• 제목/요약/키워드: Learning Content

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기업교육을 위한 인터넷 원격훈련 학습과정 모니터링 연구 (Learning Process Monitoring of e-Learning for Corporate Education)

  • 김도헌;정효정
    • 산경연구논집
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    • 제9권8호
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    • pp.35-40
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    • 2018
  • Purpose - The purpose of this study is to conduct a monitoring study on the learning process of e-learning contents. This study has two research objectives. First, by conducting monitoring research on the learning process, we aim to explore the implications for content development that reflects future student needs. Second, we want to collect empirical basic data on the estimation of appropriate amount of learning. Research design, data, and methodology - This study is a case study of learner's learning process in e-learning. After completion of the study, an in-depth interview was made after conducting a test to measure the total amount of cognitive load and the level of engagement that occurred during the learning process. The tool used to measure cognitive load is NASA-TLX, a subjective cognitive load measurement method. In the monitoring process, we observe external phenomena such as page movement and mouse movement path, and identify cognitive activities such as Think-Aloud technique. Results - In the total of three research subjects, the two courses showed excess learning time compared to the learning time, and one course showed less learning time than the learning time. This gives the following implications for content development. First, it is necessary to consider the importance of selecting the target and contents level according to the level of the subject. Second, it is necessary to design the learner participation activity that meets the learning goal level and to calculate the appropriate time accordingly. Third, it is necessary to design appropriate learning support strategy according to the learning task. This should be considered in designing lessons. Fourth, it is necessary to revitalize contents design centered on learning activities such as simulation. Conclusions - The implications of the examination system are as follows. First, it can be confirmed that there is difficulty in calculating the amount of learning centered on learning time and securing objective objectivity. Second, it can be seen that there are various variables affecting the actual learning time in addition to the content amount. Third, there is a need for reviewing the system of examination of learning amount centered on 'learning time'.

학습위계에 의한 항해교과의 내용 구조화 (The Content Structure of the Navigation Course Using Learning Hierarchy)

  • 윤현상
    • 수산해양교육연구
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    • 제6권2호
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    • pp.198-216
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    • 1994
  • The problem of promoting instructional effect using reorganizing the content of textbook is one of the major concerns of many education theorists and teachers. The results of many researches about above problem reveal that reorganizing the content of textbook promotes the ability of recall and problem solving of learners. The content structure of current navigation textbook revealed a categorical structure as its basic framework, though it seems to be a poor one. A categorical structure is known as providing an inferior information processing mechanism for learners than a learning hierarchy content structure is. Furthermore current content structure hasn't given any considerations to navigation in practice, spatial contexts and sequential events of ships from a harbor to another harbor. The learning hierarchy content structure has an advantage of giving learners more systematic and stronger knowledge networks than a categorical structure.

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과학 교수학습에 관련된 '맥락'의 성격 (The Nature of 'Contexts' Involved in Science Learning and Instruction)

  • 이명제
    • 한국과학교육학회지
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    • 제16권4호
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    • pp.441-450
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    • 1996
  • Various contexts are involved in the processes of science learning and instruction. In the perspective that the results of science learning and instruction usually depend on the nature of learning task content and context, content effects or context effects have been researched up to now. But, the discrimination between them was very ambiguous. For the clarity of them, it was supposed that science content would be composed of decontextualized knowledges and contexts, which were respectively dichotomized in common and special ones among disciplines of science. Science learning and instruction was discussed in view of interactions between cognitive, learning task, and social-cultural contexts. Especially, it was emphasized that task contexts, as a bridging role among contexts should be constructed considering cognitive and social cultural contexts.

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Building a Model(s) to Examine the Interdependency of Content Knowledge and Reasoning as Resources for Learning

  • Cikmaz, Ali;Hwang, Jihyun;Hand, Brian
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제25권2호
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    • pp.135-158
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    • 2022
  • This study aimed to building models to understand the relationships between reasoning resources and content knowledge. We applied Support Vector Machine and linear models to the data including fifth graders' scores in the Cornel Critical Thinking Test and the Iowa Assessments, demographic information, and learning science approach (a student-centered approach to learning called the Science Writing Heuristic [SWH] or traditional). The SWH model showing the relationships between critical thinking domains and academic achievement at grade 5 was developed, and its validity was tested across different learning environments. We also evaluated the stability of the model by applying the SWH models to the data of the grade levels. The findings can help mathematics educators understand how critical thinking and achievement relate to each other. Furthermore, the findings suggested that reasoning in mathematics classrooms can promote performance on standardized tests.

Collaboration in a Web-Based Learning Environment: Opportunities and Challenges

  • HAN, Seungyeon
    • Educational Technology International
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    • 제9권2호
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    • pp.123-142
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    • 2008
  • The purpose of this study was to examine how computer conferencing might facilitate collaborative learning for students to engage in meaningful discussion. The participants in this study consisted of the instructor and the students in a graduate level course. Different sources of evidence were used to triangulate the data: in-depth interviews, content analysis of transcripts of discussion, and other archival data including course syllabus, presentation materials, and lecture notes. Participants perceived web-based learning as collaborative process, providing opportunities to share the idea, respect and evaluate different perspectives, and co-construct new insights. Analysis of the data revealed several challenges related collaboration in a web-based learning environment: absence of a sense of community, technical problems, adaptability to different types of learner, and managing the discussion. The data also indicated that a variety of strategies were used to facilitate learning: building a sense of community, technical support, developing instructional methodologies, class size, and design of the content.

