• 제목/요약/키워드: Learning Impacts

검색결과 252건 처리시간 0.023초

Web-PBL환경에서 커뮤니케이션 강화가 학습성과에 미치는 영향 (The Impacts of Communication Reinforcement on Performance of Learning in Web-PBL)

  • 고윤정;강주선;고일상
    • Asia pacific journal of information systems
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    • 제16권4호
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    • pp.179-202
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    • 2006
  • The objective of this study is to identify the impacts of communication reinforcement on performance of learning in Web-PBL. Communication reinforcement is defined as the combination of information sharing and co-construction. As factors facilitating communication reinforcement, we propose learner's characteristics, task characteristics, and group characteristics. Learner's characteristics are collaboration-orientation, openness, holistic approach, and online community-orientation which reflects e-learning environment. Collaboration-oriented tasks as group projects were developed and given to groups with 5-6 members. The group characteristics are categorized into 'horizontal' and 'vertical', according to the patterns of communication between a group leader and members. To verify empirically the proposed research model, an experimental design was performed to learners who took on-line and off-line courses with group projects. We found important results as follows; First, field dependence has positive impacts on information sharing, and online community-orientation has positive impacts on co-construction. These results correspond with prior studies on relationship between field dependence and collaborative learning. Second, collaboration-oriented task directly impacts on information sharing, and indirectly affects co-construction, This result implicates that information sharing is pre-requisite of co-construction. Third, 'horizontal' was identified as a factor giving positive effects on information sharing and co-construction. This result implies that horizontal communication is very important to facilitate communication reinforcement.

A study on the impacts of informal networks on knowledge diffusion in knowledge management

  • Choi, Ha-Nool;Yang, Keun-Woo
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2008년도 추계학술대회 및 정기총회
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    • pp.329-341
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    • 2008
  • Knowledge management has garnered attention due to its role of maintaining competitive advantage. Creating and sharing knowledge is an essential part of managing knowledge. However, the best knowledge is underutilized because employees tend to seek knowledge through their informal networks, not reach out to other sources for obtaining the best knowledge. Prior studies on informal networks pointed out a negative influence of heavy reliance on learning through informal networks but they paid little attention to a structure of informal networks and its impacts on diffusion of knowledge. The aim of our study is to show impacts of informal network on knowledge management by employing a network structure and investigating diffusion of knowledge within it. Our study found out that performance of learning becomes lower in a highly clustered network. Creating random links such as serendipitous learning can improve performance of knowledge management. When employees rely on a knowledge management system, creating random links is not necessary. Costs of adopting knowledge affect performance of knowledge management.

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컴퓨터 게임이 청소년 학습에 미치는 영향 (Influence of Computer Games on Teenagers′ Learning)

  • 이준경;박덕원
    • 한국컴퓨터산업학회논문지
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    • 제4권12호
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    • pp.1021-1032
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    • 2003
  • 현재까지 컴퓨터 게임에 관한 연구들은 컴퓨터 게임이 청소년에게 미치는 심리ㆍ정신ㆍ사회적 분야에 중점을 두어 컴퓨터 게임이 청소년 학습에 미치는 영향에 관해서는 실증적인 분석결과들을 거의 제시하지 않았다. 이에 본 논문은 컴퓨터 게임이 청소년 학습에 미치는 영향을 구체적으로 살펴보기 위하여 14세에서 19세까지 청소년 560명을 대상으로 컴퓨터 게임의 이용실태와 컴퓨터 게임으로 인해 학업에 받았던 성적하락, 수업방해 등과 관련한 경험의 유무를 알아보고 컴퓨터 게임이 학습에 어떠한 영향을 미치는지에 관하여 연구하였다. 이 외에도 본 논문에서는 청소년들이 컴퓨터 게임 이용실태와 게임이 학습에 미치는 영향에 대한 분석방법과 바람직한 컴퓨터 게임 이용방안을 제시하였다.

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연부조직손상의 S-PBL 모듈 개발 및 적용 (The development and application of S-PBL module in soft tissue injury)

  • 황현숙
    • 대한물리치료과학회지
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    • 제13권2호
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    • pp.57-65
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    • 2006
  • This study was conducted to develop the PBL module using simulation(S-PBL), to apply it to the physical therapy curricula, and its effect on students; learning contents, learning process, and its overall impacts. The S-PBL module was apply on 47 students of first year physical therapy in Jeju Halla College for 8 weeks from 2005 Feb to April. The data was analyzed via SPSS 10.0; the evaluation of learning contents and process was divided into 5 areas; the learning impacts in 4 areas. The research sought average and standard deviations. The students; satisfaction regarding S-PBL learning contents and process averaged >3.5 (on the Likert Scale of 1 thru 5) which indicated high learning achievement. For the learning impact, using an S-PBL module, it averaged >2.8 (on the Likert Scale of 1 thru 4) which indicated high learning impact. Significantly, the students showed high satisfaction in the areas of clinical practicum, the learning process, the opportunity to participate in clinical affiliation, and motivation for acquiring professional knowledge. This study proved that the application of S-PBL is effective for the physical therapy students; ability to carry out physical therapy, and it is also worth to apply in the physical therapy curricula to improve the students; participation in clinical skills.

