• Title/Summary/Keyword: Knowledge Graph Question Answering

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Bilinear Graph Neural Network-Based Reasoning for Multi-Hop Question Answering (다중 홉 질문 응답을 위한 쌍 선형 그래프 신경망 기반 추론)

  • Lee, Sangui;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.8
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    • pp.243-250
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    • 2020
  • Knowledge graph-based question answering not only requires deep understanding of the given natural language questions, but it also needs effective reasoning to find the correct answers on a large knowledge graph. In this paper, we propose a deep neural network model for effective reasoning on a knowledge graph, which can find correct answers to complex questions requiring multi-hop inference. The proposed model makes use of highly expressive bilinear graph neural network (BGNN), which can utilize context information between a pair of neighboring nodes, as well as allows bidirectional feature propagation between each entity node and one of its neighboring nodes on a knowledge graph. Performing experiments with an open-domain knowledge base (Freebase) and two natural-language question answering benchmark datasets(WebQuestionsSP and MetaQA), we demonstrate the effectiveness and performance of the proposed model.

Question and Answering System through Search Result Summarization of Q&A Documents (Q&A 문서의 검색 결과 요약을 활용한 질의응답 시스템)

  • Yoo, Dong Hyun;Lee, Hyun Ah
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.4
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    • pp.149-154
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    • 2014
  • A user should pick up relevant answers by himself from various search results when using user participation question answering community like Knowledge-iN. If refined answers are automatically provided, usability of question answering community must be improved. This paper divides questions in Q&A documents into 4 types(word, list, graph and text), then proposes summarizing methods for each question type using document statistics. Summarized answers for word, list and text type are obtained by question clustering and calculating scores for words using frequency, proximity and confidence of answers. Answers for graph type is shown by extracting user opinion from answers.

Domain Question Answering System (도메인 질의응답 시스템)

  • Yoon, Seunghyun;Rhim, Eunhee;Kim, Deokho
    • KIISE Transactions on Computing Practices
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    • v.21 no.2
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    • pp.144-147
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    • 2015
  • Question Answering (QA) services can provide exact answers to user questions written in natural language form. This research focuses on how to build a QA system for a specific domain area. Online and offline QA system architecture of targeted domain such as domain detection, question analysis, reasoning, information retrieval, filtering, answer extraction, re-ranking, and answer generation, as well as data preparation are presented herein. Test results with an official Frequently Asked Question (FAQ) set showed 68% accuracy of the top 1 and 77% accuracy of the top 5. The contribution of each part such as question analysis system, document search engine, knowledge graph engine and re-ranking module for achieving the final answer are also presented.

Design of Knowledge-based Spatial Querying System Using Labeled Property Graph and GraphQL (속성 그래프 및 GraphQL을 활용한 지식기반 공간 쿼리 시스템 설계)

  • Jang, Hanme;Kim, Dong Hyeon;Yu, Kiyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.40 no.5
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    • pp.429-437
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    • 2022
  • Recently, the demand for a QA (Question Answering) system for human-machine communication has increased. Among the QA systems, a closed domain QA system that can handle spatial-related questions is called GeoQA. In this study, a new type of graph database, LPG (Labeled Property Graph) was used to overcome the limitations of the RDF (Resource Description Framework) based database, which was mainly used in the GeoQA field. In addition, GraphQL (Graph Query Language), an API-type query language, is introduced to address the fact that the LPG query language is not standardized and the GeoQA system may depend on specific products. In this study, database was built so that answers could be retrieved when spatial-related questions were entered. Each data was obtained from the national spatial information portal and local data open service. The spatial relationships between each spatial objects were calculated in advance and stored in edge form. The user's questions were first converted to GraphQL through FOL (First Order Logic) format and delivered to the database through the GraphQL server. The LPG used in the experiment is Neo4j, the graph database that currently has the highest market share, and some of the built-in functions and QGIS were used for spatial calculations. As a result of building the system, it was confirmed that the user's question could be transformed, processed through the Apollo GraphQL server, and an appropriate answer could be obtained from the database.

KG_VCR: A Visual Commonsense Reasoning Model Using Knowledge Graph (KG_VCR: 지식 그래프를 이용하는 영상 기반 상식 추론 모델)

  • Lee, JaeYun;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.3
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    • pp.91-100
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    • 2020
  • Unlike the existing Visual Question Answering(VQA) problems, the new Visual Commonsense Reasoning(VCR) problems require deep common sense reasoning for answering questions: recognizing specific relationship between two objects in the image, presenting the rationale of the answer. In this paper, we propose a novel deep neural network model, KG_VCR, for VCR problems. In addition to make use of visual relations and contextual information between objects extracted from input data (images, natural language questions, and response lists), the KG_VCR also utilizes commonsense knowledge embedding extracted from an external knowledge base called ConceptNet. Specifically the proposed model employs a Graph Convolutional Neural Network(GCN) module to obtain commonsense knowledge embedding from the retrieved ConceptNet knowledge graph. By conducting a series of experiments with the VCR benchmark dataset, we show that the proposed KG_VCR model outperforms both the state of the art(SOTA) VQA model and the R2C VCR model.

