• 제목/요약/키워드: Large Objects

검색결과 877건 처리시간 0.022초

Formation of First Astrophysical Objects under the Influence of Large-Scale Density and Velocity Environment

  • Ahn, Kyungjin;Smith, Britton D.
    • 천문학회보
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    • 제44권1호
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    • pp.55.5-55.5
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    • 2019
  • We present our first attempt at understanding the dual impact of the large-scale density and velocity environment on the formation of very first astrophysical objects in the Universe. Following the recently developed quasi-linear perturbation theory on this effect, we introduce the publicly available initial condition generator of ours, BCCOMICS (Baryon Cold dark matter COsMological Inital Condition generator for Small scales), which provides so far the most self-consistent treatment of this physics beyond the usual linear perturbation theory. From a suite of uniform-grid simulations of N-body+hydro+BCCOMICS, we find that the formation of first astrophysical objects is strongly affected by both the density and velocity environment. Overdensity and streming-velocity (of baryon against cold dark matter) are found to give positive and negative impact on the formation of astrophysical objects, which we quantify in terms of various physical variables.

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스테레오 카메라와 2축 회전기구를 이용한 대형 이동물체의 치수측정 (Dimension Measurement for Large-scale Moving Objects Using Stereo Camera with 2-DOF Mechanism)

  • 응후쿠옹;이병룡
    • 한국정밀공학회지
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    • 제32권6호
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    • pp.543-551
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    • 2015
  • In this study, a novel method for dimension measurement of large-scale moving objects using stereo camera with 2-degree of freedom (2-DOF) mechanism is presented. The proposed method utilizes both the advantages of stereo vision technique and the enlarged visibility range of camera due to 2-DOF rotary mechanism in measuring large-scale moving objects. The measurement system employs a stereo camera combined with a 2-DOF rotary mechanism that allows capturing separate corners of the measured object. The measuring algorithm consists of two main stages. First, three-dimensional (3-D) positions of the corners of the measured object are determined based on stereo vision algorithms. Then, using the rotary angles of the 2-DOF mechanism the dimensions of the measured object are calculated via coordinate transformation. The proposed system can measure the dimensions of moving objects with relatively slow and steady speed. We showed that the proposed system guarantees high measuring accuracy with some experiments.

SPMT의 안정성에 관한 연구 (A Study on the Stability of SPMT)

  • 유대완;조관준;오진석
    • Journal of Advanced Marine Engineering and Technology
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    • 제36권2호
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    • pp.250-257
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    • 2012
  • 오늘날 큰 선박 및 구조물은 블록 형태로 만들어지고 조립된다. 수천 톤의 큰 대형 선박은 도크 또는 육상에서 큰 블록을 조립함으로써 짧은 기간 내에 만들어 진다. 이동 과정에 경사면을 만나게 되면 이동물이 기울어지게 되고 기울어진 상태로 경사면을 통과하는 경우, 블록이 전복하는 사고가 종종 발생한다. 본 연구는 트렌스포터의 이송 중량물의 평면상에서 무게 중심을 구하고, 더불어 3차원 상의 무게 중심을 구한다. 또한, ZMP(Zero Moment Point)를 이용하여 물체가 넘어지는 각도를 예측하는 연구를 수행하였다. 특히 경사면에서 물체의 이송과정 안정성을 시뮬레이션을 통하여 확인하였다.

VLM-ST 공정에서 입체 절단을 이용한 대형 물체의 쾌속 제작 (Rapid Manufacturing of Large Object by Splitting Solid Model in VLM-ST)

  • 이상호;안동규;김효찬;양동열;채희창
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.50-53
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    • 2003
  • Most companies use technologies such as stereolithography, selective laser sintering, and fused deposition modeling to make parts for such small consumer products as telephones, heads, and shoes. The largest part that the existing RP systems can make is only 600 mm in length. Because most RP systems build parts by depositing, solidifying, or sintering material point-by-point, making larger objects takes a long time. and in many cases, large objects won't fit the build size. A new effective thick-layered RP process. Transfer type Variable Lamination Manufacturing using expandable polystyrene foam (VLM-ST) has been developed with thick layers and sloped surfaces. In this paper, a scaledown model of F16 Fighter with the length of 800 mm is rapidly fabricated using the VLM-ST process. In order to build a CAD model of F16 larger than 600 mm in length, the approach in VLM-ST is to build larger parts in multiple sub-parts and then glue them together. The fabricated result shows that the VLM-ST process employing thick layers and sloped surfaces is adequate for creating the real-sized large objects in the diverse fields such as automobiles, electric home appliances, electronics. and etc.

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Desalting System for Excavated Metal Objects Using High Temperature, High Pressure Deoxygenated Water

  • IMAZU, Setsuo;KOEZUKA, Takayasu
    • 보존과학회지
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    • 제5권2호
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    • pp.35-44
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    • 1996
  • We propose a new method to remove salts that have permeated into excavated metal objects. This method cleans the excavated metal objects by using high temperature, high pressure deoxvgenated water containing inhibitors for corrosion of metals. The method greatly reduces the washing time compared with previous methods. Waste water from the method does not need treatment, nor do chemicals need to be removed from the metal objects. Furthermore, this method is applicable to some kind of metals(for example iron objects, bronze objects). We measured quantitatively the soluble salts dissolved from actual metal objects and found that there was a large difference between soluble chloride ions and sulfate ions.

