• 제목/요약/키워드: Korean games for children

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농촌국제결혼가정 자녀의 청소년기 경험에 관한 연구 (A Study on an Adolescent Experience of Children from International Marriage in Rural Area)

  • 권해수
    • 농촌지도와개발
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    • 제18권1호
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    • pp.35-72
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    • 2011
  • Study on children from international marriage so far has been conducted focusing on the school-aged children, and it uniformly presents those children as a mere being with problem, overlooking regional variables of rural area. Hence, this study aims to seek various means of adaptation of children from international marriage by considering both variables rural area and adolescence. For this study, six children from international marriage living in the rural area of H county in Jeonlanamdo were chosen, in-dept interview were conducted, and Giorgi(1985) was used to analyze qualitative data. The results shows that these adolescences appear to have extensive experiences in the areas of learning, personal relationship, home and identity. Level of academic achievement was influenced by what school they attend to, and personal relationship aspect was affected by prejudice and discriminative perception from people around them. In addition, in home environment, hatred toward father, sympathy for mother, comparison with mothers who have great cultural adaptation skills, and pressure as the firstborn appear to be on the increase. Adolescent children tend to be addicted to internet games in order to escape from anxiety, experiencing identity crisis. They tend to be negative about international marriage of their parents, and exhibit behaviors refusing values and religious view of their parents. At the conclusion, limitation of the study and suggestion for further study are presented.

학령 초기 아동의 휴대전화 중독 정도와 영향 요인 (Cell Phone Addiction in School-Age Children and Related Factors)

  • 구현영;김은정
    • Child Health Nursing Research
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    • 제21권1호
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    • pp.55-63
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    • 2015
  • 목적 본 연구의 목적은 초등학교 1-4학년생인 학령 초기 아동의 부모를 대상으로 아동의 휴대전화 중독 정도를 알아보고, 개인적 특성과 부모 관련 특성이 휴대전화 중독 정도에 미치는 영향을 파악하는 것이다. 방법 초등학교 1-4학년 아동의 부모 163명을 대상으로 아동의 휴대전화 중독 정도 및 자기 통제력과 부모의 휴대전화 중독 정도 및 휴대전화 사용 통제에 대한 설문지를 작성하도록 하였다. 수집된 자료는 SPSS/WIN 19.0 IBM 프로그램을 사용하여 t-test, one-way ANOVA, Pearson's correlation coefficient 및 stepwise multiple regression으로 검정하였다. 결과 학령 초기 아동의 휴대전화 중독 정도를 표준점수에 따라 분류하면, 일반 사용군이 86.5%, 위험 사용군이 9.2%, 고위험 사용군이 4.3%였다. 아동의 휴대전화 중독 정도는 아동의 게임 여부와 부모의 월수입에 따라 유의한 차이가 있었다. 또한 아동의 휴대전화 중독 정도는 부모의 휴대전화 사용 정도와 순 상관관계가 있었고, 아동의 자기 통제력 및 부모의 휴대전화 사용 통제와 역 상관관계가 있었다. 학령 초기 아동의 휴대전화 중독에 영향을 미치는 요인은 아동의 자기 통제력, 아동의 게임 여부, 부모의 휴대전화 중독 정도 및 부모의 휴대전화 사용 통제였으며, 이들 요인의 설명력은 24%였다. 결론 학령 초기 아동의 휴대전화 중독 정도는 개인적 특성뿐 아니라 부모 관련 특성에 의해 영향을 받는다는 사실을 알 수 있다. 따라서 학령초기 아동의 올바른 휴대전화 사용을 위한 중재방안과 부모교육 프로그램을 개발하여 실시할 때 개인적 특성뿐 아니라 부모 관련 특성을 고려해야 한다.

