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Overexposed Accidents due to Erroneous Input to Treatment Planning System in Japan

  • Tabushi, Katsuyoshi;Endo, Masahiro;Ikeda, Hiroshi;Uchiyama, Yukio;Hoshina, Masao;Nakagawa, Keiichi;Sakai, Kunio
    • 한국의학물리학회:학술대회논문집
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    • 한국의학물리학회 2002년도 Proceedings
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    • pp.11-12
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    • 2002
  • Accidental overexposures by radiotherapy have gathered attention recently in Japan. The widely publicized accidents have occurred at the government official benefit society hospital and at the hospital affiliated to a medical school. The accident at the government official benefit society hospital occurred when one of two existing accelerators was renewed. A radiotherapy planning system was also introduced at that time. Then treatment planning for the old and the new linear accelerator was performed using the system. There were variations in wedge factors for the 30 degrees wedge filter between the old and the new linear accelerator. That is, the difference in the structure of the wedge filter (30 degrees) resulted in variations of the wedge factors between both accelerators. In order to keep strength, a lead board was backed to the lead wedge filter for the new linear accelerator, whereas the wedge filter for the old one was made of the iron. The X-ray attenuation of the iron wedge filter is smaller than that of the lead wedge filter. The basic beam data of the old linear accelerator, however, wasn't delivered properly between the user and the maker. Then, the accident took place because the same wedge factor was used for the old and the new linear accelerator. On the other hand, the accident which occurred at the university hospital was brought about by the input mistake in initialization of the computer system when a linear accelerator was introduced. The input mistake was found when the software of the system was updated. If the dose had been measured and confirmed adequately, the accidents could have been prevented in both cases.

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감정 온톨로지 기반의 영화 추천 기법 (A Movie Recommendation Method based on Emotion Ontology)

  • 김옥섭;이석원
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1068-1082
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    • 2015
  • Due to the rapid advancement of the mobile technology, smart phones have been widely used in the current society. This lead to an easier way to retrieve video contents using web and mobile services. However, it is not a trivial problem to retrieve particular video contents based on users' specific preferences. The current movie recommendation system is based on the users' preference information. However, this system does not consider any emotional means or perspectives in each movie, which results in the dissatisfaction of user's emotional requirements. In order to address users' preferences and emotional requirements, this research proposes a movie recommendation technology to represent a movie's emotion and its associations. The proposed approach contains the development of emotion ontology by representing the relationship between the emotion and the concepts which cause emotional effects. Based on the current movie metadata ontology, this research also developed movie-emotion ontology based on the representation of the metadata related to the emotion. The proposed movie recommendation method recommends the movie by using movie-emotion ontology based on the emotion knowledge. Using this proposed approach, the user will be able to get the list of movies based on their preferences and emotional requirements.

인터넷쇼핑몰 이용 소비자의 쇼핑스타일 유형에 관한 연구 (The Study on Typology of Internet Shopping Style in Internet Shopping Mall Users)

  • 문숙재;이윤희;천혜정
    • 대한가정학회지
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    • 제43권9호
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    • pp.1-13
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    • 2005
  • The purposes of this study were to classify internet shopping mall user by their shopping styles and to define the characteristics of the classified individual clusters. Questionnaires were completed by 338 men and women who have used internet shopping malls at lead once during the previous 6 months. The internet shopping styles were classified into 4 clusters after factor analysis and k-means cluster analysis. Cluster I, named 'high brand proneness', can be described as having low score on devotee tendency. Cluster II, named 'high value proneness', is characterized by a high score on seeking substance. Cluster III, called 'steadiness orientation', can be described as having a tow score on seeking trend and substance. Cluster IV, named 'individuality inclination', can be described as having low score on seeking trend. These four clusters differ in terms of socio-demographic and environmental characteristics such as gender, age, educational level, occupation, and internet using time. Theoretical and practical implications are discussed.

'Viewpoints/ Concerns' on empirical methodologies for Socio/ cultural studies

  • Ashis, Jalote Parmar;Lee, Kun-Pyo
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 2004년도 추계 학술발표대회 논문집
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    • pp.212-213
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    • 2004
  • Since the advent of man there has been a constant struggle to define social pattern, and understand ways of cultural thinking. Every culture has it's own limitations and freedoms, problems and expectations. For centuries now anthropologist, ethnographers have worked on mapping and defining these differences. These findings instigate the designers to formulate new design theories and research methodologies for drafting cultural specific solutions. The question arises 'in a cross cultural application how effective and applicable are the basic research methodologies'? Quoting one such example the 'Privacy' issue seems to be a very strong component in the Japanese culture but is often a deterring factor in allowing the 'home ethnographic study to take place effectively'. However in countries like India similar studies could have a more welcoming reaction owing to the adaptive social culture. Similarly, the high rate of 'Illiteracy' in rural India closes many doors for 'form filling' user surveys. This leads to the scope of research for understanding specific cultural traits that may effect adaptation and re-improvisation of these existing methodologies. Quite often the cultural traits of a country may lead in forming new research methodologies.

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현대건축에 나타난 일상성의 특징에 관한 연구 - 일본 현대건축의 사례를 중심으로 - (A Study on the Characteristics of Everydayness in Contemporary Architecture - Focused on the Contemporary Japanese Architectural Works -)

  • 김정숙;최왕돈
    • 한국실내디자인학회논문집
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    • 제22권2호
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    • pp.39-47
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    • 2013
  • The purpose of this study is to search for values and meanings of everydayness as a design concept by organizing concepts of 'everydayness' shown in contemporary architecture and systematically describing its characteristics through various analysis methods. 'Eerydayness' shown in contemporary architecture is defined and the criteria of case study are suggested, so that characteristics of everyday can be identified by systematically classifying and analyzing the Japanese cases in order to find the values and meanings of everydayness. The findings of this study are as follows: first, materials that show users' everydayness has indefinite potential as an element of architecture concept, and they play the role of communication and sympathy between architecture and users; second, implementation of everydayness leads to design emergence; third, everydayness can be widely applied to architecture; fourth, everydayness can be implemented regardless of architecture uses. In conclusion, the value of everydayness in contemporary architecture is that it draws user-based diverse and fresh architectural expressions that lead to opulent designs. To users, everydayness improves satisfaction of life gained from architecture and provides rich life environment because it changed common human life to a form of art.

