• 제목/요약/키워드: Landmark information

검색결과 173건 처리시간 0.04초

확률기반 상위수준 컨텍스트 인식기를 활용한 라이프로그 태깅 인터페이스 (A Lifelog Tagging Interface using High Level Context Recognizer based on Probability)

  • 황주원;이영설;조성배
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권10호
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    • pp.781-785
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    • 2009
  • 모바일 디바이스의 발전으로 이를 이용하여 개인의 일상정보를 지속적으로 수집할 수 있게 되었다. 하지만 모바일 환경에서 수집한 개인의 일상정보는 그 양이 매우 방대하고, 모바일 환경의 불확실성과 모바일 디바이스의 제한된 용량과 배터리 등의 제약사항이 있어 수집한 일상정보가 불확실하다는 문제점이 있다. 위의 문제점을 극복하고, 일상정보를 효과적으로 관리하기 위해서는 검색성을 갖는 특징정보를 이용하여 태깅하는 작업이 요구된다. 따라서, 본 논문에서는 상위수준 컨텍스트 인식기를 활용한 태깅 인터페이스를 이용하여 보다 정확한 특징정보를 태깅하는 방법을 제안한다. 제안하는 방법은 일상정보의 특징정보인 상위수준 컨텍스트를 베이지안 네트워크로 모델링한 인식기로 추출한 후, 인식한 상위수준 컨텍스트를 태깅 인터페이스를 이용하여 사용자에게 추천하고, 사용자는 추천된 상위 수준 컨텍스트를 선별하여 일상정보에 직접 태깅할 수 있는 것이 특징이다. 제안하는 태깅 인터페이스는 사용성, 목표성, 기능성, 주도성 측면에서 작업지원수준을 평가한 결과 81%의 만족도를 보임을 확인하였다.

의료영상 분할을 위한 3차원 능동 모양 모델 (Three-Dimensional Active Shape Models for Medical Image Segmentation)

  • 임성재;정용연;호요성
    • 전자공학회논문지SC
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    • 제44권5호
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    • pp.55-61
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    • 2007
  • 본 논문은 관심 객체 분할을 위한 통계적 모양 모델에 기반한 3차원 능동 모양 모델링 기법을 제안한다. 3차원 모양 모델을 만들려면 포인트 분산 모델(PDM)의 생성이 필수적인데, 이를 위해서는 모든 학습(training) 데이터에 대응하는 특징점(landmark)을 잘 선택해야 한다. 현재까지도 3차원 데이터에서 대응하는 특징점을 선택하는 방법은 주로 수동적으로 선택하거나 2차원 기반 기법 또는 제한된 3차원 기법이 사용되고 있다. 본 논문에서는 최근에 제안된 "3차원 통계적 모양 모델의 자동생성 기법"의 거리 변환(distance transform)과 사면체(tetrahedron) 알고리듬을 사용하여 3차원 통계적 모양 모델을 생성하고 2차원 능동 모양 모델의 모양 모델 학습과 그레이레벨(gray-level) 모델 학습을 개선하여 확장하고, 스케일(scale)과 그레이레벨 모델을 결합한 3차원 능동 모양 모델 알고리듬으로 관심 객체를 분할한다. 본 논문에서는 제안한 방법을 영역 기반 윤곽선 기반 기법 및 2차원 능동모양모델 기법과 그 성능을 비교하여 평가했다.

IR 센서와 영상정보를 이용한 다 개체 로봇의 장애물 회피 방법 (Obstacle Avoidance Method for Multi-Agent Robots Using IR Sensor and Image Information)

  • 전병승;이도영;최인환;모영학;박정민;임묘택
    • 제어로봇시스템학회논문지
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    • 제18권12호
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    • pp.1122-1131
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    • 2012
  • This paper presents obstacle avoidance method for scout robot or industrial robot in unknown environment by using IR sensor and vision system. In the proposed method, robots share the information where the obstacles are located in real-time, thus the robots can choose the best path for obstacle avoidance. Using IR sensor and vision system, multiple robots efficiently evade the obstacles by the proposed cooperation method. No landmark is used at wall or floor in experiment environment. The obstacles don't have specific color or shape. To get the information of the obstacle, vision system extracts the obstacle coordinate by using an image labeling method. The information obtained by IR sensor is about the obstacle range and the locomotion direction to decide the optimal path for avoiding obstacle. The experiment was conducted in $7m{\times}7m$ indoor environment with two-wheeled mobile robots. It is shown that multiple robots efficiently move along the optimal path in cooperation with each other in the space where obstacles are located.