지적장애 아동의 롬바드 효과에 따른 말산출 특성 (The Lombard effect on the speech of children with intellectual disability)

  • 이현주;이지윤;김유경
    • 말소리와 음성과학
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    • 제8권4호
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    • pp.115-122
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    • 2016
  • This study investigates the acoustic-phonetic features and speech intelligibility of Lombard speech in children with intellectual disability, by examining the effect of Lombard speech at 3 levels of non-noise, 55dB, and 65dB. Eight children with intellectual disability read sentences and played speaking games, and their speech were analyzed in terms of intensity, pitch, vowel space of /a/, /i/, and /u/, VAI(3), articulation rate and speech intelligibility. Results showed, first, that intensity and pitch increased as noise level increased; second, that VAI(3) increased as the noise level increased; third, that articulation rate decreased as noise intensity increased; finally, that speech intelligibility increased as noise intensity increased. The Lombard speech changed the VAI(3), vowel space, articulation rate, speech intelligibility of the children with intellectual disability as well. This study suggests that the Lombard speech will be clinically useful for the persons who have intellectual disability and difficulties in self-control.

청소년의 가정폭력노출경험이 인터넷 게임중독에 미치는 영향 - 부모애착의 매개효과 - (Pathway from Domestic Violence to Adolescents' Internet Game Addiction - Focusing on Mediating Effect of Parental Attachment -)

  • 김재엽;이지현;윤여원
    • 한국사회복지학
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    • 제63권4호
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    • pp.59-82
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    • 2011
  • 본 연구는 청소년의 가정폭력노출경험이 인터넷 게임중독에 미치는 영향과 그 과정에서 부모애착의 매개효과를 검증함으로써 청소년의 인터넷 게임중독 예방 및 개입에 필요한 근거를 제공하고자 수행되었다. 이를 위하여 여성가족부의 "2010년 전국가정폭력 실태조사" 중 '아동 및 청소년 가정폭력 실태 조사' 자료를 사용하였으며 최종 분석대상은 중 고등학생 총 709명이다. 구조방정식을 이용한 분석결과, 가정폭력노출경험은 청소년의 인터넷 게임중독에 직접적으로 영향을 미치지 않았고 부모애착의 감소를 통해 간접적인 영향을 미치는 것으로 나타났다. 이는 애착 대상인 부모가 폭력행동의 주 객체가 될 때, 청소년은 부모에게 정서적 유대감이나 안정감을 얻지 못하게 되고 현실세계의 부모와의 관계에서 애착 안정감이 결여됨에 따라 이를 대체하기 위하여 가상의 게임세계에 유대감이나 애정을 두어 몰입하게 된다고 볼 수 있다. 이러한 결과를 통해 청소년의 인터넷 게임중독 예방 및 개입을 위한 실천방안이 논의되었다.

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창의성 증진을 위한 국내놀이터 공간특성 및 개선방안 연구 (The Spatial Characteristics of Playgrounds Supporting Children's Creativity)

  • 윤여란;문정민
    • 한국실내디자인학회논문집
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    • 제25권4호
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    • pp.90-97
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    • 2016
  • As the paradigm which emphasizes nurturing creative elites is introduced, more attention has been paid to children playing and their creativity. This change means that the importance of creativity is emphasized in the education of children, and furthermore, playgrounds which focus on creativity and imagination are needed. Therefore, this study examines the spatial characteristics of playgrounds for children and suggested strategies to improve them. There are five spatial characteristics of a creative playground: aesthetics, being eco-friendly, exploration, challenging and variable. Through the five characteristics, playgrounds were analysed based on ten expressive elements and the results are summarized: Creative playgrounds for children should have an attractive design with sculptural elements which stimulate children to be excited through associable shapes and abstract colors. Second, shelter type structures and a flexible flow design are needed so that children can feel free and be encouraged to explore in diverse ways. Third, as playgrounds for children provide spaces for rest in addition to play, organic facilities and eco-friendly materials for the rest space should to be used. Fourth, as childhood is a period when emotional, cognitive and physical development are achieved, organic geographical features and atypical facilities should be provided so that children can acquire extensive skills and join in physical activities. Finally, creative playgrounds for children should have mobile or variable facilities which consider the characteristics of children who want to do diverse activities and play different games. This study analysed playgrounds for children and suggested strategies to improve them. For successful design and use of creative playgrounds, it is suggested that intensive research on them and consultation with experts should be considered.

