• Title/Summary/Keyword: Learning Elements

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Study on Oscillation Circuit Using CUJT and PUT Device for Application of MFSFET′s Neural Network (MFSFET의 신경회로망 응용을 위한 CUJT와 PUT 소자를 이용한 발진 회로에 관한 연구)

  • 강이구;장원준;장석민;성만영
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1998.06a
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    • pp.55-58
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    • 1998
  • Recently, neural networks with self-adaptability like human brain have attracted much attention. It is desirable for the neuron-function to be implemented by exclusive hardware system on account of huge quantity in calculation. We have proposed a novel neuro-device composed of a MFSFET(ferroelectric gate FET) and oscillation circuit with CUJT(complimentary unijuction transistor) and PUT(programmable unijuction transistor). However, it is difficult to preserve ferroelectricity on Si due to existence of interfacial traps and/or interdiffusion of the constitutent elements, although there are a few reports on good MFS devices. In this paper, we have simulated CUJT and PUT devices instead of fabricating them and composed oscillation circuit. Finally, we have resented, as an approach to the MFSFET neuron circuit, adaptive learning function and characterized the elementary operation properties of the pulse oscillation circuit.

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Mention Detection Using Pointer Networks for Coreference Resolution

  • Park, Cheoneum;Lee, Changki;Lim, Soojong
    • ETRI Journal
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    • v.39 no.5
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    • pp.652-661
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    • 2017
  • A mention has a noun or noun phrase as its head and constructs a chunk that defines any meaning, including a modifier. Mention detection refers to the extraction of mentions from a document. In mentions, coreference resolution refers to determining any mentions that have the same meaning. Pointer networks, which are models based on a recurrent neural network encoder-decoder, outputs a list of elements corresponding to an input sequence. In this paper, we propose mention detection using pointer networks. This approach can solve the problem of overlapped mention detection, which cannot be solved by a sequence labeling approach. The experimental results show that the performance of the proposed mention detection approach is F1 of 80.75%, which is 8% higher than rule-based mention detection, and the performance of the coreference resolution has a CoNLL F1 of 56.67% (mention boundary), which is 7.68% higher than coreference resolution using rule-based mention detection.

The Role and Function of Academic Library to Support Cyber Education Successfully (가상교육의 성공적 지원을 위한 대학도서관의 역할 및 기능)

  • Choi, Sang-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.4
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    • pp.265-292
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    • 2002
  • Academic libraries need to support effectively cyber education which should be managed successfully. When the information materials and library services for distance learners are supported efficiently, they can maximize learning effects. This study explored the role and function of academic libraries that seek to support cyber education successfully through previous foreign studies and presented the elements of the librarian, library service, digital library, library administration and policy that academic libraries must consider to support cyber education successfully.

Case Study on Course Plan of Introductory Engineering Design for Students Majoring Civil and Environmental Engineering (토목환경공학과 특성을 고려한 공학입문설계 학습지도 사례연구)

  • Park, Ji-Ho;Chun, Young-Woo;Kim, Young-Uk
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.52-57
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    • 2012
  • This study summarized the case study of a course development of introductory engineering design considering the characteristics of civil and environmental engineering. The course mainly depends on conducting the design projects. The self-developed text book for the course consists of learning and activities of the core elements for the creation and decision of ideas and two independent design projects. Especially, the design project drew from a survey of students majoring in civil and environmental engineering and is well knitted to help students obtain the potential for soft-landing at higher major courses.

Analogies and metaphors in school mathematics (학교수학에서의 유추와 은유)

  • 이승우;우정호
    • Journal of Educational Research in Mathematics
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    • v.12 no.4
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    • pp.523-542
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    • 2002
  • The matter of understanding mathematical concepts in learning mathematics is one of the most important issues in mathematics education. There have been so many studies about it but the more practical study has been asked. When we Think using intuitional models such as examples, figures of speech, situations and activities, it is supposed that the major elements of cognitive mechanism are prototypes, analogies, metaphors and metonymies. In this paper, we tried to examine Rosch's prototype theory, the studies about analogies in congnitive psychology, Lakoff and Johnson's metaphor theory from the viewpoint of teaching mathematics, and then tried to analyze examples, analogies, analogical transfers, metaphorical expressions, metonymies in middle school mathematics text books used in Korea now.

