• Title/Summary/Keyword: Korean Sign Language

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Hierarchical Hidden Markov Model for Finger Language Recognition (지화 인식을 위한 계층적 은닉 마코프 모델)

  • Kwon, Jae-Hong;Kim, Tae-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.9
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    • pp.77-85
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    • 2015
  • The finger language is the part of the sign language, which is a language system that expresses vowels and consonants with hand gestures. Korean finger language has 31 gestures and each of them needs a lot of learning models for accurate recognition. If there exist mass learning models, it spends a lot of time to search. So a real-time awareness system concentrates on how to reduce search spaces. For solving these problems, this paper suggest a hierarchy HMM structure that reduces the exploration space effectively without decreasing recognition rate. The Korean finger language is divided into 3 categories according to the direction of a wrist, and a model can be searched within these categories. Pre-classification can discern a similar finger Korean language. And it makes a search space to be managed effectively. Therefore the proposed method can be applied on the real-time recognition system. Experimental results demonstrate that the proposed method can reduce the time about three times than general HMM recognition method.

A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Analysis of Scene Design of "King Lear" - (연극 무대 공간 디자인의 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간 디자인 사례분석을 중심으로 -)

  • Ahn, Ju-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.176-180
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    • 2007
  • The stage space in theatre for the performance of a play requires two aspects of the physical space for a play and the image as the background or the theme of a play. This research focuses on the scene design that creates the background or the theme of a play and communicates it to the audience. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design language have the significant meaning as a sign like human language. The scene design is completed with rhetorical expression for communication in theatre. This research defines the category of meaning that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for communication with the audience in theatre.

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Reproductive Health Services for Adolescents With Hearing Impairment in Indonesia: Expectations and Reality

  • Suariyani, Ni Luh Putu;Kurniati, Desak Putu Yuli;Widyanthini, Desak Nyoman;Artha, Luh Putu Wulandari
    • Journal of Preventive Medicine and Public Health
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    • v.53 no.6
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    • pp.487-491
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    • 2020
  • Objectives: Reproductive health education is essential for adolescents with hearing impairment. Since they communicate using specialized language (i.e., sign language), specialized reproductive health services in sign language is a necessity. This study aimed to describe the needs, availability, and expectations of reproductive health services among adolescents with hearing impairment. Methods: This study used a qualitative approach. It was carried out at a school for children with special needs in the city of Denpasar, Bali, Indonesia. Data were collected by in-depth interviews. The informants were 6 adolescents with hearing impairment aged 16-17 years and 4 other key informants, including school staff and health officers. The data were then analyzed using the thematic method. Results: We found that the informants had insufficient knowledge regarding reproductive health. There was no specific subject in the curriculum regarding this issue. Teachers did not specifically provide reproductive health information. The health service unit in the school had not been utilized well for this purpose. Furthermore, no reproductive health services were provided due to the limited number of healthcare workers who could use sign language. Conclusions: The awareness and intentions of adolescents with hearing impairment regarding access to reproductive health services remain low. Health service units at schools should be optimized to enable schools to provide reproductive health information and services for these adolescents.

XML BASED SINGLE SIGN-ON SCHEME FOR DEVICE CONTROL IN UBIQUITOUS ENVIRONMENT

  • Jeong, Jong-Il;Lee, Seung-Hun;Shin, Dong-Il;Shin, Dong-Kyoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.298-302
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    • 2009
  • This paper proposes a single sign-on scheme in which a mobile user offers his credential information to a home network running the OSGi (Open Service Gateway Initiative) service platform, to obtain user authentication and control a remote device through a mobile device using this authentication scheme, based on SAML (Security Assertion Markup Language). Especially by defining the single sign-on profile to overcome the handicap of the low computing and memory capability of the mobile device, we provide a clue to applying automated user authentication to control a remote device via a mobile device for distributed mobile environments such as a home network based on OSGi.

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Study on Korean-Korean Sign language Translation Technology for Avatar Sign language Service (아바타 수어 서비스를 위한 한국어-한국수어 변환 기술 연구)

  • Choi, Ji Hoon;Lee, Han-kyu;AHN, ChungHyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.459-460
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    • 2020
  • 한국수화언어가 2016년 2월 제정된 한국수화언어법(약칭, 한국수어법)을 통해 한국어와 동일한 대한민국 공식 언어로 인정받았지만, 사회적 인식 부족과 서비스 비용 문제로 널리 사용되지 못하고 있다. 그리고 일상생활에서 접하는 많은 한국어 정보들 조차도 농인들은 쉽게 이해하기 어렵기 때문에 정보 접근에 대한 차별성 문제가 지속적으로 언급되고 있다. 이를 해결하기 위한 대안으로 아바타를 이용한 수어 서비스가 대두되고 있지만, 한국어-한국수어 번역을 위한 자연어처리 기술의 한계로 인해 일기예보와 같이 탬플릿 기반의 서비스에 국한되거나 비수지신호 표현에 대한 기술 부족으로 인해서 서비스 상용화까지 도달하지 못하고 있는 상황이다. 본 논문에서는 딥러닝 기반으로 한국어에서 한국수어로 변환하기 위한 병렬 말뭉치 데이터 전사 및 변환 시스템 설계 방법을 제안하고자 한다.