Changes in eating habits and lifestyle during COVID-19 curfew in children in Saudi Arabia

  • Hanbazaza, Mahitab;Wazzan, Huda
    • Nutrition Research and Practice
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    • 제15권sup1호
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    • pp.41-52
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    • 2021
  • BACKGROUND/OBJECTIVES: Curfew due to the coronavirus disease 2019 (COVID-19) pandemic could influence health behaviors in people, especially in children, who can easily acquire unhealthy eating habits. This study aimed to investigate the effect of COVID-19 on weight, health behaviors including eating habits, physical activity, and sedentary behavior in children aged 6-15 years in Saudi Arabia. SUBJECTS/METHODS: We conducted a cross-sectional online survey that included 280 children aged 6-15 years in Saudi Arabia during the COVID-19 curfew. The survey included questions on sociodemographic characteristics, anthropometric measures, and health behaviors including eating habits, physical activity, and sedentary behavior. RESULTS: We observed a significant difference in the body mass index before and after the COVID-19 pandemic (P < 0.001). Children significantly tended to skip breakfast, along with a decreased intake of dairy products and fast food (P < 0.001). Moreover, children were less physically active and significantly tended to be involved in leisure screen-based activities, including watching TV and use of computer/games (P < 0.001). CONCLUSIONS: This study provides evidence for the negative influences of the COVID-19 curfew on health behaviors, including eating habits, physical activity, and sedentary behavior in children in Saudi Arabia.

소아.청소년 비만의 예방대책 (Prevention strategies for obesity in children and adolescents)

  • 문경래
    • Clinical and Experimental Pediatrics
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    • 제52권12호
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    • pp.1321-1326
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    • 2009
  • Prevalence of obesity in Korean children and adolescents has dramatically increased since the last 10-20 years. It is important to initiate prevention efforts early in childhood because prevalence of obesity in adolescence is the strongest predictor of its prevalence in adulthood. Intrauterine life, infancy, and preschool years may comprise the critical periods that are essential for the long-term regulation of energy balance therefore, obesity-prevention strategies should be initiated in utero and continued throughout childhood and adolescence. Families with high-risk children should be provided early education about maintaining normal weight. Encouraging physical activity and, especially, avoiding inactivity, are key challenges in the prevention of future obesity. Schools should be primarily involved in educating parents to discourage their children from excessively watching TV or playing computer games and eating unhealthy snacks and food. The involvement of medical practitioners is also important, especially, in the case of obese parents, obesity prevention strategies should be promoted from the first visit of pregnant women to the physicians. Health professionals can also be involved in obesity prevention because they are ideally equipped to identify young children at risk of obesity. Community and nation-wide efforts to increase awareness and promote environments that encourage physical activity and healthy nutrition are required.

아파트단지내 어린이 놀이 환경 개선에 관한 연구 (A Study on the Improvement of Children′s Playground in Apartment Complex)

  • 임승빈;양위주;선우정원
    • 한국조경학회지
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    • 제14권2호
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    • pp.43-68
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    • 1986
  • It is necessary that children's actual activities in the playgrounds should be analyzed for the study on the children's playgrounds. The purpose of this study is to establish the design principles for the improvement of the children\`s playgrounds in apartment complex by means of the various methods ; behavior mapping, questionaires and photo simulations. For the purpose of data collection, children are divided into three groups-infants(0 to 4 years), young children(pre ; 5 to 8 years, post ; 9 to 11 years), teenagers(7.2 to 14 years). The study results are as follows; 1) Analysis of behavior mapping : (a) Approximately 70 percent of the children observed stayed in the playground less than 20 minutes. (b) Playing time for each play apparatus was less than 5 minutes. (c) As a result of the observation, the duration time in the attic was 1 hour or more (d) The swing was the most frequently used apparatus as children's first and last choice. (e) Most of the users were young children(46.5%). 2) Analysis of questionaires : (a) Children considered that the existing playgrounds were lack of shadows and the play apparatuses are not interesting. (b) They felt danger and crowding at the multi-used wooden apparatus. 3) Suggestions for the playground design : It is necessary that the playgrounds are divided into the infants, the young children's and the teenagers'playground. (a) The infants'playground needs about 50 square meters and needs to be located in the apartment court. (b) The young children's playground needs about 330 to 660 square meters and needs to be located adjacent to the pedestrian road. (c) The teenagers'playground needs about 660 to 1000 square meters, which is needed for various ball games.