휴대폰을 이용한 m-learning 구현 (Utilizing Mobile Phones for m-Iearning)

  • 이겸직;류상훈
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2006년도 추계학술발표대회
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    • pp.641-644
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    • 2006
  • e-learning에서 m-learning으로 진행함에 따라 기존에 사용하던 PDA, Notebook 이 아닌 일반 사용자들이 대부분 가지고 있는 휴대폰을 학습도구로 이용, 다양한 형식의 e-learning contents를 m-learning contents로 변환 활용하기 위하여 화면 capture 기법을 활용하고 무선통신망을 배제하고 유선통신망을 이용하여 서비스 할 수 있는 모델을 제시한다.

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멀티미디어 활용 e-러닝에서 응답시간 편차 개선 (An Improvement of the Deviation of Response Time on Multimedia Application e-Learning)

  • 나윤지
    • 한국산학기술학회논문지
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    • 제6권6호
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    • pp.502-505
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    • 2005
  • e-러닝에서 멀티미디어콘텐트의 사용이 증가함에 따라 e-러닝 시스템에서 제공하는 콘텐트의 크기 편차가 증가하고 있으며, 이는 e-러닝 사용자에 대한 응답시간의 편차를 크게 하여 학습의 효율성을 떨어뜨리는 요인이 되고 있다. 따라서 멀티미디어콘텐트를 활용한 e-러닝 시스템에서 사용자의 응답시간 편차 개선에 대한 연구가 필요하다. 본 연구의 목적은 e-러닝 사용자의 응답시간의 편차를 줄이는 것이며 이를 위해 다중 계층 구조의 혼합형 e-러닝 시스템을 설계하였다. 또한 실험을 통해 편차 개선을 확인하였다.

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융합시대의 이러닝 콘텐츠 개발대가 산정 가이드라인의 실효성에 관한 인식 연구 (A Study on Awareness to Effectiveness of the Cost Estimation Guidelines for e-Learning Content Development in Era of Convergence)

  • 노규성
    • 디지털융복합연구
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    • 제13권11호
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    • pp.7-14
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    • 2015
  • 본 연구 목적은 이러닝 콘텐츠 개발 대가 산정 가이드라인 활용 활성화 정책의 근거를 제시하는 것이다. 이를 위해 이러닝 콘텐츠 개발 대가 산정 가이드라인(대가기준과 혼용)의 실효성에 대한 산업계 임직원들에 대한 설문 등을 통해 조사하고 이를 통계적으로 분석하였다. 분석 결과, 콘텐츠 사업 수주후 손실을 본 경험 기업과 수주를 포기한 경험 기업 등이 대가기준의 실효성에 대해 상대적으로 부정적인 인식을 가지고 있다. 그런가 하면 콘텐츠 전문기업은 대가기준의 실효성에 대해 상대적으로 긍정적인 인식을 가지고 있다. 결론적으로, 본 연구는 이러닝 콘텐츠 개발대가 산정기준(가이드라인)이 권고, 제정 고시를 넘어 수발주 현장에 정착되고 나아가 이러닝 산업 발전에 큰 기여토록 하는 제도적 장치를 정부가 가능한 한 빨리 마련할 것을 권고하였다.

현장실습중심 농업교육프로그램의 교육내용적 특성, 학습태도, 만족도 간의 구조 관계 분석 (Structural Relationship among Satisfaction, Learning Attitude, Educational Contents Characteristic of Agricultural Education Program Based on Field Training)

  • 차승봉;남민우
    • 농촌지도와개발
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    • 제22권4호
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    • pp.435-444
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    • 2015
  • This study analyzes the structural relationship between attitudes and learning more properties in agricultural college education programs. The results were as follows. first, The model was accepted according to the some goodness of fit statistics such as ${\chi}^2$(84.28, p>.05), RMR(.036), RMSEA(.041), GFI(.927), NFI(.945), CFI(.985), IFI(985). seconds, Learning attitude(.31) and content validity(.47) in the structural relationship between variables is a direct impact on satisfaction. thirds, Perceived Usefulness(.34) and Content validity(.36) has direct effect of factor on learning attitude. Finally Perceived Usefulness was found to direct effect all Content validity(.64) and easy of use(.27). Finally, considering of duties required in the agriculture. increase the satisfaction of learners should have provide field learning based Learning materials, practices, instructional media. As a result, it will enhance the performance of field learning agricultural education programs.

SCORM기반 교수 학습 시스템 구현에 대한 연구 (A Study of Implementation for SCORM based Learning Management System)

  • 박혜숙
    • 디지털콘텐츠학회 논문지
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    • 제9권3호
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    • pp.499-507
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    • 2008
  • 본 연구에서는 SCORM기반의 새로운 교수 학습 시스템을 연구하는 것을 목적으로 한다. 이를 위해 기존의 교수 학습 시스템의 장점과 단점들을 살펴보고 SCORM(Sharable Content Object Reference Model)에 대한 관련연구들을 통해 SCORM의 목적과 장단점등을 살펴본다. SCORM은 ADL(Advanced Distributed Learning)에서 교육용 콘텐츠의 재사용성을 높이기위해 제안한 모델이다. 또한 SCORM을 기반으로 구축된 시스템 사례들을 살펴본다. 본 연구에서는 이를 통해 SCORM을 기반으로 하면서 자기 주도적인 학습 및 코스 설계가 가능하고 수준별 개별 학습이 가능한 새로운 시스템을 제안하고자 한다. 새로운 시스템이 학습자의 학습 효과와 만족도를 높이는 것을 실험을 통해 보이고자 한다.

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