• Title/Summary/Keyword: Learning Elements

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Applicaton and Analysis of Scratch Programing for elementary EPL Education (초등 EPL교육을 위한 스크래치 프로그래밍의 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.243-249
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    • 2010
  • 2007 revised curriculum in primary schools by the educational programming should be carried out due to a number of practical constraints have been performed well. Elementary education program conducted by the EPL and Scratch Programming for haneunge was not long after the development of intuitive interface and blocks created using the syntax, contains multimedia elements, such as the benefits that can create artifacts due to the elementary education program is appropriate for. The researcher targeted the school for a semester, 4th year 12 weeks based on the results of scratch programming, programming by way of the Plan and the training and the results were analyzed. Scratch programming to increase student interest and enhance creativity and Formal help cultivate the scientific attitude can give you results. Scratch Programming for Elementary EPL Education is an effective lead of the students' prior knowledge or interest in sex by level of achievement because of the variation to allow individual learning needs to organize a program of study. And results in the production of sufficient thinking ahead and given time to discuss the purpose of education and programming will need to be alive.

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An Analysis of Media in the Elementary Moral Textbooks by the Information Processing Model (정보처리모형을 이용한 초등학교 도덕 교과서의 수록 매체 분석)

  • Song, GI-Ho
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.1
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    • pp.5-23
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    • 2017
  • The purpose of this study is to analyze media in the elementary moral textbooks with the information processing model and suggest some ways to boost media literacy within the school library. In this study, the three national moral curriculum for the 4th, 5th and 6th elementary students are assayed. As the results of analysis, the inputs of the elementary moral textbooks are bias toward pictures (visual media) and stories (printed media), its' processing focus on investigation and workbooks using the table and its' outputs are based on the writing, speaking and making (creating). But there are so lack of specific activities to achieve relevant information form the media and the reading strategies of visual media as the elements of inputs. The school library should serve various reading materials considering the develop of reading interest, make workbooks for learning strategies according to the text types and try to secure collaborative teaching time to resolve the bias toward media of inputs, increase information processing activities and improve students' media literacy.

A Study on the Space Composition of Library as a Multicultural Institution (복합문화기관으로서 도서관의 공간 구성 연구)

  • Kwak, Seung-Jin;Noh, Younghee;Shin, Jae-Min
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.3
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    • pp.7-25
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    • 2017
  • The problem of library space has long been discussed in various aspects such as library relations, architecture, and space design. The purpose of this study is to examine the change of the concept of the complex space of the library according to the development of advanced technology and the social paradigm, and to present the direction of constructing the complex space of the future library by analyzing each case. All concepts such as mediatheque, information commons, larchiveum, and the maker space that is recently introduced into the library are important elements of the complex space presented as a problem of library construction and space. The future library reflects these concepts and serves as a mediator between information and users, users and users, users and media to support reading, information, learning, rest, community-oriented culture and creation, start-up and collaboration. It should be constructed as a multi-space platform to create new value through.

A Study of Development of Auxiliary Devices for the Continuing Participation of Beginner Level Golfers (초보 골퍼들의 지속적 운동참여를 위한 보조기구 설계 연구)

  • Kim, Soo-Hyun
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.147-152
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    • 2020
  • The purpose of this study was to develop an auxiliary device useful for promoting continued participation in the golf among young golfers and female beginner-level golfers who were gradually increasing in number but often losing interest in the golf and gave up playing golf due to difficulty with posture, boredom from golf itself, slow improvement of skill, etc., in the process of learning the golf. For that, a hardware device fitted with various sensors was attached to the lower part of golf club grip to develop a platform capable of collecting and transmitting the data on each golfer's swing posture, driving distance, etc. If a smartphone app, which can analyze and store those data, is developed and synchronized, each golfer's postures can be identified and golfers can correct the posture on their own. Moreover, the smartphone app provides the contents for self-comparison and comparison with others and will be able to infuse the beginner-level golfers with internal motivation for continued participation in the golfing exercise if the game-type elements are added.

Changes in Students'Science-Related Attitudes Through the Development and Application of Animation Module - With Focus on'Movement of the Solar System Unit in Middle School Science - (애니메이션 모듈 개발 및 적용을 통한 학생들의 과학과 관련된 태도변화 -중학교 과학과 '태양계의 운동' 단원을 중심으로-)

  • Cho, Kyu-Seong;Lee, Gwang-Ho;Park, Kyeong-Su
    • 한국지구과학회:학술대회논문집
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    • 2005.09a
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    • pp.304-314
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    • 2005
  • The present study aims to develop animation module-based teaching-learning materials for a unit of middle school 3rd grade science, which contains the movement of the solar system, through the utilization of various forms of multimedia elements. The developed materials consist of 12 in total flash animation modules covering ‘movement of the Earth,’ ‘movement of the Moon,’ movement of the Planets,‘ etc. To analyze the student responses to the science classes to which the developed animation modules were to be applied, the researcher selected for subjects two third-grade classes that were made up of 60 students and later divided for an experimental group and a control group in a middle school located in Jeonju. The experimental group was treated with the animation module-based lessons developed in the present study while the control group was taught in the traditional teacher-centered ways. Tests for the science-related attitudes of the two groups were administered and the results showed that the mean score of the experimental group was significantly higher than the mean score of the control group (p<0.05) in the categories of ‘interest’ and ‘scientific attitude’. It was thus believed that the animation module-based teaching has a positive effect on the categories of ‘interest’ and ‘scientific attitude’. To assess the qualitative dimension of the developed materials, the researcher subjected them to the utilization of the 30 local science teachers and afterwards a survey was done with the 8 crucial items taken from the WBI evaluation test developed by Multimedia Education Support Center in 1998. The result was broadly positive in terms of lesson design and from a technological point of view.

