• Title/Summary/Keyword: Learning Feedback

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Motor Learning in Elderly: Effects of Decision Making Time for Self-Regulated Knowledge of Results During a Dynamic Balance Task

  • Jeon, Min-jae;Jeon, Hye-seon
    • Physical Therapy Korea
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    • v.23 no.4
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    • pp.16-26
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    • 2016
  • Background: Deficiencies in the ability to maintain balance are common in elderly. Augmented feedback such as knowledge of results (KR) can accelerate learning and mastering a motor skill in older people. Objects: We designed this study to examine whether one session of Wii-Fit game with self-regulated KR is effective for elderly people, and to compare the effect of two different timings of self-regulated KR conditions. Methods: Thirty-nine community-dwelling elders, not living in hospice care or a nursing home, participated in this study. During acquisition, two groups of volunteers were trained in 10 blocks of a dynamic balancing task under the following 2 conditions, respectively: (a) a pre-trial self-regulated KR ($n_1=18$), or (b) a post-trial self-regulated KR ($n_2=21$). Immediate retention tests and delayed retention tests of balancing performance were administered in 15 minutes and 24 hours following acquisition period, respectively. Results: In both groups, significant improvements of balancing performances scores were observed during the acquisition period. Regardless of the group, mean of balancing performance scores on retention tests were well-maintained from the final session. There were no significant differences between groups in balancing performance scores during the acquisition period (p>.05); however, the post-trial self-regulated KR group exhibited significantly higher balancing performance scores in both the immediate retention test and delayed retention test than that of the pre-trial self-regulated KR group (p<.05). Conclusion: Therefore, subjects who regulated their feedback after a dynamic balancing task, during the acquisition period, experienced more efficient motor learning during the retention period than did subjects who regulated their feedback before a dynamic balancing task. Accordingly, in case of presenting the KR of motor learning in clinical settings to elders who reduced dynamic balance abilities, the requesting time of KR is imperative according to self-estimation processes as well as types of KR and practice.

The influence of users' satisfaction with AWE on English learning achievement through self-efficacy: using PLS-SEM (영어 자동쓰기평가(AWE) 사용만족도가 자기효능감을 매개로 학업성취감에 미치는 영향: PLS-SEM 모델 분석)

  • Joo, Meeran
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.1-8
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    • 2021
  • The purpose of this study is to identify the influence of users' satisfaction with the Automatic Writing Evaluation(AWE) on learners' sense of learning achievement through self efficacy in English writing class. AWE is a tool that automatically provides feedback on writing outputs by AI technology. College students were asked to write essays for each topic and use AWE to get feedback on their drafts, and finally revise them referring to the feedback. A questionnaire survey was conducted for the data collection. The data was analyzed using SPSS, and smart PLS-SEM along with bootstrapping techniques, The results of the study reveal the followings: 1) the convenience and usefulness of AWE had a positive effect on the willingness to reuse it; 2) the satisfaction with AWE had a positive effect on self-efficacy; 3) self-efficacy had a positive effect on learning achievement in terms of emotional and linguistic aspects. With the development of the 4th industry and A.I. technology, it is recommended to introduce new materials or programs such as AWE in English education.

Iterative learning control for discrete-time feedback systems and its applicationto a direct drive SCARA robot (이산시간 궤환 시스템에 대한 반복학습제어 및 직접구동형 SCARA 로보트에의 응용)

  • Yeo, Seong-Won;Kim, Jae-Oh;Hwang, Gun;Kim, Sung-Hyun;Kim, Do-Hyun;Ahn, Hyun-Sik
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.7
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    • pp.56-65
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    • 1997
  • In this paper, we propose a reference input odification-type iterative learning control law for a class of discrete-time nonlinear systems and prove the convergence of the output error. We can get the high-precision in case of the trajectroy control when the proposed control law is properly combined with a feedback controller, and we can easily implement the learning control law compared to the control input modification-type learning control law. To show the validity and the convergence perfodrmance of the proposed control law, we perform experimentations on the trajectroy control and rejection of periodic disturbance for a 2-axis SCARA-type direct drive robot.

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Balanced Performance Measurement System for Strategic Learning (전략적 학습의 촉진을 위한.균형 성과측정시스템의 개발)

  • Min, Jae H;Lee, Young-Chan;Ha, Chang-Hoon
    • Journal of the Korean Operations Research and Management Science Society
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    • v.27 no.3
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    • pp.93-114
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    • 2002
  • This paper suggests a dynamic balanced scorecard (DBSC) model employing the concept of system dynamics (SD), which could overcome the limitations inherent in the conventional balanced scorecard (BSC) and facilitate strategic learning process in organizations. The BSC has been a successful framework for measuring an organization's performance in various Perspectives through translating an organization's vision and strategy into an interrelated set of key performance indicators and specific actions. The BSC, while having significant strengths over traditional performance measurement methods, however, has its own limitations, due to its static nature, such as overlooking two-way causation between performance Indicators and neglecting the impact of delayed feedback flowing from the adoption of new strategies or policy changes. To overcome these limitations, we employs SD, a methodology for understanding complex systems where dynamic feedback among the interrelated system components significantly impact on the system outcomes. The SD simulation model in the form of DBSC we suggest in this paper would serve as a useful strategic learning tool for facilitating an organization's communication process through various scenario analyses as well as predicting the dynamic behavior pattern of their key performance measures over a future time frame. For the demonstration purpose, we apply the DBSC model to Korea Coal Corporation (KoCoal ) BSC case.