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학교도서관의 교육적 효과에 관한 이론적 고찰 (An Analysis of the Impacts of School Library on Student's Learning)

  • 권은경
    • 한국도서관정보학회지
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    • 제40권1호
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    • pp.451-469
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    • 2009
  • 본 논문은 학교도서관이 학생들에게 미치는 교육적 효과를 이론적으로 연구한 것이다. 학교도서관의 학습효과의 유형과 평가구조를 조사하기 위하여 학교도서관의 효과를 질적인 측면에서 연구한 "National Power" 연구, "스코틀랜드 연구", "오하이오 연구", "델라웨어 연구"를 분석하였다. 이들 연구는 학교도서관의 효과를 교육목표-학습경험-측정지표라는 틀을 이용하여 측정, 평가하였다. 학교도서관의 교육목표와 학습경험 영역은 기본적으로 Bloom의 교육목표분류와 Kuhlthau의 정보탐색 모형에 기초하여 인지적, 정의적, 심동적 영역으로 구분되었으며 상호작용 영역이 추가되었다. 학교도서관 평가연구의 초점은 투입과 산출에 대한 측정에서 교육적 효과와 이익으로, 제공자 중심의 평가에서 수혜자인 학생 중심의 평가로 바뀌고 있으며 도서관의 교육효과를 측정하기 위한 조사방법으로는 사례연구, 질문지 조사법, 관찰, 면담, 핵심그룹 토론, 활동일지 분석 등이 다양하게 사용되었다.

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반성적 성찰활동에 기반한 사이버 학습상담이 초등학생의 학습동기 및 학습습관에 미치는 효과 (The Effects of Cyber Learning counseling on the Basis of Self-reflective Activities on Learning Motivation and Habits of the Elementary Students)

  • 김경현;도은경
    • 정보교육학회논문지
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    • 제13권2호
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    • pp.193-204
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    • 2009
  • 본 연구는 반성적 성찰활동에 기반한 사이버 학습 상담이 초등학생의 학습동기 및 학습습관에 어떠한 효과를 미치는지 알아보았다. 그 결과 첫째, 반성적 성찰활동에 기반한 사이버 학습상담은 초등학생의 학습동기 향상에 긍정적인 효과가 있는 것으로 나타났다. 사이버 학습상담 실시 후 학습동기의 4가지 하위요인인 주의집중, 관련성, 자신감, 만족감의 지수 향상에 긍정적인 효과가 있었다. 둘째, 반성적 성찰활동에 기반한 사이버 학습상담은 초등학생의 학습습관 변화에 긍정적인 효과가 있는 것으로 나타났다. 사이버 학습상담 실시 후 학습습관의 하위요인인 학습기술 적용 행동과 자율학습 행동 지수 향상에 긍정적인 효과가 있었다.

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디지털교과서가 학습자의 자기조절학습 및 문제해결 역량에 미치는 효과 분석 (Analysis of Impacts of Digital-Textbooks on Learners' Self-regulated Learning and Problem-solving Competency)

  • 차현진;계보경;정광훈
    • 한국콘텐츠학회논문지
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    • 제17권2호
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    • pp.13-25
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    • 2017
  • 본 연구에서는 스마트 교육 환경에서 디지털교과서의 활용이 학습자의 학업 성취도 이외 요인으로 학습자 역량 중 자기조절학습과 문제해결능력에 미치는 효과에 대하여 살펴보고자 한다. 이를 위해 연구학교로 지정된 29개 학교에 초등학교 3,4학년과 중학교 1학년을 대상으로 단일집단 사전 사후 검사 설계법(One-Group Pretest-Posttest Design)을 활용하여 2014년 디지털교과서를 활용한 과학 수업에서 자기조절학습능력과 문제해결능력에 미치는 영향을 분석하였다. 또한, 실제적인 효과를 측정하기 위해 Cohen's d를 제시하였다. 연구결과는 디지털교과서의 활용이 학생들의 자기조절학습과 문제해결능력에 약 0.2 정도의 효과크기로 적지만 긍정적인 영향을 미치는 것으로 나타났다. 배경변인(학교급, 학년, 성별)에 따른 학생들의 변화의 차이를 비교하기 위하여 공분산분석(ANCOVA)을 실시하였다. 그 결과 학년별, 학교급별 디지털교과서의 활용이 학생들의 자기조절학습과 문제해결능력에 미치는 영향의 차이가 있음을 보여주었다. 자기조절학습에서는 4학년과 중 1 학생 모두 똑같이 3학년보다 좀 더 많은 변화를 보여주었고, 문제해결능력에서는 4학년이 가장 많은 변화를 보여주었다.

