• 제목/요약/키워드: Learning Information Service

검색결과 1,162건 처리시간 0.026초

e-Learning 이용자 특성과 만족에 관한 연구

  • 문태현
    • 정보학연구
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    • 제6권3호
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    • pp.137-150
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    • 2003
  • e-Learning 시장은 급속도로 성장할 잠재력을 가지고 있는 반면 이와 관련한 정책적 제도는 아직까지 미흡한 실정이다. e-Learning 서비스를 이용하는 소비자들은 상대적으로 저연령의 특징을 가지고 있으며, 기존 사교육인 학원 등과 병행하여 이용되고 있고, 지출비용은 평균 4만원 정도로 나타났다. e-Learning 이용경험자들은 비교적 만족하고 있으나 계약 및 해약과정, 이용요금 분야에서는 상대적으로 만족 수준이 낮았다. 특히, e-Learning을 이용함에 있어서 소비자의 과거 피해경험 여부가 소비자의 만족도에 상당한 영향을 주고 있는 것으로 분석되어 e-Learning 사업자들의 소비자보호가 상당히 중요한 요인으로 대두되고 있음을 보여 주었다.

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Advanced Information Data-interactive Learning System Effect for Creative Design Project

  • Park, Sangwoo;Lee, Inseop;Lee, Junseok;Sul, Sanghun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권8호
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    • pp.2831-2845
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    • 2022
  • Compared to the significant approach of project-based learning research, a data-driven design project-based learning has not reached a meaningful consensus regarding the most valid and reliable method for assessing design creativity. This article proposes an advanced information data-interactive learning system for creative design using a service design process that combines a design thinking. We propose a service framework to improve the convergence design process between students and advanced information data analysis, allowing students to participate actively in the data visualization and research using patent data. Solving a design problem by discovery and interpretation process, the Advanced information-interactive learning framework allows the students to verify the creative idea values or to ideate new factors and the associated various feasible solutions. The student can perform the patent data according to a business intelligence platform. Most of the new ideas for solving design projects are evaluated through complete patent data analysis and visualization in the beginning of the service design process. In this article, we propose to adapt advanced information data to educate the service design process, allowing the students to evaluate their own idea and define the problems iteratively until satisfaction. Quantitative evaluation results have shown that the advanced information data-driven learning system approach can improve the design project - based learning results in terms of design creativity. Our findings can contribute to data-driven project-based learning for advanced information data that play a crucial role in convergence design in related standards and other smart educational fields that are linked.

U-러닝 시스템에 관한 연구 (A Study on U-Learning System)

  • 박춘명
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 추계학술대회
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    • pp.616-617
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    • 2010
  • 본 논문에서는 유비쿼터스 컴퓨팅 환경에 기반을 둔 e-라닝 모델을 제안하였다. 제안한 모델은 크게 하드웨어와 소프트웨어 환경, 그리고 각종 서비스에 대하여 제안하였다.

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e-러닝 성과에 영향을 미치는 품질요인에 관한 연구 (What Quality Factors Affect to the e-Learning Performance)

  • 김성균;성행남;정대율
    • 한국정보시스템학회지:정보시스템연구
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    • 제16권1호
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    • pp.201-230
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    • 2007
  • Recently, the growth of e-Learning systems and its related information technology has presented a unique challenge for both schools and industry. It would make an extremely phenomenal paradigm shift in the educational method and practice. Methods of assessing the quality of e-teaming services and contents are critical issue in both practice and research. Moreover, many researchers are interested in what qualify factors more affect to the Performance of e-Learning service. Nevertheless, service quality is a construct that is difficult to define and measure. e-Learning services are composed of many factors, and they are more complicated than the traditional education services because they we performed on the distance basis and the many platforms of IT infrastructure. The purposes of our research are to classify the e-Learning service dimension and identify their factors, to develop the measurement of the factors, and finally to test empirically their relationship between the service factors and e-Learning service performance. For the development of the service factors we considered SERVQUAL model and SERVPERF model which were developed in the service marketing area. The SERVQUAL model was more fitted to the e-Learning services than the latter. From that we derived several factors that fit to our research domain, ie, tangibles, access, reliability, credibility, security, responsiveness, assurance, empathy. We combined three factors of them(reliability, credibility, security) into a factor, system stability for the semantic simplicity, and divided responsiveness factor into system operator responsiveness and teacher responsiveness as the entity based dimension classification. In the e-Learning services research, Most researcher are mentioned the quality factors of contents, so we added to two contents quality factors, ie, contents production method and richness of contents itself. We examined the relationship between the service quality factors and e-Learning performance(student satisfaction and service reuse intention). As result three quality factors(contents production method, teacher responsiveness, empathy) significantly affected student satisfaction. To the other performance variable, ie, service reuse intention, the teacher related quality factors(such as teacher responsiveness, assurance, empathy) affected only. In conclusion, even in the on-line distance teaming, the teacher's role md earnestness is as important as ever.

