• Title/Summary/Keyword: Learning Application

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A Study on the Application of RFID to Teaching-Learning in u-Learning Environment (u-러닝 환경에서 RFID의 교수-학습 적용에 관한 연구)

  • Baek, Jang-Hyeon
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.185-194
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    • 2007
  • With the advent of ubiquitous society, the paradigm of education is also changing. In u-learning in ubiquitous environment, mobile devices such as cellular phone, PDA, PMP, UMPC and TPC will become important learning tools. Particularly if RFID, a key technology in ubiquitous society, is utilized in teaching-learning along with mobile devices, we can expect much more meaningful learning. The present study proposed four types of application of RFID to teaching.learning, which were RFID-card, RFID-book, RFID-label and RFID-test, and examined their possibility and effectiveness. According to the results of this study, technology was insufficient to support the application of RFID-label to teaching-learning and continuous research was required for modeling the application of RFID to teaching-learning.

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An Efficient Smart Phone Applications Executing Method by ART2 Algorithm (ART2 알고리즘을 이용한 효율적인 스마트폰 어플리케이션 실행 방법)

  • Kim, Kwang-Beak
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.4
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    • pp.569-574
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    • 2013
  • With probably too many smart phone applications downloaded, it is sometimes frustrating to find frequently used applications quickly. In this paper, we propose a learning application that learns what applications a user frequently uses and match them with several signals that user designated. This learning applications uses ART2 algorithm that is good for stable real-time learning. By executing this learning application, a user simply chooses an application that is to be quickly searched and then draw a figure that would match the designated application at the upper left corner of our learning application. The proposed learning application transforms the background with 0's and the figure with 1's and normalize them to be used as inputs for ART2 and ART2 does clustering to setup a match table between applications and figures. After learning, a user simply draws a figure to execute one's frequently used application.

Application of Experiential Learning Theory to Medical Education (경험학습이론의 의학교육에의 적용)

  • Chae, Sujin
    • Korean Medical Education Review
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    • v.22 no.2
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    • pp.93-98
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    • 2020
  • This paper examined the principles of experiential learning theory (ELT) relevant to learning from experience and introduces examples which were applied to medical education from a theoretical perspective. The experiential learning theory encompasses the theories of Dewey, Kolb, and Schon, whose key ideas highlight the continuity of experience, interaction of experience, and reflection. According to ELT, growth is education, and education is a reconstruction of experience. Experiential learning is a way of thinking about the educational process by constructing meaningful learning through reflection-in-action. This paper examines the learning principles of ELT and presents practical examples of the application of ELT and its implications for medical education. An in-depth understanding and application of ELT could benefit the field of medical education.

Towards the Acceptance of Functional Requirements in M-Learning Application for KSA University Students

  • Badwelan, Alaa;Bahaddad, Adel A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.145-166
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    • 2021
  • M-learning is one of the most important modern learning environments in developed countries, especially in the context of the COVID-19 pandemic. According to the Ministry of Education policies in Saudi Arabia, gender segregation in education reflects the country's religious values, which are a part of the national policy. Thus, it will help many in the target audience to accept online learning more easily in Saudi society. The literature review indicates the importance to use the UTAUT conceptual framework to study the level of acceptance through adding a new construct to the model which is Mobile Application Quality. The study focuses on the end user's requirements to use M-learning applications. It is conducted with a qualitative method to find out the students' and companies' opinions who working in the M-learning field to determine the requirements for the development of M-learning applications that are compatible with the aspirations of conservative societies.

A Critical Analysis of Learning Technologies and Informal Learning in Online Social Networks Using Learning Analytics

  • Audu Kafwa Dodo;Ezekiel Uzor OKike
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.71-84
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    • 2024
  • This paper presents a critical analysis of the current application of big data in higher education and how Learning Analytics (LA), and Educational Data Mining (EDM) are helping to shape learning in higher education institutions that have applied the concepts successfully. An extensive literature review of Learning Analytics, Educational Data Mining, Learning Management Systems, Informal Learning and Online Social Networks are presented to understand their usage and trends in higher education pedagogy taking advantage of 21st century educational technologies and platforms. The roles of and benefits of these technologies in teaching and learning are critically examined. Imperatively, this study provides vital information for education stakeholders on the significance of establishing a teaching and learning agenda that takes advantage of today's educational relevant technologies to promote teaching and learning while also acknowledging the difficulties of 21st-century learning. Aside from the roles and benefits of these technologies, the review highlights major challenges and research needs apparent in the use and application of these technologies. It appears that there is lack of research understanding in the challenges and utilization of data effectively for learning analytics, despite the massive educational data generated by high institutions. Also due to the growing importance of LA, there appears to be a serious lack of academic research that explore the application and impact of LA in high institution, especially in the context of informal online social network learning. In addition, high institution managers seem not to understand the emerging trends of LA which could be useful in the running of higher education. Though LA is viewed as a complex and expensive technology that will culturally change the future of high institution, the question that comes to mind is whether the use of LA in relation to informal learning in online social network is really what is expected? A study to analyze and evaluate the elements that influence high usage of OSN is also needed in the African context. It is high time African Universities paid attention to the application and use of these technologies to create a simplified learning approach occasioned by the use of these technologies.