Research on improving KGQA efficiency using self-enhancement of reasoning paths based on Large Language Models

  • Min-Ji Seo;Myung-Ho Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.9
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    • pp.39-48
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    • 2024
  • In this study, we propose a method to augment the provided reasoning paths to improve the answer performance and explanatory power of KGQA. In the proposed method, we utilize LLMs and GNNs to retrieve reasoning paths related to the question from the knowledge graph and evaluate reasoning paths. Then, we retrieve the external information related to the question and then converted into triples to answer the question and explain the reason. Our method evaluates the reasoning path by checking inference results and semantically by itself. In addition, we find related texts to the question based on their similarity and converting them into triples of knowledge graph. We evaluated the performance of the proposed method using the WebQuestion Semantic Parsing dataset, and found that it provides correct answers with higher accuracy and more questions with explanations than the reasoning paths by the previous research.

A Graph-Agent-Based Approach to Enhancing Knowledge-Based QA with Advanced RAG (지식 기반 QA개선을 위한 Advanced RAG 시스템 구현 방법: Graph Agent 활용)

  • Cheonsu Jeong
    • Knowledge Management Research
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    • v.25 no.3
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    • pp.99-119
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    • 2024
  • This research aims to develop high-quality generative AI services by overcoming the limitations of existing Retrieval-Augmented Generation (RAG) models and implementing an enhanced graph-based RAG system to improve knowledge-based question answering (QA) systems. While traditional RAG models demonstrate high accuracy and fluency by utilizing retrieved information, their accuracy can be compromised due to the use of pre-loaded knowledge without rework. Additionally, the inability to incorporate real-time data after the RAG configuration leads to a lack of contextual understanding and potential biased information. To address these limitations, this study implements an enhanced RAG system utilizing graph technology. This system is designed to efficiently search and utilize information. In particular, LangGraph is employed to evaluate the reliability of retrieved information and to generate more accurate and improved answers by integrating various information. Furthermore, the specific operation method, key implementation steps, and case studies are presented with implementation code and verification results to enhance understanding of Advanced RAG technology. This research provides practical guidelines for actively implementing enterprise services utilizing Advanced RAG, making it significant.

Deep Neural Network-Based Scene Graph Generation for 3D Simulated Indoor Environments (3차원 가상 실내 환경을 위한 심층 신경망 기반의 장면 그래프 생성)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.5
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    • pp.205-212
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    • 2019
  • Scene graph is a kind of knowledge graph that represents both objects and their relationships found in a image. This paper proposes a 3D scene graph generation model for three-dimensional indoor environments. An 3D scene graph includes not only object types, their positions and attributes, but also three-dimensional spatial relationships between them, An 3D scene graph can be viewed as a prior knowledge base describing the given environment within that the agent will be deployed later. Therefore, 3D scene graphs can be used in many useful applications, such as visual question answering (VQA) and service robots. This proposed 3D scene graph generation model consists of four sub-networks: object detection network (ObjNet), attribute prediction network (AttNet), transfer network (TransNet), relationship prediction network (RelNet). Conducting several experiments with 3D simulated indoor environments provided by AI2-THOR, we confirmed that the proposed model shows high performance.

Question Answering over Knowledge Graphs Using Bilinear Graph Neural Network (쌍 선형 그래프 신경망을 이용한 지식 그래프 기반 질문 응답)

  • Lee, Sangui;Kim, Incheol
    • Annual Conference of KIPS
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    • 2020.05a
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    • pp.563-566
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    • 2020
  • 지식 그래프 기반의 질문 응답 문제는 자연어 질문에 대한 이해뿐만 아니라, 기반이 되는 지식 그래프상에서 올바른 답변을 찾기 위한 효과적인 추론 능력을 요구한다. 본 논문에서는 다중 홉 추론을 요구하는 복잡한 자연어 질문에 대해 연관 지식 그래프 위에서 답변 추론을 효과적으로 수행할 수 있는 심층 신경망 모델을 제안한다. 제안 모델에서는 지식 그래프상의 추론 과정에서 추른 경로를 명확히 하기 위한 노드의 양방향 특정 전파와 이웃 노드들 간의 맥락 정보까지 각 노드의 특정값에 반영할 수 있는, 표현력이 풍부한 쌍 선형 그래프 신경망 (BGNN)을 이용한다. 본 논문에서는 오픈 도메인의 지식 베이스 Freebase와 자연어 질문 응답 데이터 집합 WebQuestionsSP를 이용한 실험들을 통해, 제안 모델의 효과와 우수성을 확인하였다.