Neural Net Based User Feedback Learning Mechanism for Distributed Information Retrieval (분산 정보 검색을 위한 신경망 기반 사용자 피드백 학습 메카니즘)

  • Choi, Yong S.
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.85-95
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    • 2001
  • Since documents on the Web are naturally partitioned into many document databases, the efficient information retrieval process requires identifying the document databases that are most likely to provide relevant documents to the query and then querying the identified document databases. We propose a neural net based user feedback learning mechanism for such an efficient information retrieval. Presented learning mechanism learns about underlying document databases using the relevance feedbacks obtained from user's retrieval experiences. For a given query, the learning mechanism, which is sufficiently trained, discovers the document databases associated with the relevant documents and retrieves those documents effectively.

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A Study of System Validity and Development of Evaluation System for Improving Smart Learning (스마트러닝 개선을 위한 평가시스템 개발 및 타당도 연구)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.31-39
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    • 2013
  • We developed a smart learning system by using the 'bring your own device' concept, which means the policy of permitting teacher and learners to bring personally owned mobile devices such as laptops, tablets, smart phones, etc. and applied the system to school classes. In addition, we analyzed the learner's satisfaction related to interfaces, interactions, applications, technical support, and evaluation areas. The evaluation system consists of App program for tablet PC's and smartphones, web program for desktop PC and electronic teaching desk, and server program for evaluation and database. Because all the teaching materials, feedback data and evaluation materials about learners are stored on the server, students can receive the necessary data through real-time feedback using their smartphones and desktop PC's. As a result, it could increase educational achievement with interest in learning.

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A Study on the Development and Efficiency of the Distance Teachers′ Training Management System Applied by UML (UML을 이용한 원격교원연수관리시 효율화에 관한 연구)

  • 김원영;서종화;김치수;김진수
    • Journal of Information Technology Applications and Management
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    • v.9 no.2
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    • pp.17-32
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    • 2002
  • Even though the distance education via web has a great advantage to overcome time and space, its problem is that the management of trainees is not efficient compared with classroom and group education. This problem is a great obstacle to the objects and achievement standards of distance education, giving controversial arguments to the advocators of distance education. Distance educators need to monitor the trainees'participation and responses continuously and offer appropriate feedback to the trainees. However, the existing distance education system only focuses on teaching and learning activities, and as a result, the efficient management function of distance education is not available. Accordingly, the study attempts to find out the appropriate managing elements of distance teacher training in order to effectively achieve the goals of teacher training and the efficient management of distance education. Also, it proposes distance teacher training management system that offers appropriate feedback to trainees, applying the derived elements of distance teacher training to the training processes. To verify the efficiency of the system, hypotheses on related items of distance teacher education and learning types are suggested, and the achievement degree of learning and its relations are investigated through questionnaire of learning types. In addition, a system using UML which is the standard of object-oriented modeling language is devised, so. that mutual management, language independence and convenient development environment as well as reusability can be offered, and so the design standardization and efficient system realization could be achieved, while flexible change of system according to education process and computing environment is possible.

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Design of SERO Note System Model Using Collective Intelligence and Just-In-Time Learning (집단지성과 적시학습을 이용한 SERO 노트 시스템 모형 설계)

  • Ha, Jin-Seok;Kim, Chang-Suk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.5
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    • pp.590-596
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    • 2012
  • This paper proposes SERO note system which supports collaborative learning between teachers and learners by using the learner's internal and external environment information. The proposed system defines the learner's internal environment depending on desire for relearning assessment questions, and the learner's external environment depending on a percentage of correct answers. The purpose of educational evaluation through SERO typing of each question is reflected in collaborative learning between teachers and learners. As the results of SERO typing of each question are accumulated on DB and used, a variety of feedback chances can be offered to teachers and learners.

Design and Implementation of Android-based Cooperative Learning System using Social Network Service (소셜네트워크 서비스를 활용한 안드로이드기반 협동학습시스템 설계 및 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.71-79
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    • 2011
  • We designed and implemented a cooperative learning system using social network service which can be utilized on a smart phone for users to read each other's posting once they upload posting and to give feedback concerning the posting in real time without the need for accessing a relevant website, through the installation of a necessary application which makes it possible for learners to interact at any time in any place on a smart phone. The developed program is used as an intermediate tool for real-time communications so as to aid in solving the task of learners, and it was made to boost academic achievement as well as interest in learning through real-time interactions and feedback. Furthermore, the program was designed in such a way that an instructor actually helps learners by closely identifying their levels based on accumulated data.

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SIEM System Performance Enhancement Mechanism Using Active Model Improvement Feedback Technology (능동형 모델 개선 피드백 기술을 활용한 보안관제 시스템 성능 개선 방안)

  • Shin, Youn-Sup;Jo, In-June
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.896-905
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    • 2021
  • In the field of SIEM(Security information and event management), many studies try to use a feedback system to solve lack of completeness of training data and false positives of new attack events that occur in the actual operation. However, the current feedback system requires too much human inputs to improve the running model and even so, those feedback from inexperienced analysts can affect the model performance negatively. Therefore, we propose "active model improving feedback technology" to solve the shortage of security analyst manpower, increasing false positive rates and degrading model performance. First, we cluster similar predicted events during the operation, calculate feedback priorities for those clusters and select and provide representative events from those highly prioritized clusters using XAI (eXplainable AI)-based event visualization. Once these events are feedbacked, we exclude less analogous events and then propagate the feedback throughout the clusters. Finally, these events are incrementally trained by an existing model. To verify the effectiveness of our proposal, we compared three distinct scenarios using PKDD2007 and CSIC2012. As a result, our proposal confirmed a 30% higher performance in all indicators compared to that of the model with no feedback and the current feedback system.