• Title/Summary/Keyword: LEGO

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Development of Experimental Mobile Robots for Robotics Engineering Education by Using LEGO MINDSTORM (이동로봇을 중심으로 LEGO MINDSTORM을 응용한 로봇공학 교육용 실습 로봇개발)

  • Park, June-Hyung;Jung, Seul
    • The Journal of Korea Robotics Society
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    • v.7 no.2
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    • pp.57-64
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    • 2012
  • This paper introduces several mobile robots developed by using LEGO MIDSTORM for experimental studies of robotics engineering education. The first mobile robot is the line tracer robot that tracks a line, which is a prototype of wheel-driven mobile robots. Ultra violet sensors are used to detect and follow the line. The second robot system is a two-wheel balancing robot that is somewhat nonlinear and complex. For the robot to balance, a gyro sensor is used to detect a balancing angle and PD control is used. The last robot system is a combined system of a line tracer and a two-wheel balancing robot. Sensor filtering and control algorithms are tested through experimental studies.

Implementation of SimMusic Language on Lego Mindstorms NXT (Lego Mindstorms NXT 상에서 SimMusic Language 구현)

  • Shin, Suyong Christina;Heo, Yujeong;Kim, Hyunsoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.8-9
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    • 2016
  • 본 연구는 Lego Mindstorms NXT 상에서 음악을 재생할 수 있도록 하는 SimMusic language를 정의한다. 재생하고자 하는 악보는 SimMusic language로 작성되고, Lego Mindstorms NXT로 조립된 SimMusic player는 SimMusic 프로그램을 읽고 음악을 재생한다. SimMusic player를 통해 하나의 악보가 재생되는 일련의 과정은 컴퓨터 구조에서 프로그램이 수행되는 과정을 기반으로 구현되었기 때문에, 본 연구는 비전공자도 쉽게 컴퓨터 과학의 기초를 다질 수 있는 계기가 된다.

Development of Location Estimation and Navigation System of Mobile Robots Using USN and LEGO Mindstorms NXT (USN과 LEGO Mindstorms NXT를 이용한 이동로봇의 위치 인식과 주행 시스템 개발)

  • Park, Jong-Jin;Chun, Chang-Hi
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.3
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    • pp.215-221
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    • 2010
  • This paper introduces development of location estimation and navigation system of mobile robots using USN and LEGO Mindstorms NXT. Developed system includes location estimation, location and navigation information display and navigation control parts. It used ZigBee based USN which was built with CC2431 chip to locate blind node and implemented fuzzy model to improve ability of calculation of distances from reference nodes and location of mobile robots. This paper proposed combination method of location estimation using USN and encoder which is built in motors of mobile robots. Experimental results showed proposed method is superior to the method which used USN only in location estimation and navigating robots. Developed system can locate current position of mobile robots and monitor information from sensor nodes like temperature, humidity and send control signal to mobile robot to move.

Investigation of Self-assembly Structure and Properties of a Novel Designed Lego-type Peptide with Double Amphiphilic Surfaces

  • Wang, Liang;Zhao, Xiao-Jun
    • Bulletin of the Korean Chemical Society
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    • v.31 no.12
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    • pp.3740-3744
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    • 2010
  • A typically designed 'Peptide Lego' has two distinct surfaces: a hydrophilic side that contains the complete charge distribution and a hydrophobic side. In this article, we describe the fabrication of a unique lego-type peptide with the AEAEYAKAK sequence. The novel peptide with double amphiphilic surfaces is different from typical peptides due to special arrangement of the residues. The results of CD, FT-IR, AFM and DLS demonstrate that the peptide with the random coil characteristic was able to form stable nanostructures that were mediated by non-covalent interactions in an aqueous solution. The data further indicated that despite its different structure, the peptide was able to undergo self-assembly similar to a typical peptide. In addition, the use of hydrophobic pyrene as a model allowed the peptide to provide a new type of potential nanomaterial for drug delivery. These efforts collectively open up a new direction in the fabrication of nanomaterials that are more perfect and versatile.

A Design Proposal of a Lego-type UHD(Ultra High Definition) Media Platform for Cloud Services (클라우드 서비스를 위한 레고형 초고화질 영상 송수신 미디어 플랫폼 설계 제안)

  • Koo, Sung Wan;Jeong, Da Hee;Kim, Hyun Sik;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.655-657
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    • 2014
  • In this paper, a lego-type Ultra High Definition(UHD) media platform for cloud service have been proposed. The platform offers you a cloud service, which is freely able to share your UHD media in indoor and outdoor environment. Also, if various media products using the next-generation wireless communication(802.11ac and LTE Broadcast etc.) and proposed platform are utilized, everyone can develop easily because it is the lego-type. Therefore, the platform are expected to lead development of new market and invent industry since it can be applied to various businesses models.

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Legorization from silhouette-fitted voxelization

  • Min, Kyungha;Park, Cheolseong;Yang, Heekyung;Yun, Grim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2782-2805
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    • 2018
  • We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

Development of Real-Time Control Software for Autonomous Mobile Robot (자율 주행 로봇의 실시간 제어 소프트웨어의 개발)

  • Lee, Jong-Hyuk;Jo, Eu-Teum;Jeong, Hyeon-A;Kim, Hyung-Shin
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.4
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    • pp.336-345
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    • 2011
  • In this paper, we introduce software development process for autonomous mobile robot with LEGO RCX. The software is designed from course analysis and a series of software design processes are applied for the development. Various control methods are devised to identify robot's location and to optimize the running strategy. To assure realtime property and reliability of the software, we adopted software engineering processes during the development. In this paper, we report the detailed software design processes and the implementation result that we have experienced with our practical LEGO robot platform.

Lego Mindstorms NXT Based Smart Home Security System Using Smartphone (스마트폰을 활용한 Lego Mindstorms NXT 기반의 스마트홈 보안 시스템)

  • Lee, Sang-Gon;Cha, Yeon-Soo;Jo, Joong-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.281-283
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    • 2012
  • 유비쿼터스(Ubiquitous)를 주제로 현대사회의 흐름을 반영한 스마트하고 편리한 시스템 구축을 목표로 한다. 현재 국내 스마트폰 사용자가 2천만명을 돌파하였고, 경제활동인구 2,500만명 중 80%가 스마트폰을 사용하고 있는 것으로 나타난다. 이러한 시대 흐름에 맞는 스마트폰을 활용한 편리함과 가정의 보안을 고려, Mindstorms NXT를 활용한 출입문 관리 시스템 및 Smart Home Security 시스템이다.

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Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.126-132
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

A Study on Development of Remote Control Robot Using WPAN Platform and LEGO Mindstorms NXT (WPAN Platform과 레고 마인드스톰 NXT를 이용한 원격제어 로봇 개발에 대한 연구)

  • Lee, Min-Cheol;Song, Young-Ho;Lee, Young-Chul;Kim, In-Hwan;Jeong, Gu-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.961-964
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    • 2009
  • 본 논문에서는 휴대폰과 LEGO Mindstorms NXT를 이용한 원격제어로봇 개발 모델을 제안하고 이를 기반으로 원격제어 로봇을 설계하였다. 제안하는 원격제어로봇 개발 방법은 LEGO Mindstorms NXT를 이용한 하드웨어 설계, 다양한 Tool을 이용한 소프트웨어 설계, Host System의 응용프로그램 개발로 구성되며, Host System으로는 WPAN Platform을 탑재한 휴대폰을, 통신 방식으로는 블루투스를 적용한다.