• Title/Summary/Keyword: Learning Concepts

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Development of Educational Programs for PHP using Flash Actionscripts (플래시 액션 스크립트를 이용한 PHP 교육용 프로그램 개발)

  • Kim, Dong-Sik;Lee, Dong-Yeop;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2543-2545
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    • 2003
  • This paper presents a web-based virtual classroom which can be creating efficiencies in the learning process of PHP language. The proposed flash animations which explain the important principles of several topics for PHP language are designed for the learners to easily understand by executing them through simple mouse clicks. The proposed flash animations enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of various educational technologies. Also, internet-based on-line voice presentation and its related texts together with moving images are synchronized for efficient, language learning process. Through the proposed virtual classroom, the learners will be capable of learning the concepts related to PHP language and its coding. The results of this paper are to allow the implementation of an efficient virtual classroom, and are also expected to make a contributions to the activation of internet-based educational systems.

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Research Trends in Quantum Machine Learning (양자컴퓨팅 & 양자머신러닝 연구의 현재와 미래)

  • J.H. Bang
    • Electronics and Telecommunications Trends
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    • v.38 no.5
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    • pp.51-60
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    • 2023
  • Quantum machine learning (QML) is an area of quantum computing that leverages its principles to develop machine learning algorithms and techniques. QML is aimed at combining traditional machine learning with the capabilities of quantum computing to devise approaches for problem solving and (big) data processing. Nevertheless, QML is in its early stage of the research and development. Thus, more theoretical studies are needed to understand whether a significant quantum speedup can be achieved compared with classical machine learning. If this is the case, the underlying physical principles may be explained. First, fundamental concepts and elements of QML should be established. We describe the inception and development of QML, highlighting essential quantum computing algorithms that are integral to QML. The advent of the noisy intermediate-scale quantum era and Google's demonstration of quantum supremacy are then addressed. Finally, we briefly discuss research prospects for QML.

The conceptual change model for physics concepts based on the critical discussion about rival concepts and the reflective thinking (대립개념의 증거적 비판논의와 반성적 사고를 중심으로 한 물리 개념변화 모형)

  • Kim, Ik-Gyun;Pak, Sung-Jae
    • Journal of The Korean Association For Science Education
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    • v.12 no.3
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    • pp.77-89
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    • 1992
  • According to many previous researches on the students' physics conceptions, in spite of school science learning the students' preconceptions were either not changed or reinforced. Although many researchers argued that the presentation of conflict situations which can not be explained by the students' preconceptions is prerequisite to their conceptual changes, some other researchers argued that such a presentation could be useless. In this study, a model of students' conceptual change in physics, which encourages students to recognize actively the conflicting situations and to control the process of their conceptual changes, was developed. In this model, the critical discussion on rival concepts and the reflective thinking were regarded as two important factors for students' conceptual changes.

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An analysis of models and manipulatives for teaching whole number concepts in textbooks (범자연수 지도에서 모델 활용에 관한 연구)

  • 김남균
    • Education of Primary School Mathematics
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    • v.8 no.1
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    • pp.1-11
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    • 2004
  • Whole number concept is an important part of mathematics learning. Elementary school students should understand and master whole number concept. Models can help students learn whole number concepts. Realistic Mathematics Education in Netherlands had investigated and developed three different structural models: line model, group model, combination model. These models are related whole number concepts and structures closely and compatible. The purpose of this study is to investigate models related with whole numbers in 7th elementary textbooks. As a result of analyses, we found out some pattern and several problems. On the foundation of the analyses, we discussed the better ways of using models in teaching whole number and the research issues concerning these.

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Offer Calculus to High School Students: The Use of Technologies Can Clear up People's Doubts

  • Wang, Gaoxia;Zhu, Yan
    • Research in Mathematical Education
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    • v.6 no.2
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    • pp.117-122
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    • 2002
  • From the beginning of the 20th century, calculus is gradually offered to high school students in many countries. However, in Chinese high school, the instruction on calculus is nearly an untouched field. Many people don't believe that high school students can study calculus well. They think calculus knowledge in students' brains is likely to become the “half-cooked food”, and this can produce a bad effect on the study of formal calculus at university. The authors consider that the emphasis of calculus in high school should be the intuitive understanding of fundamental calculus concepts, and it is also the basis of the understanding of formal concepts. Traditional mathematics course with chalk can't meet the needs of calculus teaching. The use of technologies can enhance the calculus teaching, especially the informal and visual calculus teaching, help students understand the underlying concepts. The authors describe how the use of technologies can improve the calculus teaching and learning, and point out that the use of technologies can clear up people's doubts.