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Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • 제8권3호
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

e-Learning 시스템의 성공요인에 대한 탐색적 연구 (Exploring the Success Factors of the e-Learning Systems)

  • 이문봉;김종원
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권4호
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    • pp.171-188
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    • 2006
  • Information technology and the Internet have had a dramatic effect on education method and individual life. Universities and companies we making large investments in e-Learning applications but are hard to pressed to evaluate the success of their e-Learning systems. e-Learning can be seen as not only one of Internet based information systems which can provide education services but also one of teaching-teaming methods which can implement self-directed teaming. This paper tests the updated model of information system success proposed by Delone and McLean using a field study of a e-Learning. The five dimensions - information quality, system quality, service quality, user satisfaction, net benefit - of the updated model are parsimonious framework for organizing the e-learning success metrics identified in the literature. Questionaires are collected from 107 students who are enrolling a e-learning class using online survey. The model is tested using SPSS and LISREL. The results show that information quality and service quality are significant predictors of user satisfaction with the e-Learning system but system quality is not. Also user satisfaction is found to be a strong predictor of the learning performance. This strong association between user satisfaction and teaming performance suggests that user satisfaction may serve as a valid surrogate for teaming performance. Empirical testing of the updated DeLone & McLean model should therefore be extended to cover a wider variety of systems.

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e-Learning 강의 지원을 위한 디지털콘텐츠 서비스 활성화 방안연구 - I 대학 교수.학생.도서관서비스를 중심으로 - (Study on Activate Methods for Digital Contents Service to Support Academic Courses in e-Learning)

  • 이종원;고찬
    • 디지털융복합연구
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    • 제8권2호
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    • pp.89-102
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    • 2010
  • 본 연구에서는 각 대학의 최근 변화된 강의환경을 고려하여 도서관에서 제공하고 있는 상용 디지털 콘텐츠와 대학의 e-Learning 현황을 분석하고 현재의 환경하에서 요구되어지는 대학도서관 서비스 활성화 방안을 제언하고자 한다. 이를 위하여 e-learning 강의를 이용하고 있는 I 대학의 교수 학생을 대상으로 e-Learning 강의 지원에 미치는 대학도서관에서 제공하는 상용 디지털콘텐츠 서비스 품질에 대한 설문을 실시하였다. 도서관의 상용 디지털콘텐츠 제공 서비스 품절은 디지털도서관 서비스 측정모형으로 사용되어지고 있는 Digital Library Service Quality Index(이하 DL-SQL모형이라 함)을 바탕으로 4개의 차원(정보시스템 품질, 디지털장서 품질, 고객서비스 품질, 고객커뮤니티 품질)과 7개의 구성요인(검색성, 전담조직 및 인터페이스, 접근성, 디지털장서, 고객지원서비스, 개인화서비스, 고객커뮤니티) 등을 일부 수정하여 디지털 콘텐츠관련 서비스 품질을 측정하였다. 측정결과 디지털콘텐츠 관련 도서관서비스에서 "고객서비스"와 "고객커뮤니티" 품질 서비스는 "정보시스템"과 "디지털장서"에 대한 품질 서비스보다 e-Learning 강의 지원과 학습에 더 영향을 주는 것으로 분석 되었다. 이러한 결과는 e-Learning 강의를 개설하는 교수와 수강하는 학생들에게 대학도서관에서 상용 디지털콘텐츠를 구입하여 제공하는 양적 푸싱 서비스 보다는 도서관의 대 이용자 고객맞춤정보 서비스가 e-Learning 강의지원에 더 많은 영향을 끼치는 요인으로 분석됨으로써 향후 대학에서 e-Learning 강의와 연계된 디지털콘텐츠 구축관련 정책수립시 참고해야 할 도서관 서비스 활성화 방안을 제언하고자 한다.

