• Title/Summary/Keyword: Korean Programming Language

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Development of Algorithm Design Worksheets using Algorithmic Thinking-based Problem Model in Programming Education for Elementary School Students (초등학생의 프로그래밍 학습을 위한 알고리즘적 사고 문제 모델 기반의 활동지 개발 및 적용)

  • Kim, Yongcheon;Choi, Jiyoung;Kwon, Daiyoung;Lee, Wongyu
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.233-242
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    • 2013
  • "Problem-solving methods and procedures" sections in the 2009 revised informatics curriculum emphasized active use of algorithmic thinking to solve problems. And it is proposed to solve the various problems of real life using programming language for the implementation of the algorithm. Recently, various Educational Programming Language has been developed for elementary programming activity and many researches showed that students' cognitive burden was reduced in learning programming language with Educational Programming Languages. However implementation of the algorithm is difficult for novice programmer. For the reason, effective way is required for elementary students to connect design of the algorithm and implementation of the algorithm. Therefore, in this study propose the algorithm design worksheets that it is possible to create an algorithm to describe the content needed to implementation in programming education. And this study proved the effect of the algorithm design learning tools through experiment.

Design of Programming Language for Robot Control (로보트제어를 위한 프로그래밍 언어의 설계)

  • 장성호;홍석교;이광원
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.36 no.2
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    • pp.129-139
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    • 1987
  • In this paper the programming language for Hero-1 robot is developed using Apple II micro computer. The language is composed of main monitor mode, editing mode, execution mode, and debugging mode. The main monitor mode is a main flow of the whole language system and controls starting and terminating procedures of operating the controller, and monitors the others. The editing mode has capability to make a user's maniqulation program. Trajectory planning algorithms(point-to-point motion and linear approximate motion)have been realized in the robot language, and in the case of point-to-point motion, inverse kinematics have been solved for the desired point.

Specification of Semantics for Object Oriented Programming Language (객체 지향 언어를 위한 의미 명세)

  • Han, Jung-Lan
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.35-43
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    • 2007
  • Semantics-based notations need to be used for specification of static and dynamic semantics to specify and implement new programming language. If the semantics is practically defined, we easily gain a translator according to the implementation of the semantics. In this paper, we describe the static and dynamic semantics to get a translator easily. We present practical semantics-based Action Equations, an extension and transformation of Attribute Grammar(AGs) suitable for specifying the static and dynamic semantics of a object oriented programming language. Compare with the existing descriptions, Action Equations is superior, modernized, and accurate.

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Formalization of the Meta-Theory of a Programming Language with Binders (프로그래밍 언어 메타이론의 정형화 및 변수 묶기)

  • Lee, Gye-Sik
    • Journal of KIISE:Software and Applications
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    • v.35 no.12
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    • pp.800-807
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    • 2008
  • We introduce some well-known approaches to formalization and automatization of the meta-theory of a programming language with binders. They represent the trends in POPLmark Challenge. We demonstrate some characteristics of each approach by showing how to formalize some basic notations and concepts of Lambda-calculus using the proof assistant Coq.

A Study on Teaching the Object Oriented Programming Language (객체지향프로그래밍 언어 교육방법에 관한 연구)

  • Choi, Se-Ill
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.8
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    • pp.751-758
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    • 2016
  • Object Oriented Programming Languages including Java require Object-oriented thinking first for programming. However, for Korean students it is not easy since they are fully accustomed to Korean language which does not have the Object-oriented concept. This paper proposes a way of teaching the Object Oriented Languages to Korean students. It explains first how to organize our thoughts in Object-oriented way, and then how to express the thoughts with the languages.

Differences in self-efficacy between block and textual language in programming education using online judge (자동평가시스템을 활용한 프로그래밍 교육에서 블록형 언어와 텍스트형 언어 간 자기효능감의 차이)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.23-33
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    • 2020
  • Online judge provides compilation, execution, and immediate feedback on the source submitted by the learner, and ensures the accuracy and reliability of the evaluation, but it's difficult to select the language according to the level of the learner because most of them provide only textual language. In this study, a block language for online judge was developed and applied to high school classes, and the difference in self-efficacy between the block language and the textual language group was confirmed. It was found that Block language group have more ability expectation to overcome disgust experience than textual language group and Textual language group have significant decrease in ability expectation to start activity and to continue activity. It implies that Block language has an effect on self-efficacy for afterward programming activities, and methods of teaching, learning and evaluation should be devised in the case of textual language so that student's self-efficacy does not deteriorate at the initial and ongoing stage of activity. The results of this study are meaningful in that it provide various implications of methods for enhancing self-efficacy in high school class of programming.

Development of Modular Software Technology for IT-based Control System (IT 기반 제어시스템의 모듈형 소프트웨어 기술 개발)

  • Lee Hi-Won;Kim Kiwon;Min Byung-Kwon;Lee Sang-Jo
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.246-249
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    • 2005
  • For agile production methods, manufacturing system requires development of a motion controller which has flexibility of general-purpose motion controller and productivity of specialized-purpose one. In this study we developed a flowchart programming development environment for motion language and process control. A controller designed on this environment can be used as a general purpose motion controller of a machine tool. Design of control programming based on a flowchart has the advantages such as reducing the programming time and improving intuitiveness of interface for users. We created the flowchart-based platform using OPC communication

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Flowchart Programming Environment for Process Control (PC 기반 제어기를 위한 Flowchart 활용 프로그래밍 환경의 개발)

  • 이희원;김기원;민병권;이상조;김찬봉
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1240-1243
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    • 2004
  • For agile production methods, manufacturing system requires development of a motion controller which has flexibility of general-purpose motion controller and productivity of specialized-purpose one. In this study we developed the Flowchart Programming development environment for Motion language and Process Control. The controller designed on this environment can be used as a general purpose motion controller of a machining tool. Design of control programming based on a flowchart has the advantage of reducing the time consumed and intuitive interface for users. We create the solution with the Microsoft Visio for the flowchart-based platform and OPC for the process communication..

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Programming Education for the Gifted of Elementary School Students in Information Science (Approach Using Visual Basic) (초등정보과학영재용 프로그래밍 교육 (비주얼 베이식을 이용한 접근))

  • Kang, Sung-Won;Lee, Ae-Jung;Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.363-371
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    • 2003
  • Computer based industry is activated and IT education for student has developed quickly. Variety of related IT education has performed. Especially interest of Gifted of Information Science is increased, and programming education for Gifted of Information Science is carrying out in Office of Education and college. But most student are tired of learning tedious algorithm, language centered programming, and test focused learning. In this paper we offer opportunity to learn programming for students through implementing programming curriculum using Visual Basic more easily learning than other programming language, actually apply it in their homepage. and prepare ground of programming.

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