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The Effect of a Task-oriented Upper Arm Exercise on Stable and Unstable Surfaces on Dynamic Balance and Hand Function in Patient with Cerebral Palsy

  • Han, Yong-Gu;Yun, Chang-Kyo
    • The Journal of Korean Physical Therapy
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    • 제29권2호
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    • pp.55-61
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    • 2017
  • Purpose: The purpose of this study was to investigate the effects of a task-oriented upper arm exercise performed in a sitting position on either an unstable support surface or a stable support surface for children with cerebral palsy. Methods: We prospectively evaluated 18 children with cerebral palsy. Eight subjects were randomly assigned to each of the stable and unstable support surface groups. We performed the upper arm exercise three times a week for 6 weeks. To confirm the effects of the intervention, the berg balance scale test, modified functional reaching test (MFRT), timed up and go test (TUG), and Jebsen-Taylor hand function test were conducted before and after the study. Results: Significant differences were observed in MFRT and TUG between the experimental and control groups (p<0.05). In the Jebsen-Taylor hand function test, there were significant differences between the groups for the items picking up small objects, stacking checkers, lifting large light objects, and lifting large heavy objects (p<0.05), but not for writing and stimulation of feeding. Significant differences were observed between the groups in items of card turning, lifting large light objects, and lifting heavy objects. Conclusion: The purpose of this study was to evaluate the effectiveness of a task-oriented upper extremity exercise program for dynamic balance and hand function performed in a sitting position with either stable or unstable support by cerebral palsy patients. There were improvements in the two groups, but performing the exercise while sitting on an unstable support surface had a greater effect on dynamic balance and hand function than exercise while sitting on a stable supporting surface. The results of this study can be used to improve the daily lives of cerebral palsy patients.

최소 오차 원 해석을 위한 최적 해상도에 관한 연구 (The Optimal Resolution for Circle Analysis with the Minimum Error)

  • 김태현;문영식;한창수
    • 한국정밀공학회지
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    • 제17권5호
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    • pp.55-62
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    • 2000
  • In this paper, an algorithm for determining the optimal resolution has been described for measuring the actual length of circular objects. As the resolution gets higher, the measurement error in general becomes smaller because of the reduced distance per pixel. However, the higher resolution makes circular objects enlarged, which may produce an ill-conditioned system. That is, a small error in the boundary positions may result in a large error in the analysis of the circular objects. Taking this fact into account, a new measure is proposed to determine the optimal resolution. The actual errors have been calculated with various resolutions and the resolution with the minimum error has been decided as the optimal resolution. The analysis using various circles with different sizes indicates that the minimum measurement error is obtained when the whole circle appears in the screen as large as possible, regardless of the size of circle. The experimental results using real images have verified the validity of our analysis.

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Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구 (A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model)

  • 정성준;이규열;최항순;성우제;조두연
    • 한국CDE학회논문집
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    • 제8권2호
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    • pp.65-74
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    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.

-건설현장에서의 시공 자동화를 위한 Laser Sensor기반의 Workspace Modeling 방법에 관한 연구- (Human Assisted Fitting and Matching Primitive Objects to Sparse Point Clouds for Rapid Workspace Modeling in Construction Automation)

  • 권순욱
    • 한국건설관리학회논문집
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    • 제5권5호
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    • pp.151-162
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    • 2004
  • Current methods for construction site modeling employ large, expensive laser range scanners that produce dense range point clouds of a scene from different perspectives. Days of skilled interpretation and of automatic segmentation may be required to convert the clouds to a finished CAD model. The dynamic nature of the construction environment requires that a real-time local area modeling system be capable of handling a rapidly changing and uncertain work environment. However, in practice, large, simple, and reasonably accurate embodying volumes are adequate feedback to an operator who, for instance, is attempting to place materials in the midst of obstacles with an occluded view. For real-time obstacle avoidance and automated equipment control functions, such volumes also facilitate computational tractability. In this research, a human operator's ability to quickly evaluate and associate objects in a scene is exploited. The operator directs a laser range finder mounted on a pan and tilt unit to collect range points on objects throughout the workspace. These groups of points form sparse range point clouds. These sparse clouds are then used to create geometric primitives for visualization and modeling purposes. Experimental results indicate that these models can be created rapidly and with sufficient accuracy for automated obstacle avoidance and equipment control functions.

RFID 객체의 위치 검색을 위한 시공간 색인 설계 (Design of Spatio-temporal Indexing for searching location of RFID Objects)

  • 전봉기
    • 한국컴퓨터정보학회논문지
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    • 제19권5호
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    • pp.71-78
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    • 2014
  • RFID 태그 객체는 리더기가 설치된 곳에서만 인식할 수 있다. GPS를 사용하는 기존의 이동체와 달리 RFID태그 객체는 이동의 개념보다 보관의 개념으로 이해된다. RFID 태그 객체의 수는 이동체에 비해 매우 많기 때문에, 태그 객체의 이동을 저장 및 검색 비용이 크다. 이 논문에서는 태그 객체의 특징을 고려한 시공간 데이터 모델을 위해 두 가지 해결 방법을 제안한다. 첫째, 태그 객체의 이동을 경로(PATH) 위치와 'NOW' 개념을 사용하여 표현하였다. 둘째, 파렛타이징된 상품의 태그 정보는 저장하지 않음으로써 태그 객체를 묶음으로 표현하여 색인의 크기를 줄였다.