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Impact of Success Factors of Knowledge Management on Management Performance in Agribusiness Cluster (지식경영성공요인이 농산업클러스터 기업의 경영성과에 미치는 영향 -순창장류산업 클러스터를 중심으로-)

  • Kwak, Yoon-Seok;Yang, Hae-Sool
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.348-362
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    • 2010
  • In the Knowledge-based economy, it is inevitable for companies to implement knowledge management(KM in short) to improve management performance. In order to better understand the KM, it is necessary to examine the relationship between success factors of KM and KM performance in agribusiness sector. This study empirically analyzes the impact of success factors of Knowledge Management on companies' management performance in agribusiness cluster. From the survey data of 43 companies located in Sunchang fermented soybean products Industrial cluster, the study finds that four factors- learning culture, network, knowledge sharing and knowledge creating- influence management performance in a positive way. It also examines whether Industrial cluster strategy functions as a moderator between KM success factors and companies' performance. Furthermore, this study concludes that Sunchang fermented soybean Industrial cluster has not reached to the final stage of KM and suggests elements for further improvements.

Levels of Elementary Mathematics Underachievers' Understanding of Place Value (초등 수학 학습부진아의 자릿값 이해 수준)

  • Chang, Hyewon;Lim, Miin;Kang, Teaseok
    • Journal of Educational Research in Mathematics
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    • v.25 no.3
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    • pp.347-366
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    • 2015
  • There are a lot of causes of under-achievement in elementary mathematics, one of which may be lack of previous learning elements. We focus on the understanding of place value. The purpose of this study is to analyze underachievers' levels of understanding of place value concepts and to find the types of place value tasks that they have had special difficulty. For this purpose, an individual test called as "the Six Tasks of Place Value(SToPV)"was applied to ten third grade mathematics underachievers in elementary school. The test is a type of place value concept tests and requires one-on-one interview with some preparation materials. The participants' reactions were analysed according to the framework by Berman(2011). The result of analysis shows that third grade mathematics underachievers tend to have a great difficulty understanding the place value concepts. Also the types of difficult tasks were various from individual to individual. Based on the test results and discussion, we suggested some implications for diagnosing place value concepts of mathematics underachievers.

Mention Detection with Pointer Networks (포인터 네트워크를 이용한 멘션탐지)

  • Park, Cheoneum;Lee, Changki
    • Journal of KIISE
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    • v.44 no.8
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    • pp.774-781
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    • 2017
  • Mention detection systems use nouns or noun phrases as a head and construct a chunk of text that defines any meaning, including a modifier. The term "mention detection" relates to the extraction of mentions in a document. In the mentions, a coreference resolution pertains to finding out if various mentions have the same meaning to each other. A pointer network is a model based on a recurrent neural network (RNN) encoder-decoder, and outputs a list of elements that correspond to input sequence. In this paper, we propose the use of mention detection using pointer networks. Our proposed model can solve the problem of overlapped mention detection, an issue that could not be solved by sequence labeling when applying the pointer network to the mention detection. As a result of this experiment, performance of the proposed mention detection model showed an F1 of 80.07%, a 7.65%p higher than rule-based mention detection; a co-reference resolution performance using this mention detection model showed a CoNLL F1 of 52.67% (mention boundary), and a CoNLL F1 of 60.11% (head boundary) that is high, 7.68%p, or 1.5%p more than coreference resolution using rule-based mention detection.

Computer Programming Curriculum and Teaching Method in Connection with Mathematics Education System in the Elementary and Secondary Schools (초.중등학교에서 수학교육체계와 연계된 컴퓨터 프로그래밍 교육과정과 교수방법)

  • Park, Young-Mi;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.116-127
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    • 2008
  • In the $7^{th}$ education curriculum, computer education curriculum in the elementary and secondary schools is composited into the contents for the use of computers so that there are some limitations in teaching students the abilities for solving various problems of several areas using computers. Recently, the research has done to change the computer education curriculum for enhancing creativity and problem solving ability required by the future education. The contents of the main subject for enhancing them is of computer programming, however, there was not enough research on systematic programming education curriculum for leading to motivating learners and enhanced knowledge transfer to those learners. In this paper, we analysis the contents mathematics education curriculum with consecutive contents and in tight connection with computer education and then extract its programming related elements. Based on those, we propose a programming education curriculum with which we can teach systematically computer programing according to continual and systematic guidance in the elementary and secondary schools. And we develop a teaching model and learning guidance for teaching students programming methods with the computer programming education curriculum proposed in this paper.

Recognition of Car License Plates Using Difference Operator and ART2 Algorithm (차 연산과 ART2 알고리즘을 이용한 차량 번호판 통합 인식)

  • Kim, Kwang-Baek;Kim, Seong-Hoon;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2277-2282
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    • 2009
  • In this paper, we proposed a new recognition method can be used in application systems using morphological features, difference operators and ART2 algorithm. At first, edges are extracted from an acquired car image by a camera using difference operators and the image of extracted edges is binarized by a block binarization method. In order to extract license plate area, noise areas are eliminated by applying morphological features of new and existing types of license plate to the 8-directional edge tracking algorithm in the binarized image. After the extraction of license plate area, mean binarization and mini-max binarization methods are applied to the extracted license plate area in order to eliminated noises by morphological features of individual elements in the license plate area, and then each character is extracted and combined by Labeling algorithm. The extracted and combined characters(letter and number symbols) are recognized after the learning by ART2 algorithm. In order to evaluate the extraction and recognition performances of the proposed method, 200 vehicle license plate images (100 for green type and 100 for white type) are used for experiment, and the experimental results show the proposed method is effective.