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The Role of Augmented Reality in Solving Abstract Concepts Teaching Problems: A review article

  • Sayed Shaaban Abd-ul Aliem Younes
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.79-88
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    • 2023
  • To find research that concentrated on the use of augmented reality to address issues with teaching abstract concepts, several international databases were examined. Thirty research, published between the years (2013-2022), were analyzed to determine the many functions of augmented reality in resolving issues with abstract notions. These studies discovered numerous roles, which are listed below. The use of augmented reality in the following areas: the simplification of abstract ideas, the embodiment of abstract ideas, the enrichment of examples of abstract ideas, the resolution of conceptual misunderstandings, the stimulation of interest in learning abstract ideas, and more, and the research ended with the presentation of the conclusions.

Elementary School Students' Mathematical Metaphors for Line Segments, Straight Lines, and Rays

  • Sangmee Kim
    • Research in Mathematical Education
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    • v.26 no.4
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    • pp.271-289
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    • 2023
  • This research investigates the development of elementary students' concepts of line segments, straight lines, and rays, employing metaphor analysis as a research methodology. By analyzing metaphorical expressions, the research aims to explore how elementary students form these geometric concepts line segments, straight lines, and lays and evolve their understanding of them across different grades. Surveys were conducted with elementary school students in grades three to six, focusing on metaphorical expressions and corresponding their reasons associated with line segments, straight lines, and rays. The data were analyzed through coding and categorization to identify the types in students' metaphorical expressions. The analysis of metaphorical expressions identified five types: straightness, infinity or direction, connections of another geometric concepts, shape and symbols, and terminology.

A study on the development of CAI program and its application for improving problem-solving - Focused on circular equations - (문제해결력 신장을 위한 CAI프로그램 개발 및 적용에 관한 연구 - 원의 방정식을 중심으로 -)

  • 박달원;홍성기
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.231-242
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    • 1999
  • The focus of this development program is to input multimedia materials into learning according to the trend of recent social changes and to maximize the learning effect for improving problem-solving by offering familiar teaching materials. The expecting effects of this study are as follows: 1. This program helps students acquire mathematical concepts and principles about circular equation through concrete examples using a variety of media - text, voice, sound, and animation and so on - , makes it possible individual learning which was difficult for students to expect at the existing multitude class as progressing learning each unit on the screen and the perfect learning by offering FEED BACK 2. This program varied the difficulty of learning contents to learn according to learning abilities of learners by using animation and making the most of merits of computer and was able to improve learning effect by studying in a mutual way with managing learning procedure nonsuccessively. 3. Class using CAI program about developed circular equation unit has a positive effect on improving problem-solving by becoming from teacher centered class to student centered one. 4. This program makes students understand the contents of auxiliary learning in multimedia computer more efficiently, and cultivate abilities to adopt in accordance with changes in the future society by forming familiar computer mind.

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u-Learning DCC Contents Authoring Systems based on Learning Activities

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.18-23
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    • 2008
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies has a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they are not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

An Internet-based Self-Learning Education System For Efficient Learning Process of Java Language (효율적인 자바언어 학습을 위한 인터넷기반 자율학습시스템의 구현)

  • Kim, Dong-Sik;Lee, Dong-Yeop;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2540-2542
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    • 2003
  • This paper presents an internet-based self-learning educational system which can be enhancing efficiency in the learning process of Java language. The proposed self-learning educational system is called Java Web Player(JWP), which is a Java application program and is executable through Java Web Start technologies. In this paper, three important sequential learning processes : concept learning process, programming practice process and assessment process are integrated in the proposed JWP using Java Web Start technologies. This JWP enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of educational technologies. Also, online voice presentation and its related texts together with moving images are synchronized for efficient language learning process. Furthermore, a simple/useful compiler is included in the JWP for providing language practice environment such as coding, editing, executing and debugging Java source files. Finally repeated practice can make the learners to understand easily the key concepts of Java language. Simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box.

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