• Title/Summary/Keyword: LIS%2C Library and Information science

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The Role of People, Information, and Technology in LIS Education: Driving a Call for Action Towards the UN 2030 Agenda

  • Kim, Heesop;Alenzuela, Reysa C.
    • Journal of Information Science Theory and Practice
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    • v.4 no.4
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    • pp.16-29
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    • 2016
  • Around the world, public access to information plays a crucial role in improving lives and facilitating development. People, technology, and information, which also represent common themes of i-Schools, are deemed relevant in adapting to these global challenges. The main purpose of this research is to identify the orientation of curriculums in LIS Schools in South Korea toward technology, information, and people for graduate schools of library and information science. This research also correlates the directions of the schools with the UN 2030 Agenda. Using the Wilson model, this study examines the orientation of courses offered. The result of classification and content analysis revealed that courses offered are leaning towards technology and information content. Courses reviewed in the light of developing knowledge and skills of information professionals to facilitate the fulfillment of global goals can make libraries more responsive to the changing times.

A Study on the Implementation of a Community-based LIS Capstone Course: Developing the 21st Century Skills of Preservice Librarians through Human Library Projects (지역사회협력 기반 문헌정보학 캡스톤 교과목 개발과 운영에 관한 연구 - 휴먼라이브러리 프로젝트 수행을 통한 21세기 학습 기술 강화를 중심으로 -)

  • Jisue Lee
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.2
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    • pp.379-408
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    • 2023
  • This case study reports on the redevelopment of a course, Local Culture Information Theory offered by the Department of Library and Information Science at C University, into a capstone design course using a project-based learning approach. In collaboration with a local community youth organization, the redesigned course provided an opportunity for LIS students to develop and implement a digital literacy program that enabled high school students to use a variety of digital multimedia technologies to complete a project of digital Human Library featuring video, audio, and digital are such as webtoons. Through semi-structured interviews with 5 students and 3 staff from partner organizations, this study reports on course development process, the establishment of local partnerships, project outcome, as well as suggestions for improvements. In addition, a qualitative analysis of the participating students' interview responses using the Framework for 21st Century Learning (P21) found they developed and improved 11 skills across three core areas: life and career skills including self-direction, project management, collaboration with diverse teams, flexibility, responsibility, leadership; learning and innovation skills including communication and collaboration, problem-solving, creativity, and critical thinking; and information, media, and technology skills through media creation. Lessons learned and recommendations from this case study may be useful for other LIS programs and faculty interested in implementing project-based learning or developing capstone design courses.