• Title/Summary/Keyword: Learning Feedback

Search Result 995, Processing Time 0.027 seconds

The comparison of the performance in the identification between SBP and DBP for a plant with output noise (출력잡음을 가진 플랜트에 대한 SBP 와 DBP의 식별성능 비교)

  • Jin, Seung-Hee;Park, Jin-Bae;Yoon, Tae-Sung
    • Proceedings of the KIEE Conference
    • /
    • 1995.11a
    • /
    • pp.161-164
    • /
    • 1995
  • This paper introduces an identification model called the Dynamic Neural Network(DNN) with a multilayer neural network in the forward path and a linear dynamical system in the feedback path, and defines Dynamic BackPropagation(DBP) as a learning algorithm for it. This identification model uses the feedback of its own output as a learning signal, which is not affected by a noise added to the output terminal of the plant so, it can be considered as a parallel identification model, and when compared with a series-parallel model which does not use the concept of the feedback, the proposed identification scheme exhibits more robust performance.

  • PDF

On Neural Network Adaptive Equalizers for Digital Communication

  • Hongrui Jiang;Kwak, Kyung-Sup
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.26 no.10A
    • /
    • pp.1639-1644
    • /
    • 2001
  • Two decision feedback equalizer structures employing recurrent neural network (RNN) used for non-linear channels with severe intersymbol interference (ISI) and non-linear distortion are proposed in this paper, which skillfully put the traditional decision feedback structure for linear channels equalization into RNN, replace decision feedback signal with training signal in the learning process and adaptively adjust the learning step. Simulative results of the first type of two new equalizer structures have shown that it has better equalization performances than traditional recurrent neural network equalizer (RNNE) under the same condition.

  • PDF

Implementation of the Realtime Learning Evaluation System and Interaction for Smart Learning (스마트러닝을 위한 실시간 학습평가 및 상호작용 시스템 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.2 no.6
    • /
    • pp.245-252
    • /
    • 2013
  • We developed a system which supports the functions of real-time evaluation and feedback for smart learning. The system is consisted of an application for tablet PC and smart phone and the server, and the client exchanges data with the server through wireless communication. Whereby, the proposed system enabled realtime interaction and feedback between learner and teacher or between learners. As a result, the instruction for each learner's level is available using the system, and then it could enhance the level of academic achievement and learning interest.

On Neural Fuzzy Systems

  • Su, Shun-Feng;Yeh, Jen-Wei
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.14 no.4
    • /
    • pp.276-287
    • /
    • 2014
  • Neural fuzzy system (NFS) is basically a fuzzy system that has been equipped with learning capability adapted from the learning idea used in neural networks. Due to their outstanding system modeling capability, NFS have been widely employed in various applications. In this article, we intend to discuss several ideas regarding the learning of NFS for modeling systems. The first issue discussed here is about structure learning techniques. Various ideas used in the literature are introduced and discussed. The second issue is about the use of recurrent networks in NFS to model dynamic systems. The discussion about the performance of such systems will be given. It can be found that such a delay feedback can only bring one order to the system not all possible order as claimed in the literature. Finally, the mechanisms and relative learning performance of with the use of the recursive least squares (RLS) algorithm are reported and discussed. The analyses will be on the effects of interactions among rules. Two kinds of systems are considered. They are the strict rules and generalized rules and have difference variances for membership functions. With those observations in our study, several suggestions regarding the use of the RLS algorithm in NFS are presented.

Multi-class Feedback Algorithm for Region-based Image Retrieval (영역 기반 영상 검색을 위한 다중클래스 피드백 알고리즘)

  • Ko Byoung-Chul;Nam Jae-Yeal
    • The KIPS Transactions:PartB
    • /
    • v.13B no.4 s.107
    • /
    • pp.383-392
    • /
    • 2006
  • In this paper, we propose a new relevance feedback algorithm using Probabilistic Neural Networks(PNN) while supporting multi-class learning. Then, to validate the effectiveness of our feedback approach, we incorporate the proposed algorithm into our region-based image retrieval tool, FRIP(Finding Regions In the Pictures). In our feedback approach, there is no need to assume that feature vectors are independent, and as well as it allows the system to insert additional classes for detail classification. In addition, it does not have a long computation time for training because it only has four layers. In the PNN classification process, we store the user's entire past feedback actions as a history in order to improve performance for future iterations. By using a history, our approach can capture the user's subjective intension more precisely and prevent retrieval performance errors which originate from fluctuating or degrading in the next iteration. The efficacy of our method is validated using a set of 3000 images derived from a Corel-photo CD.