소비자 리뷰 텍스트마이닝을 이용한 신생 산업 시장 구조 분석: 국내 수제 맥주 시장의 경쟁 관계 및 시장 구조를 중심으로 (Analysis of New Market Structure Using Text Mining and Consumer Perceptions Map: The Case of the Korean Craft Beer Market)

  • 이연수;김혜진
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권2호
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    • pp.189-214
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    • 2021
  • Purpose This paper aims to effectively utilize user-generated content (UGC) and analyze the market structure of a relatively new market which lacks rich user review information. Specifically, we propose a domain-specific text mining tool for the domestic craft beer market and visualize the market structure by incorporating how individual beer products are positioned in the perceptual map of consumers. Design/methodology/approach We collect user review information from Naver blogs, and extract words that describe beers. We identify semantic relationships between beer products through text mining, and then depending on these semantic relationships, construct a graph representing the market structure of the domestic craft beer market based on the consumer's perceptual map. Findings First, beer products produced in the same brewery are perceived as very similar to consumers. Second, only two products, 'Heukdang Milky Stout' and 'Gompyo', was noticeably distinguishable from other products. Third, even though 'Gyeongbokgung' is from a different brewery, it is located very close to the products of 'Jeju Beer' brewery such as 'Jeju Baeknokdam Ale' and 'Seongsan Ilchulbong Ale', which suggests the influence of 'landmark series.' We successfully show that our methodology effectively describes the market structure of the craft beer market.

Pose Determination of a Mobile-Task Robot Using an Active Calibration of the Landmark

  • Jin, Tae-Seok;Park, Jin-Woo;Lee, Jand-Myung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.734-739
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    • 2003
  • A new method of estimating the pose of a mobile-task robot is developed based upon an active calibration scheme. The utility of a mobile-task robot is widely recognized, which is formed by the serial connection of a mobile robot and a task robot. For the control of the mobile robot, an absolute position sensor is necessary. This paper proposes an active calibration scheme to estimate the pose of a mobile robot that carries a task robot on the top. The active calibration scheme is to estimate a pose of the mobile robot using the relative position/orientation to a known object whose location, size, and shape are known a priori. Through the homogeneous transformation, the absolute position/orientation of the camera is calculated and that is propagated to getting the pose of a mobile robot. With the experiments in the corridor, the proposed active calibration scheme is verified experimentally.

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A New Landmark-Based Visual Servoing with Stereo Camera for Door Opening

  • Han, Myoung-Soo;Lee, Soon-Geul;Park, Sung-Kee;Kim, Munsang
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.100.2-100
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    • 2002
  • In this paper we propose a new visual servoing method for door opening with mobile manipulator. We use an eye-to-hand system that stereo camera is mounted on mobile platform, and adopt the position-based method. The previous methods for door opening mostly used eye-in-hand system with mono camera and required predefined knowledge such as radius and position about door grip, which was mainly caused by using mono cam era. This is also a severe constraint for pursuing general-purpose algorithm for door opening. For overcoming such drawback, we use stereo camera and suggest a new method that detect the door grip and estimate its pose from stereo depth information without predefined knowledge. Al...

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다중 센서 데이터 분석을 이용한 동적보정점 결정 기법 (A Dynamic Configuration of Calibration Points using Multidimensional Sensor Data Analysis)

  • 김병섭;김재훈
    • 경영과학
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    • 제33권1호
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    • pp.49-58
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    • 2016
  • Focusing on the drastic increase of smart devices, machine generated data expansion is a general phenomenon in network services and IoT (Internet of Things). Especially, built-in multi sensors in a smart device are used for collection of user status and moving data. Combining the internal sensor data and environmental information, we can determine landmarks that decide a pedestrian's locations. We use an ANOVA method to analyze data acquired from multi sensors and propose a landmark classification algorithm. We expect that the proposed algorithm can achieve higher accuracy of indoor-outdoor positioning system for pedestrians.

VRML과 영상오버레이를 이용한 로봇의 경로추적 (A Path tracking algorithm and a VRML image overlay method)

  • 손은호;;김영철;정길도
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.907-908
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    • 2006
  • We describe a method for localizing a mobile robot in its working environment using a vision system and Virtual Reality Modeling Language (VRML). The robot identifies landmarks in the environment, using image processing and neural network pattern matching techniques, and then its performs self-positioning with a vision system based on a well-known localization algorithm. After the self-positioning procedure, the 2-D scene of the vision is overlaid with the VRML scene. This paper describes how to realize the self-positioning, and shows the overlap between the 2-D and VRML scenes. The method successfully defines a robot's path.

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3D 모델과 가버 웨이블릿을 이용한 특징점 검출 (Landmark Detection Using 3D Gobor Wavelet)

  • 김대환;오두식;전승선;김재민;조성원
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2007년도 하계종합학술대회 논문집
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    • pp.401-402
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    • 2007
  • In this paper, we propose an automatic method to finding corresponding points. One 2D image can be changed 3D shape by 3D model. The main idea is using gabor wavelet values from 3D model. And Elastic Bunch Graph Matching algorithm is more stable in 3D model.

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관성센서와 비전을 이용한 보행용 항법 시스템 (Pedestrian Navigation System using Inertial Sensors and Vision)

  • 박상경;서영수
    • 전기학회논문지
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    • 제59권11호
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    • pp.2048-2057
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    • 2010
  • Is this paper, a pedestrian inertial navigation system with vision is proposed. The navigation system using inertial sensors has problems that it is difficult to determine the initial position and the position error increases over time. To solve these problems, a vision system in addition to an inertial navigation system is used, where a camera is attached to a pedestrian. Landmarks are installed to known positions so that the position and orientation of a camera can be computed once a camera views the landmark. Using this position information, estimation errors in the inertial navigation system is compensated.