• Title/Summary/Keyword: Learning Feedback

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Assessment with Using the Handheld Graphing Technology in Mathematics Classroom

  • Choi, Jong-Sool;Lee, Ji-Sung;Lee, Mi-Kyeng;Kang, Seon-Young;Jung, Doo-Young
    • Research in Mathematical Education
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    • v.7 no.3
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    • pp.151-161
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    • 2003
  • In this paper, we discuss how to assess students' understanding of concepts during class, after class and in regular exams in the mathematics classes using the handheld graphing technology. We show some methods of assessment that are compatible with the class using the handheld graphing technology. These methods are adjustable to students' learning during class, homework after class or in regular exams. As a feedback of these methods we give students additional opportunity to understand concepts by giving additional concept provoking problems or giving additional help if necessary.

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Control of Seesaw balancing using decision boundary based on classification method

  • Uurtsaikh, Luvsansambuu;Tengis, Tserendondog;Batmunkh, Amar
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.11-18
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    • 2019
  • One of the key objectives of control systems is to maintain a system in a specific stable state. To achieve this goal, a variety of control techniques can be used and it is often uses a feedback control method. As known this kind of control methods requires mathematical model of the system. This article presents seesaw unstable system with two propellers which are controlled without use of a mathematical model instead. The goal was to control it using training data. For system control we use a logistic regression technique which is one of machine learning method. We tested our controller on the real model created in our laboratory and the experimental results show that instability of the seesaw system can be fixed at a given angle using the decision boundary estimated from the classification method. The results show that this control method for structural equilibrium can be used with relatively more accuracy of the decision boundary.

LLaMA2 Models with Feedback for Improving Document-Grounded Dialogue System (피드백 기법을 이용한 LLama2 모델 기반의 Zero-Shot 문서 그라운딩된 대화 시스템 성능 개선)

  • Min-Kyo Jung;Beomseok Hong;Wonseok Choi;Youngsub Han;Byoung-Ki Jeon;Seung-Hoon Na
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.275-280
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    • 2023
  • 문서 그라운딩된 대화 시스템의 응답 성능 개선을 위한 방법론을 제안한다. 사전 학습된 거대 언어 모델 LLM(Large Language Model)인 Llama2 모델에 Zero-Shot In-Context learning을 적용하여 대화 마지막 유저 질문에 대한 응답을 생성하는 태스크를 수행하였다. 본 연구에서 제안한 응답 생성은 검색된 top-1 문서와 대화 기록을 참조해 초기 응답을 생성하고, 생성된 초기 응답을 기반으로 검색된 문서를 대상으로 재순위화를 수행한다. 이 후, 특정 순위의 상위 문서들을 이용해 최종 응답을 생성하는 과정으로 이루어진다. 검색된 상위 문서를 이용하는 응답 생성 방식을 Baseline으로 하여 본 연구에서 제안한 방식과 비교하였다. 그 결과, 본 연구에서 제안한 방식이 검색된 결과에 기반한 실험에서 Baseline 보다 F1, Bleu, Rouge, Meteor Score가 향상한 것을 확인 하였다.

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AI-based language tutoring systems with end-to-end automatic speech recognition and proficiency evaluation

  • Byung Ok Kang;Hyung-Bae Jeon;Yun Kyung Lee
    • ETRI Journal
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    • v.46 no.1
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    • pp.48-58
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    • 2024
  • This paper presents the development of language tutoring systems for nonnative speakers by leveraging advanced end-to-end automatic speech recognition (ASR) and proficiency evaluation. Given the frequent errors in non-native speech, high-performance spontaneous speech recognition must be applied. Our systems accurately evaluate pronunciation and speaking fluency and provide feedback on errors by relying on precise transcriptions. End-to-end ASR is implemented and enhanced by using diverse non-native speaker speech data for model training. For performance enhancement, we combine semisupervised and transfer learning techniques using labeled and unlabeled speech data. Automatic proficiency evaluation is performed by a model trained to maximize the statistical correlation between the fluency score manually determined by a human expert and a calculated fluency score. We developed an English tutoring system for Korean elementary students called EBS AI Peng-Talk and a Korean tutoring system for foreigners called KSI Korean AI Tutor. Both systems were deployed by South Korean government agencies.

The Effect of Process Oriented Guided Inquiry Learning Using Mobile Augmented Reality on Science Achievement, Science Learning Motivation, and Learning Flow in Chemical bond (화학 결합에서 모바일 증강현실을 이용한 과정기반 안내탐구학습이 과학 학업 성취도, 과학 학습 동기, 학습 몰입감에 미치는 영향)

  • Jeon, Young-Eun;Ji, Joon-Yong;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
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    • v.42 no.3
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    • pp.357-370
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    • 2022
  • In this paper, we developed an augmented reality learning tool suitable for chemical bond learning and proposed a process-oriented guided inquiry learning using mobile augmented reality (POGIL-MAR) to find out how it affects science achievement, science learning motivation and learning flow. Participants were 139 10th-grade students from a coeducational high school in Gyeonggi-do, and they were randomly assigned to the control group (TL), the treatment group 1 (POGIL), and the treatment group 2 (POGIL-MAR). They learned the concept of the chemical bond from the Integrated Science subject for four class periods. Results of two-way ANCOVA revealed that the POGIL-MAR group scored significantly higher than the other groups in a science achievement test, science learning motivation test, and learning flow test, regardless of their prior science achievement. In addition, in the case of the low-level group, the POGIL-MAR group showed a statistically significant improvement in achievement compared to the TL and POGIL groups. The MANCOVA analysis for sub-factors of science learning motivation show that the POGIL-MAR group had significantly higher scores in intrinsic motivation, career motivation, self-determination, self-efficacy, and grade motivation. In particular, the interaction effect between the teaching and learning method and the level of prior achievement was significant in the intrinsic motivation. Meanwhile, the MANCOVA analysis for sub-factors of learning flow show that the POGIL-MAR group had significantly higher scores in clear goals, unambiguous feedback, action-awareness merging, sense of control, and autotelic experience. Based on the results, educational implications for effective teaching and learning strategy using mobile augmented reality are discussed.

