• Title/Summary/Keyword: Korean characters

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A Study on the Promotion of the Characters in the Local Governments, Japan (일본 지방자치단체 캐릭터의 프로모션 연구)

  • Lee, Hwa-ja;Kim, Gun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.849-869
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    • 2015
  • Since South Korean government pushed ahead with decentralization system in 1990s, each local government has developed 'local government's character' so that communication between local residents and between local government and residents could be going well for rural solidarity. Local governments have designed their sole symbolic characters, applied the characters to local specialities and tourist goods, and used the designed characters for the promotion of area. There is no difference between South Korea and Japan in the function of local government's character as above-mentioned details. However, 'Yuru-chara' characters which are designed by local governments in Japan are rising dramatically in the field of Japanese major characters. 'Yuru-chara' characters' name awareness is expanded to the entire area of Japan as well as the designed area. A remarkable difference in how to promote character rather than character design caused such a successful outcome. The local governments in Japan carried out a promotion for local residents in various, friendly, and active ways, utilized local government's character as a way to publicize the image of area, and turned the character into products to bring additional effects. In the above process, there was a remarkable difference between Japan and South Korea. The purpose of this study was to research detail data related to the characters of the local governments in Japan, to analyze the promotion of the characters, and to suggest a strategy for promoting the characters of the local governments in South Korea.

A Research on the Character Modification in Animation Storytelling : Comparative Analysis on (스토리텔링 내부의 캐릭터 변용에 관한 연구 : )

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.25
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    • pp.1-39
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    • 2011
  • It is important to create animation storytelling because it is the most critical factor to make animation successful at the box-office. As such, lots of researchers have paid attention to Disney's animations because the Walt Disney company has produced the largest number of interesting animations. One of Disney's strategies to make story interesting is the application of original works that were already open to public. On this point, this article explores how Disney deals with characters in its animation that is based on an original work. Drawing a comparison between characters of and those of "Hua Mulan", which is its original work, this article focuses on how characters are created and used for the purpose of managing animation storytelling. Significant differences between two works exist. That is to say, actively makes the use of characters. First, it creates several new characters that are not seen in "Hua Mulan." Those characters can be divided into three groups by their roles; realistic characters, unrealistic characters, and realistic characters of unrealistic personalities. Second, Mulan in has both masculine initiative and feminine adaptability, and each one is used as necessary through the whole narrative. Last, it sets up a relationship between characters either in a blood-based family category or in a social category. Through these results, it is possible to confirm that this modification of characters is solely to manage the narrative with more flexibility.

Suggestion of Abbreviation for Korean Weeds Name (우리나라 잡초이름의 약어 제안)

  • Lee, In-Yong;Kim, Chang-Seog;Moon, Byung-Chul;Park, Jae-Eup;Oh, Se-Mun
    • Korean Journal of Weed Science
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    • v.30 no.3
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    • pp.308-321
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    • 2010
  • To increase of weed researches, abbreviations for Korean weeds name(tentatively named 'KSWS code', the Korean Society Weed Science code) of 433 species belonging to 68 families in arable land were suggested in this paper. The KSWS code was derived from Bayer code or/and modified. The KSWS code was composed of alphabetic 5 characters, namely 3 characters in generic name and 2 characters in specific name. And variable species's KSWS code was 1 characters in generic name and 1 characters in variable name.

Automatic Discriminating of Monosyllable in Korean Characters (한글정보처리에서 다음절의 자동식별)

  • 이주근;남궁재찬
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.13 no.5
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    • pp.30-34
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    • 1976
  • A system that can discriminate monosyliables automatically from sequential input of Korean character's data without space codes is proposed. Korean characters are synthesized by two to seven elements out of twenty four basic elements. Three thousands Korean characters are formalized into thirty character forms discriminates monosyllable automatically by detecting seven form features and character length. In this result, this system, compared with the input method with space codes which have been used to separate each syllable, can save about 25% of the memory capacity of computer and improves about 30% of the processing speed of Korean characters.

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Genetic Analysis of Six Panicle Characters in Rice (수도의 수당구성요소의 유전분석)

  • 김주현
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.32 no.2
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    • pp.208-214
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    • 1987
  • A genetic study on the panicle characters in Oryza sativa was carried out by means of a 5 x 5 diallel cross. The five parental varieties were Raekyung, Yeongnamjosaeng, Nongbaek, Yushin and Honenwase. All characters were correlated positively each other, except number of kernels per primary branch. The number of secondary branches per primary branch.was the most effective factor in determining the number of kernels per panicle, the next being the number of primary branches per panicle. Regression analyses of the data of Vr/Wr indicated the presence of non-allelic gene interactions for all characters. Overdominant characters were the number of kernels per panicle, the number of primary branches per panicle, the number of secondary branches per primary branch, the number of kernels per primary branch and sum of kernels on all the tertiary branches per panicle, suggesting that the characters were more influenced by dominant effect than additive effect. However, the number of kernels per secondary branch was partially dominant where the genetic variation was due more to additive effect than to dominance effect. But after omitting the parent which had non-allelic interaction gene, the characters; the number of kernels per panicle, the number of secondary branches per primary branch, and the number of kernels per secondary branch, were partially dominant. Narrow sense heritabilities(h$^2$ N) in number of kernels per panicle and number of secondary branches were high and moderate, respectively, but those of the rest were lower. Mean squares of GCA and SCA of all characters, except SCA of the number of kernels per secondary branch, were highly significant. Effects of GCA were larger than SCA effects in all characters. Raekyung, Yushin and Nongbaek had highly positive GCA, and the best positive SCA was observed in crosses of Nongbaek x Tongillines (Raekyung, Yushin, and Yeongnamjosaeng) in all characters.