커뮤니케이션매체 특성과 교수행위 특성이 협력적 상호작용과 프로젝트 성과에 미치는 영향 (The Impact of Characteristics of Communication Media and Instruction Behavior on Collaborative Interaction and Project Performance)

  • 고윤정;정경수;고일상
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.83-103
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    • 2008
  • In the new web based learning environment which has recently emerged, a variety of new learning objectives and teaching methods suited to this learning environment have been adopted. Recently, web based project-based learning methods have received a great deal of attention from those wishing to improve learning performance. The objective of this study is to identify the impact of characteristics of communication media and instruction behavior on collaborative interaction and project performance through web based group projects. The characteristics of communication media were divided into richness, flexibility, and ease of use, and the characteristics of instruction behavior were divided into support and expression, which are independent variables. Collaborative interaction as a mediate variable, was divided into information sharing and negotiation. Project performance was the dependent variable. To verify the proposed research model empirically, an experiment was conducted in which learners participated in on-line and off-line courses with group projects. The group project was conducted virtual product development(VPD), and designed a web-site about the VPD. At the end of the project, a survey was conducted. Of the 270 students, 239 responded. The students were assigned to groups of 3 or 4 members, and represented different genders and levels of computer competence. The reliability, validity, and correlation of research variables were analyzed using SPSS 14.0, and the measurement model and the structural goodness-of-fit of the research model were verified through SEM analysis using Lisrel 8.54. We found important results as follows; First, richness and ease of use has positive impacts on each of sharing information and negotiation. This suggests that richness and ease of use are useful in sharing information which is related to the task and agreeing in opinions among group members. However, flexibility has not positive impacts on sharing information and negotiation. This implies that there is no great difference in performance of PC and information literacy of user. Second, support and expression of instructor have positive impacts on sharing information and negotiation. This indicates that instructors play an important role in encouraging learners to participate in the project and communicating with them, sharing information related to the project, making a resonable decision and finally leading them to improve a project performance. Third, collaborative interaction has a positive impact on project performance. This result shows that if the ability to share information and negotiate among students was improved then a project performance would be improved as well. Recently, in the state of revitalized web based learning, it is opportune that web-based group project is practically conducted, and the impact of characteristics of communication media and characteristics of instruction behavior on sharing information, negotiating among group members and improving a project performance is verified. On the basis of these results, we propose that forms of learning, such as web based project, could be one of solution which is to enforce interaction among learners, and ultimately improve learning performance. Moreover web-based group project is able to make up for a weakness which makes it difficult to make interpersonal relations or friendship among learners in computer mediated communication or web based learning.

Interaction of Learning Motivation with Dashboard Intervention and Its Effect on Learning Achievement

  • Kim, Jeonghyun;Park, Yeonjeong;Huh, Dami;Jo, Il-Hyun
    • Educational Technology International
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    • 제18권2호
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    • pp.73-99
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    • 2017
  • The learning analytics dashboard (LAD) is a supporting tool for teaching and learning in its personalized, automatic, and visual aspects. While several studies have focused on the effect of using dashboard on learning achievement, there is a research gap concerning the impacts of learners' characteristics on it. Accordingly, this study attempted to verify the differences in learning achievement depending on learning motivation level (high vs. low) and dashboard intervention (use vs. non-use). The final participants were 231 university students enrolled in a basic statistics course. As a research design, a 2 × 2 factorial design was employed. The results showed that learning achievement varied with dashboard intervention and the interaction effect was significant between learning motivation and dashboard intervention. The results imply that the impact of LAD may vary depending on learner characteristics. Consequently, this study suggests that the dashboard interventions should be offered after careful consideration of individual students' differences, particularly their learning motivation.

Investigating the Impact of Discrete Emotions Using Transfer Learning Models for Emotion Analysis: A Case Study of TripAdvisor Reviews

  • Dahee Lee;Jong Woo Kim
    • Asia pacific journal of information systems
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    • 제34권2호
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    • pp.372-399
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    • 2024
  • Online reviews play a significant role in consumer purchase decisions on e-commerce platforms. To address information overload in the context of online reviews, factors that drive review helpfulness have received considerable attention from scholars and practitioners. The purpose of this study is to explore the differential effects of discrete emotions (anger, disgust, fear, joy, sadness, and surprise) on perceived review helpfulness, drawing on cognitive appraisal theory of emotion and expectation-confirmation theory. Emotions embedded in 56,157 hotel reviews collected from TripAdvisor.com were extracted based on a transfer learning model to measure emotion variables as an alternative to dictionary-based methods adopted in previous research. We found that anger and fear have positive impacts on review helpfulness, while disgust and joy exert negative impacts. Moreover, hotel star-classification significantly moderates the relationships between several emotions (disgust, fear, and joy) and perceived review helpfulness. Our results extend the understanding of review assessment and have managerial implications for hotel managers and e-commerce vendors.