A Study on Efficient User Retrieval Feedback for Component Reuse (컴포넌트 재사용을 위한 효율적인 사용자 검색 피드백에 관한 연구)

  • Han Jung-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.7 no.3
    • /
    • pp.379-384
    • /
    • 2006
  • The paper describes a method of user feedback in order to enhance the retrieval effectiveness. In this paper, to overcome a weak point of the existing feedback function adapting fuzzy technique, we proposed the interaction function using gaussian function that gives different learning rate according to choice of components with same function. And, we grade degree that the user opinion is reflected to a system by applying user profile to the feedback function. User retrieval feedback method is adaptive retrieval method that makes a slow change for a long time using feedback function adapting gaussian function and user profile.

  • PDF

Hybrid Position/Force Controller Design of the Robot Manipulator Using Neural Networks (신경회로망을 이용한 로보트 매니률레이터의 하이브리드 위치/힘 제어기 설계)

  • 조현찬;전홍태;이홍기
    • Journal of the Korean Institute of Telematics and Electronics B
    • /
    • v.28B no.11
    • /
    • pp.897-903
    • /
    • 1991
  • In this paper we propose a hybrid position/force controller of a robot manipulator using feedback error learning rule and neural networks. The neural network is constructed from inverse dynamics. The weighting value of each neuron is trained by using a feedback force as an error signal. If the neural networks are sufficiently trained well, it does not require the feedback-loop with error signals. The effectiveness of the proposed hybrid position/force controller is demonstrated by computer simulation using PUMA 560 manipulator.

  • PDF

A case study of learning attitude change according to programming learning experience (프로그래밍 학습 경험에 따른 학습 태도 변화 사례 연구)

  • Lee, Kyung-Sook
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.9
    • /
    • pp.93-98
    • /
    • 2021
  • The change of programming language learning experience on learning motivation was analyzed. Learning a programming language is generally evaluated as a difficult process even for majors. Measuring psychological changes related to programming learning at this point in expanding to non-majors is necessary for learner analysis. The overall learner attitude change was investigated by measuring achievement goals, academic interest, academic self-efficacy, cognitive involvement, and academic self-regulation, which are motivation-related factors. All factors related to learning attitude showed a decrease in the post-test results. This result is interpreted that the difficulty of the learning process decreased the motivation to learn programming. It was found that the greater the difficulty perceived by the learner, the greater the decrease in the motivation to learn. Based on the results of this study, it has implications that a learning environment and learning process that can give feedback and a situation that can reduce the level of learning difficulty felt by learners should be systematically given.

Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.7
    • /
    • pp.63-69
    • /
    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

The Educatees' Perception Change of Learning Motivation and Fairness on Feedback using App (앱기반 피드백에 대한 피교육자의 학습동기 및 공정성 인식 변화)

  • Kim, Sangkyun
    • Journal of Korea Game Society
    • /
    • v.15 no.3
    • /
    • pp.79-86
    • /
    • 2015
  • Effective feedback plays a key role in education environments to motivate the students and to maintain their flow. However, there usually lacks in providing effective feedbacks in education environments due to an excessive number of students and insufficient class times. The purpose of this paper is to analyze the educatees' response on game like feedback using App. In this paper, Class123 App developed and published by BravePops was used. During one semester, Class123 App had been used in engineering class and the educatees' responses on game like feedbacks using Class123 App are analyzed. Statistical analysis results show that the feedbacks using Class123 App made positive effects to motivate the students. Especially, the positive feedbacks were more effective than the negative feedbacks.