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Neuro-Fuzzy Systems: Theory and Applications

  • Lee, C.S. George
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.29.1-29
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    • 2001
  • Neuro-fuzzy systems are multi-layered connectionist networks that realize the elements and functions of traditional fuzzy logic control/decision systems. A trained neuro-fuzzy system is isomorphic to a fuzzy logic system, and fuzzy IF-THEN rule knowledge can be explicitly extracted from the network. This talk presents a brief introduction to self-adaptive neuro-fuzzy systems and addresses some recent research results and applications. Most of the existing neuro-fuzzy systems exhibit several major drawbacks that lead to performance degradation. These drawbacks are the curse of dimensionality (i.e., fuzzy rule explosion), inability to re-structure their internal nodes in a changing environment, and their lack of ability to extract knowledge from a given set of training data. This talk focuses on our investigation of network architectures, self-adaptation algorithms, and efficient learning algorithms that will enable existing neuro-fuzzy systems to self-adapt themselves in an unstructured and uncertain environment.

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A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

A Basic Study on the Development of Functional Games for University Lectures - Focusing on clinical reasoning capabilities (대학 강의용 기능성게임 개발 기초연구 - 임상추론역량을 중심으로)

  • Seo, Hee-Kyung
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.65-74
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    • 2019
  • This study presented specific alternatives for the use of digital storytelling elements as college education and provided basic data for future Serious games to be more popularized and used as reference materials in various academic circles by considering the criteria for the quality evaluation of game contents, which had been pointed out as limitations of functional games. In particular, the factors to be considered were mainly in developing functional games to learn the clinical reasoning process.

Towards cross-platform interoperability for machine-assisted text annotation

  • de Castilho, Richard Eckart;Ide, Nancy;Kim, Jin-Dong;Klie, Jan-Christoph;Suderman, Keith
    • Genomics & Informatics
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    • v.17 no.2
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    • pp.19.1-19.10
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    • 2019
  • In this paper, we investigate cross-platform interoperability for natural language processing (NLP) and, in particular, annotation of textual resources, with an eye toward identifying the design elements of annotation models and processes that are particularly problematic for, or amenable to, enabling seamless communication across different platforms. The study is conducted in the context of a specific annotation methodology, namely machine-assisted interactive annotation (also known as human-in-the-loop annotation). This methodology requires the ability to freely combine resources from different document repositories, access a wide array of NLP tools that automatically annotate corpora for various linguistic phenomena, and use a sophisticated annotation editor that enables interactive manual annotation coupled with on-the-fly machine learning. We consider three independently developed platforms, each of which utilizes a different model for representing annotations over text, and each of which performs a different role in the process.

NUMBER OF WEAK GALOIS-WEIERSTRASS POINTS WITH WEIERSTRASS SEMIGROUPS GENERATED BY TWO ELEMENTS

  • Komeda, Jiryo;Takahashi, Takeshi
    • Journal of the Korean Mathematical Society
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    • v.56 no.6
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    • pp.1463-1474
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    • 2019
  • Let C be a nonsingular projective curve of genus ${\geq}2$ over an algebraically closed field of characteristic 0. For a point P in C, the Weierstrass semigroup H(P) is defined as the set of non-negative integers n for which there exists a rational function f on C such that the order of the pole of f at P is equal to n, and f is regular away from P. A point P in C is referred to as a weak Galois-Weierstrass point if P is a Weierstrass point and there exists a Galois morphism ${\varphi}:C{\rightarrow}{\mathbb{p}}^1$ such that P is a total ramification point of ${\varphi}$. In this paper, we investigate the number of weak Galois-Weierstrass points of which the Weierstrass semigroups are generated by two positive integers.