• Title/Summary/Keyword: Korean Novels

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A Study on the Mimesis Type of the Costume in MMORPG Diablo 3 (MMORPG 디아블로 III 캐릭터 의상에 나타난 미메시스 특성)

  • Yoo, Seon A;Ko, Hyun-Zin
    • Journal of the Korean Society of Costume
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    • v.64 no.3
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    • pp.126-141
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    • 2014
  • The purpose of this study is to analyze the specific mimesis types of common character costumes in MMORPGs, which have stories that are very similar in structure to ancient myths and fantasy novels. As the subject of the research I have selected "Diablo 3" created by the American video game developer, Blizzard Entertainment Images of 5 characters, for both genders - Barbarian, Witch Doctor, Monk, Demon hunter, Wizard - were compiled for a total of 10 images, and these images were compared to popular archetypes in mythology, religion and literature. analyzed them separately according to the mimesis type. For this study, Articles and books containing the Aesthetics, Mimesis and Digital culture were researched in order to study the costume features and the Mimesis types and compare them to the costumes in the MMORPG. Firstly, the character Barbarian is a successor of the barbarian character of the previous product. The outfit worn by the game figure is based on the common images expressed in the movie . The makers created an analogous-imitation mimesis by replicating the image in an exaggerated and grand form. Second, the character Witch Doctor derived its motif from the Voodoo cult, and was expressed in analogous-imitation mimesis, using the very shades and patterns used in real life. Third, the character Monk, blending the image of a priest in Eastern Europe and images of its oriental counterparts, was expressed in transposition-diversion mimesis. Fourth, the Demon Hunter took the source of its inspiration from the image of a Witch hunter in the medieval times. The game character has a sharper sleeker figure than its model, and uses more acute shapes and darker gloomier colors expressed in an analogous-imitation mimesis. Finally, the character Magician took a formless character and expressed it in transposition-diversion mimesis taking as its basis some fantasy novels.

Authoring Support Technique Using Text Analysis-based Dialogue History Tracking (텍스트 분석 기반 대화 이력 추적을 이용한 작가 지원 기법)

  • Kim, Hyun-Sik;Park, Seung-Bo;Lee, O-Joun;Baek, Yeong-Tae;You, Eun-Soon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.45-53
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    • 2014
  • This paper suggests methods to chronicle and track the history of dialogues exchanged among characters to prevent logical errors of a story. As for stories that are long with many characters, especially in full-length novels and co-written stories, cognitive burden is imposed on a writer. If the writer has confused understanding of a character, then a logical error would enter the story. This would compromise completeness and integrity of writing. Against the backdrop, this paper shows how dialogues among characters are chronicled and tracked by using the aforementioned tracking methods through design of a writer support system that relieves a writer's cognitive burden while supporting the writing and through an analysis of existing novels. In addition, we showed the accuracy results of average 68.5% through the performance evaluation of the query used in the dialogue history tracking.

The Meaning of "Madness" Shown in the Female Narratives in Korean and Chinese Literature - Focused on the Comparative Study of Baek Shin-Ae's "The Diary of A Madman" and Mei Niang's "Before the Operation" (한중 현대여성서사에서 나타나는 '광기' - 백신애의 「광인수기」와 메이냥의 「수술하기 전」비교 고찰을 중심으로)

