Journal of Sport and Applied Science
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    • v.4 no.4
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    • pp.7-17
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    • 2020
  • Purpose: This study started with interest in sport culture and is meaningful as an exploratory study to help with the basic understanding of sport culture research. Research design, data, and methodology: The approach of this study is the exploratory approach by literature reviews. This study carried out exploratory research on thinking about diversity of sports culture and the development process of sports culture by human history periods. Results: First, in thinking about cultural diversity, cultural absolutism and cultural relativism were identified. The characteristics of sports culture can identify universality, individuality and diffusion, and the attributes of sports culture included sharing, learning, accumulation, whole systematic relationship and change. Second, the characteristics of sports culture were identified by the approach of each historical era. The historical stages were divided into ancient civilizations, ancient Greece and Rome, middle ages and early modern period, and late modern period. Sports have historically been found to have a British-centered European origin or popularized in the United States. Conclusions: with the characteristics of modern sports culture, the globalization of sports culture, the prominence of sports industry and sports space marketing, and the symbiotic influence relationship of sports and mass media were examined and future directions were discussed.

Color Noise Detection and Image Restoration for Low Illumination Environment (저조도 환경 기반 색상 잡음 검출 및 영상 복원)

  • Oh, Gyoheak;Lee, Jaelin;Jeon, Byeungwoo
    • Journal of Broadcast Engineering
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    • v.26 no.1
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    • pp.88-98
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    • 2021
  • Recently, the crime prevention and culprit identification even in a low illuminated environment by CCTV is becoming ever more important. In a low lighting situation, CCTV applications capture images under infrared lighting since it is unobtrusive to human eye. Although the infrared lighting leads to advantage of capturing an image with abundant fine texture information, it is hard to capture the color information which is very essential in identifying certain objects or persons in CCTV images. In this paper, we propose a method to acquire color information through DCGAN from an image captured by CCTV in a low lighting environment with infrared lighting and a method to remove color noise in the acquired color image.

Development of Real-Time Objects Segmentation for Dual-Camera Synthesis in iOS (iOS 기반 실시간 객체 분리 및 듀얼 카메라 합성 개발)

  • Jang, Yoo-jin;Kim, Ji-yeong;Lee, Ju-hyun;Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.22 no.3
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    • pp.37-43
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    • 2021
  • In this paper, we study how objects from front and back cameras can be recognized in real time in a mobile environment to segment regions of object pixels and synthesize them through image processing. To this work, we applied DeepLabV3 machine learning model to dual cameras provided by Apple's iOS. We also propose methods using Core Image and Core Graphics libraries from Apple for image synthesis and postprocessing. Furthermore, we improved CPU usage than previous works and compared the throughput rates and results of Depth and DeepLabV3. Finally, We also developed a camera application using these two methods.

A Study on the User Demand Forecasting and Improvement Plan of Gimpo City Library Service

  • Noh, Younghee;Chang, Inho;Kang, Ji Hei;Chang, Rosa
    • International Journal of Knowledge Content Development & Technology
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    • v.10 no.4
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    • pp.7-27
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    • 2020
  • With accommodation of a population of many young people and families due to Hangang River New Town Housing Project and development of railway station spheres, a need is increasing to improve the quality of public libraries service for Gimpo citizens and to establish more libraries. This study thus analyzed the book lending data of Gimpo City libraries, and the city's libraries-related social media big data in an effort to forecast the users, and thus to propose four library service improvement measures. First, in terms of book gathering and book development policy plans, a proposal was made to expand good books for children and youth, and to expand general original-language books related to learning of English, and English books for children. Second, in terms of the establishment of additional libraries or specialization strategy, a proposal was made to establish exclusive children's libraries or English libraries, and to establish library specialization strategy with a focus on children and English themes. Third, in terms of library culture programs, a proposal was made to provide library culture programs in relation to children education and to expand weekend library culture programs. Fourth, in terms of library facilities, considering the convenience of parking facilities, a proposal was made to establish libraries near apartment complexes.

