• 제목/요약/키워드: Large Objects

검색결과 877건 처리시간 0.032초

4-DIMENSIONAL DIGITAL UNIVERSE PROJECT

  • KOKUBO EUCHIRO;HAYASHI MITSURU;KATO TSUNEHIKO;TAKEDA TAKAAKI;KAIFU NORIO;MIYAMA SHOKEN;MIURA HITOSHI;TAKAHEI TOSHIYUKI
    • 천문학회지
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    • 제38권2호
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    • pp.153-155
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    • 2005
  • We have developed the four-dimensional digital universe theater at which we can visualize the observational data and theoretical models of astronomical objects stereoscopically. The astronomical objects cover all scales of the universe from the solar system to the large-scale structure of the universe. We have also produced the three-dimensional movies of various astronomical processes based on the results of computer simulations. We plan to distribute all the products of this project through the internet.

분산시스템에서 객체공유를 위한 상호협력모델 (A Cooperation Model for Object Sharing in Distributed Systems)

  • 정진섭;윤인숙;이재완
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 1999년도 춘계종합학술대회
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    • pp.224-229
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    • 1999
  • 이질적인 네트워크를 기반으로한 분산 객체지향 환경에서 대규모의 시스템 증가로 인한 분산객체들의 관리의 복잡성을 해결하기 위하여 분산객체들간의 효과적인 상호협력정책들이 필요하게 되었다. 따라서 본 논문에서는 트레이더의 설비, 목적과 목적의 가중치에 따른 세가지 다른 상호협력 모델(단순협력(light weight trader), 단순교섭(simple negotiation), 연합(federation))을 살펴보므로써 클라이언트에게 보다 나은 서비스 속도 제공 및 선택의 폭을 넓히기 위한 트레이딩 상호협력을 제안했다.

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객체구조를 이용한 긴급상태 정전복부 시스템 (Service Restorative System in Emergency State using Object-Oriented Structure)

  • 김정년;백영식
    • 대한전기학회논문지:전력기술부문A
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    • 제49권1호
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    • pp.1-5
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    • 2000
  • This paper presents a new algorithm to restore the de-energized loads in electric power distribution systems for restoration by utilizing object-based structure and heuristic rules without branch and feeder overloading. In order to cope with a complex network configuration and frequent breaker switching operations in distribution systems, the component of power system is described as objects and the information of system configuration is constructed by connecting objects each other. Such a strategy is developed mainly based on the object search algorithm to increase computation efficiency. As a result, the proposed system has been implemented to efficiently deal with large distribution systems by reducing computational burden remarkably compared with the conventional methods.

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폴라 맵핑 예측기를 통한 이동로봇의 장애물 회피 (Obstacle Avoidance for Mobile Robots Using Predictive Polar Mapping)

  • 김영중;김범수;임묘택
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 하계학술대회 논문집 D
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    • pp.2447-2449
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    • 2004
  • This paper presents the predicted polar mapping that is to improve the efficiency of an unexpected moving obstacle detecting system. When the movement of the robot per a step becomes a bit large then static objects or background are detected as moving objects. Thus, the velocity of the robot becomes so slow. Therefore, to enlarge the movement of the robot, we propose the predicted polar mapping that predicts the polar mapped image after robot moves to be admissible. In order to verify experimentally our proposed procedure, we make several comparative tests in the corridor.

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지리 정보 데이타베이스에서 대용량의 공간 객체를 위한 저장 관리 시스템에 관한 연구 (A study on Storage Management for Large Spatial Objects in Geographic Database Systems)

  • 황병연;김병욱
    • Spatial Information Research
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    • 제5권1호
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    • pp.1-10
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    • 1997
  • 본 연구에서는 GIS(GIS: geographic information systems)데이타베이스 시스템에서 주로 사용되는 공간 객체를 위한 색인 방법에 대해 과거의 연구를 토대로 해서 7개의 클래스로 분류를 해보고 이로부터 새로이 제안하는 색인 방법인 MAX(Multi-Attribute indexing scheme)에 대해서 상세히 기술한다. 또한 MAX의 여러 연산을 위한 알고리즘을 제시하고, 알고리즘의 우수성을 제시한다. 이미 성능 평가를 통해 어느 정도의 성능을 기대할 수 있으며, 이를 실제 시스템에 구현한다면 상당한 성능을 가진 지리 정보 시스템을 구축할 수 있을 것이다. 특히 MAX는 이 기법이 가지는 B 트리의 확장성으로 쉽게 구현할 수 있는 구조를 가지게 된다.