  • Choi, Eun-Jeong
    • Cross-Cultural Studies
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    • v.19
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    • pp.181-204
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    • 2010
  • This study analyzes the meaning of madness shown in the female narrative, focusing on two novels- "Before the Operation" by Mei Niang and "Madman's Diary" by Baek Shin-Ae. The novel "Before the Operation" reveals women's instinctive desires through an insane woman and brings up a problem of unfair suppression caused by patriarchism. On the other hand, the heroine of "Madman's Diary" shows madness when she is at a crisis to be 'the other' in the patriarchal system. Her madness is caused because she fails to find the meaning of her presence in the system. Interestingly, a woman who departs from moral standards of patriarchy (from "Before the Operation") becomes thefocus of public censure while a man (from "Madman's Diary") who also ignores those standards seems to be a victim. In "Madman's Diary", the man's wife is accused of being mad while he draws sympathy as a victim. This shows that those moral standards have duplicity. At this point, the heroines who continuously adjust themselves to the system express their madness. In other words, the madness implies a stern protest against the moral standards applied differently to men and women. It is unique that the two heroines of the novels become 'sane' when they encounter thematter of 'being a mother'. When it comes to "Madman's Diary", 'being a mother' of the insane woman who becomes 'the other' in the system foretells dismal future. Meanwhile, Mei Niang indicates the way- 'being a mother'- to overcome the dismal future through "Before the Operation". In this case, the mother is not a figure that reproduces the patriarchal power structure, but an independent figure who wants to change it. For that reason, 'being a mother' has the meaning of subversion and resistance.

A Study on the Web Novel Writer's Identity as a Media Content Producer: An In-Depth Interview and Self-description (미디어 콘텐츠 생산자로서 웹소설 작가의 정체성 연구: 심층 인터뷰와 자기기술지를 중심으로)

  • Kim, Mi-Sook
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.658-675
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    • 2022
  • With the advent of the OTT platform, the world has become an era in which the same media content is shared and reacted in real time by being grouped into one culture. This study attempts a producer study of web novel writers, who are producers of the web novel market that is expanding into webtoons, dramas, and movies with IP (intellectual property rights) of the original story at a time when Korean K-content such as "Squid Game" and "Weird Lawyer Woo Young-woo" leads the global market. In this study, web novel writers were viewed as producers of commercial media content, not just 'Novelist', and their identities and characteristics of the labor process were examined. Web novel writers began writing web novels as a side job or two jobs, and cited the fact that they can make profits alone without barriers to entry and without incurring capital or facility costs. Although there is no barrier to entry, most writers experience severe failure in their first work, which is attributed to the misunderstanding that the word "writer" is someone who writes what they want in any genre. Web novels are different, so writers go through the process of realizing that in order to succeed by writing web novels, they must be thoroughly in the audience's shoes and write them according to the trends and codes they want. Web novel writers expressed their identity as "story sellers," "story producers," "people who can produce IP alone," and "people who satisfy fantasies that cannot be achieved in reality," and in common, there was a strong sense of being a person who provides stories and makes profits or sales. Regarding the burden of writing a huge amount of web novels, the writer with a high income expressed a generous position that "the income is higher than the effort," but ordinary writers complained of difficulties in the hard work, saying, "It seems like I am working hard on writing that I have to write constantly.

Content Analysis of the Reading Textbooks of Chinese-Korean and Korean Children: Ecological Systems and Values (중국 조선족과 한국 아동의 읽기교과서 내용분석 생태학적 체계에 따른 가치덕목의 비교)

  • Park Choi, Hyewon;Won, YoungMee;Lee, Kwee-ok
    • Korean Journal of Child Studies
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    • v.24 no.4
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    • pp.55-69
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    • 2003
  • This study analyzed the contents of reading textbooks of Chinese-Korean $1^{st}$, $4^{th}$, and $7^{th}$ graders in Yanji, China with reference to ecological systems and values. Results showed that the literature genre of Korean textbooks in China was predominantly novels/stories(38.5%) rather than essays(13.7%), poems/verses/rhymes(16.2%) or others(31.6%). Characters were classified into 9 categories and analyzed by Bronfenbrenner's ecological paradigm. It was found that Chinese-Korean textbooks included more characters belonging to exo- or macro-systems including school, community, and government while Korean textbooks emphasized the self or the family, both belonging to the micro-system. Values in Chinese-Korean textbooks emphasized community and government. Korean textbooks emphasized individual life. Differences were more pronounced in textbooks of the upper grades.

