• Title/Summary/Keyword: Learning Elements

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Deep Neural Network-Based Critical Packet Inspection for Improving Traffic Steering in Software-Defined IoT

  • Tam, Prohim;Math, Sa;Kim, Seokhoon
    • Journal of Internet Computing and Services
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    • v.22 no.6
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    • pp.1-8
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    • 2021
  • With the rapid growth of intelligent devices and communication technologies, 5G network environment has become more heterogeneous and complex in terms of service management and orchestration. 5G architecture requires supportive technologies to handle the existing challenges for improving the Quality of Service (QoS) and the Quality of Experience (QoE) performances. Among many challenges, traffic steering is one of the key elements which requires critically developing an optimal solution for smart guidance, control, and reliable system. Mobile edge computing (MEC), software-defined networking (SDN), network functions virtualization (NFV), and deep learning (DL) play essential roles to complementary develop a flexible computation and extensible flow rules management in this potential aspect. In this proposed system, an accurate flow recommendation, a centralized control, and a reliable distributed connectivity based on the inspection of packet condition are provided. With the system deployment, the packet is classified separately and recommended to request from the optimal destination with matched preferences and conditions. To evaluate the proposed scheme outperformance, a network simulator software was used to conduct and capture the end-to-end QoS performance metrics. SDN flow rules installation was experimented to illustrate the post control function corresponding to DL-based output. The intelligent steering for network communication traffic is cooperatively configured in SDN controller and NFV-orchestrator to lead a variety of beneficial factors for improving massive real-time Internet of Things (IoT) performance.

A Study on the Prediction of Traffic Accidents Using Artificial Intelligence (인공지능을 활용한 교통사고 발생 예측에 대한 연구)

  • Kim, Ga-eul;Kim, Jeong-hyeon;Son, Hye-ji;Kim, Dohyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.389-391
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    • 2021
  • Traffic regulations are expanding to prevent traffic accidents for people's safety, but traffic accidents are not decreasing. In this study, the probability of traffic accidents occurring at a specific time and place is estimated by analyzing various factors such as weather forecast data from the Meteorological Agency, day of the week, time of day, location data, and location information. This study combines objective data on the occurrence of numerous previous traffic accidents with various additional elements not considered in previous studies to derive a more improved traffic accident probability prediction model. The results of this study can be effectively used for various transportation-related services for the safety of people.

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Evaluating Staircase Safety Using BIM-based Virtual Simulation: Focusing on the Elderly in the Republic of Korea

  • Yang, Hyuncheul;Jeong, Kwangbok;Kim, Sohyun;Lee, Jaewook
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1146-1153
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    • 2022
  • As the population is aging, accidents involving elderly people are also increasing (2014:11,667 persons; 2018: 11,797 persons). In the case of the elderly population, falling accidents are the primary direct or indirect causes of death; in particular, they face an elevated risk of staircase falls. This study proposes a method of evaluating the safety of staircases using Building Information Modeling (BIM)-based virtual simulation. By making a virtual user with the behavioral characteristics of the elderly respond to a staircase in a BIM model, its safety performance can be evaluated. The evaluation criteria were derived from regulations, elements, and characteristics relevant to the safety of staircases. To validate the proposed method, safety evaluation tests were simulated on actual staircases. The evaluation result of the test simulation shows the safety scores of 1.97 points for the elderly user and 2.95 points for the average male adult user against a required safety score of a minimum of 2 points. That is, safety is relative to users as the safety of the same staircase can be different depending upon the different behavioral characteristics of users. The study suggests that the risk of staircase-related fall accidents to the elderly can be reduced by improving staircase designs through the proposed method.

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Development of Block Coding Educational Game Reflecting School Curriculum (학교 교육 과정을 반영한 블록 코딩 교육용 게임 개발)

  • Jin-Seo Yang;Bo-Mi Kang;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.229-234
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    • 2024
  • This study aims to develop an educational game that combines block coding and metacognitive education to help students learn coding effectively, given the increasing importance of coding education in the Fourth Industrial Revolution era. By utilizing the advantages of block coding, the study aims to facilitate natural coding learning and apply metacognitive elements to improve the learning process and student competence. Future plans include incorporating feedback from middle school student interviews to expand and supplement the study's findings. The game developed in this study is expected to be used as an actual coding education tool and as an auxiliary educational material for textbooks both inside and outside the school.

Employing Ontology and Machine Learning for Automatic Clash Detection and Classification in Multi-disciplinary BIM Models

  • Sihyun Kim;Wonbok Lee;Youngsu Yu;Haein Jeon;Bonsang Koo
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.566-569
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    • 2024
  • Clashes between architectural, structural, and mechanical, electrical, and plumbing (MEP) systems are unavoidable as each discipline typically develops its own BIM models prior to federation. Commercial model checkers identify these clashes but do not classify them with respect to their severity, requiring every clash to be evaluated manually by the parties involved. Moreover, the assessment of their severity can be subjective and open to misinterpretations. To address these inefficiencies, an ontological approach was employed exclusively for clashes between multi-disciplinary BIM models. For a given clash, the ontology linked two elements, and encompassed their relevant geometric data and topology, which were retrieved using Navisworks and Python mesh packages. The clashes, distinguished as hard and soft, used separate approaches to classify their severity. Hard clashes employed machine learning algorithms to infer their severity based on geometric and project type features. Soft clashes used SPARQL-based rules which have predefined conditions for distinguishing clash severity based on semantic, geometric, and topological features. The ontology was implemented using RDF/OWL standards and programmed in Navisworks as an add-in module. Validation performed on an actual BIM model with 18,887 number of clashes showed that the ontology enabled highly accurate clash severity detection for both hard and soft clashes.