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The Effects of Service Quality on Customer Satisfaction and e-Loyalty in e-learning Site

  • Han, Dae-Mun;Kim, Yeong-Real;Kim, Jong-Woo;Lee, Jung-Ho
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2007년도 춘계학술대회
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    • pp.110-113
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    • 2007
  • The purpose of this study was to investigate the nature of relationships among service quality, customer satisfaction and e-loyalty in e-learning site. In order to achieve the study purpose, survey method was applied As a result. it was revealed that service quality had significant effects on customer satisfaction in e-learning site. The influential factors of service quality on customer satisfaction included convenience of use, personalization, tangibles, responsiveness, and reliability in learning site. In addition, service quality had significant effects on e-loyalty as well.

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e-Learning 서비스 이용자의 수용요인에 관한 연구 (A Study on the Factors for Acceptance of e-Learning Service Users)

  • 이병찬;윤정옥;홍관수
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권4호
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    • pp.31-49
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    • 2008
  • As the development of information technology, the biggest change in educational paradigm is apparent in the shift that the emphasis of education is layed on from teachers to learners. E-learning education service through the internet is less restricted in the respect of time and places in comparison with off-line education. Therefore e-Learning is spreaded rapidly and the educational effectiveness of that is needed to be investigated. In this study theoretical research was performed firstly and framework of the study was constructed. After establishment of hypotheses the survey data were collected by the learners of e-Learning and the hypotheses were verified by the SPSS version 12.0. The results are as follows : First, the quality of e-Learning service influences significantly to the technology acceptance of users. Secondly, perceived usability and perceived easiness of technology acceptance model influences significantly to the intention of reuse of users of e-Learning services. Lastly, the playfulness of the Flow theory influences significantly to the intention of reuse of users of e-Learning services. Although there are some limitations in the respect of the numbers of variables, parameters, or samples, this study will contribute for enhancing the effectiveness of education in e-Learning service by providing the acceptance factors of e-learners.

r-Learning에서의 로봇보조학습 (Robot-Assisted Learning in r-Learning)

  • 한정혜;조미헌
    • 정보교육학회논문지
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    • 제13권4호
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    • pp.497-508
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    • 2009
  • 최근 지능형 교육서비스로봇을 이용한 교육적 효과가 입증되면서, 유치원에 상용화가 시작되었으며, 2010년에는 초등학교 방과후 학교 영어수업을 위한 기술 개발과 필드 적용 연구가 진행되어 로봇보조학습, 즉 서비스로봇에 의한 r-Learning 패러다임의 본격적인 도래를 예고하고 있다. 이에 본 연구에서는 교육용 로봇의 개념과 종류를 정의하고, 관련 연구 동향을 살펴보았다. 또한 서비스 로봇에 의한 로봇보조학습으로서의 r-Learning의 특성을 살펴보고, u-Learning과의 차별성을 분석하였다. 그리고 로봇보조학습의 콘텐츠와 서비스에 대해 정의하였으며, 로봇보조학습 서비스 모델과 서비스 현황을 살펴보고 관람 진화적인 측면을 비교하였다. 마지막으로 빠르게 성장하고 있는 로봇보조학습 서비스 시장을 위하여 교육 및 연구기관, 정부기관, 로봇산업체가 준비해야할 사항들을 제언하였다.

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