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In the 1930역s Spatial Image of Korean Immigrants to Pukkando -on Migration Novels and Short Stories- (1930년대 북간도 지역에 대한 조선이민의 공간이미지 -이민소설을 중심으로-)

  • 이은숙
    • Journal of the Korean Geographical Society
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    • v.34 no.4
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    • pp.419-434
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    • 1999
  • 연구의 목적은 최서해, 박계주, 안수길의 이민소설을 중심으로 1930년대 북간도에 대한 조선이민의 공간이미지를 조사하며, 이것이 이주와 정착과정에 미친 영향을 밝히는 것이다. 최서해, 박계주, 안수길은 리얼리즘 작가로서 많은 장편과 단편 소설을 통해서 당시 북간도라는 이민공간에 있었던 조서이민의 삶을 사실적으로 형상화하였다. 따라서 이들 소설은 그 자체로서 1930년대 북간도의 지리적 현상이며 동시에, 지리적 자료로서 가치를 지닌다. 조선 이민의 공간이미지를 보면, 이주 전 이미지와 이주 후 이미지 사이에 차이가 있다. 이주 전 이미지는 북간도 공간에 대한 지식과 그들이 접한 정보를 중심으로 형성된 객관적 이미지이다. 이것은 이주 후 삶의 공간으로서의 개인적 체험과 고향의식을 통해서 개별적이고 주관적인 이미지로 변화되었다. 객관적 이미지는 이주 의사 결정에 영향을 주었고, 주관적 이미지는 북간도에서의 적응과 정착과정에 영향을 주었다.

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On the Chaeg-mog-nog: a book catalog written by Hangul character (한글로 된 "칙목녹"에 대하여)

  • Yun Byeong-tae
    • Journal of the Korean Society for Library and Information Science
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    • v.5
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    • pp.31-54
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    • 1978
  • In this study, the Chaeg-mog-nog was analysed and studied. Chaeg-mog-nog is one of the rare book catalog which written purely by Hangul character. In this catalog, 89 kinds (over 500 books) were recarded, included 21 kinds of Korean Hangul novels. Except the 30 kinds of boohs, many similar and same titles and contents of works are remained. The compiler of this book catalog was unknown. But, according to the characteristic of the collection and the calligraphic style of this catalog, the compiler shall be woman who may have some connection between the royal palace.

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A Study on the Extension Meaning of Expressed Clothing in Novel (복식의 의미확장연구 -소설텍스트를 중심으로-)

  • 유지헌
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.8
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    • pp.1228-1238
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    • 2002
  • This study attempted to identify that how the meaning of clothes and clothing behavior were extended, and to examine that they, produce what kinds of meaning in the specific contort in a novel, the Honpul. The Frame of meaning analysis proposed by Beaugrande, Dressier, and Damesteter was used as an analyzing method. The 100 texts were collected for analysis from the Honpul volume 1 to 10. Psychological meanings were categorized to sensitivity meaning, disposition meaning and incantation meaning. Those had not only a basic meaning which could be gotten from the practical clothing but also second and third extended meanings. The point of this study was to present a new method and possibility for analyzing the code of costume culture by the extended meanings in novels.

Story of the monkey: The modular narrative and its origin of

  • Wang, Lei
    • Cartoon and Animation Studies
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    • s.29
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    • pp.61-75
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    • 2012
  • The essay explores the narrative structure of the classical Chinese feature animation, (a.k.a. Da Nao Tian Gong, 1964). The film is presented with a modular structure which is quite unique compared with the storytelling in feature animated films from other cultures, but could be connected with the tradition narrative structure in Chinese Zhanghui style novels in Ming and Qing Dynasty. By relating the original text of the story, the 16th century novel Journey to the West (a.k.a. Xi You Ji), with the film , the essay addresses the question of how the narrative tradition in Chinese classical literature influenced the Uproar in Heave for its segment narrative structure, character driven storytelling strategy and mirrored repetitive 2 plot lines. The subject of this essay is even more significant after the restored 3D version of was re-released in the spring of 2012 and became one of the best-selling animated feature film in the history of the country.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.