• Title/Summary/Keyword: Latency of Packet

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ndnSIM based NDN Network Implementation and Performance Evaluation (ndnSIM 기반 NDN 네트워크 구현 및 성능 평가)

  • Park, Sanghyeon;Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.725-730
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    • 2022
  • Named Data Networking (NDN) is a representative technology of ICN that realizes the future Internet architecture. NDN searches for data by its content and not by its host IP address. The consumer generates an interest packet and sends it to the NDN network. The NDN network uses three tables such as CS, FIB, and PIT and forwards the received interest packet to the next hop. The producer transmits the data packet to the consumer through a name-based forwarding scheme. In this paper, we design and implement an ndnSIM-based NDN network and perform performance evaluation. We analyze the ndnSIM structure and develop a 6-node congested NDN network and a 9-node grid NDN network using ndnSIM. In the simulation, the performance of latency and throughput of the interest packet rate are measured. We analyze the effect of congestion on the latency and throughput of the NDN network. This approach will help researchers in the future.

Performance Comparison of Timestamp based Fair Packet Schedulers inServer Resource Utilization (서버자원 이용도 측면에서 타임스탬프 기반 공평 패킷 스케줄러의 성능 비교 분석)

  • Kim Tae-Joon;Ahn Hyo-Beom
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.203-210
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    • 2006
  • Fair packet scheduling algorithms supporting quality-of-services of real-time multimedia applications can be classified into the following two design schemes in terms of the reference time used in calculating the timestamp of arriving packet: Finish-time Design (FD) and Start-time Design (SD) schemes. Since the former can adjust the latency of a flow with raising the flow's reserved rate, it has been applied to a router for the guaranteed service of the IETF (Internet Engineering Task Force) IntServ model. However, the FD scheme may incur severe bandwidth loss for traffic flows requiring low-rate but strong delay bound such as internet phone. In order to verify the usefulness of the SD scheme based router for the IETF guaranteed service, this paper analyzes and compares two design schemes in terms of bandwidth and payload utilizations. It is analytically proved that the SD scheme is better bandwidth utilization than the FD one, and the simulation result shows that the SD scheme gives better payload utilization by up to 20%.

Mini-Bin Based Implementation Complexity Improvement in Fair Packet Schedulers (공정 패킷 스케줄러에서 미니빈 기반 구현 복잡도 개선)

  • Kim, Tae-Joon;Kim, Hwang-Rae
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1020-1029
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    • 2006
  • Realization of high-capacity quality-of-service router needs fair packet schedulers with a lower complexity. Timestamp based fair packet schedulers have the ideal complexity of O(log V), where V is the maximum number of admitted flows, but it has been recently reduced to O(1) using bin concept. However, the latency property was deteriorated and the bandwidth utilization was also declined. In addition, traffic flows requiring strong delay bound may not be admitted. To overcome these problems, this paper proposes a Mini-Bin based Start-Time (MBST) scheduler with variable complexity and evaluates its performance. The MBST scheduler uses the timestamp calculation scheme of start-time based schedulers to enhance the bandwidth utilization and also introduces mini-bin concept to improve the latency, The performance evaluation shows that the proposed scheduler can reduce the complexity of the legacy start-tine based schedulers by $1.8{\sim}5$ times without deteriorating the bandwidth utilization property.

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Link-layer Assisted Seamless Media Streaming over Mobile IP-enabled Wireless LAN (Mobile IP 지원 무선 랜 상에서 링크 계층의 지원을 통한 연속적인 미디어 스트리밍)

  • Lee, Chul-Ho;Lee, Dong-Wook;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.9
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    • pp.626-636
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    • 2009
  • In Mobile IP-enabled wireless LAN (WLAN), packet flows are corrupted due to the handoff of a mobile node (MN) at the link and network layers, which results in burst packet losses and can cause temporary buffer underflow in a streaming client at the MN. This transient behavior hurts time-sensitive streaming media applications severely. Among many suggestions to address this handoff problem, few studies are concerned with empirical issues regarding the practical validation of handoff options on the time-sensitive streaming media applications. In this paper, targeting seamless streaming over Mobile IP-enabled WLAN, we introduce a seamless media streaming framework that estimates accurate pre-buffering level to compensate the handoff latency. In addition, we propose a link-layer (L2) assisted seamless media streaming system as a preliminary version of this framework. The proposed system is designed to reduce the handoff latency and to overcome the playback disruption from an implementation viewpoint. A packet buffering and forwarding mechanism with L2 trigger is implemented to reduce the handoff latency and to eliminate burst packet losses generated during the handoff. A pre-buffering adjustment is also performed to compensate the handoff latency. The experimental results show that the proposed approach eliminates packet losses during the handoff and thus verify the feasibility of seamless media streaming over Mobile IP-enabled WLAN.

