• Title/Summary/Keyword: Large Objects

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Secure Multicast using Proxy Re-Encryption in an IoT Environment

  • Kim, SuHyun;Hwang, YongWoon;Seo, JungTaek
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.946-959
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    • 2018
  • Recently interest in Internet of Things(IoT) has attracted significant attention at national level. IoT can create new services as a technology to exchange data through connections among a huge number of objects around the user. Data communication between objects provides not only information collected in the surrounding environment but also various personalized information. IoT services which provide these various types of data are exposed to numerous security vulnerabilities. If data is maliciously collected and used by an attacker in an IoT environment that deals with various data, security threats are greater than those in existing network environments. Therefore, security of all data exchanged in the IoT environment is essential. However, lightweight terminal devices used in the IoT environment are not suitable for applying the existing encryption algorithm. In addition, IoT networks consisting of many sensors require group communication. Therefore, this paper proposes a secure multicast scheme using the proxy re-encryption method based on Vehicular ad-hoc networks(VANET) environment. The proposed method is suitable for a large-scale dynamic IoT network environment using unreliable servers.

Transactions Clustering based on Item Similarity (항목 유사도를 고려한 트랜잭션 클러스터링)

  • 이상욱;김재련
    • Journal of Intelligence and Information Systems
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    • v.9 no.1
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    • pp.179-193
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    • 2003
  • Clustering is a data mining method which help discovering interesting data groups in large databases. In traditional data clustering, similarity between objects in the cluster is measured by pairwise similarity of objects. But we devise an advanced measurement called item similarity in this paper, in terms of nature of clustering transaction data and use this measurement to perform clustering. This new algorithm show the similarity by accepting the concept of relationship between different attributes. With this item similarity measurement, we develop an efficient clustering algorithm for target marketing in each group.

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Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices (Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구)

  • Kam, JungWon;Gu, BonWoo;Jin, KyoHong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.

Design of Moving Object Query Processing Based on UDF (UDF 기반 이동객체 질의 처리 설계 및 구현)

  • Yoo, Kihyun;Yang, Pyoung Woo;Nam, Kwang Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.2
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    • pp.85-90
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    • 2017
  • Various mobile devices are spreading in recent developments in mobile computing environments. Especially the popularity of mobile devices equipped with GPS has become widespread, and various application services utilizing location information are born. In this paper, we propose a system model for storing and managing the trajectory of moving objects, which is the set of location information of moving objects acquired in continuous time, and the UDF (User-Defined Functions) based trajectory index method which can quickly query the large data set of moving object and the Pre-Materialized table method. Then we compare and evaluate the performance of each method through experiments. Experimental results show that the Pre-Materialized table method is about 1.2 times faster than the UDF based trajectory index method on execution time.

Design and Implementation of a Stage Object Location Tracking Method using Texture Feature and CAMShift Algorithm (질감 특징과 CAMShift 알고리즘을 이용한 무대 피사체 위치 추적 기법 설계 및 구현)

  • Shin, Jung-Ah;Kim, Do-Hee;Hong, Seok-Keun;Cho, Dae-Soo
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.876-887
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    • 2018
  • In this paper, we propose an robust CAMShift method to track stage objects with a camera. In order to solve the problem of tracking object misdetection in existing CAMShift technique, MBR region is detected to separate the background and the subject, and the subject size of the region of interest is calculated to solve the problem of erroneously detecting a large region having a similar color distribution ratio. Also, by applying the color corelogram and MB-LBP to the part that can not be solved by the color ratio and the size limitation, accurate texture tracking is enabled by reflecting the texture characteristics. Experimental results show that the proposed method has good tracking performance for objects that do not deviate from the size of the subject set in the area of interest and accurately extracts the texture characteristics of different subjects with similar color distribution ratios.

Maximizing the Workspace of Optical Tweezers

  • Hwang, Sun-Uk;Lee, Yong-Gu
    • Journal of the Optical Society of Korea
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    • v.11 no.4
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    • pp.162-172
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    • 2007
  • Scanning Laser Optical Tweezers(SLOT) is an optical instrument frequently employed on a microscope with laser being delivered through its various ports. In most SLOT systems, a mechanical tilt stage with a mirror on top is used to dynamically move the laser focal point in two-dimensions. The focal point acts as a tweezing spot, trapping nearby microscopic objects. By adding a mechanical translational stage with a lens, SLOT can be expanded to work in three-dimensions. When two mechanical stages operate together, the focal point can address a closed three-dimensional volume that we call a workspace. It would be advantageous to have a large workspace since it means one can trap and work on multiple objects without interruptions, such as translating the microscope stage. However, previous studies have paid less consideration of the volumetric size of the workspace. In this paper, we propose a new method for designing a SLOT such that its workspace is maximized through optimization. The proposed method utilizes a matrix based ray tracing method and genetic algorithm(GA). To demonstrate the performance of the proposed method, experimental results are shown.