Review, Assessment, and Learning Lesson on How to Design a Spectroelectrochemical Experiment for the Molten Salt System

  • Killinger, Dimitris;Phongikaroon, Supathorn
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.20 no.2
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    • pp.209-229
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    • 2022
  • This work provided a review of three techniques-(1) spectrochemical, (2) electrochemical, and (3) spectroelectrochemical-for molten salt medias. A spectroelectrochemical system was designed by utilizing this information. Here, we designed a spectroelectrochemical cell (SEC) and calibrated temperature controllers, and performed initial tests to explore the system's capability limit. There were several issues and a redesign of the cell was accomplished. The modification of the design allowed us to assemble, align the system with the light sources, and successfully transferred the setup inside a controlled environment. A preliminary run was executed to obtain transmission and absorption background of NaCl-CaCl2 salt at 600℃. It shows that the quartz cuvette has high transmittance effects across all wavelengths and there were lower transmittance effects at the lower wavelength in the molten salt media. Despite a successful initial run, the quartz vessel was mated to the inner cavity of the SEC body. Moreover, there was shearing in the patch cord which resulted in damage to the fiber optic cable, deterioration of the SEC, corrosion in the connection of the cell body, and fiber optic damage. The next generation of the SEC should attach a high temperature fiber optic patch cords without introducing internal mechanical stress to the patch cord body. In addition, MACOR should be used as the cell body materials to prevent corrosion of the surface and avoid the mating issue and a use of an adapter from a manufacturer that combines the free beam to a fiber optic cable should be incorporated in the future design.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.4
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

Framework for Reconstructing 2D Data Imported from Mobile Devices into 3D Models

  • Shin, WooSung;Min, JaeEun;Han, WooRi;Kim, YoungSeop
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.6-9
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    • 2021
  • The 3D industry is drawing attention for its applications in various markets, including architecture, media, VR/AR, metaverse, imperial broadcast, and etc.. The current feature of the architecture we are introducing is to make 3D models more easily created and modified than conventional ones. Existing methods for generating 3D models mainly obtain values using specialized equipment such as RGB-D cameras and Lidar cameras, through which 3D models are constructed and used. This requires the purchase of equipment and allows the generated 3D model to be verified by the computer. However, our framework allows users to collect data in an easier and cheaper manner using cell phone cameras instead of specialized equipment, and uses 2D data to proceed with 3D modeling on the server and output it to cell phone application screens. This gives users a more accessible environment. In addition, in the 3D modeling process, object classification is attempted through deep learning without user intervention, and mesh and texture suitable for the object can be applied to obtain a lively 3D model. It also allows users to modify mesh and texture through requests, allowing them to obtain sophisticated 3D models.

Differentiation among stability regimes of alumina-water nanofluids using smart classifiers

  • Daryayehsalameh, Bahador;Ayari, Mohamed Arselene;Tounsi, Abdelouahed;Khandakar, Amith;Vaferi, Behzad
    • Advances in nano research
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    • v.12 no.5
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    • pp.489-499
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    • 2022
  • Nanofluids have recently triggered a substantial scientific interest as cooling media. However, their stability is challenging for successful engagement in industrial applications. Different factors, including temperature, nanoparticles and base fluids characteristics, pH, ultrasonic power and frequency, agitation time, and surfactant type and concentration, determine the nanofluid stability regime. Indeed, it is often too complicated and even impossible to accurately find the conditions resulting in a stabilized nanofluid. Furthermore, there are no empirical, semi-empirical, and even intelligent scenarios for anticipating the stability of nanofluids. Therefore, this study introduces a straightforward and reliable intelligent classifier for discriminating among the stability regimes of alumina-water nanofluids based on the Zeta potential margins. In this regard, various intelligent classifiers (i.e., deep learning and multilayer perceptron neural network, decision tree, GoogleNet, and multi-output least squares support vector regression) have been designed, and their classification accuracy was compared. This comparison approved that the multilayer perceptron neural network (MLPNN) with the SoftMax activation function trained by the Bayesian regularization algorithm is the best classifier for the considered task. This intelligent classifier accurately detects the stability regimes of more than 90% of 345 different nanofluid samples. The overall classification accuracy and misclassification percent of 90.1% and 9.9% have been achieved by this model. This research is the first try toward anticipting the stability of water-alumin nanofluids from some easily measured independent variables.

Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.