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A Study on the Transition of Characters in Korean On-line Games (한국 온라인게임 캐릭터의 변천과정에 관한 분석)

  • Kim Moon-Kyum
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.25-28
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    • 2005
  • For Korean game development technology, recently acknowledged as world-class, being aware of the importance of characters in the games, this paper will intend to contribute to the improvement of game character development quality by analysis of Korean on-line game transition focusing on the expressive quality of characters.

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A New Korean characer Dispaly (가변조합방식의 문자 display에 관한 연구)

  • 이주근;이균하
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.11 no.1
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    • pp.23-33
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    • 1974
  • This study has developed a new system of character generator which is able to display more thats 14,364 different Korean characters by the 24 fundamental input elements. That is. in this system, all of the Korean characters are fomalized into 30 kinds of character forms (each having 70-980 characters), from which six form featuares are detacted to control and combine the fundamental input elements at their proper sizes and positions in a character frame. The device is very simple and all of the Korean characters can be displayed on CRT by the operation of only 24 input keys in good character quality.

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A Study on the set-up of Time Range for Typology of Space Observation Characters (공간주시특성의 유형화를 위한 시간범위설정에 관한 연구)

  • Kim, Jong-Ha;Jung, Jae-Young
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.87-95
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    • 2012
  • This study is for the analysis to which element of space the users observing the lobby at a public space pay more attention for their visual perception. It is focused on the typology process of observation characters. The subjects, in the observation process, came to be interested in the circumstantial clues for space perception and the detailed characters drawing their interest. I could analyze the observation characters of the subjects observing the space by the comprehension and typology of their observation characters. First, from the viewpoint of successive 9 times of observations, each subject observed for 0.32 second to get the visual perception in the applied space, but spent another 0.39 second for the exploration of another observation object or the space roaming. The observation character of the subjects at the lobby of the public space selected for this experiment was that they spent more time on space exploration than on concentration on a point in the space. Second, I analyzed the typology process through the time range. Since the subjects' frequency varied depending on the way to set up the time range, the necessity was proposed that the time range for the analysis of observation characters should be set up more objectively. Third, in case of analyzing the observation characters by 10-second-unit time range, the concentration in the beginning and the middle was 25%, and that in the beginning and the final 41.7%, which showed that 75% of the subjects concentrated in the beginning of the observation time when the concentration in the beginning is added to it. Fourth, the type 3 categorized as "concentration in the beginning and the middle" is the group 47.1 percent of the subjects belong to, and each subject concentrated 1.1 times in the beginning and 2.1 times in the final, which showed that the concentration in the final was 1.75 times as high as that in the beginning.

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A Study on the Family Animation Characters - Focused on the (가족애니메이션 캐릭터 연구 - <심슨 가족>을 중심으로)

  • Yoon, Hye-Yung
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.35-43
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    • 2019
  • There has been not the research on the reason of success based on the characteristic of narrative and characters of , I defined the major characteristic of this genre as family animation, and aimed at researching strategic character and narrative. The characteristics of each characters are identified, and compared with other animation, soap opera, and sitcom. The portion that characters participated in the narrative was analyzed, and the relationship between the point and viewers was also researched in the specific episodes. 1) The characters against the ideal ones function to satirize the fixed idea pursued by the mass, and stimulate the viewers' desire. 2) All the characters are protagonist and sometimes antagonist, or advisor. The circulating position expands the target of viewers, and decreases the cultural discount. 3) It produces a couple of layered narrative, then children, teenagers, and adults enjoy the each different depth of the narrative, resulted in the target expansion. Considering on the limit of theme and target in Korean animation, I expect the findings above will enable to produce more valuable and consistent contents. Later, characters in the Korean family animation is to be researched and the expandability and sustainability would be ensured.

Morphological characterization of Korean and Turkish watermelon germplasm

  • Huh, Yun Chan;Choi, Hak Soon;Solmaz, Ilknur;Sari, Nebahat;Kim, Su
    • Korean Journal of Agricultural Science
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    • v.41 no.4
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    • pp.309-314
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    • 2014
  • A total of 67 watermelon accessions which include 37 accessions from Korean and 27 accessions from Turkish germplasm and 3 accessions of other related species from USA were investigated for morphological characteristics. The UPOV descriptor list for 56 characters (6 seedlings, 4 plants, 11 leaves, 5 flowers, 23 fruits and 7 seeds) was used in characterization. In addition, eight quantitative characters, hypocotyl length, cotyledon width, cotyledon length, fruit weight, fruit length, fruit width, thickness of outer layer of pericarp and soluble solid content were also measured. The 56 qualitatively scored characters were analyzed by principle coordinate analysis (PCoA) while the eight quantitative ones were subjected to principle component analysis (PCA). Morphological characterization result demonstrated that the accessions displayed high morphological diversity(how much percent?). A high level of phenotypic diversity was observed from the results of morphological characterization. However, plant growth habit and leaf blade flecking showed constant characters for all of the accessions. The Korean and Turkish watermelon genotypes are diverse groups and can be separated by both multivariate analysis of morphological characters although the grouping was more apparent in PCoS results.