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학령전 아동을 위한 호흡기전염병 예방 프로그램의 개발 및 효과에 관한 연구 (A Study on Health Education Program Development of Respiratory Communicable Disease Prevention for Preschool Children and the Measurement of It's Effects)

  • 김일옥
    • Child Health Nursing Research
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    • 제10권1호
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    • pp.66-79
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    • 2004
  • Purpose: The purpose of this study were to develop a respiratory communicable disease prevention program for preschoolers and measure it's effects. Method: The respiratory communicable disease prevention program for preschoolers consisted of texts, cartoons, photographs, discussions, demonstrations, puzzle games, die games, compensation/reinforcement, and token economy which were directed under the systematic design of instruction by Dick %amp; Carey. This study was a quasi experimental study under the nonequivalent control group with pretest-posttest design. The subjects of this study were 45 preschool children who are attending 3 different district nursery schools and they were matched by the age, pretest knowledge, and pretest behavior. The instrument used in this study was criterion referenced test items that were developed by a researcher for evaluating the subject's knowledge, attitude, and behavior about respiratory communicable disease prevention. A pretest was administered a week before treatment. Experimental group Ⅰ was administered by the treatment of respiratory communicable disease prevention program. Experimental group Ⅱ was administered by above program with token economy program. The posttest was conducted on the eighth day. The third test for behavior was completed 15th day. To determine the effect of the program, the data were analyzed by the SAS 6.12 program with Kruskal Wallis test, ANCOVA, ANOVA, Duncan's test and paired t-test. Result: 1) There was a significant difference in knowledge between the experimental groups and control group(F=5.89, P=0.0197). 2) There was a significant difference in attitude between the experimental groups and control group(F=3.29, P=0.0469). 3) There was a non-significant difference in behavior between the experimental groups and control group(F=0.00, P=0.9512). 4) In the experimental groupⅡ, there was highly significant increase in behavior after token economy(t=4.5252, P=0.0005). Conclusion: It was found that the respiratory communicable disease prevention program for preschool children was effective in changing the preschoolers' knowledge and attitude on the respiratory communicable disease prevention, but not enough for changing the preschoolers' behavior. Token economy was improved as an effective and strong method for inducing desirable changes of preschoolers' behavior.

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모바일 환경에서의 유아 놀이 학습을 위한 에듀테이너 융합 앱 연구 (A Study on the Edu-tainer Convergence App for Young Children's Play learning in Mobile Environments)

  • 정두용;석윤영
    • 한국융합학회논문지
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    • 제7권5호
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    • pp.23-28
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    • 2016
  • 본 논문에서는 스마트 기기를 이용하여 4-6세 유아와 부모를 사용자 계층으로 선정하여 교육내용과 더불어 관련 게임들을 통합하여 유아들이 공부에 대한 흥미를 잃어버리지 않고 집중력 있게 한글, 영어, 숫자를 학습할 수 있도록 유아학습용 모바일 에듀테이너 앱을 설계하였다. 부모들을 위해 다양한 매체와 유아의 집중력과 학습의 대한 흥미를 증가 시킬 수 있는 한글, 숫자, 영어 낱말카드들을 설계하였고, 그림찾기, 기억력게임, 퍼즐 맞추기 등 여러 가지 학습게임들 까지 제공 하였다. 또한 유아들이 공부를 하며 지루하지 않게 시각적인 학습과 청각적인 학습이 동시에 이루어질 수 있게 함으로써 엄마들이 더욱 편리하게 자녀의 학습을 지도할 수 있게 편리성과 이동성, 가용성을 극대화시켜 구현하였다.