A History Retransmission Algorithm for Online Arcade Video Games

  • Kim Seong-Hoo;Park Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.798-806
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    • 2005
  • In this paper, we suggest a game system that can support network modules for multi-platform based video games, and built a system that can convert from a single-user game to multi-user game. In this system, we bring in an initial delay buffering scheme on clients to handle any periods of latency occurring from the load fluctuation in a network, when a real-time game is played, and shows that stable play for a game is achieved as the result of the scheme. This paper also presents a retransmission algorithm based on the history of game commands to handle drawbacks of UDP mechanism. And, we evaluate the network delay and packet loss using the simulation tool NS2, and shows the case of 0.3 second buffer delay is the most suitable for recovery.

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QoS-aware Cross Layer Handover Scheme for High-Speed vehicles

  • Nashaat, Heba
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.1
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    • pp.135-158
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    • 2018
  • High-Speed vehicles can be considered as multiple mobile nodes that move together in a large-scale mobile network. High-speed makes the time allowed for a mobile node to complete a handover procedure shorter and more frequently. Hence, several protocols are used to manage the mobility of mobile nodes such as Network Mobility (NEMO). However, there are still some problems such as high handover latency and packet loss. So efficient handover management is needed to meet Quality of Service (QoS) requirements for real-time applications. This paper utilizes the cross-layer seamless handover technique for network mobility presented in cellular networks. It extends this technique to propose QoS-aware NEMO protocol which considers QoS requirements for real-time applications. A novel analytical framework is developed to compare the performance of the proposed protocol with basic NEMO using cost functions for realistic city mobility model. The numerical results show that QoS-aware NEMO protocol improves the performance in terms of handover latency, packet delivery cost, location update cost, and total cost.

MARS: Multiple Access Radio Scheduling for a Multi-homed Mobile Device in Soft-RAN

  • Sun, Guolin;Eng, Kongmaing;Yin, Seng;Liu, Guisong;Min, Geyong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.1
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    • pp.79-95
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    • 2016
  • In order to improve the Quality-of-Service (QoS) of latency sensitive applications in next-generation cellular networks, multi-path is adopted to transmit packet stream in real-time to achieve high-quality video transmission in heterogeneous wireless networks. However, multi-path also introduces two important challenges: out-of-order issue and reordering delay. In this paper, we propose a new architecture based on Software Defined Network (SDN) for flow aggregation and flow splitting, and then design a Multiple Access Radio Scheduling (MARS) scheme based on relative Round-Trip Time (RTT) measurement. The QoS metrics including end-to-end delay, throughput and the packet out-of-order problem at the receiver have been investigated using the extensive simulation experiments. The performance results show that this SDN architecture coupled with the proposed MARS scheme can reduce the end-to-end delay and the reordering delay time caused by packet out-of-order as well as achieve a better throughput than the existing SMOS and Round-Robin algorithms.

A Study on Packet Security of ATM Firewall Switch (ATM 방화벽 스위치 기반의 패킷 보안에 관한 연구)

  • 임청규
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.100-106
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    • 2003
  • This paper presents the design of a value-added ATM switch. The ATM switch ca perform CAC Processing and Firewall Processing Routine at packet-level (IP) at the ATM environment per port. The proposed two routine are integrated into the components of ATM switch. The Firewall switch employs a suggested two routine model to avoid or reduce the latency caused by filtering. Also, we suggest four classes are defined. namely, classes A, B, C, and D, which are orded from the safest to the most dangerous. The suggested model performance of ATM Firewall switch is estimated simulation in terms of the throught and latency by computer.

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Robust Real-Time Wireless Control Platform Compensating for Packet Loss (패킷 손실에 강인한 원격 실시간 무선제어 플랫폼)

  • Choi, Rock-Hyun;Lee, Sang-Cheol;Yoo, Joon-Hyuk
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.8
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    • pp.768-773
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    • 2012
  • Packet loss compensation techniques are increasingly important to stable remote control over wireless communication in WNCS (Wireless Networked Control Systems). Its time varying channels, limited bandwidth, interference, and poor signal not only leads to packet loss or latency, but also can negatively affect performance and system stability. This paper presents a compensation technique exploiting an EWMA (Exponentially Weighed Moving Average)-based value estimator to clarify the influence of packet loss on the overall WNCS behavior. As an example of actuator to be remotely controlled, a rotary-type inverted pendulum has been considered, and modeled. Performance evaluation results through Matlab/Simulink and Truetime co-simulation confirm the superiority of the proposed value estimation method over previous approaches.

Bluetooth Synchronous Connection Oriented Link Usage in Networked Control Systems (블루투스 Synchronous Connection Oriented Link를 사용한 네트워크 제어 시스템)

  • Umirov, Ulugbek;Park, Jung-Il
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.8
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    • pp.731-737
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    • 2012
  • In this paper the usage of Bluetooth in networked control systems is described. ACL links and commonly used serial port profile built on top of ACL links are analyzed and their problems such as unpredictable latency are discovered. SCO link packet scheduling, latency estimation and setup procedure are examined. SCO link is suggested as proper link for NCS, due to its low latency and low variance. Smith predictor use for latency compensation is described and its impact on control performance is estimated. A number of experiments on DC motor position control are performed and control performance of system utilizing SCO link with and without Smith predictor is proved to be higher than control performance of system utilizing ACL link.