A Study on the development of elementary school SW·AI educational contents linked to the curriculum(camp type) (교육과정과 연계된 초등학교 캠프형 SW·AI교육 콘텐츠 개발에 관한 연구)

  • Pyun, YoungShin;Han, JungSoo
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.49-54
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    • 2022
  • Rapid changes in modern society after the COVID-19 have highlighted artificial intelligence talent as a major influencing factor in determining national competitiveness. Accordingly, the Ministry of Education planned a large-scale SW·AI camp education project to develop the digital capabilities of 4th to 6th grade elementary school students and middle and high school students who are in a vacuum in artificial intelligence education. Therefore, this study aims to develop a camp-type SW·AI education program for students in grades 4-6 of elementary school so that students in grades 4-6 of elementary school can acquire basic knowledge in artificial intelligence. For this, the meaning of SW·AI education in elementary school is defined and SW·AI contents to be dealt with in elementary school are: understanding of SW AI, 'principle and application of SW AI', and 'social impact of SW AI' was set. In addition, an attempt was made to link the set elements of elementary school SW AI education and learning with related subjects and units of textbooks currently used in elementary schools. As for the program used for education, entry, a software coding learning tool based on block coding, is designed to strengthen software programming basic competency, and all programs are designed to be operated centered on experience and experience-oriented participants in consideration of the developmental characteristics of elementary school students. In order for SW·AI education to be organized and operated as a member of the regular curriculum, it is suggested that research based on the analysis of regular curriculum contents and in-depth analysis of SW·AI education contents is necessary.

Comparative analysis of the Korean mathematics curriculum contents based on the TIMSS 2019 mathematics assessment framework (TIMSS 2019 수학 평가틀에 기반한 우리나라 수학과 교육과정 내용 비교 분석)

  • Choi, In Seon
    • Journal of the Korean School Mathematics Society
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    • v.23 no.4
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    • pp.449-468
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    • 2020
  • TIMSS is a representative international comparative study that analyzes changes in mathematics and science achievement, and it collects information on the educational system, curriculum, teaching and learning situation of participating countries as well as research and check, and provides implications for each country's mathematics and science education. Although domestic TIMSS studies focused on the results of achievement related to the evaluation of mathematics, not many have taken a closer look at the content and characteristics of the assessment framework. Therefore, the purpose of this study was to analyze the characteristics of the TIMSS 2019 mathematics assessment framework, and to derive implications for the mathematics curriculum and mathematics learning by examining the students' study time in light of the Korean mathematics curriculum. The implications derived from the results of this study are summarized as follows: First, it is necessary to check the connection between content elements in the mathematics and education process. Second, it is necessary to check the appropriateness and connectivity of the learning timing of the content elements in the mathematics and education courses. Finally, it is necessary to verify that the hierarchy of content areas and the structure of content systems in mathematics and education courses are consistent with the direction of mathematics education at the international level. This study can be used as a basis for mathematics and curriculum revisions, and can be used to set directions for the development of large-scale evaluation frameworks.

The Proposal of Quality Evaluation Element Developing Method for Serious Game Metadata (기능성게임 메타데이터 품질평가요소 개발방법 제안)

  • Park, Hee-Sook;Yoon, Seon-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.245-248
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    • 2012
  • Called G-learning the domestic history of the serious game is only a mere 10-odd years or so but in recent years, due to the increased interest of users and industry for the serious game and serious games industry has been the continued growth of large quantity. Current the various types of serious games have been developed and the demand for serious games is increasing rapidly. Therefore that is becoming an important issue the problem of including a quality evaluation elements into serious game metadata to make the right choice of users for the high-quality serious games. In this paper, we recognize deeply the need for quality evaluation element development for serious game and we propose a method and a process for developing the quality evaluation elements of serious game. Also, we develop a draft of the quality evaluation elements for serious game using proposed method.

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The Function of Meta-affect in Mathematical Problem Solving (수학 문제해결에서 메타정의의 기능)

  • Do, Joowon;Paik, Suckyoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.4
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    • pp.563-581
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    • 2016
  • Studies on meta-affect in problem solving tried to build similar structures among affective elements as the structure of cognition and meta-cognition. But it's still need to be more systematic as meta-cognition. This study defines meta-affect as the connection of cognitive elements and affective elements which always include at least one affective element. We logically categorized types of meta-affect in problem solving, and then observed and analyzed the real cases for each type of meta-affect based on the logical categories. We found the operating mechanism of meta-affect in mathematical problem solving. In particular, we found the characteristics of meta function which operates in the process of problem solving. Finally, this study contributes in efficient analysis of meta-affect in problem solving and educational implications of meta-affect in teaching and learning in problem solving.

Analysis on Complex Disaster Information Contents for Building Disaster Map of Coastal Cities (연안도시 재해지도 작성을 위한 복합재해정보 콘텐츠 분석)

  • KIM, Jung-Ok;KIM, Ji-Young;LEE, Won-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.3
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    • pp.43-60
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    • 2016
  • Coastal cities need disaster planning that accounts for the complex causes of environmental disasters such as high tides or tsunamis generated by typhoons, and of river or lowland flooding caused by heavy rains, etc. The elements of the disaster map were initially defined using a Geographic Information System (GIS) to allow for efficient information management. Complex disaster information elements were thus established in this study to create a disaster map of coastal cities. The range of information required for coastal cities includes the type of disaster, evacuation methods, available sheltering facilities, and learning content. These informational elements are intended to build on spatial information based on data available from the Ministry of Public Safety and Security as well as local governments.