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SAFETY OF TRANSPORT SYSTEMS: MONITORING OF PREDICTING, FUNCTIONAL RELIABILITY PROVISION

  • Pavlovich, Khomenko Andrey;Viktorovich, Eliseev Sergey;Alekseevich, Djachenko Anatolij
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2007년도 추계학술대회 논문집
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    • pp.1913-1919
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    • 2007
  • Substantive provisions of the concept of an estimation and safety of complex technical systems are envisaged. New problems are assume orientation to use of the formalized methods of an estimation of residual resources of reliability of objects, and also development of other methodological base in creation of complex technical systems that is connected with detailed elaboration of attention to a safety at all stages of creation of systems: from designing until operation. In this connection existing large objects should be provided by the developed systems of engineering monitoring and diagnostics.

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시뮬레이션의 계층적 애니메이션 (Hierarchical Animation for Simulation)

  • 이미라;조대호
    • 한국시뮬레이션학회논문지
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    • 제8권4호
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    • pp.89-107
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    • 1999
  • There are many issues in computer simulation such as verifying model code, validating models, understanding the dynamics of systems and training the personnel. The developers of simulation tool have been interested in the animation since it can help solve the problems related to the above listed issues. In practice, animation is one of the popular method for displaying the simulation output for solving these problems. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also Increase the computer computation overhead. This paper presents a hierarchical animation environment in which the users can have better focus on the dynamics of system components. In hierarchical animation environment the users can observe the dynamics of system by selectively choosing the hierarchical level and components with in a level of the hierarchically structured model. Especially when the model is large and complex the selection of observation level is needed. The design approach of the hierarchical animator is based on the DEVS(Discrete Event system Specification) formalism which is theoretically well grounded means of expressing modular and hierarchical models.

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경호기법에 의한 위급상황의 발견과 대처 방안에 관한 고찰 (The consideration about prevention ways of discovery of emergency situation which is based on guard techniques)

  • 공배완
    • 한국재난정보학회 논문집
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    • 제6권2호
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    • pp.11-20
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    • 2010
  • All of the people or objects which are contacted during the activity of guard are added to range of objects. guard has to notice decision, question proposal, observation, accomplish to be happened them at the same time recognizing the steps as soon as possible. Before a lot of information of client are shown, guard expert has to search observation of materialization, extension of reservation, notification of business and causes of danger through personal interviews. Rapid communication system has to be assumed and effective caution, protection and shelter and following prevention are cooperated as well as has to care about safe of guard object by a protective wall. And also has to get out of the ground, keep the large shape when moves, prevent the trials of attack from the assassinators after takeing control over weapons.

가상장갑으로 제어되는 광핀셋 시스템을 이용한 마이크로 구조물의 제작 (Manufacturing Micrometer Scale Structures by an Optical Tweezers System Controlled by CyberGlove)

  • 박인용;이종현;이용구
    • 한국CDE학회논문집
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    • 제12권4호
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    • pp.298-307
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    • 2007
  • In recent years, researchers are actively investigating new methods that are applicable for manufacturing micrometer to nanometer scale structures. Among them, optical tweezers that can manipulate microscopic objects using a laser is receiving one of the key attentions. Optical tweezers have been used actively in the field of science. For example, for measuring mechanical characteristics in the scale of piconewtons or for manipulating and sorting large numbers of particles, bacteria, cells. etc. However, little works have been reported for "manufacturing" objects. In this paper, we present a new method for manufacturing micrometer scale structures using micrometer scale biotin coated polystyrene particles. Particles will be controlled with a user interface that utilizes a CyberGlove and glued together by the bonding force between biotin and streptavidin.

물체지향 분석 및 합성 부호화에서 가산 투영을 이용한 영상분석기법 (An image Analysis Technique Using Integral Projections in Object-Oriented Analysis-Synthesis Coding)

  • 김준석;박래홍
    • 전자공학회논문지B
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    • 제31B권8호
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    • pp.87-98
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    • 1994
  • Object-oriented analysis-synthesis coding subdivides each image of a sequence into moving objects and compensates the motion of each object. Thus it can reconstruct real motion better than conventional motion-compensated coding techniques at very-low-bit-rates. It uses a mapping parameter technique for estimating motion information of each object. Since a mapping parameter technique uses gradient operators it is sensitive to redundant details and noise. To accurately determine mapping parameters, we propose a new analysis method using integral projections for estimation of gradient values. Also to reconstruct correctly the local motion the proposed algorithm divides an image into segmented objects each of which having uniform motion information while the conventional one assumes a large object having the same motion information. Computer simulation results with several test sequences show that the proposed image analysis method in object-oriented analysis-synthesis coding shows better performance than the conventional one.

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