A Collaborative Reputation System for e-Learning Content (협업적 이러닝 콘텐츠 평판시스템 연구)

  • Cho, Jinhyung;Kang, Hwan Soo
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.235-242
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    • 2013
  • Reputation systems aggregate users' feedback after the completion of a transaction and compute the "reputation" of products, services, or providers, which can assist other users in decision-making in the future. With the rapid growth of online e-Learning content providing services, a suitable reputation system for more credible e-Learning content delivery has become important and is essential if educational content providers are to remain competitive. Most existing reputation systems focus on generating ratings only for user reputation; they fail to consider the reputations of products or services(item reputation). However, it is essential for B2C e-Learning services to have a reliable reputation rating mechanism for items since they offer guidance for decision-making by presenting the ranks or ratings of e-Learning content items. To overcome this problem, we propose a novel collaborative filtering based reputation rating method. Collaborative filtering, one of the most successful recommendation methods, can be used to improve a reputation system. In this method, dual information sources are formed with groups of co-oriented users and expert users and to adapt it to the reputation rating mechanism. We have evaluated its performance experimentally by comparing various reputation systems.

Study on the Effectiveness of a Graphic Basic Design Course Based on Different Dimensions of Knowledge in a Flipped Classroom (다양한 지식 차원에 기반한 도형 기초 다자인 과정 플립클라스룸으로 효율성 연구)

  • Cheng, Qin;Pan, Yonghwan
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.103-114
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    • 2020
  • This paper's research objective is to test educational content with different dimensions of knowledge during a graphic basic design course, while also proposing teaching plans and opinions for courses in flipped classrooms as well as enhancing educational efficiency. It categorizes educational content of courses based on the dimensions of knowledge in the learning objectives of Bloom's taxonomy. 120 students are divided into four experimental groups to respectively under go flipped classroom learning by using different dimensions of knowledge involved in course content. Course pretests and post tests are used to obtain and analyze experimental data. Among this knowledge, factual and conceptual knowledge obtained during extra curricular independent learning as well as programmed and meta-cognitive knowledge obtained during in-class learning from a flipped classroom can stimulate student's learning initiative and also enhance learning efficiency. According to research results and student feedback, this paper will propose targeted categorization methods for course content and also suggest educational strategies for these courses' flipped classroom model.

Development of mathematical program based on user experience for self-directed learning (사용자 경험에 기반한 자기주도학습 수학 프로그램 개발)

  • Lee, GaRam;Kim, JeongEun;Gu, SeongWoo;An, WonJu;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.19 no.3
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    • pp.21-34
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    • 2016
  • This study aims to develop user experience based mathematical program for self-directed learning. To meet its aim this program is designed and developed according to the process and method of 'ADDIE', general design model of education program. The features of this program are as follows. First, teacher can set questions conveniently through intuitive system of web and learner can solve questions at anytime and anywhere through instant access to application. Second, learner can solve different types of questions based on powerful question database and teacher can provide instantaneous feedback on them. Third, learner's circulation learning can be possible by utilizing paper-video explanation and wrong answer note and teacher supports learner's active learning management though group achievement management.

Curriculum Development of Instructional Laboratories in Materials Science and Engineering (재료공학 실험실습 교육과정 개발)

  • Kim, Eun-Kyung;Jeoung, Un-Yong;Park, Cheol-Min;Bae, Dong-Hyun;Min, Dong-Jun;Lee, Woo-Young
    • Journal of Engineering Education Research
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    • v.10 no.4
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    • pp.43-57
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    • 2007
  • The paradigm of engineering education has evolved from subject-centered learning to student -centered learning. In particular, instructional laboratories can be an essential part of studentcentered learning. The curriculum of instructional laboratories in the departments of materials science and engineering, Yonsei University has been investigated. Student surveys on thecurriculum were also carried out. The curriculum was found to develop after reforming it on the basis of student-centered learning. Student feedback reflects that the new curriculum promoted student's active learning and that student's needs of instructional laboratories were considered in the curriculum.

Design and Implementation of Collaboration Session-Centric Synchronous Distance Learning System (협업 세션 중심의 동기식 원격교육 시스템의 설계 및 구현)

  • Cho, Sung-Goog;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.209-219
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    • 2011
  • Most of the computer-based distance learning systems are asynchronous ones that allow students to download from the server the lecture previously given by a lecturer. While these asynchronous systems has the advantage that enable students to view the lecture with no time restriction, the study may not be effective due to the lack of support for real-time interaction between students and lecturers. Based on the student-lecturer-collaboration session model, this paper presents a collaboration session-centric synchronous distance learning system that supports real-time interaction between students and teachers, awareness information during lecture, and feedback from students. Basic feature of the proposed system include audio and video conferencing, text-based chat, and shared slide with annotation support.