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Improvement of Sign Word Dictionary for Korean Sign Language Avatar (한국 수화 아바타를 위한 수화 사전의 개선 방법)

  • Oh, Young-Joon;Park, Kwang-Hyun;Bien, Zeung-Nam
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.167-170
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    • 2007
  • 본 논문에서는 수화 아바타가 실제 청각장애인처럼 자연스러운 수화 동작을 표현하면서 정확한 의사를 전달할 수 있도록 동음이의어에 대한 처리를 다룬다. 기존의 수화 사전에 품사 정보를 추가하고 한글 형태소 분석기를 활용하여 동음이의어를 구분할 수 있도록 수화 사전을 개선하는 방법을 제안한다.

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A Study on Women's Costume Representations in $Chos\v{o}n$ Dynasty by the Approach of Semiotics (기호학적 접근을 통한 조선시대 여자 복식표현연구)

  • Kim Hyun-Jin;Chae Keum-Seok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.1 s.139
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    • pp.13-22
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    • 2005
  • The purpose of this study is to understand the feature and phenomena of women's costume in Choson dynasty by the approach of semiotics. In order to do so, F Saussure's linguistic symbol theory, C. Peirce's conception on semiology theory and cultural semiology of R. Barthes ware used as tool to analyse traditional women's costumes in $Chos\v{o}n$ dynasty. And I choose basic conceptions based on their semiotic theory. which were langue & parole. dennotation & connotation, paradigm & syntagm, code, and analysed. structure of sign, communication though the non-language. The fashion of the $Chos\v{o}n$ dynasty contains various meaning as sign symbol system and makes the communication possible as it is mentioned above. We nay understand the sign symbol system described in the fashion sign by analysing the structure and meaning operation of sign on the basis of social, political, and idealistic background of the times, to understand the polysemy quality of the fashion.

Development of Virtual Reality Contents for Korean Sign Language Interpretation (수화 통역을 위한 VR 콘텐츠 개발)

  • Na, Kil-Hang;Lee, Byung-Ho;Kim, Jong-Hun;Kim, Jong-Nam;Jung, Young-Kee
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.690-695
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    • 2009
  • 본 논문은 영화, 방송, 애니메이션 등의 다양한 동영상 콘텐츠에 수화 애니메이션을 합성하여 동영상 콘텐츠를 청각 및 언어장애인들에게 이해시키기 위한 수화 통역 VR 콘텐츠 시스템을 제안하고자 한다. 제안된 시스템은 수화 사전에 있는 수화들을 3D 애니메이션으로 DB화하기 위해, 모션 캡처 시스템과 데이터 글러브를 사용하여 실제 사람처럼 자연스러운 애니메이션을 생성하였다. 최종적으로 동영상 콘텐츠의 자막이나 대본의 구문분석을 한 후, 이를 수화용 단어자막을 통해 수화 애니메이션을 DB에서 검색한 후, 실시간적으로 기존 동영상 콘텐츠와 동기합성을 하여 수화 통역 콘텐츠를 제공하는 VR 콘텐츠 시스템을 구현하였고 이 시스템을 동화용 애니메이션에 적용하였다.

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Static Sign Language Recognition System Using Depth Camera (깊이 영상 기반 정적 수화 인식 시스템)

  • Kim, Ki-sang;Choi, Hyung-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.323-326
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    • 2014
  • 본 논문에서는 깊이 카메라를 이용한 사용자의 손 모양, 특히 수화를 인식하는 방법에 대해 제안한다. 손 모양 인식은 손가락 검출과 손 인식으로 크게 2가지로 나눌 수 있다. 손가락 검출을 위해 본 시스템에서는 Distance Transform을 이용하여 손의 뼈대를 검출 하고, Convex Hull을 통해 손가락을 검출하는 방법을 제안한다. 뼈대 검출은 보다 정확한 손가락을 검출할 수 있는 장점이 생긴다. 손 인식에는 손 중심과 손가락의 길이, 손의 축, 손가락의 축, 팔 중심의 위치 등을 이용하여 Decision Tree를 생성하고, 반복적 검사를 통해 인식의 오류율을 줄였다. 실험결과에서는 수화 인식이 성공적으로 잘 인식 되었다는 것을 보인다.

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