A Study on the Behavior of the User according to the Distribution Development of Online Travel Agency

  • MIN, So-Ra;LEE, Sun-Mi
    • 유통과학연구
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    • 제18권6호
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    • pp.25-35
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    • 2020
  • Purpose:Travel agencies have use digital tools in order to shift the paradigm in how business is conducted. Online travel agencies provide the same services as a normal travel agency, including hotels, transportation, guided tours, reservations, and related services, but using an "online platform. Travelers planning a trip can use a lot of forms to collect information and have access to a larger amount of information, so the factors that influence the user's behavioral intention are very important. This research has the conducted to find what factors lead to the attitudes of consumers in using OTA using the UTAUT model. Research design, data and methodology: The object of this study were respondents of a google survey using convenient sample extraction method, chosen among consumers who gathered information, or purchased a product. A total of 217 of the 235 questionnaires Google survey answered were used in the final analysis, excluding insincere responses. Using PSS v.21 and AMOS v.21, frequency analysis, feasibility and reliability analysis, path analysis was performed. Results: UTAUT affects OTA use satisfaction and trust, and OTA satisfaction and trust affect behavior intention. Conclusions: Research was conducted using the UTAUT model to explore factors that affect the attitudes of users of online travel agencies (OTA).

Investigating the Determinants of Major IT Incident Tickets: A Case Study of an IT Service Provider Firm for Logistics and Distribution Industry

  • Ro, Mohamad Izham Che;Lau, Wee-Yeap
    • 유통과학연구
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    • 제14권12호
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    • pp.61-69
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    • 2016
  • Purpose - This study investigates the determinants that affect the number of IT Incident tickets of an IT Service Provider ("ITSP") to logistics industry in order to improve its management process by reducing the incident tickets. Research design, data, and Methodology - This study uses weekly data of IT incident tickets from September 2012 to June 2015. Correlation and regression analyses are conducted. Six identified determinants i.e., IT Change, User Errors, Shipment Volume, Network, Hardware and Software Issues are used as the explanatory variables. Results - Our findings show as following. First, our analysis indicates that IT Change is not a significant determinant as opposed to what commonly believed by many as the most important factor. Second, Software issue is the highest contributor to the Major IT incident tickets, followed by User Error, Network and Hardware issues. Third, it seems there is lead-lag relationship between IT Change and Major IT Incidents tickets as indicated by earlier studies. Fourth, the relationship between IT Change and Major IT tickets is also affected by shipment volume. Conclusions - As policy recommendation, all identified determinants should be treated according to priority. In addition, improving the way IT Changes are implemented will definitely reduce the IT incident tickets.

실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구 (A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media)

  • 이현철;박기창;김은석;허기택
    • 한국멀티미디어학회논문지
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    • 제20권9호
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.

Key-Stroke 기반 Two-Factor 인증 기술 (Two-factor Authentication technology based on Key-Stroke)

  • 안준연;고광필;이태진
    • 융합보안논문지
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    • 제20권3호
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    • pp.29-37
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    • 2020
  • ID/Password 기반 인증기술은 간편하면서 일정한 보안수준을 제공하기에 대부분의 시스템에서 사용되고 있으나, 이미 무수히 많은 개인정보 노출사고가 있었으며, 무엇보다 한번 노출된 패스워드를 회수하기 어렵다. 이에, 다양한 two-factor 인증기법들이 도입되었으나, 이들은 많은 비용이 필요하며, 무엇보다 사용자의 불편함을 초래하게 된다. 본 논문에서는 기존과 같이 단 한번의 ID/Password 인증과정에서 사용자마다 고유한 Key-Stroke를 동시에 인증하여 비용대비 효과적이면서, 사용자의 불편함을 초래하지 않고, ID/Password 노출 시에도 Key Stroke Dynamics 패턴이 달라 실패하여 높은 보안성을 보장할 수 있는 기술을 제안한다. 본 논문의 제안 모델은 시스템으로 구축하여 효과성을 확인하였다.

A Moving Terminal's Coordinates Prediction Algorithm and an IoT Application

  • Kim, Daewon
    • 한국컴퓨터정보학회논문지
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    • 제22권7호
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    • pp.63-74
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    • 2017
  • Recently in the area of ICT, the M2M and IoT are in the spotlight as a cutting edge technology with the help of advancement of internet. Among those fields, the smart home is the closest area to our daily lives. Smart home has the purpose to lead a user more convenient living in the house with WLAN (Wireless Local Area Network) or other short-range communication environments using automated appliances. With an arrival of the age of IoT, this can be described as one axis of a variety of applications as for the M2H (Machine to Home) field in M2M. In this paper, we propose a novel technique for estimating the location of a terminal that freely move within a specified area using the RSSI (Received Signal Strength Indication) in the WLAN environment. In order to perform the location estimation, the Fingerprint and KNN methods are utilized and the LMS with the gradient descent method and the proposed algorithm are also used through the error correction functions for locating the real-time position of a moving user who is keeping a smart terminal. From the estimated location, the nearest fixed devices which are general electric appliances were supposed to work appropriately for self-operating of virtual smart home. Through the experiments, connection and operation success rate, and the performance results are analyzed, presenting the verification results.