Design and Implementation of Typing Practice Application for Learning Using Web Contents (웹 콘텐츠를 활용한 학습용 타자 연습 어플리케이션의 설계와 구현)

  • Kim, Chaewon;Hwang, Soyoung
    • Journal of Korea Multimedia Society
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    • v.24 no.12
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    • pp.1663-1672
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    • 2021
  • There are various typing practice applications. In addition, research cases on learning applications that support typing practice have been reported. These services are usually provided in a way that utilizes their own built-in text. Learners collect various contents through web services and use them a lot for learning. Therefore, this paper proposes a learning application to increase the learning effect by collecting vast amounts of web content and applying it to typing practice. The proposed application is implemented using Tkinter, a GUI module of Python. BeautifulSoup module of Python is used to extract information from the web. In order to process the extracted data, the NLTK module, which is an English data preprocessor, and the KoNLPy module, which is a Korean language processing module, are used. The operation of the proposed function is verified in the implementation and experimental results.

Development and Application of the Learning Application of the Rotating Object (회전체 학습 어플리케이션 개발 및 활용)

  • Chang, Chiwoong;Kim, Kapsu
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.549-557
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    • 2014
  • The learning application of the rotating object utilizing smart devices, it is possible by using the touch functionality and 3D graphics to enhance the realism and operational feeling, and to overcome the limitations of learning content existing. In this study, I designed a "rotation class" based on the learning contents of elementary and middle mathematics education and developed the learning application which driven by smart Android-based device by using Andoroid API class and the OpenGL ES Because this application is driven by the smart devices, learners easily can make the rotated objects and observe them. It can be utilized in various for elementary and middle education.

Development and Application of Mobile-Based Math Learning Application (모바일 기반 수학 학습 어플리케이션 개발 및 활용 방안)

  • Kim, Bumi
    • School Mathematics
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    • v.19 no.3
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    • pp.593-615
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    • 2017
  • The purpose of this study is to develop a mobile-based math learning application and explore its application. In order to develop a learning application, the present study included literature review on math education involving mobile learning, investigation of literature related to mathematics education conducted in a digital environment, and method of use and implementation environment of existing math learning applications by type. Based on these preliminary investigation and analysis, an android version application, 'Mathematics Classroom for Middle School 3rd Graders' was developed. This application can be used for learning units such as Quadratic Functions and Graphs, Representative Value, and Variance and Standard Deviation. For the unit on Quadratic Functions and Graphs, the application was constructed so that students can draw various graphs by using the graphic mode and discuss their work with other students in the chatting room. For the unit on Representative Value, the application was constructed with the mathematical concept of representative value explained through animation along with activities of grouping data acquired after playing archery games by points or arranging them according to size so that students can study when and how to use median value, mode, and average. The application for Variance and Standard Deviation unit was also constructed in a way that allowed students to study the concept of variance and standard deviation and solve the problems on their own. The results of this study can be used as teaching & learning materials customized for individual student in math classes and will provide anyone the opportunity to engage in an interesting self-directed learning of math at anytime. Developed in the format of real life study, the application will contribute to helping students develop a positive attitude about math.

The Effects of Science Lesson with the Application of Flipped Learning on Science Academic Achievement and Scientific Attitude (플립드 러닝(Flipped Learning)을 활용한 과학수업이 과학 학업성취도와 과학적 태도에 미치는 효과)

  • Lee, Byeong-hee;Lee, Hyeong-cheol
    • Journal of Korean Elementary Science Education
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    • v.35 no.1
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    • pp.78-88
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    • 2016
  • The purpose of this study was to examine the effects of science lesson with the application of Flipped Learning on science academic achievement and scientific attitude of students. The experimental group was composed of 50 students and the comparative group was composed of 50, both in $6^{th}$ grade. The two groups were statistically equivalent in their science academic achievement and scientific attitude when pre-tests were conducted. The experimental group received science instruction applied with Flipped Learning and the comparative group took typical science lesson according to a teacher's guide. The results of this study can be summarized as follows: First, the science lesson with the application of Flipped Learning was more significantly effective in improving students' science academic achievement than traditional science lesson. Second, the science lesson combined with Flipped Learning enhanced scientific attitudes of students with meaningful difference more than typical science lesson. Third, a survey research was conducted to the experimental group about their cognition on the lessons with the application of Flipped Learning. Many students had positive thoughts on this lesson and they thought the lesson was very interesting and understandable.

The Impact of Applying Technical Equipment on the Quality of e-Learning at Northern Border University

  • Alenezi, Dr. Ahmed Maajoon
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.261-271
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    • 2022
  • The study aimed to identify the impact of the application of technical equipment for infrastructure to achieve the quality of e-learning for students in the faculties at Northern Border University, in Arar city. The study applied the analytical survey study method. To achieve the study purpose, the researcher prepared a study tool which is a questionnaire to measure the impact o of applying technical instrument for the infrastructure to achieve the quality of e-learning for students. The study sample size reached (218) students from both groups from the university faculties in Arar city. The results of the study revealed a tendency in the study sample's responses to the availability of the majority of the questionnaire criteria significantly. This indicates the positive impact of the application of technical equipment on the infrastructure to achieve the application quality of e-learning at Northern Border University, the study recommended the following: The need to pay attention to measuring the quality of electronic courses every two years in addition to the need to adjust the quality standards of e-content provided through e-learning platforms. Also, there is the gradual application of e-learning at the university in addition to spreading the culture of e-learning quality among all groups of the university community. Also, it is necessary to direct them towards benefiting from the advantages of e-learning that observes quality standards.