FIRST NEAR-INFRARED CIRCULAR POLARIZATION SURVEY

  • Kwon, Jungmi;Tamura, Motohide;Hough, James H.
    • The Bulletin of The Korean Astronomical Society
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    • v.41 no.2
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    • pp.57.2-57.2
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    • 2016
  • Polarimetry is an important tool for studying the physical processes in the interstellar medium, including star-forming regions. Polarimetry of young stellar objects and their circumstellar structures provides invaluable information about distributions of matter and configurations of magnetic fields in their environments. However, only a few near-infrared circular polarization (CP) observations were reported so far (before our survey). A systematic near-infrared CP survey has been firstly conducted in various star-forming regions, covering high-mass, intermediate-mass, and low-mass young stellar objects. All the observations were made using the SIRPOL imaging polarimeter on the Infrared Survey Facility (IRSF) 1.4 m telescope at the South African Astronomical Observatory (SAAO). In this presentation, we present the first CP survey results. The polarization patterns, extents, and maximum degrees of circular and linear polarizations are used to determine the prevalence and origin of CP in the star-forming regions. Our results are explained with a combination of circumstellar scattering and dichroic extinction mechanism generating the high degrees of CP in star-forming regions. The universality of the large and extended CPs in star-formaing regions can also be linked with the origin of homochirality of life.

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Hardware-based Visibility Preprocessing using a Point Sampling Method (점 샘플링 방법을 이용한 하드웨어 기반 가시성 전처리 알고리즘)

  • Kim, Jaeho;Wohn, Kwangyun
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.2
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    • pp.9-14
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    • 2002
  • In cases of densely occluded urban scenes, it is effective to determine the visibility of scenes, since only small parts of the scene are visible from a given cell. In this paper, we introduce a new visibility preprocessing method that efficiently computes potentially visible objects for volumetric cells. The proposed method deals with general 3D polygonal models and invisible objects jointly blocked by multiple occluders. The proposed approach decomposes volume visibility into a set of point visibilities, and then computes point visibility using hardware visibility queries, in particular HP_occlusion_test and NV_occlusion_query. We carry out experiments on various large-scale scenes, and show the performance of our algorithm.

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Two Populations in Young Radio Galaxies

  • Woo, Jong-Hak;Son, Dong-Hoon;Kim, Sang-Chul;Park, Dae-Seong;Kawakatu, Nozomu
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.1
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    • pp.33.1-33.1
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    • 2012
  • We investigate the disk-jet connection of Young Radio Galaxies (YRGs) by comparing emission-line properties with radio luminosity and jet size. By combining new optical spectra for 21 objects with SDSS archival data for 15 objects, we selected a sample of 36 low-redshift YRGs at z < 0.4. We find that YRGs are classified in high- and low-excitation galaxies based on the relative strength of high-to-low excitation line strengths, suggesting that there are two populations in YRGs as similarly found in large radio galaxies, i.e., FRIs and FRIIs. High-excitation galaxies (HEGs) have higher emission line luminosities than low-excitation galaxies (LEGs) at fixed black hole mass and radio luminosity, suggesting that the Eddington ratio is higher in HEGs than in LEGs and that for given radio activity HEGs have higher accretion activity than LEGs. The difference between HEGs and LEGs is probably due to either mass accretion rate or radiative efficiency.

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Optimization of the Number and Position of Far Field Sources in Using the Equivalent Source Method (등가음원법에서의 원거리음원의 위치와 개수의 최적화 연구)

  • 백광현
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.13 no.10
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    • pp.743-750
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    • 2003
  • The equivalent source method(ESM) is used for the calculation of the internal pressure field for an enclosure which can have arbitrary boundary conditions and nay include internal objects which scatter the sound field. The advantage of using ESM is that it requires relatively low computing cost and is easy to model the internal diffracting objects. Typical ESM modeling uses two groups of equivalent source positions. One group includes the first order images of the source inside the enclosure. The Positions of the other group are usually on a spherical surface some distance outside the enclosure. The normal velocity on the surfaces of the enclosure walls is evaluated at a larger number of positions than there are equivalent sources. The sum of the squared difference between this velocity and the expected is minimized by adjusting the strength of the equivalent sources. This study is on the optimal far field sources positions when using the equivalent source method. In general, the far field sources are evenly distributed on a surface of a virtual sphere which is centered at the enclosure with a sufficiently large radius. In this study. optimal far field source locations are searched using simulated annealing method for various radii of spheres where far field sources are located. Simulation results showed that optimally located sources with adequate distance away from the enclosure center gave better result than sources with even distribution even with a smaller number of far field sources.